/* SPDX-License-Identifier: Apache-2.0
 * Copyright 2011-2022 Blender Foundation */

#ifndef __UTIL_OPENGL_H__
#define __UTIL_OPENGL_H__

/* OpenGL header includes, used everywhere we use OpenGL, to deal with
 * platform differences in one central place. */

#include <epoxy/gl.h>

#endif /* __UTIL_OPENGL_H__ */
