/* SPDX-License-Identifier: GPL-2.0-or-later */

/** \file
 * \ingroup freestyle
 */

#include "BPy_SpatialNoiseShader.h"

#include "../../stroke/AdvancedStrokeShaders.h"
#include "../BPy_Convert.h"

#ifdef __cplusplus
extern "C" {
#endif

using namespace Freestyle;

///////////////////////////////////////////////////////////////////////////////////////////

//------------------------INSTANCE METHODS ----------------------------------

static char SpatialNoiseShader___doc__[] =
    "Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`SpatialNoiseShader`\n"
    "\n"
    "[Geometry shader]\n"
    "\n"
    ".. method:: __init__(amount, scale, num_octaves, smooth, pure_random)\n"
    "\n"
    "   Builds a SpatialNoiseShader object.\n"
    "\n"
    "   :arg amount: The amplitude of the noise.\n"
    "   :type amount: float\n"
    "   :arg scale: The noise frequency.\n"
    "   :type scale: float\n"
    "   :arg num_octaves: The number of octaves\n"
    "   :type num_octaves: int\n"
    "   :arg smooth: True if you want the noise to be smooth.\n"
    "   :type smooth: bool\n"
    "   :arg pure_random: True if you don't want any coherence.\n"
    "   :type pure_random: bool\n"
    "\n"
    ".. method:: shade(stroke)\n"
    "\n"
    "   Spatial Noise stroke shader.  Moves the vertices to make the stroke\n"
    "   more noisy.\n"
    "\n"
    "   :arg stroke: A Stroke object.\n"
    "   :type stroke: :class:`freestyle.types.Stroke`\n";

static int SpatialNoiseShader___init__(BPy_SpatialNoiseShader *self,
                                       PyObject *args,
                                       PyObject *kwds)
{
  static const char *kwlist[] = {
      "amount", "scale", "num_octaves", "smooth", "pure_random", nullptr};
  float f1, f2;
  int i3;
  PyObject *obj4 = nullptr, *obj5 = nullptr;

  if (!PyArg_ParseTupleAndKeywords(args,
                                   kwds,
                                   "ffiO!O!",
                                   (char **)kwlist,
                                   &f1,
                                   &f2,
                                   &i3,
                                   &PyBool_Type,
                                   &obj4,
                                   &PyBool_Type,
                                   &obj5)) {
    return -1;
  }
  self->py_ss.ss = new SpatialNoiseShader(
      f1, f2, i3, bool_from_PyBool(obj4), bool_from_PyBool(obj5));
  return 0;
}

/*-----------------------BPy_SpatialNoiseShader type definition ------------------------------*/

PyTypeObject SpatialNoiseShader_Type = {
    PyVarObject_HEAD_INIT(nullptr, 0) "SpatialNoiseShader", /* tp_name */
    sizeof(BPy_SpatialNoiseShader),                         /* tp_basicsize */
    0,                                                      /* tp_itemsize */
    nullptr,                                                /* tp_dealloc */
    0,                                                      /* tp_vectorcall_offset */
    nullptr,                                                /* tp_getattr */
    nullptr,                                                /* tp_setattr */
    nullptr,                                                /* tp_reserved */
    nullptr,                                                /* tp_repr */
    nullptr,                                                /* tp_as_number */
    nullptr,                                                /* tp_as_sequence */
    nullptr,                                                /* tp_as_mapping */
    nullptr,                                                /* tp_hash */
    nullptr,                                                /* tp_call */
    nullptr,                                                /* tp_str */
    nullptr,                                                /* tp_getattro */
    nullptr,                                                /* tp_setattro */
    nullptr,                                                /* tp_as_buffer */
    Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,               /* tp_flags */
    SpatialNoiseShader___doc__,                             /* tp_doc */
    nullptr,                                                /* tp_traverse */
    nullptr,                                                /* tp_clear */
    nullptr,                                                /* tp_richcompare */
    0,                                                      /* tp_weaklistoffset */
    nullptr,                                                /* tp_iter */
    nullptr,                                                /* tp_iternext */
    nullptr,                                                /* tp_methods */
    nullptr,                                                /* tp_members */
    nullptr,                                                /* tp_getset */
    &StrokeShader_Type,                                     /* tp_base */
    nullptr,                                                /* tp_dict */
    nullptr,                                                /* tp_descr_get */
    nullptr,                                                /* tp_descr_set */
    0,                                                      /* tp_dictoffset */
    (initproc)SpatialNoiseShader___init__,                  /* tp_init */
    nullptr,                                                /* tp_alloc */
    nullptr,                                                /* tp_new */
};

///////////////////////////////////////////////////////////////////////////////////////////

#ifdef __cplusplus
}
#endif
