/* SPDX-License-Identifier: GPL-2.0-or-later
 * Copyright 2007 by Janne Karhu. All rights reserved. */

/** \file
 * \ingroup DNA
 */

#pragma once

#include "DNA_ID.h"
#include "DNA_boid_types.h"
#include "DNA_defs.h"

#ifdef __cplusplus
extern "C" {
#endif

struct AnimData;

typedef struct HairKey {
  /** Location of hair vertex. */
  float co[3];
  /** Time along hair, default 0-100. */
  float time;
  /** Softbody weight. */
  float weight;
  /** Saved particled edit mode flags. */
  short editflag;
  char _pad[2];
  float world_co[3];
} HairKey;

typedef struct ParticleKey { /* when changed update size of struct to copy_particleKey()!! */
  /** Location. */
  float co[3];
  /** Velocity. */
  float vel[3];
  /** Rotation quaternion. */
  float rot[4];
  /** Angular velocity. */
  float ave[3];
  /** When this key happens. */
  float time;
} ParticleKey;

typedef struct BoidParticle {
  struct Object *ground;
  struct BoidData data;
  float gravity[3];
  float wander[3];
  char _pad0[4];
} BoidParticle;

typedef struct ParticleSpring {
  float rest_length;
  unsigned int particle_index[2], delete_flag;
} ParticleSpring;

/** Child particles are created around or between parent particles. */
typedef struct ChildParticle {
  /** Face index on the final derived mesh. */
  int num;
  int parent;
  /** Nearest particles to the child, used for the interpolation. */
  int pa[4];
  /** Interpolation weights for the above particles. */
  float w[4];
  /** Face vertex weights and offset. */
  float fuv[4], foffset;
  char _pad0[4];
} ChildParticle;

typedef struct ParticleTarget {
  struct ParticleTarget *next, *prev;
  struct Object *ob;
  int psys;
  short flag, mode;
  float time, duration;
} ParticleTarget;

typedef struct ParticleDupliWeight {
  struct ParticleDupliWeight *next, *prev;
  struct Object *ob;
  short count;
  short flag;
  /** Only updated on file save and used on file load. */
  short index;
  char _pad0[2];
} ParticleDupliWeight;

typedef struct ParticleData {
  /** Current global coordinates. */
  ParticleKey state;

  /** Previous state. */
  ParticleKey prev_state;

  /** Hair vertices. */
  HairKey *hair;

  /** Keyed keys. */
  ParticleKey *keys;

  /** Boids data. */
  BoidParticle *boid;

  /** Amount of hair or keyed keys. */
  int totkey;

  /** Die-time is not necessarily time+lifetime as. */
  float time, lifetime;
  /**
   * Particles can die unnaturally (collision).
   *
   * \note Particles die on this frame, be sure to add 1 when clamping the lifetime of particles
   * to inclusive ranges such as the scenes end frame. See: T68290.
   */
  float dietime;

  /**
   * WARNING! Those two indices,
   * when not affected to vertices, are for !!! TESSELLATED FACES !!!, not POLYGONS!
   */
  /** Index to vert/edge/face. */
  int num;
  /**
   * Index to derived mesh data (face) to avoid slow lookups. It can also have negative
   * values DMCACHE_NOTFOUND and DMCACHE_ISCHILD.
   */
  int num_dmcache;

  /** Coordinates on face/edge number "num" and depth along. */
  float fuv[4], foffset;
  /* face normal for volume emission. */

  /** Size and multiplier so that we can update size when ever. */
  float size;

  /** Density of sph particle. */
  float sphdensity;
  char _pad[4];

  int hair_index;
  short flag;
  /** The life state of a particle. */
  short alive;
} ParticleData;

typedef struct SPHFluidSettings {
  /* Particle Fluid. */
  float radius, spring_k, rest_length;
  float plasticity_constant, yield_ratio;
  float plasticity_balance, yield_balance;
  float viscosity_omega, viscosity_beta;
  float stiffness_k, stiffness_knear, rest_density;
  float buoyancy;
  int flag, spring_frames;
  short solver;
  char _pad[6];
} SPHFluidSettings;

/** #SPHFluidSettings.flag */
#define SPH_VISCOELASTIC_SPRINGS 1
#define SPH_CURRENT_REST_LENGTH 2
#define SPH_FAC_REPULSION 4
#define SPH_FAC_DENSITY 8
#define SPH_FAC_RADIUS 16
#define SPH_FAC_VISCOSITY 32
#define SPH_FAC_REST_LENGTH 64

/** #SPHFluidSettings.solver (numerical ID field, not bit-field). */
#define SPH_SOLVER_DDR 0
#define SPH_SOLVER_CLASSICAL 1

typedef struct ParticleSettings {
  ID id;
  struct AnimData *adt;

  struct BoidSettings *boids;
  struct SPHFluidSettings *fluid;

  struct EffectorWeights *effector_weights;
  struct Collection *collision_group;

  int flag;
  char _pad1[4];
  short type, from, distr, texact;
  /* physics modes */
  short phystype, rotmode, avemode, reactevent;
  int draw;
  float draw_size;
  short draw_as, childtype;
  char _pad2[4];
  short ren_as, subframes, draw_col;
  /* number of path segments, power of 2 except */
  short draw_step, ren_step;
  short hair_step, keys_step;

  /* adaptive path rendering */
  short adapt_angle, adapt_pix;

  short disp, omat, interpolation, integrator;
  short rotfrom DNA_DEPRECATED;
  short kink, kink_axis;

  /* billboards */
  short bb_align, bb_uv_split, bb_anim, bb_split_offset DNA_DEPRECATED;
  float bb_tilt, bb_rand_tilt, bb_offset[2], bb_size[2], bb_vel_head, bb_vel_tail DNA_DEPRECATED;

  /* draw color */
  float color_vec_max;

  /* time and emission */
  float sta, end, lifetime, randlife;
  float timetweak, courant_target;
  float jitfac, eff_hair, grid_rand, ps_offset[1];
  int totpart, userjit, grid_res, effector_amount;
  short time_flag;
  char _pad0[6];

  /* initial velocity factors */
  float normfac, obfac, randfac, partfac, tanfac, tanphase, reactfac;
  float ob_vel[3];
  float avefac, phasefac, randrotfac, randphasefac;
  /* physical properties */
  float mass, size, randsize;
  /* global physical properties */
  float acc[3], dragfac, brownfac, dampfac;
  /* length */
  float randlength;
  /* children */
  int child_flag;
  char _pad3[4];
  int child_percent, child_render_percent;
  float parents, childsize, childrandsize;
  float childrad, childflat;
  /* clumping */
  float clumpfac, clumppow;
  /* kink */
  float kink_amp, kink_freq, kink_shape, kink_flat;
  float kink_amp_clump;
  int kink_extra_steps;
  char _pad4[4];
  float kink_axis_random, kink_amp_random;
  /* rough */
  float rough1, rough1_size;
  float rough2, rough2_size, rough2_thres;
  float rough_end, rough_end_shape;
  /* length */
  float clength, clength_thres;
  /* parting */
  float parting_fac;
  float parting_min, parting_max;
  /* branching */
  float branch_thres;
  /* drawing stuff */
  float draw_line[2];
  float path_start, path_end;
  int trail_count;
  /* keyed particles */
  int keyed_loops;
  struct CurveMapping *clumpcurve;
  struct CurveMapping *roughcurve;
  float clump_noise_size;

  /* hair dynamics */
  float bending_random;

  /** MAX_MTEX. */
  struct MTex *mtex[18];

  struct Collection *instance_collection;
  struct ListBase instance_weights;
  struct Collection *force_group DNA_DEPRECATED; /* deprecated */
  struct Object *instance_object;
  struct Object *bb_ob;
  /** Old animation system, deprecated for 2.5. */
  struct Ipo *ipo DNA_DEPRECATED;
  struct PartDeflect *pd;
  struct PartDeflect *pd2;

  /* Evaluated mesh support. */
  short use_modifier_stack;
  char _pad5[2];

  /* hair shape */
  short shape_flag;
  char _pad6[2];

  float twist;
  char _pad8[4];

  /* hair thickness shape */
  float shape;
  float rad_root, rad_tip, rad_scale;

  struct CurveMapping *twistcurve;
  void *_pad7;
} ParticleSettings;

typedef struct ParticleSystem {
  /* note1: make sure all (run-time) are NULL's in 'copy_particlesystem' XXX,
   * this function is no more! - need to investigate. */

  /* note2: make sure any uses of this struct in DNA are
   * accounted for in 'BKE_object_copy_particlesystems'. */

  struct ParticleSystem *next, *prev;

  /** Particle settings. */
  ParticleSettings *part;

  /** (parent) particles. */
  ParticleData *particles;
  /** Child particles. */
  ChildParticle *child;

  /** Particle editmode (runtime). */
  struct PTCacheEdit *edit;
  /** Free callback. */
  void (*free_edit)(struct PTCacheEdit *edit);

  /** Path cache (runtime). */
  struct ParticleCacheKey **pathcache;
  /** Child cache (runtime). */
  struct ParticleCacheKey **childcache;
  /** Buffers for the above. */
  ListBase pathcachebufs, childcachebufs;

  /** Cloth simulation for hair. */
  struct ClothModifierData *clmd;
  /** Input/output for cloth simulation. */
  struct Mesh *hair_in_mesh, *hair_out_mesh;

  struct Object *target_ob;

  /** Run-time only lattice deformation data. */
  struct LatticeDeformData *lattice_deform_data;

  /** Particles from global space -> parent space. */
  struct Object *parent;

  /** Used for keyed and boid physics. */
  struct ListBase targets;

  /** Particle system name, MAX_NAME. */
  char name[64];

  /** Used for instancing. */
  float imat[4][4];
  float cfra, tree_frame, bvhtree_frame;
  int seed, child_seed;
  int flag, totpart, totunexist, totchild, totcached, totchildcache;
  /* NOTE: Recalc is one of ID_RECALC_PSYS_ALL flags.
   *
   * TODO(sergey): Use #ParticleSettings.id.recalc instead of this duplicated flag somehow. */
  int recalc;
  short target_psys, totkeyed, bakespace;
  char _pad1[6];

  /** Billboard uv name, MAX_CUSTOMDATA_LAYER_NAME. */
  char bb_uvname[3][64] DNA_DEPRECATED;

  /* if you change these remember to update array lengths to PSYS_TOT_VG! */
  /** Vertex groups, 0==disable, 1==starting index. */
  short vgroup[13], vg_neg, rt3;
  char _pad[6];

  /* point cache */
  struct PointCache *pointcache;
  struct ListBase ptcaches;

  struct ListBase *effectors;

  ParticleSpring *fluid_springs;
  int tot_fluidsprings, alloc_fluidsprings;

  /** Used for interactions with self and other systems. */
  struct KDTree_3d *tree;
  /** Used for interactions with self and other systems. */
  struct BVHTree *bvhtree;

  struct ParticleDrawData *pdd;

  /** Current time step, as a fraction of a frame. */
  float dt_frac;
  /** Influence of the lattice modifier. */
  float lattice_strength;

  void *batch_cache;

  /* Set by dependency graph's copy-on-write, allows to quickly go
   * from evaluated particle system to original one.
   *
   * Original system will have this set to NULL.
   *
   * Use psys_orig_get() function to access,
   */
  struct ParticleSystem *orig_psys;
} ParticleSystem;

typedef enum eParticleDrawFlag {
  PART_DRAW_VEL = (1 << 0),
  PART_DRAW_GLOBAL_OB = (1 << 1),
  PART_DRAW_SIZE = (1 << 2),
#ifdef DNA_DEPRECATED_ALLOW
  /** Render emitter as well. */
  PART_DRAW_EMITTER = (1 << 3), /* DEPRECATED */
#endif
  PART_DRAW_HEALTH = (1 << 4),
  PART_ABS_PATH_TIME = (1 << 5),
  PART_DRAW_COUNT_GR = (1 << 6),
  /* PART_DRAW_BB_LOCK = (1 << 7), */ /* DEPRECATED */
  /* used with billboards */          /* DEPRECATED */
  PART_DRAW_ROTATE_OB = (1 << 7),     /* used with instance object/collection */
  PART_DRAW_PARENT = (1 << 8),
  PART_DRAW_NUM = (1 << 9),
  PART_DRAW_RAND_GR = (1 << 10),
  PART_DRAW_REN_ADAPT = (1 << 11),
  PART_DRAW_VEL_LENGTH = (1 << 12),
  PART_DRAW_MAT_COL = (1 << 13), /* deprecated, but used in do_versions */
  PART_DRAW_WHOLE_GR = (1 << 14),
  PART_DRAW_REN_STRAND = (1 << 15),
  PART_DRAW_NO_SCALE_OB = (1 << 16), /* used with instance object/collection */
  PART_DRAW_GUIDE_HAIRS = (1 << 17),
  PART_DRAW_HAIR_GRID = (1 << 18),
} eParticleDrawFlag;

/**
 * #ParticleSettings.type
 * Hair is always baked static in object/geometry space.
 * Other types (normal particles) are in global space and not static baked.
 */
enum {
  PART_EMITTER = 0,
  /* REACTOR type currently unused */
  /* PART_REACTOR = 1, */
  PART_HAIR = 2,
  PART_FLUID = 3, /* deprecated (belonged to elbeem) */
  PART_FLUID_FLIP = 4,
  PART_FLUID_SPRAY = 5,
  PART_FLUID_BUBBLE = 6,
  PART_FLUID_FOAM = 7,
  PART_FLUID_TRACER = 8,
  PART_FLUID_SPRAYFOAM = 9,
  PART_FLUID_SPRAYBUBBLE = 10,
  PART_FLUID_FOAMBUBBLE = 11,
  PART_FLUID_SPRAYFOAMBUBBLE = 12,
};

/** Mirroring Mantaflow particle types from particle.h (Mantaflow header). */
enum {
  /* PARTICLE_TYPE_NONE = (0 << 0), */ /* UNUSED */
  /* PARTICLE_TYPE_NEW = (1 << 0), */  /* UNUSED */
  PARTICLE_TYPE_SPRAY = (1 << 1),
  PARTICLE_TYPE_BUBBLE = (1 << 2),
  PARTICLE_TYPE_FOAM = (1 << 3),
  PARTICLE_TYPE_TRACER = (1 << 4),
  PARTICLE_TYPE_DELETE = (1 << 10),
  /* PARTICLE_TYPE_INVALID = (1 << 30), */ /* UNUSED */
};

/** #ParticleSettings.flag */
#define PART_REACT_STA_END 1
#define PART_REACT_MULTIPLE 2

//#define PART_LOOP         4   /* not used anymore */
/* for dopesheet */
#define PART_DS_EXPAND 8

#define PART_HAIR_REGROW 16 /* regrow hair for each frame */

#define PART_UNBORN 32 /* Show unborn particles. */
#define PART_DIED 64   /* Show died particles. */

#define PART_TRAND 128
#define PART_EDISTR 256 /* particle/face from face areas */

#define PART_ROTATIONS 512 /* calculate particle rotations (and store them in pointcache) */
#define PART_DIE_ON_COL (1 << 12)
#define PART_SIZE_DEFL (1 << 13) /* swept sphere deflections */
#define PART_ROT_DYN (1 << 14)   /* dynamic rotation */
#define PART_SIZEMASS (1 << 16)

#define PART_HIDE_ADVANCED_HAIR (1 << 15)

//#define PART_ABS_TIME     (1 << 17)
//#define PART_GLOB_TIME        (1 << 18)

#define PART_BOIDS_2D (1 << 19)

//#define PART_BRANCHING        (1 << 20)
//#define PART_ANIM_BRANCHING   (1 << 21)

#define PART_HAIR_BSPLINE 1024

#define PART_GRID_HEXAGONAL (1 << 24)
#define PART_GRID_INVERT (1 << 26)

#define PART_CHILD_EFFECT (1 << 27)
#define PART_CHILD_LONG_HAIR (1 << 28)
// #define PART_CHILD_RENDER (1 << 29) /* UNUSED */
#define PART_CHILD_GUIDE (1 << 30)

#define PART_SELF_EFFECT (1 << 22)

/** #ParticleSettings.from */
#define PART_FROM_VERT 0
#define PART_FROM_FACE 1
#define PART_FROM_VOLUME 2
/* #define PART_FROM_PARTICLE   3  deprecated! */
#define PART_FROM_CHILD 4

/** #ParticleSettings.distr */
#define PART_DISTR_JIT 0
#define PART_DISTR_RAND 1
#define PART_DISTR_GRID 2

/** #ParticleSettings.phystype */
#define PART_PHYS_NO 0
#define PART_PHYS_NEWTON 1
#define PART_PHYS_KEYED 2
#define PART_PHYS_BOIDS 3
#define PART_PHYS_FLUID 4

/** #ParticleSettings.kink */
typedef enum eParticleKink {
  PART_KINK_NO = 0,
  PART_KINK_CURL = 1,
  PART_KINK_RADIAL = 2,
  PART_KINK_WAVE = 3,
  PART_KINK_BRAID = 4,
  PART_KINK_SPIRAL = 5,
} eParticleKink;

/** #ParticleSettings.child_flag */
typedef enum eParticleChildFlag {
  PART_CHILD_USE_CLUMP_NOISE = (1 << 0),
  PART_CHILD_USE_CLUMP_CURVE = (1 << 1),
  PART_CHILD_USE_ROUGH_CURVE = (1 << 2),
  PART_CHILD_USE_TWIST_CURVE = (1 << 3),
} eParticleChildFlag;

/** #ParticleSettings.shape_flag */
typedef enum eParticleShapeFlag {
  PART_SHAPE_CLOSE_TIP = (1 << 0),
} eParticleShapeFlag;

/* #ParticleSettings.draw_col */
#define PART_DRAW_COL_NONE 0
#define PART_DRAW_COL_MAT 1
#define PART_DRAW_COL_VEL 2
#define PART_DRAW_COL_ACC 3

/* #ParticleSettings.time_flag */
#define PART_TIME_AUTOSF 1 /* Automatic subframes */

/* #ParticleSettings.draw_as */
/* #ParticleSettings.ren_as */
#define PART_DRAW_NOT 0
#define PART_DRAW_DOT 1
#define PART_DRAW_HALO 1
#define PART_DRAW_CIRC 2
#define PART_DRAW_CROSS 3
#define PART_DRAW_AXIS 4
#define PART_DRAW_LINE 5
#define PART_DRAW_PATH 6
#define PART_DRAW_OB 7
#define PART_DRAW_GR 8
#define PART_DRAW_BB 9 /* deprecated */
#define PART_DRAW_REND 10

/* #ParticleSettings.integrator */
#define PART_INT_EULER 0
#define PART_INT_MIDPOINT 1
#define PART_INT_RK4 2
#define PART_INT_VERLET 3

/* #ParticleSettings.rotmode */
#define PART_ROT_NOR 1
#define PART_ROT_VEL 2
#define PART_ROT_GLOB_X 3
#define PART_ROT_GLOB_Y 4
#define PART_ROT_GLOB_Z 5
#define PART_ROT_OB_X 6
#define PART_ROT_OB_Y 7
#define PART_ROT_OB_Z 8
#define PART_ROT_NOR_TAN 9

/* #ParticleSettings.avemode */
#define PART_AVE_VELOCITY 1
#define PART_AVE_RAND 2
#define PART_AVE_HORIZONTAL 3
#define PART_AVE_VERTICAL 4
#define PART_AVE_GLOBAL_X 5
#define PART_AVE_GLOBAL_Y 6
#define PART_AVE_GLOBAL_Z 7

/* #ParticleSettings.reactevent */
#define PART_EVENT_DEATH 0
#define PART_EVENT_COLLIDE 1
#define PART_EVENT_NEAR 2

/* #ParticleSettings.childtype */
#define PART_CHILD_PARTICLES 1
#define PART_CHILD_FACES 2

/* psys->flag */
#define PSYS_CURRENT 1
#define PSYS_GLOBAL_HAIR 2
#define PSYS_HAIR_DYNAMICS 4
#define PSYS_KEYED_TIMING 8
//#define PSYS_ENABLED      16  /* deprecated */
#define PSYS_HAIR_UPDATED 32           /* signal for updating hair particle mode */
/* #define PSYS_DRAWING     64 */      /* deprecated */
/* #define PSYS_USE_IMAT        128 */ /* deprecated */
#define PSYS_DELETE 256                /* remove particlesystem as soon as possible */
#define PSYS_HAIR_DONE 512
#define PSYS_KEYED 1024
#define PSYS_EDITED 2048
//#define PSYS_PROTECT_CACHE    4096 /* deprecated */
#define PSYS_DISABLED 8192
#define PSYS_OB_ANIM_RESTORE 16384 /* runtime flag */
#define PSYS_SHARED_CACHES 32768

/* pars->flag */
#define PARS_UNEXIST 1
#define PARS_NO_DISP 2
//#define PARS_STICKY           4 /* deprecated */
#define PARS_REKEY 8

/* pars->alive */
//#define PARS_KILLED           0 /* deprecated */
#define PARS_DEAD 1
#define PARS_UNBORN 2
#define PARS_ALIVE 3
#define PARS_DYING 4

/* ParticleDupliWeight->flag */
#define PART_DUPLIW_CURRENT 1

/* psys->vg */
#define PSYS_TOT_VG 13

#define PSYS_VG_DENSITY 0
#define PSYS_VG_VEL 1
#define PSYS_VG_LENGTH 2
#define PSYS_VG_CLUMP 3
#define PSYS_VG_KINK 4
#define PSYS_VG_ROUGH1 5
#define PSYS_VG_ROUGH2 6
#define PSYS_VG_ROUGHE 7
#define PSYS_VG_SIZE 8
#define PSYS_VG_TAN 9
#define PSYS_VG_ROT 10
#define PSYS_VG_EFFECTOR 11
#define PSYS_VG_TWIST 12

/* ParticleTarget->flag */
#define PTARGET_CURRENT 1
#define PTARGET_VALID 2

/* ParticleTarget->mode */
#define PTARGET_MODE_NEUTRAL 0
#define PTARGET_MODE_FRIEND 1
#define PTARGET_MODE_ENEMY 2

/** #MTex.mapto */
typedef enum eParticleTextureInfluence {
  /* init */
  PAMAP_TIME = (1 << 0), /* emission time */
  PAMAP_LIFE = (1 << 1), /* life time */
  PAMAP_DENS = (1 << 2), /* density */
  PAMAP_SIZE = (1 << 3), /* physical size */
  PAMAP_INIT = (PAMAP_TIME | PAMAP_LIFE | PAMAP_DENS | PAMAP_SIZE),
  /* reset */
  PAMAP_IVEL = (1 << 5), /* initial velocity */
  /* physics */
  PAMAP_FIELD = (1 << 6), /* force fields */
  PAMAP_GRAVITY = (1 << 10),
  PAMAP_DAMP = (1 << 11),
  PAMAP_PHYSICS = (PAMAP_FIELD | PAMAP_GRAVITY | PAMAP_DAMP),
  /* children */
  PAMAP_CLUMP = (1 << 7),
  PAMAP_KINK_FREQ = (1 << 8),
  PAMAP_KINK_AMP = (1 << 12),
  PAMAP_ROUGH = (1 << 9),
  PAMAP_LENGTH = (1 << 4),
  PAMAP_TWIST = (1 << 13),
  PAMAP_CHILD = (PAMAP_CLUMP | PAMAP_KINK_FREQ | PAMAP_KINK_AMP | PAMAP_ROUGH | PAMAP_LENGTH |
                 PAMAP_TWIST),
} eParticleTextureInfluence;

#ifdef __cplusplus
}
#endif
