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test/scripts/modules/bpy_extras/anim_utils.py

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# SPDX-FileCopyrightText: 2011-2023 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
__all__ = (
Anim: Move "Copy Global Transform" extension to internal scripts Move the Copy Global Transform core add-on into Blender's code. - The entire extension was one Python file. This PR basically splits it into two, one for operators (in `bl_operators`) and the other for UI panels. Those panels are registered in the 3D viewport's sidebar, which were registered in `space_view3d`, but I made the decision here to create a new file `space_view3d_sidebar`, because the main file is getting too large and difficult to navigate. This PR puts the global transform panel in this file. After this is merged, I will do refactors to move the rest of the sidebar panels here as well. - `AutoKeying` class was moved into `bpy_extras/anim_utils.py` so that it's reusable and also accessible from API, since it's generally very useful. There were discussions about putting this somewhere, but for now, I chose against it because creating a new file would also mean PR would have to affect documentation generation, and would complicate things. If we want to, we can probably create a new module in the future. - Little tweaks to labels and descriptions. Now that they exist outside of the add-on context, and exist without the user explicitly enabling them, they need to be more descriptive and tell users what they actually do. They also need to conform to Blender's GUI guidelines. Also tried organizing files a little by grouping objects. - Add-on properties (which included word `addon` in the name) have been registered in C++, on `scene.tool_settings` with `anim_` prefix. Pull Request: https://projects.blender.org/blender/blender/pulls/145414
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"AutoKeying",
"bake_action",
"bake_action_objects",
"bake_action_iter",
"bake_action_objects_iter",
"BakeOptions",
)
Anim: Move "Copy Global Transform" extension to internal scripts Move the Copy Global Transform core add-on into Blender's code. - The entire extension was one Python file. This PR basically splits it into two, one for operators (in `bl_operators`) and the other for UI panels. Those panels are registered in the 3D viewport's sidebar, which were registered in `space_view3d`, but I made the decision here to create a new file `space_view3d_sidebar`, because the main file is getting too large and difficult to navigate. This PR puts the global transform panel in this file. After this is merged, I will do refactors to move the rest of the sidebar panels here as well. - `AutoKeying` class was moved into `bpy_extras/anim_utils.py` so that it's reusable and also accessible from API, since it's generally very useful. There were discussions about putting this somewhere, but for now, I chose against it because creating a new file would also mean PR would have to affect documentation generation, and would complicate things. If we want to, we can probably create a new module in the future. - Little tweaks to labels and descriptions. Now that they exist outside of the add-on context, and exist without the user explicitly enabling them, they need to be more descriptive and tell users what they actually do. They also need to conform to Blender's GUI guidelines. Also tried organizing files a little by grouping objects. - Add-on properties (which included word `addon` in the name) have been registered in C++, on `scene.tool_settings` with `anim_` prefix. Pull Request: https://projects.blender.org/blender/blender/pulls/145414
2025-10-03 17:42:04 +02:00
import contextlib
from dataclasses import dataclass
from typing import Iterable, Optional, Union, Iterator
from collections.abc import (
Mapping,
Sequence,
)
import bpy
from bpy.types import (
Context, Action, ActionSlot, ActionChannelbag,
Object, PoseBone, KeyingSet,
)
from rna_prop_ui import (
rna_idprop_value_to_python,
)
FCurveKey = tuple[
# `fcurve.data_path`.
str,
# `fcurve.array_index`.
int,
]
# List of `[frame0, value0, frame1, value1, ...]` pairs.
ListKeyframes = list[float]
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@dataclass
class BakeOptions:
only_selected: bool
"""Only bake selected bones."""
do_pose: bool
"""Bake pose channels"""
do_object: bool
"""Bake objects."""
do_visual_keying: bool
"""Use the final transformations for baking ('visual keying')."""
do_constraint_clear: bool
"""Remove constraints after baking."""
do_parents_clear: bool
"""Unparent after baking objects."""
do_clean: bool
"""Remove redundant keyframes after baking."""
do_location: bool
"""Bake location channels"""
do_rotation: bool
"""Bake rotation channels"""
do_scale: bool
"""Bake scale channels"""
do_bbone: bool
"""Bake b-bone channels"""
do_custom_props: bool
"""Bake custom properties."""
def action_get_channelbag_for_slot(action: Action | None, slot: ActionSlot | None) -> ActionChannelbag | None:
"""
Returns the first channelbag found for the slot.
In case there are multiple layers or strips they are iterated until a
channelbag for that slot is found. In case no matching channelbag is found, returns None.
"""
if not action or not slot:
# This is just for convenience so that you can call
# action_get_channelbag_for_slot(adt.action, adt.action_slot) and check
# the return value for None, without having to also check the action and
# the slot for None.
return None
for layer in action.layers:
for strip in layer.strips:
channelbag = strip.channelbag(slot)
if channelbag:
return channelbag
return None
def action_get_first_suitable_slot(action: Action | None, target_id_type: str) -> ActionSlot | None:
"""Return the first Slot of the given Action that's suitable for the given ID type.
Typically you should not need this function; when an Action is assigned to a
data-block, just use the slot that was assigned along with it.
"""
if not action:
return None
slot_types = ('UNSPECIFIED', target_id_type)
for slot in action.slots:
if slot.target_id_type in slot_types:
return slot
return None
def action_ensure_channelbag_for_slot(action: Action, slot: ActionSlot) -> ActionChannelbag:
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"""Ensure a layer and a keyframe strip exists, then ensure that strip has a channelbag for the slot."""
try:
layer = action.layers[0]
except IndexError:
layer = action.layers.new("Layer")
try:
strip = layer.strips[0]
except IndexError:
strip = layer.strips.new(type='KEYFRAME')
return strip.channelbag(slot, ensure=True)
def bake_action(
obj,
*,
action,
frames,
bake_options,
):
"""
:arg obj: Object to bake.
:type obj: :class:`bpy.types.Object`
:arg action: An action to bake the data into, or None for a new action
to be created.
:type action: :class:`bpy.types.Action` | None
:arg frames: Frames to bake.
:type frames: int
:arg bake_options: Options for baking.
:type bake_options: :class:`anim_utils.BakeOptions`
:return: Action or None.
:rtype: :class:`bpy.types.Action` | None
"""
if not (bake_options.do_pose or bake_options.do_object):
return None
action, = bake_action_objects(
[(obj, action)],
frames=frames,
bake_options=bake_options
)
return action
def bake_action_objects(
object_action_pairs,
*,
frames,
bake_options,
):
"""
A version of :func:`bake_action_objects_iter` that takes frames and returns the output.
:arg frames: Frames to bake.
:type frames: iterable of int
:arg bake_options: Options for baking.
:type bake_options: :class:`anim_utils.BakeOptions`
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:return: A sequence of Action or None types (aligned with ``object_action_pairs``)
:rtype: Sequence[:class:`bpy.types.Action`]
"""
if not (bake_options.do_pose or bake_options.do_object):
return []
iter = bake_action_objects_iter(object_action_pairs, bake_options=bake_options)
iter.send(None)
for frame in frames:
iter.send(frame)
return iter.send(None)
def bake_action_objects_iter(
object_action_pairs,
bake_options,
):
"""
An coroutine that bakes actions for multiple objects.
:arg object_action_pairs: Sequence of object action tuples,
action is the destination for the baked data. When None a new action will be created.
:type object_action_pairs: Sequence of (:class:`bpy.types.Object`, :class:`bpy.types.Action`)
:arg bake_options: Options for baking.
:type bake_options: :class:`anim_utils.BakeOptions`
"""
scene = bpy.context.scene
frame_back = scene.frame_current
iter_all = tuple(
bake_action_iter(obj, action=action, bake_options=bake_options)
for (obj, action) in object_action_pairs
)
for iter in iter_all:
iter.send(None)
while True:
frame = yield None
if frame is None:
break
scene.frame_set(frame)
bpy.context.view_layer.update()
for iter in iter_all:
iter.send(frame)
scene.frame_set(frame_back)
yield tuple(iter.send(None) for iter in iter_all)
# XXX visual keying is actually always considered as True in this code...
def bake_action_iter(
obj,
*,
action,
bake_options,
):
"""
An coroutine that bakes action for a single object.
:arg obj: Object to bake.
:type obj: :class:`bpy.types.Object`
:arg action: An action to bake the data into, or None for a new action
to be created.
:type action: :class:`bpy.types.Action` | None
:arg bake_options: Boolean options of what to include into the action bake.
:type bake_options: :class:`anim_utils.BakeOptions`
:return: an action or None
:rtype: :class:`bpy.types.Action`
"""
# -------------------------------------------------------------------------
# Helper Functions and vars
# Note: BBONE_PROPS is a list so we can preserve the ordering
BBONE_PROPS = [
"bbone_curveinx", "bbone_curveoutx",
"bbone_curveinz", "bbone_curveoutz",
"bbone_rollin", "bbone_rollout",
"bbone_scalein", "bbone_scaleout",
"bbone_easein", "bbone_easeout",
]
BBONE_PROPS_LENGTHS = {
"bbone_curveinx": 1,
"bbone_curveoutx": 1,
"bbone_curveinz": 1,
"bbone_curveoutz": 1,
"bbone_rollin": 1,
"bbone_rollout": 1,
"bbone_scalein": 3,
"bbone_scaleout": 3,
"bbone_easein": 1,
"bbone_easeout": 1,
}
def can_be_keyed(value):
"""Returns a tri-state boolean.
- True: known to be keyable.
- False: known to not be keyable.
- None: unknown, might be an enum property for which RNA uses a string to
indicate a specific item (keyable) or an actual string property (not
keyable).
"""
if isinstance(value, (int, float, bool)):
# These types are certainly keyable.
return True
if isinstance(value, (list, tuple, set, dict)):
# These types are certainly not keyable.
return False
# Maybe this could be made stricter, as also ID pointer properties and
# some other types cannot be keyed. However, the above checks are enough
# to fix the crash that this code was written for (#117988).
return None
# Convert rna_prop types (IDPropertyArray, etc) to python types.
def clean_custom_properties(obj):
if not bake_options.do_custom_props:
# Don't bother remembering any custom properties when they're not
# going to be baked anyway.
return {}
# Be careful about which properties to actually consider for baking, as
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# keeping references to complex Blender data-structures around for too long
# can cause crashes. See #117988.
clean_props = {
key: rna_idprop_value_to_python(value)
for key, value in obj.items()
if can_be_keyed(value) is not False
}
return clean_props
def bake_custom_properties(obj, *, custom_props, frame, group_name=""):
import idprop
if frame is None or not custom_props:
return
for key, value in custom_props.items():
if key in obj.bl_rna.properties and not obj.bl_rna.properties[key].is_animatable:
continue
if isinstance(obj[key], idprop.types.IDPropertyGroup):
continue
obj[key] = value
# The check for `is_runtime` is needed in case the custom property has the same
# name as a built in property, e.g. `scale`. In that case the simple check
# `key in ...` would be true and the square brackets would never get added.
if key in obj.bl_rna.properties and obj.bl_rna.properties[key].is_runtime:
rna_path = key
else:
rna_path = "[\"{:s}\"]".format(bpy.utils.escape_identifier(key))
try:
obj.keyframe_insert(rna_path, frame=frame, group=group_name)
except TypeError:
# The is_animatable check above is per property. A property in isolation
# may be considered animatable, but it could be owned by a data-block that
# itself cannot be animated.
continue
def pose_frame_info(obj):
matrix = {}
bbones = {}
custom_props = {}
for name, pbone in obj.pose.bones.items():
if bake_options.do_visual_keying:
# Get the final transform of the bone in its own local space...
matrix[name] = obj.convert_space(
pose_bone=pbone, matrix=pbone.matrix,
from_space='POSE', to_space='LOCAL',
)
else:
matrix[name] = pbone.matrix_basis.copy()
# Bendy Bones
if pbone.bone.bbone_segments > 1:
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bbones[name] = {bb_prop: getattr(pbone, bb_prop) for bb_prop in BBONE_PROPS}
# Custom Properties
custom_props[name] = clean_custom_properties(pbone)
return matrix, bbones, custom_props
def armature_frame_info(obj):
if obj.type != 'ARMATURE':
return {}
return clean_custom_properties(obj)
if bake_options.do_parents_clear:
if bake_options.do_visual_keying:
def obj_frame_info(obj):
return obj.matrix_world.copy(), clean_custom_properties(obj)
else:
def obj_frame_info(obj):
parent = obj.parent
matrix = obj.matrix_basis
if parent:
return parent.matrix_world @ matrix, clean_custom_properties(obj)
else:
return matrix.copy(), clean_custom_properties(obj)
else:
if bake_options.do_visual_keying:
def obj_frame_info(obj):
parent = obj.parent
matrix = obj.matrix_world
if parent:
return parent.matrix_world.inverted_safe() @ matrix, clean_custom_properties(obj)
else:
return matrix.copy(), clean_custom_properties(obj)
else:
def obj_frame_info(obj):
return obj.matrix_basis.copy(), clean_custom_properties(obj)
# -------------------------------------------------------------------------
# Setup the Context
if obj.pose is None:
bake_options.do_pose = False
if not (bake_options.do_pose or bake_options.do_object):
raise Exception("Pose and object baking is disabled, no action needed")
pose_info = []
armature_info = []
obj_info = []
# -------------------------------------------------------------------------
# Collect transformations
while True:
# Caller is responsible for setting the frame and updating the scene.
frame = yield None
# Signal we're done!
if frame is None:
break
if bake_options.do_pose:
pose_info.append((frame, *pose_frame_info(obj)))
armature_info.append((frame, armature_frame_info(obj)))
if bake_options.do_object:
obj_info.append((frame, *obj_frame_info(obj)))
# -------------------------------------------------------------------------
# Create action
# in case animation data hasn't been created
atd = obj.animation_data_create()
old_slot_name = atd.last_slot_identifier[2:]
is_new_action = action is None
if is_new_action:
action = bpy.data.actions.new("Action")
# Only leave tweak mode if we actually need to modify the action (#57159)
if action != atd.action:
# Leave tweak mode before trying to modify the action (#48397)
if atd.use_tweak_mode:
atd.use_tweak_mode = False
atd.action = action
# A slot needs to be assigned.
if not atd.action_slot:
slot = action.slots.new(obj.id_type, old_slot_name or obj.name)
atd.action_slot = slot
# Baking the action only makes sense in Replace mode, so force it (#69105)
if not atd.use_tweak_mode:
atd.action_blend_type = 'REPLACE'
# If any data is going to be baked, there will be a channelbag created, so
# might just as well create it now and have a clear, unambiguous reference
# to it. If it is created here, it will have no F-Curves, and so certain
# loops below will just be no-ops.
channelbag: ActionChannelbag = action_ensure_channelbag_for_slot(atd.action, atd.action_slot)
# -------------------------------------------------------------------------
# Clean (store initial data)
if bake_options.do_clean:
clean_orig_data = {fcu: {p.co[1] for p in fcu.keyframe_points} for fcu in channelbag.fcurves}
else:
clean_orig_data = {}
# -------------------------------------------------------------------------
# Apply transformations to action
# pose
lookup_fcurves = {(fcurve.data_path, fcurve.array_index): fcurve for fcurve in channelbag.fcurves}
if bake_options.do_pose:
for f, armature_custom_properties in armature_info:
bake_custom_properties(
obj,
custom_props=armature_custom_properties,
frame=f,
group_name="Armature Custom Properties"
)
for name, pbone in obj.pose.bones.items():
if bake_options.only_selected and not pbone.select:
continue
if bake_options.do_constraint_clear:
while pbone.constraints:
pbone.constraints.remove(pbone.constraints[0])
# Create compatible euler & quaternion rotation values.
euler_prev = None
quat_prev = None
base_fcurve_path = pbone.path_from_id() + "."
path_location = base_fcurve_path + "location"
path_quaternion = base_fcurve_path + "rotation_quaternion"
path_axis_angle = base_fcurve_path + "rotation_axis_angle"
path_euler = base_fcurve_path + "rotation_euler"
path_scale = base_fcurve_path + "scale"
paths_bbprops = [(base_fcurve_path + bbprop) for bbprop in BBONE_PROPS]
keyframes = KeyframesCo()
if bake_options.do_location:
keyframes.add_paths(path_location, 3)
if bake_options.do_rotation:
keyframes.add_paths(path_quaternion, 4)
keyframes.add_paths(path_axis_angle, 4)
keyframes.add_paths(path_euler, 3)
if bake_options.do_scale:
keyframes.add_paths(path_scale, 3)
if bake_options.do_bbone and pbone.bone.bbone_segments > 1:
for prop_name, path in zip(BBONE_PROPS, paths_bbprops):
keyframes.add_paths(path, BBONE_PROPS_LENGTHS[prop_name])
rotation_mode = pbone.rotation_mode
total_new_keys = len(pose_info)
for (f, matrix, bbones, custom_props) in pose_info:
pbone.matrix_basis = matrix[name].copy()
if bake_options.do_location:
keyframes.extend_co_values(path_location, 3, f, pbone.location)
if bake_options.do_rotation:
if rotation_mode == 'QUATERNION':
if quat_prev is not None:
quat = pbone.rotation_quaternion.copy()
quat.make_compatible(quat_prev)
pbone.rotation_quaternion = quat
quat_prev = quat
del quat
else:
quat_prev = pbone.rotation_quaternion.copy()
keyframes.extend_co_values(path_quaternion, 4, f, pbone.rotation_quaternion)
elif rotation_mode == 'AXIS_ANGLE':
keyframes.extend_co_values(path_axis_angle, 4, f, pbone.rotation_axis_angle)
else: # euler, XYZ, ZXY etc
if euler_prev is not None:
euler = pbone.matrix_basis.to_euler(pbone.rotation_mode, euler_prev)
pbone.rotation_euler = euler
del euler
euler_prev = pbone.rotation_euler.copy()
keyframes.extend_co_values(path_euler, 3, f, pbone.rotation_euler)
if bake_options.do_scale:
keyframes.extend_co_values(path_scale, 3, f, pbone.scale)
# Bendy Bones
if bake_options.do_bbone and pbone.bone.bbone_segments > 1:
bbone_shape = bbones[name]
for prop_index, prop_name in enumerate(BBONE_PROPS):
prop_len = BBONE_PROPS_LENGTHS[prop_name]
if prop_len > 1:
keyframes.extend_co_values(
paths_bbprops[prop_index], prop_len, f, bbone_shape[prop_name]
)
else:
keyframes.extend_co_value(
paths_bbprops[prop_index], f, bbone_shape[prop_name]
)
# Custom Properties
if bake_options.do_custom_props:
bake_custom_properties(pbone, custom_props=custom_props[name], frame=f, group_name=name)
if is_new_action:
keyframes.insert_keyframes_into_new_action(total_new_keys, channelbag, name)
else:
keyframes.insert_keyframes_into_existing_action(
lookup_fcurves, total_new_keys, channelbag)
# object. TODO. multiple objects
if bake_options.do_object:
if bake_options.do_constraint_clear:
while obj.constraints:
obj.constraints.remove(obj.constraints[0])
2023-09-05 10:49:20 +10:00
# Create compatible euler & quaternion rotations.
euler_prev = None
quat_prev = None
path_location = "location"
path_quaternion = "rotation_quaternion"
path_axis_angle = "rotation_axis_angle"
path_euler = "rotation_euler"
path_scale = "scale"
keyframes = KeyframesCo()
if bake_options.do_location:
keyframes.add_paths(path_location, 3)
if bake_options.do_rotation:
keyframes.add_paths(path_quaternion, 4)
keyframes.add_paths(path_axis_angle, 4)
keyframes.add_paths(path_euler, 3)
if bake_options.do_scale:
keyframes.add_paths(path_scale, 3)
rotation_mode = obj.rotation_mode
total_new_keys = len(obj_info)
for (f, matrix, custom_props) in obj_info:
name = "Action Bake" # XXX: placeholder
obj.matrix_basis = matrix
if bake_options.do_location:
keyframes.extend_co_values(path_location, 3, f, obj.location)
if bake_options.do_rotation:
if rotation_mode == 'QUATERNION':
if quat_prev is not None:
quat = obj.rotation_quaternion.copy()
quat.make_compatible(quat_prev)
obj.rotation_quaternion = quat
quat_prev = quat
del quat
else:
quat_prev = obj.rotation_quaternion.copy()
keyframes.extend_co_values(path_quaternion, 4, f, obj.rotation_quaternion)
elif rotation_mode == 'AXIS_ANGLE':
keyframes.extend_co_values(path_axis_angle, 4, f, obj.rotation_axis_angle)
else: # euler, XYZ, ZXY etc
if euler_prev is not None:
obj.rotation_euler = matrix.to_euler(obj.rotation_mode, euler_prev)
euler_prev = obj.rotation_euler.copy()
keyframes.extend_co_values(path_euler, 3, f, obj.rotation_euler)
if bake_options.do_scale:
keyframes.extend_co_values(path_scale, 3, f, obj.scale)
if bake_options.do_custom_props:
bake_custom_properties(obj, custom_props=custom_props, frame=f, group_name=name)
if is_new_action:
keyframes.insert_keyframes_into_new_action(total_new_keys, channelbag, name)
else:
keyframes.insert_keyframes_into_existing_action(lookup_fcurves, total_new_keys, channelbag)
if bake_options.do_parents_clear:
obj.parent = None
# -------------------------------------------------------------------------
# Clean
if bake_options.do_clean:
for fcu in channelbag.fcurves:
fcu_orig_data = clean_orig_data.get(fcu, set())
keyframe_points = fcu.keyframe_points
i = 1
while i < len(keyframe_points) - 1:
val = keyframe_points[i].co[1]
if val in fcu_orig_data:
i += 1
continue
val_prev = keyframe_points[i - 1].co[1]
val_next = keyframe_points[i + 1].co[1]
if abs(val - val_prev) + abs(val - val_next) < 0.0001:
keyframe_points.remove(keyframe_points[i])
else:
i += 1
yield action
2022-12-05 12:54:00 +11:00
class KeyframesCo:
"""
A buffer for keyframe Co unpacked values per ``FCurveKey``. ``FCurveKeys`` are added using
``add_paths()``, Co values stored using extend_co_values(), then finally use
``insert_keyframes_into_*_action()`` for efficiently inserting keys into the F-curves.
Users are limited to one Action Group per instance.
"""
__slots__ = (
"keyframes_from_fcurve",
)
# `keyframes[(rna_path, array_index)] = list(time0,value0, time1,value1,...)`.
keyframes_from_fcurve: Mapping[FCurveKey, ListKeyframes]
def __init__(self):
self.keyframes_from_fcurve = {}
def add_paths(
self,
rna_path: str,
total_indices: int,
) -> None:
keyframes_from_fcurve = self.keyframes_from_fcurve
for array_index in range(0, total_indices):
keyframes_from_fcurve[(rna_path, array_index)] = []
def extend_co_values(
self,
rna_path: str,
total_indices: int,
frame: float,
values: Sequence[float],
) -> None:
keyframes_from_fcurve = self.keyframes_from_fcurve
for array_index in range(0, total_indices):
keyframes_from_fcurve[(rna_path, array_index)].extend((frame, values[array_index]))
def extend_co_value(
self,
rna_path: str,
frame: float,
value: float,
) -> None:
self.keyframes_from_fcurve[(rna_path, 0)].extend((frame, value))
def insert_keyframes_into_new_action(
self,
total_new_keys: int,
channelbag: ActionChannelbag,
group_name: str,
) -> None:
"""
Assumes the action is new, that it has no F-curves. Otherwise, the only difference between versions is
performance and implementation simplicity.
:arg group_name: Name of the Group that F-curves are added to.
"""
linear_enum_values = [
bpy.types.Keyframe.bl_rna.properties["interpolation"].enum_items["LINEAR"].value
] * total_new_keys
for fc_key, key_values in self.keyframes_from_fcurve.items():
if len(key_values) == 0:
continue
data_path, array_index = fc_key
keyframe_points = channelbag.fcurves.new(
data_path, index=array_index, group_name=group_name
).keyframe_points
keyframe_points.add(total_new_keys)
keyframe_points.foreach_set("co", key_values)
keyframe_points.foreach_set("interpolation", linear_enum_values)
# There's no need to do fcurve.update() because the keys are already ordered, have
# no duplicates and all handles are Linear.
def insert_keyframes_into_existing_action(
self,
lookup_fcurves: Mapping[FCurveKey, bpy.types.FCurve],
total_new_keys: int,
channelbag: ActionChannelbag,
) -> None:
"""
Assumes the action already exists, that it might already have F-curves. Otherwise, the
only difference between versions is performance and implementation simplicity.
:arg lookup_fcurves: : This is only used for efficiency.
It's a substitute for ``channelbag.fcurves.find()`` which is a potentially expensive linear search.
"""
linear_enum_values = [
bpy.types.Keyframe.bl_rna.properties["interpolation"].enum_items["LINEAR"].value
] * total_new_keys
for fc_key, key_values in self.keyframes_from_fcurve.items():
if len(key_values) == 0:
continue
fcurve = lookup_fcurves.get(fc_key, None)
if fcurve is None:
data_path, array_index = fc_key
fcurve = channelbag.fcurves.new(data_path, index=array_index)
keyframe_points = fcurve.keyframe_points
co_buffer = [0] * (2 * len(keyframe_points))
keyframe_points.foreach_get("co", co_buffer)
co_buffer.extend(key_values)
ipo_buffer = [None] * len(keyframe_points)
keyframe_points.foreach_get("interpolation", ipo_buffer)
ipo_buffer.extend(linear_enum_values)
# XXX: Currently baking inserts the same number of keys for all baked properties.
# This block of code breaks if that's no longer true since we then will not be properly
# initializing all the data.
keyframe_points.add(total_new_keys)
keyframe_points.foreach_set("co", co_buffer)
keyframe_points.foreach_set("interpolation", ipo_buffer)
# This also deduplicates keys where baked keys were inserted on the
# same frame as existing ones.
fcurve.update()
Anim: Move "Copy Global Transform" extension to internal scripts Move the Copy Global Transform core add-on into Blender's code. - The entire extension was one Python file. This PR basically splits it into two, one for operators (in `bl_operators`) and the other for UI panels. Those panels are registered in the 3D viewport's sidebar, which were registered in `space_view3d`, but I made the decision here to create a new file `space_view3d_sidebar`, because the main file is getting too large and difficult to navigate. This PR puts the global transform panel in this file. After this is merged, I will do refactors to move the rest of the sidebar panels here as well. - `AutoKeying` class was moved into `bpy_extras/anim_utils.py` so that it's reusable and also accessible from API, since it's generally very useful. There were discussions about putting this somewhere, but for now, I chose against it because creating a new file would also mean PR would have to affect documentation generation, and would complicate things. If we want to, we can probably create a new module in the future. - Little tweaks to labels and descriptions. Now that they exist outside of the add-on context, and exist without the user explicitly enabling them, they need to be more descriptive and tell users what they actually do. They also need to conform to Blender's GUI guidelines. Also tried organizing files a little by grouping objects. - Add-on properties (which included word `addon` in the name) have been registered in C++, on `scene.tool_settings` with `anim_` prefix. Pull Request: https://projects.blender.org/blender/blender/pulls/145414
2025-10-03 17:42:04 +02:00
class AutoKeying:
"""Auto-keying support."""
# Use AutoKeying.keytype() or Authkeying.options() context to change those.
_keytype = 'KEYFRAME'
_force_autokey = False # Allow use without the user activating auto-keying.
_use_loc = True
_use_rot = True
_use_scale = True
@classmethod
@contextlib.contextmanager
def keytype(cls, the_keytype: str) -> Iterator[None]:
"""Context manager to set the key type that's inserted."""
default_keytype = cls._keytype
try:
cls._keytype = the_keytype
yield
finally:
cls._keytype = default_keytype
@classmethod
@contextlib.contextmanager
def options(
cls,
*,
keytype: str = "",
use_loc: bool = True,
use_rot: bool = True,
use_scale: bool = True,
force_autokey: bool = False) -> Iterator[None]:
"""Context manager to set various keyframing options."""
default_keytype = cls._keytype
default_use_loc = cls._use_loc
default_use_rot = cls._use_rot
default_use_scale = cls._use_scale
default_force_autokey = cls._force_autokey
try:
cls._keytype = keytype
cls._use_loc = use_loc
cls._use_rot = use_rot
cls._use_scale = use_scale
cls._force_autokey = force_autokey
yield
finally:
cls._keytype = default_keytype
cls._use_loc = default_use_loc
cls._use_rot = default_use_rot
cls._use_scale = default_use_scale
cls._force_autokey = default_force_autokey
@classmethod
def keying_options(cls, context: Context) -> set[str]:
"""Retrieve the general keyframing options from user preferences."""
prefs = context.preferences
ts = context.scene.tool_settings
options = set()
if prefs.edit.use_visual_keying:
options.add('INSERTKEY_VISUAL')
if prefs.edit.use_keyframe_insert_needed:
options.add('INSERTKEY_NEEDED')
if ts.use_keyframe_cycle_aware:
options.add('INSERTKEY_CYCLE_AWARE')
return options
@classmethod
def keying_options_from_keyingset(cls, context: Context, keyingset: KeyingSet) -> set[str]:
"""Retrieve the general keyframing options from user preferences."""
ts = context.scene.tool_settings
options = set()
if keyingset.use_insertkey_visual:
options.add('INSERTKEY_VISUAL')
if keyingset.use_insertkey_needed:
options.add('INSERTKEY_NEEDED')
if ts.use_keyframe_cycle_aware:
options.add('INSERTKEY_CYCLE_AWARE')
return options
@classmethod
def autokeying_options(cls, context: Context) -> Optional[set[str]]:
"""Retrieve the Auto Keyframe options, or None if disabled."""
ts = context.scene.tool_settings
if not (cls._force_autokey or ts.use_keyframe_insert_auto):
return None
active_keyingset = context.scene.keying_sets_all.active
if ts.use_keyframe_insert_keyingset and active_keyingset:
# No support for keying sets in this function
raise RuntimeError("This function should not be called when there is an active keying set")
prefs = context.preferences
options = cls.keying_options(context)
if prefs.edit.use_keyframe_insert_available:
options.add('INSERTKEY_AVAILABLE')
if ts.auto_keying_mode == 'REPLACE_KEYS':
options.add('INSERTKEY_REPLACE')
return options
@staticmethod
def get_4d_rotlock(bone: PoseBone) -> Iterable[bool]:
"Retrieve the lock status for 4D rotation."
if bone.lock_rotations_4d:
return [bone.lock_rotation_w, *bone.lock_rotation]
return [all(bone.lock_rotation)] * 4
Anim: Move "Copy Global Transform" extension to internal scripts Move the Copy Global Transform core add-on into Blender's code. - The entire extension was one Python file. This PR basically splits it into two, one for operators (in `bl_operators`) and the other for UI panels. Those panels are registered in the 3D viewport's sidebar, which were registered in `space_view3d`, but I made the decision here to create a new file `space_view3d_sidebar`, because the main file is getting too large and difficult to navigate. This PR puts the global transform panel in this file. After this is merged, I will do refactors to move the rest of the sidebar panels here as well. - `AutoKeying` class was moved into `bpy_extras/anim_utils.py` so that it's reusable and also accessible from API, since it's generally very useful. There were discussions about putting this somewhere, but for now, I chose against it because creating a new file would also mean PR would have to affect documentation generation, and would complicate things. If we want to, we can probably create a new module in the future. - Little tweaks to labels and descriptions. Now that they exist outside of the add-on context, and exist without the user explicitly enabling them, they need to be more descriptive and tell users what they actually do. They also need to conform to Blender's GUI guidelines. Also tried organizing files a little by grouping objects. - Add-on properties (which included word `addon` in the name) have been registered in C++, on `scene.tool_settings` with `anim_` prefix. Pull Request: https://projects.blender.org/blender/blender/pulls/145414
2025-10-03 17:42:04 +02:00
@classmethod
def keyframe_channels(
cls,
target: Union[Object, PoseBone],
options: set[str],
data_path: str,
group: str,
locks: Iterable[bool],
) -> None:
"""Keyframe channels, avoiding keying locked channels."""
if all(locks):
return
if not any(locks):
target.keyframe_insert(data_path, group=group, options=options, keytype=cls._keytype)
return
for index, lock in enumerate(locks):
if lock:
continue
target.keyframe_insert(data_path, index=index, group=group, options=options, keytype=cls._keytype)
@classmethod
def key_transformation(
cls,
target: Union[Object, PoseBone],
options: set[str],
) -> None:
"""Keyframe transformation properties, avoiding keying locked channels."""
is_bone = isinstance(target, PoseBone)
if is_bone:
group = target.name
else:
group = "Object Transforms"
def keyframe(data_path: str, locks: Iterable[bool]) -> None:
cls.keyframe_channels(target, options, data_path, group, locks)
if cls._use_loc and not (is_bone and target.bone.use_connect):
keyframe("location", target.lock_location)
if cls._use_rot:
if target.rotation_mode == 'QUATERNION':
keyframe("rotation_quaternion", cls.get_4d_rotlock(target))
elif target.rotation_mode == 'AXIS_ANGLE':
keyframe("rotation_axis_angle", cls.get_4d_rotlock(target))
else:
keyframe("rotation_euler", target.lock_rotation)
if cls._use_scale:
keyframe("scale", target.lock_scale)
@classmethod
def key_transformation_via_keyingset(cls,
context: Context,
target: Union[Object, PoseBone],
keyingset: KeyingSet) -> None:
"""Auto-key transformation properties with the given keying set."""
keyingset.refresh()
is_bone = isinstance(target, PoseBone)
options = cls.keying_options_from_keyingset(context, keyingset)
paths_to_key = {keysetpath.data_path: keysetpath for keysetpath in keyingset.paths}
def keyframe(data_path: str, locks: Iterable[bool]) -> None:
# Keying sets are relative to the ID.
full_data_path = target.path_from_id(data_path)
try:
keysetpath = paths_to_key[full_data_path]
except KeyError:
# No biggie, just means this property shouldn't be keyed.
return
match keysetpath.group_method:
case 'NAMED':
group = keysetpath.group
case 'KEYINGSET':
group = keyingset.name
case 'NONE', _:
group = ""
cls.keyframe_channels(target, options, data_path, group, locks)
if cls._use_loc and not (is_bone and target.bone.use_connect):
keyframe("location", target.lock_location)
if cls._use_rot:
if target.rotation_mode == 'QUATERNION':
keyframe("rotation_quaternion", cls.get_4d_rotlock(target))
elif target.rotation_mode == 'AXIS_ANGLE':
keyframe("rotation_axis_angle", cls.get_4d_rotlock(target))
else:
keyframe("rotation_euler", target.lock_rotation)
if cls._use_scale:
keyframe("scale", target.lock_scale)
@classmethod
def active_keyingset(cls, context: Context) -> KeyingSet | None:
"""Return the active keying set, if it should be used.
Only returns the active keying set when the auto-key settings indicate
it should be used, and when it is not using absolute paths (because
that's not supported by the Copy Global Transform add-on).
"""
ts = context.scene.tool_settings
if not ts.use_keyframe_insert_keyingset:
return None
active_keyingset = context.scene.keying_sets_all.active
if not active_keyingset:
return None
active_keyingset.refresh()
if active_keyingset.is_path_absolute:
# Absolute-path keying sets are not supported (yet?).
return None
return active_keyingset
@classmethod
def autokey_transformation(cls, context: Context, target: Union[Object, PoseBone]) -> None:
"""Auto-key transformation properties."""
# See if the active keying set should be used.
keyingset = cls.active_keyingset(context)
if keyingset:
cls.key_transformation_via_keyingset(context, target, keyingset)
return
# Use regular autokeying options.
options = cls.autokeying_options(context)
if options is None:
return
cls.key_transformation(target, options)