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test/scripts/startup/bl_ui/space_dopesheet.py

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# SPDX-FileCopyrightText: 2009-2023 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
import bpy
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from bpy.types import (
Header,
Menu,
Panel,
)
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from bl_ui.properties_data_grease_pencil import (
GreasePencil_LayerMaskPanel,
GreasePencil_LayerTransformPanel,
GreasePencil_LayerRelationsPanel,
GreasePencil_LayerAdjustmentsPanel,
GreasePencil_LayerDisplayPanel,
)
from bl_ui.space_time import playback_controls
from bl_ui.properties_data_mesh import draw_shape_key_properties
from rna_prop_ui import PropertyPanel
#######################################
# DopeSheet Filtering - Header Buttons
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# used for DopeSheet, NLA, and Graph Editors
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def dopesheet_filter(layout, context):
dopesheet = context.space_data.dopesheet
is_nla = context.area.type == 'NLA_EDITOR'
is_action_editor = not is_nla and context.space_data.mode == 'ACTION'
row = layout.row(align=True)
Anim: Remove 'Slotted Actions' experimental flag This commit takes the 'Slotted Actions' out of the experimental phase. As a result: - All newly created Actions will be slotted Actions. - Legacy Actions loaded from disk will be versioned to slotted Actions. - The new Python API for slots, layers, strips, and channel bags is available. - The legacy Python API for accessing F-Curves and Action Groups is still available, and will operate on the F-Curves/Groups for the first slot only. - Creating an Action by keying (via the UI, operators, or the `rna_struct.keyframe_insert` function) will try and share Actions between related data-blocks. See !126655 for more info about this. - Assigning an Action to a data-block will auto-assign a suitable Action Slot. The logic for this is described below. However, There are cases where this does _not_ automatically assign a slot, and thus the Action will effectively _not_ animate the data-block. Effort has been spent to make Action selection work both reliably for Blender users as well as keep the behaviour the same for Python scripts. Where these two goals did not converge, reliability and understandability for users was prioritised. Auto-selection of the Action Slot upon assigning the Action works as follows. The first rule to find a slot wins. 1. The data-block remembers the slot name that was last assigned. If the newly assigned Action has a slot with that name, it is chosen. 2. If the Action has a slot with the same name as the data-block, it is chosen. 3. If the Action has only one slot, and it has never been assigned to anything, it is chosen. 4. If the Action is assigned to an NLA strip or an Action constraint, and the Action has a single slot, and that slot has a suitable ID type, it is chosen. This last step is what I was referring to with "Where these two goals did not converge, reliability and understandability for users was prioritised." For regular Action assignments (like via the Action selectors in the Properties editor) this rule doesn't apply, even though with legacy Actions the final state ("it is animated by this Action") differs from the final state with slotted Actions ("it has no slot so is not animated"). This is done to support the following workflow: - Create an Action by animating Cube. - In order to animate Suzanne with that same Action, assign the Action to Suzanne. - Start keying Suzanne. This auto-creates and auto-assigns a new slot for Suzanne. If rule 4. above would apply in this case, the 2nd step would automatically select the Cube slot for Suzanne as well, which would immediately overwrite Suzanne's properties with the Cube animation. Technically, this commit: - removes the `WITH_ANIM_BAKLAVA` build flag, - removes the `use_animation_baklava` experimental flag in preferences, - updates the code to properly deal with the fact that empty Actions are now always considered slotted/layered Actions (instead of that relying on the user preference). Note that 'slotted Actions' and 'layered Actions' are the exact same thing, just focusing on different aspects (slot & layers) of the new data model. The "Baklava phase 1" assumptions are still asserted. This means that: - an Action can have zero or one layer, - that layer can have zero or one strip, - that strip must be of type 'keyframe' and be infinite with zero offset. The code to handle legacy Actions is NOT removed in this commit. It will be removed later. For now it's likely better to keep it around as reference to the old behaviour in order to aid in some inevitable bugfixing. Ref: #120406
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if is_action_editor:
row.prop(dopesheet, "show_only_slot_of_active_object", text="")
row.prop(dopesheet, "show_only_selected", text="")
row.prop(dopesheet, "show_hidden", text="")
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Animation Editors - Small Visual Tweaks for Usability == Datablock filters in the headers are now hidden by default == This has been done because users were generally not frequently toggling these, so quick access vs screen-estate cost wasn't really worth it to have these always showing and taking up space on the header. Usage notes: - To show these again, click on the "Filter more..." toggle. - The "Filter more..." button DOES NOT affect whether those filters apply. Design notes: - I tried many other button/icon combinations, but those were either too space-hogging, vague, or had wrong button order. - I also tried putting a box around these, but there was too much padding. - The ordering of the filters has also been modified a bit so that the group/fcurve-name filters occur earlier in the list, given that they're used more frequently == Graph Editor - Use Fancy Drawing == Renamed this option to "Use High Quality Drawing" as suggested by Matt. "Fancy" isn't really descriptive enough. == Icons for Mode Dropdowns == The mode dropdowns in the DopeSheet and Graph Editors now have icons. - These were important enough (compared to the auto-snap mode) that some visual decoration was perhaps warranted. - It makes it easier to see at a glance what mode the view is in Icon choices: - In some cases, the icons seem like quite a natural fit IMO (i.e. outliner<->dopesheet, key<->shapekey editor, grease pencil, fcurve editor) - Action Editor uses an "object" icon to indicate that this is object- level only for now (though I hope to find a way to address this soon/later). This will be kept like this until then. - There isn't any icon for drivers, so after trying a few alternatives, I settled on area-link icon, since it ties together two entities using some link.
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if is_nla:
row.prop(dopesheet, "show_missing_nla", text="")
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else: # graph and dopesheet editors - F-Curves and drivers only
row.prop(dopesheet, "show_only_errors", text="")
#######################################
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# Dope-sheet Filtering Popovers
# Generic Layout - Used as base for filtering popovers used in all animation editors
# Used for DopeSheet, NLA, and Graph Editors
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class DopesheetFilterPopoverBase:
bl_region_type = 'HEADER'
bl_label = "Filters"
# Generic = Affects all data-types.
# XXX: Perhaps we want these to stay in the header instead, for easy/fast access
@classmethod
def draw_generic_filters(cls, context, layout):
dopesheet = context.space_data.dopesheet
is_nla = context.area.type == 'NLA_EDITOR'
col = layout.column(align=True)
col.prop(dopesheet, "show_only_selected", icon='NONE')
col.prop(dopesheet, "show_hidden", icon='NONE')
if is_nla:
col.prop(dopesheet, "show_missing_nla", icon='NONE')
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else: # Graph and dope-sheet editors - F-Curves and drivers only.
col.prop(dopesheet, "show_only_errors", icon='NONE')
# Name/Membership Filters
# XXX: Perhaps these should just stay in the headers (exclusively)?
@classmethod
def draw_search_filters(cls, context, layout, generic_filters_only=False):
dopesheet = context.space_data.dopesheet
is_nla = context.area.type == 'NLA_EDITOR'
col = layout.column(align=True)
if not is_nla:
row = col.row(align=True)
row.prop(dopesheet, "filter_fcurve_name", text="")
else:
row = col.row(align=True)
row.prop(dopesheet, "filter_text", text="")
if (not generic_filters_only) and bpy.data.collections:
col = layout.column(align=True)
col.prop(dopesheet, "filter_collection", text="")
# Standard = Present in all panels
@classmethod
def draw_standard_filters(cls, context, layout):
dopesheet = context.space_data.dopesheet
# datablock filters
layout.label(text="Filter by Type:")
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flow = layout.grid_flow(row_major=True, columns=2, even_rows=False, align=False)
flow.prop(dopesheet, "show_scenes", text="Scenes")
flow.prop(dopesheet, "show_nodes", text="Node Trees")
# object types
if bpy.data.armatures:
flow.prop(dopesheet, "show_armatures", text="Armatures")
if bpy.data.cameras:
flow.prop(dopesheet, "show_cameras", text="Cameras")
if bpy.data.grease_pencils:
flow.prop(dopesheet, "show_gpencil", text="Grease Pencil Objects")
if bpy.data.lights:
flow.prop(dopesheet, "show_lights", text="Lights")
if bpy.data.meshes:
flow.prop(dopesheet, "show_meshes", text="Meshes")
if bpy.data.curves:
flow.prop(dopesheet, "show_curves", text="Curves")
if bpy.data.lattices:
flow.prop(dopesheet, "show_lattices", text="Lattices")
if bpy.data.metaballs:
flow.prop(dopesheet, "show_metaballs", text="Metaballs")
if hasattr(bpy.data, "hair_curves") and bpy.data.hair_curves:
flow.prop(dopesheet, "show_hair_curves", text="Hair Curves")
if hasattr(bpy.data, "pointclouds") and bpy.data.pointclouds:
flow.prop(dopesheet, "show_pointclouds", text="Point Clouds")
if bpy.data.volumes:
flow.prop(dopesheet, "show_volumes", text="Volumes")
if bpy.data.lightprobes:
flow.prop(dopesheet, "show_lightprobes", text="Light Probes")
# data types
flow.prop(dopesheet, "show_worlds", text="Worlds")
if bpy.data.particles:
flow.prop(dopesheet, "show_particles", text="Particles")
if bpy.data.linestyles:
flow.prop(dopesheet, "show_linestyles", text="Line Styles")
if bpy.data.speakers:
flow.prop(dopesheet, "show_speakers", text="Speakers")
if bpy.data.materials:
flow.prop(dopesheet, "show_materials", text="Materials")
if bpy.data.textures:
flow.prop(dopesheet, "show_textures", text="Textures")
if bpy.data.shape_keys:
flow.prop(dopesheet, "show_shapekeys", text="Shape Keys")
if bpy.data.cache_files:
flow.prop(dopesheet, "show_cache_files", text="Cache Files")
if bpy.data.movieclips:
flow.prop(dopesheet, "show_movieclips", text="Movie Clips")
layout.separator()
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# Object Data Filters
# TODO: Add per-channel/axis convenience toggles?
split = layout.split()
col = split.column()
col.prop(dopesheet, "show_transforms", text="Transforms")
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col = split.column()
col.prop(dopesheet, "show_modifiers", text="Modifiers")
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layout.separator()
# performance-related options (users will mostly have these enabled)
col = layout.column(align=True)
col.label(text="Options:")
col.prop(dopesheet, "use_datablock_sort", icon='NONE')
# Popover for Dope-sheet Editor(s) - Dope-sheet, Action, Shape-key, GPencil, Mask, etc.
class DOPESHEET_PT_filters(DopesheetFilterPopoverBase, Panel):
bl_space_type = 'DOPESHEET_EDITOR'
bl_region_type = 'HEADER'
bl_label = "Filters"
def draw(self, context):
layout = self.layout
dopesheet = context.space_data.dopesheet
ds_mode = context.space_data.mode
layout.prop(dopesheet, "show_summary", text="Summary")
DopesheetFilterPopoverBase.draw_generic_filters(context, layout)
if ds_mode in {'DOPESHEET', 'ACTION', 'GPENCIL'}:
layout.separator()
generic_filters_only = ds_mode != 'DOPESHEET'
DopesheetFilterPopoverBase.draw_search_filters(context, layout, generic_filters_only=generic_filters_only)
if ds_mode == 'DOPESHEET':
layout.separator()
DopesheetFilterPopoverBase.draw_standard_filters(context, layout)
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#######################################
# DopeSheet Editor - General/Standard UI
class DOPESHEET_HT_header(Header):
bl_space_type = 'DOPESHEET_EDITOR'
def draw(self, context):
layout = self.layout
st = context.space_data
layout.template_header()
layout.prop(st, "ui_mode", text="")
DOPESHEET_MT_editor_menus.draw_collapsible(context, layout)
DOPESHEET_HT_editor_buttons.draw_header(context, layout)
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# Header for "normal" dopesheet editor modes (e.g. Dope Sheet, Action, Shape Keys, etc.)
class DOPESHEET_HT_editor_buttons:
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@classmethod
def draw_header(cls, context, layout):
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st = context.space_data
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tool_settings = context.tool_settings
if st.mode in {'ACTION', 'SHAPEKEY'} and context.object:
layout.separator_spacer()
cls._draw_action_selector(context, layout)
# Layer management
if st.mode == 'GPENCIL':
ob = context.active_object
enable_but = ob is not None and ob.type == 'GREASEPENCIL'
row = layout.row(align=True)
row.enabled = enable_but
row.operator("grease_pencil.layer_add", icon='ADD', text="")
row.operator("grease_pencil.layer_remove", icon='REMOVE', text="")
row.menu("GREASE_PENCIL_MT_grease_pencil_add_layer_extra", icon='DOWNARROW_HLT', text="")
row = layout.row(align=True)
row.enabled = enable_but
row.operator("anim.channels_move", icon='TRIA_UP', text="").direction = 'UP'
row.operator("anim.channels_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
row = layout.row(align=True)
row.enabled = enable_but
row.operator("grease_pencil.layer_isolate", icon='RESTRICT_VIEW_ON', text="").affect_visibility = True
row.operator("grease_pencil.layer_isolate", icon='LOCKED', text="").affect_visibility = False
layout.separator_spacer()
if st.mode == 'DOPESHEET':
dopesheet_filter(layout, context)
elif st.mode == 'ACTION':
dopesheet_filter(layout, context)
elif st.mode == 'GPENCIL':
row = layout.row(align=True)
row.prop(st.dopesheet, "show_only_selected", text="")
row.prop(st.dopesheet, "show_hidden", text="")
layout.popover(
panel="DOPESHEET_PT_filters",
text="",
icon='FILTER',
)
# Grease Pencil mode doesn't need snapping, as it's frame-aligned only
if st.mode != 'GPENCIL':
row = layout.row(align=True)
row.prop(tool_settings, "use_snap_anim", text="")
sub = row.row(align=True)
sub.popover(
panel="DOPESHEET_PT_snapping",
text="",
)
row = layout.row(align=True)
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row.prop(tool_settings, "use_proportional_action", text="", icon_only=True)
sub = row.row(align=True)
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sub.active = tool_settings.use_proportional_action
sub.prop_with_popover(
tool_settings,
"proportional_edit_falloff",
text="",
icon_only=True,
panel="DOPESHEET_PT_proportional_edit",
)
overlays = st.overlays
row = layout.row(align=True)
row.prop(overlays, "show_overlays", text="", icon='OVERLAY')
sub = row.row(align=True)
sub.popover(panel="DOPESHEET_PT_overlay", text="")
sub.active = overlays.show_overlays
@classmethod
def _draw_action_selector(cls, context, layout):
animated_id = cls._get_animated_id(context)
if not animated_id:
return
row = layout.row()
if animated_id.animation_data and animated_id.animation_data.use_tweak_mode:
row.enabled = False
row.template_action(animated_id, new="action.new", unlink="action.unlink")
adt = animated_id and animated_id.animation_data
if not adt or not adt.action or not adt.action.is_action_layered:
return
# Store the animated ID in the context, so that the new/unlink operators
# have access to it.
row.context_pointer_set("animated_id", animated_id)
row.template_search(
adt, "action_slot",
adt, "action_suitable_slots",
new="anim.slot_new_for_id",
unlink="anim.slot_unassign_from_id",
)
@staticmethod
def _get_animated_id(context):
st = context.space_data
match st.mode:
case 'ACTION':
return context.object
case 'SHAPEKEY':
return getattr(context.object.data, "shape_keys", None)
case _:
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print("Dope Sheet mode '{:s}' not expected to have an Action selector".format(st.mode))
return context.object
class DOPESHEET_HT_playback_controls(Header):
bl_space_type = 'DOPESHEET_EDITOR'
bl_region_type = 'FOOTER'
def draw(self, context):
layout = self.layout
playback_controls(layout, context)
class DOPESHEET_PT_snapping(Panel):
bl_space_type = 'DOPESHEET_EDITOR'
bl_region_type = 'HEADER'
bl_label = "Snapping"
def draw(self, context):
layout = self.layout
col = layout.column()
col.label(text="Snap To")
tool_settings = context.tool_settings
col.prop(tool_settings, "snap_anim_element", expand=True)
if tool_settings.snap_anim_element != 'MARKER':
col.prop(tool_settings, "use_snap_time_absolute")
class DOPESHEET_PT_proportional_edit(Panel):
bl_space_type = 'DOPESHEET_EDITOR'
bl_region_type = 'HEADER'
bl_label = "Proportional Editing"
bl_ui_units_x = 8
def draw(self, context):
layout = self.layout
tool_settings = context.tool_settings
col = layout.column()
col.active = tool_settings.use_proportional_action
col.prop(tool_settings, "proportional_edit_falloff", expand=True)
col.prop(tool_settings, "proportional_size")
class DOPESHEET_MT_editor_menus(Menu):
bl_idname = "DOPESHEET_MT_editor_menus"
bl_label = ""
def draw(self, context):
layout = self.layout
st = context.space_data
active_action = context.active_action
layout.menu("DOPESHEET_MT_view")
layout.menu("DOPESHEET_MT_select")
if st.show_markers:
layout.menu("DOPESHEET_MT_marker")
if st.mode == 'DOPESHEET' or (st.mode == 'ACTION' and active_action is not None):
layout.menu("DOPESHEET_MT_channel")
elif st.mode == 'GPENCIL':
layout.menu("DOPESHEET_MT_gpencil_channel")
layout.menu("DOPESHEET_MT_key")
if st.mode in {'ACTION', 'SHAPEKEY'} and active_action is not None:
Anim: Remove 'Slotted Actions' experimental flag This commit takes the 'Slotted Actions' out of the experimental phase. As a result: - All newly created Actions will be slotted Actions. - Legacy Actions loaded from disk will be versioned to slotted Actions. - The new Python API for slots, layers, strips, and channel bags is available. - The legacy Python API for accessing F-Curves and Action Groups is still available, and will operate on the F-Curves/Groups for the first slot only. - Creating an Action by keying (via the UI, operators, or the `rna_struct.keyframe_insert` function) will try and share Actions between related data-blocks. See !126655 for more info about this. - Assigning an Action to a data-block will auto-assign a suitable Action Slot. The logic for this is described below. However, There are cases where this does _not_ automatically assign a slot, and thus the Action will effectively _not_ animate the data-block. Effort has been spent to make Action selection work both reliably for Blender users as well as keep the behaviour the same for Python scripts. Where these two goals did not converge, reliability and understandability for users was prioritised. Auto-selection of the Action Slot upon assigning the Action works as follows. The first rule to find a slot wins. 1. The data-block remembers the slot name that was last assigned. If the newly assigned Action has a slot with that name, it is chosen. 2. If the Action has a slot with the same name as the data-block, it is chosen. 3. If the Action has only one slot, and it has never been assigned to anything, it is chosen. 4. If the Action is assigned to an NLA strip or an Action constraint, and the Action has a single slot, and that slot has a suitable ID type, it is chosen. This last step is what I was referring to with "Where these two goals did not converge, reliability and understandability for users was prioritised." For regular Action assignments (like via the Action selectors in the Properties editor) this rule doesn't apply, even though with legacy Actions the final state ("it is animated by this Action") differs from the final state with slotted Actions ("it has no slot so is not animated"). This is done to support the following workflow: - Create an Action by animating Cube. - In order to animate Suzanne with that same Action, assign the Action to Suzanne. - Start keying Suzanne. This auto-creates and auto-assigns a new slot for Suzanne. If rule 4. above would apply in this case, the 2nd step would automatically select the Cube slot for Suzanne as well, which would immediately overwrite Suzanne's properties with the Cube animation. Technically, this commit: - removes the `WITH_ANIM_BAKLAVA` build flag, - removes the `use_animation_baklava` experimental flag in preferences, - updates the code to properly deal with the fact that empty Actions are now always considered slotted/layered Actions (instead of that relying on the user preference). Note that 'slotted Actions' and 'layered Actions' are the exact same thing, just focusing on different aspects (slot & layers) of the new data model. The "Baklava phase 1" assumptions are still asserted. This means that: - an Action can have zero or one layer, - that layer can have zero or one strip, - that strip must be of type 'keyframe' and be infinite with zero offset. The code to handle legacy Actions is NOT removed in this commit. It will be removed later. For now it's likely better to keep it around as reference to the old behaviour in order to aid in some inevitable bugfixing. Ref: #120406
2024-10-15 16:29:53 +02:00
layout.menu("DOPESHEET_MT_action")
class DOPESHEET_MT_view(Menu):
bl_label = "View"
def draw(self, context):
layout = self.layout
st = context.space_data
layout.prop(st, "show_region_ui")
layout.prop(st, "show_region_hud")
layout.prop(st, "show_region_channels")
layout.prop(st, "show_region_footer", text="Playback Controls")
layout.separator()
layout.operator("action.view_selected")
layout.operator("action.view_all")
if context.scene.use_preview_range:
layout.operator("anim.scene_range_frame", text="Frame Preview Range")
else:
layout.operator("anim.scene_range_frame", text="Frame Scene Range")
layout.operator("action.view_frame")
layout.separator()
layout.prop(st.dopesheet, "use_multi_word_filter", text="Multi-Word Match Search")
layout.separator()
layout.prop(st, "use_realtime_update")
# Sliders are always shown in the Shape Key Editor regardless of this setting.
col = layout.column()
col.active = context.space_data.mode != 'SHAPEKEY'
col.prop(st, "show_sliders")
layout.prop(st, "show_interpolation")
layout.prop(st, "show_extremes")
layout.prop(st, "use_auto_merge_keyframes")
layout.separator()
layout.prop(st, "show_markers")
layout.prop(st, "show_seconds")
layout.prop(st, "show_locked_time")
layout.separator()
layout.operator("anim.previewrange_set")
layout.operator("anim.previewrange_clear")
layout.operator("action.previewrange_set")
layout.separator()
# Add this to show key-binding (reverse action in dope-sheet).
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props = layout.operator("wm.context_set_enum", text="Toggle Graph Editor", icon='GRAPH')
props.data_path = "area.type"
props.value = 'GRAPH_EDITOR'
layout.separator()
layout.menu("DOPESHEET_MT_cache")
layout.separator()
layout.menu("INFO_MT_area")
UI: Introduce View pie in more editors #### Motivation The View pie menu is a convenient way to access operators such as `Frame Selected` and `Frame All` which are usually mapped to `PERIOD` or `HOME` keys on the right side of most keyboard, making it hard hard to reach with the left hand. The motivation for this patch comes from working with a 75% keyboard (no numpad). Most laptops face a similar problem. #### Implementation The View pie menu has been added to the following editors and sub-modes where applicable: * Node Editor * Video Sequencer * Dopesheet * Graph * NLA * Image * Clip * Outliner More options could definitely be added to this menu for convenience, as long as it maintains the common options in the same place (Frame Selected on the left, Frame All on the right). For positioning I went with the following layout: {F11791186, size=full} I've added `Zoom 1:1`to the Image Editor and the VSE Preview since there is no way to reset the zoom on keyboards without numpad (unless Emulate Numpad is turned on). The Outliner uses `Show Active` and `Show Hierarchy` which are the closest ones to the equivalent in other editors. Should `Show Active` be renamed to `Frame Selected`? The shortcut assigned is the same as the 3D Viewport (`ACCENT_GRAVE`). #### Screenshots Node Editor {F11778387, size=full} Dopesheet {F11778400, size=full} Graph {F11778403, size=full} Image Editor (Paint and View) {F11791113, size=full} Image Editor (Mask) {F11791114, size=full} UV Editor {F11791119, size=full} Clip Editor (Tracking) {F11791137, size=full} Clip Editor (Mask) {F11791140, size=full} Clip Editor (Graph) {F11791151, size=full} View operators are not yet implemented in Clip Editor Dopesheet mode (left a note about this in the menu poll). Reviewed By: #user_interface, campbellbarton Differential Revision: https://developer.blender.org/D13169
2021-11-10 02:17:24 +01:00
class DOPESHEET_MT_view_pie(Menu):
bl_label = "View"
def draw(self, context):
UI: Introduce View pie in more editors #### Motivation The View pie menu is a convenient way to access operators such as `Frame Selected` and `Frame All` which are usually mapped to `PERIOD` or `HOME` keys on the right side of most keyboard, making it hard hard to reach with the left hand. The motivation for this patch comes from working with a 75% keyboard (no numpad). Most laptops face a similar problem. #### Implementation The View pie menu has been added to the following editors and sub-modes where applicable: * Node Editor * Video Sequencer * Dopesheet * Graph * NLA * Image * Clip * Outliner More options could definitely be added to this menu for convenience, as long as it maintains the common options in the same place (Frame Selected on the left, Frame All on the right). For positioning I went with the following layout: {F11791186, size=full} I've added `Zoom 1:1`to the Image Editor and the VSE Preview since there is no way to reset the zoom on keyboards without numpad (unless Emulate Numpad is turned on). The Outliner uses `Show Active` and `Show Hierarchy` which are the closest ones to the equivalent in other editors. Should `Show Active` be renamed to `Frame Selected`? The shortcut assigned is the same as the 3D Viewport (`ACCENT_GRAVE`). #### Screenshots Node Editor {F11778387, size=full} Dopesheet {F11778400, size=full} Graph {F11778403, size=full} Image Editor (Paint and View) {F11791113, size=full} Image Editor (Mask) {F11791114, size=full} UV Editor {F11791119, size=full} Clip Editor (Tracking) {F11791137, size=full} Clip Editor (Mask) {F11791140, size=full} Clip Editor (Graph) {F11791151, size=full} View operators are not yet implemented in Clip Editor Dopesheet mode (left a note about this in the menu poll). Reviewed By: #user_interface, campbellbarton Differential Revision: https://developer.blender.org/D13169
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layout = self.layout
pie = layout.menu_pie()
pie.operator("action.view_all")
pie.operator("action.view_selected", icon='ZOOM_SELECTED')
pie.operator("action.view_frame")
if context.scene.use_preview_range:
pie.operator("anim.scene_range_frame", text="Frame Preview Range")
else:
pie.operator("anim.scene_range_frame", text="Frame Scene Range")
UI: Introduce View pie in more editors #### Motivation The View pie menu is a convenient way to access operators such as `Frame Selected` and `Frame All` which are usually mapped to `PERIOD` or `HOME` keys on the right side of most keyboard, making it hard hard to reach with the left hand. The motivation for this patch comes from working with a 75% keyboard (no numpad). Most laptops face a similar problem. #### Implementation The View pie menu has been added to the following editors and sub-modes where applicable: * Node Editor * Video Sequencer * Dopesheet * Graph * NLA * Image * Clip * Outliner More options could definitely be added to this menu for convenience, as long as it maintains the common options in the same place (Frame Selected on the left, Frame All on the right). For positioning I went with the following layout: {F11791186, size=full} I've added `Zoom 1:1`to the Image Editor and the VSE Preview since there is no way to reset the zoom on keyboards without numpad (unless Emulate Numpad is turned on). The Outliner uses `Show Active` and `Show Hierarchy` which are the closest ones to the equivalent in other editors. Should `Show Active` be renamed to `Frame Selected`? The shortcut assigned is the same as the 3D Viewport (`ACCENT_GRAVE`). #### Screenshots Node Editor {F11778387, size=full} Dopesheet {F11778400, size=full} Graph {F11778403, size=full} Image Editor (Paint and View) {F11791113, size=full} Image Editor (Mask) {F11791114, size=full} UV Editor {F11791119, size=full} Clip Editor (Tracking) {F11791137, size=full} Clip Editor (Mask) {F11791140, size=full} Clip Editor (Graph) {F11791151, size=full} View operators are not yet implemented in Clip Editor Dopesheet mode (left a note about this in the menu poll). Reviewed By: #user_interface, campbellbarton Differential Revision: https://developer.blender.org/D13169
2021-11-10 02:17:24 +01:00
class DOPESHEET_MT_cache(Menu):
bl_label = "Cache"
def draw(self, context):
layout = self.layout
st = context.space_data
layout.prop(st, "show_cache")
layout.separator()
col = layout.column()
col.enabled = st.show_cache
col.prop(st, "cache_softbody")
col.prop(st, "cache_particles")
col.prop(st, "cache_cloth")
col.prop(st, "cache_simulation_nodes")
col.prop(st, "cache_smoke")
col.prop(st, "cache_dynamicpaint")
col.prop(st, "cache_rigidbody")
class DOPESHEET_MT_select(Menu):
bl_label = "Select"
def draw(self, context):
layout = self.layout
layout.operator("action.select_all", text="All").action = 'SELECT'
layout.operator("action.select_all", text="None").action = 'DESELECT'
layout.operator("action.select_all", text="Invert").action = 'INVERT'
layout.separator()
layout.operator("action.select_box").axis_range = False
layout.operator("action.select_box", text="Box Select (Axis Range)").axis_range = True
layout.operator("action.select_circle")
layout.operator_menu_enum("action.select_lasso", "mode")
# FIXME: grease pencil mode isn't supported for these yet, so skip for that mode only
if context.space_data.mode != 'GPENCIL':
layout.separator()
layout.operator("action.select_more", text="More")
layout.operator("action.select_less", text="Less")
layout.separator()
layout.operator("action.select_linked")
layout.separator()
layout.operator("action.select_column", text="Columns on Selected Keys").mode = 'KEYS'
layout.operator("action.select_column", text="Column on Current Frame").mode = 'CFRA'
layout.operator("action.select_column", text="Columns on Selected Markers").mode = 'MARKERS_COLUMN'
layout.operator("action.select_column", text="Between Selected Markers").mode = 'MARKERS_BETWEEN'
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layout.separator()
props = layout.operator("action.select_leftright", text="Before Current Frame")
props.extend = False
props.mode = 'LEFT'
props = layout.operator("action.select_leftright", text="After Current Frame")
props.extend = False
props.mode = 'RIGHT'
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class DOPESHEET_MT_marker(Menu):
bl_label = "Marker"
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def draw(self, context):
layout = self.layout
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from bl_ui.space_time import marker_menu_generic
marker_menu_generic(layout, context)
st = context.space_data
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if st.mode in {'ACTION', 'SHAPEKEY'} and context.active_action:
layout.separator()
layout.prop(st, "show_pose_markers")
if st.show_pose_markers is False:
layout.operator("action.markers_make_local")
layout.prop(st, "use_marker_sync")
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#######################################
# Keyframe Editing
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class DOPESHEET_MT_channel(Menu):
bl_label = "Channel"
def draw(self, _context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_CHANNELS'
layout.operator("anim.channels_delete")
layout.operator("action.clean", text="Clean Channels").channels = True
layout.separator()
layout.operator("anim.channels_group")
layout.operator("anim.channels_ungroup")
layout.separator()
layout.operator_menu_enum("anim.channels_setting_toggle", "type")
layout.operator_menu_enum("anim.channels_setting_enable", "type")
layout.operator_menu_enum("anim.channels_setting_disable", "type")
layout.separator()
layout.operator("anim.channels_editable_toggle")
layout.operator_menu_enum("action.extrapolation_type", "type", text="Extrapolation Mode")
layout.separator()
layout.operator("anim.channels_expand")
layout.operator("anim.channels_collapse")
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layout.separator()
layout.operator_menu_enum("anim.channels_move", "direction", text="Move...")
layout.separator()
layout.operator("anim.channels_fcurves_enable")
layout.separator()
layout.operator("anim.channels_bake")
layout.separator()
layout.operator("anim.channels_view_selected")
class DOPESHEET_MT_action(Menu):
bl_label = "Action"
def draw(self, context):
layout = self.layout
layout.operator("anim.merge_animation")
layout.operator("anim.separate_slots")
layout.separator()
layout.operator("anim.slot_channels_move_to_new_action")
layout.separator()
layout.operator("action.push_down", text="Push Down Action", icon='NLA_PUSHDOWN')
layout.operator("action.stash", text="Stash Action", icon='FREEZE')
class DOPESHEET_MT_key(Menu):
bl_label = "Key"
def draw(self, context):
layout = self.layout
ob = context.active_object
layout.menu("DOPESHEET_MT_key_transform", text="Transform")
layout.operator_menu_enum("action.snap", "type", text="Snap")
layout.operator_menu_enum("action.mirror", "type", text="Mirror")
layout.separator()
layout.operator("action.keyframe_insert")
layout.separator()
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layout.operator("action.frame_jump")
layout.separator()
layout.operator("action.copy")
layout.operator("action.paste")
layout.operator("action.paste", text="Paste Flipped").flipped = True
layout.operator("action.duplicate_move")
layout.operator("action.delete")
if ob and ob.type == 'GREASEPENCIL':
layout.operator("grease_pencil.delete_breakdown")
layout.separator()
layout.operator_menu_enum("action.keyframe_type", "type", text="Keyframe Type")
layout.operator_menu_enum("action.handle_type", "type", text="Handle Type")
layout.operator_menu_enum("action.interpolation_type", "type", text="Interpolation Mode")
layout.operator_menu_enum("action.easing_type", "type", text="Easing Mode")
layout.separator()
layout.operator("action.clean").channels = False
layout.operator("action.bake_keys")
layout.separator()
layout.operator("graph.euler_filter", text="Discontinuity (Euler) Filter")
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class DOPESHEET_MT_key_transform(Menu):
bl_label = "Transform"
def draw(self, _context):
layout = self.layout
layout.operator("transform.transform", text="Move").mode = 'TIME_TRANSLATE'
layout.operator("transform.transform", text="Extend").mode = 'TIME_EXTEND'
layout.operator("transform.transform", text="Slide").mode = 'TIME_SLIDE'
layout.operator("transform.transform", text="Scale").mode = 'TIME_SCALE'
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class DopesheetActionPanelBase:
bl_region_type = 'UI'
bl_label = "Action"
@classmethod
def draw_generic_panel(cls, _context, layout, action):
layout.label(text=action.name, icon='ACTION', translate=False)
layout.prop(action, "use_frame_range")
col = layout.column()
col.active = action.use_frame_range
row = col.row(align=True)
row.prop(action, "frame_start", text="Start")
row.prop(action, "frame_end", text="End")
col.prop(action, "use_cyclic")
class DOPESHEET_PT_custom_props_action(PropertyPanel, Panel):
bl_space_type = 'DOPESHEET_EDITOR'
bl_category = "Action"
bl_region_type = 'UI'
bl_context = "data"
_context_path = "active_action"
_property_type = bpy.types.Action
@classmethod
def poll(cls, context):
return bool(context.active_action)
class DOPESHEET_PT_action(DopesheetActionPanelBase, Panel):
bl_space_type = 'DOPESHEET_EDITOR'
bl_category = "Action"
@classmethod
def poll(cls, context):
return bool(context.active_action)
def draw(self, context):
action = context.active_action
self.draw_generic_panel(context, self.layout, action)
class DOPESHEET_PT_action_slot(Panel):
bl_space_type = 'DOPESHEET_EDITOR'
bl_region_type = 'UI'
bl_category = "Action"
bl_label = "Slot"
@classmethod
def poll(cls, context):
action = context.active_action
return bool(action and action.slots.active)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
action = context.active_action
slot = action.slots.active
layout.prop(slot, "name_display", text="Name")
# Draw the ID type of the slot.
try:
enum_items = slot.bl_rna.properties['target_id_type'].enum_items
idtype_label = enum_items[slot.target_id_type].name
except (KeyError, IndexError, AttributeError) as ex:
idtype_label = str(ex)
split = layout.split(factor=0.4)
split.alignment = 'RIGHT'
split.label(text="Type")
split.alignment = 'LEFT'
split.label(text=idtype_label, icon_value=slot.target_id_type_icon)
#######################################
# Grease Pencil Editing
class DOPESHEET_MT_gpencil_channel(Menu):
bl_label = "Channel"
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def draw(self, _context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_CHANNELS'
layout.operator("anim.channels_delete")
layout.separator()
layout.operator("anim.channels_setting_toggle")
layout.operator("anim.channels_setting_enable")
layout.operator("anim.channels_setting_disable")
layout.separator()
layout.operator("anim.channels_editable_toggle")
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# XXX: to be enabled when these are ready for use!
# layout.separator()
# layout.operator("anim.channels_expand")
# layout.operator("anim.channels_collapse")
layout.separator()
layout.operator_menu_enum("anim.channels_move", "direction", text="Move...")
layout.separator()
layout.operator("anim.channels_view_selected")
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class DOPESHEET_MT_delete(Menu):
bl_label = "Delete"
def draw(self, _context):
layout = self.layout
layout.operator("action.delete")
layout.separator()
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layout.operator("action.clean").channels = False
layout.operator("action.clean", text="Clean Channels").channels = True
class DOPESHEET_MT_context_menu(Menu):
bl_label = "Dope Sheet"
def draw(self, context):
layout = self.layout
st = context.space_data
layout.operator_context = 'INVOKE_DEFAULT'
layout.operator("action.copy", text="Copy", icon='COPYDOWN')
layout.operator("action.paste", text="Paste", icon='PASTEDOWN')
layout.operator("action.paste", text="Paste Flipped", icon='PASTEFLIPDOWN').flipped = True
layout.separator()
layout.operator_menu_enum("action.keyframe_type", "type", text="Keyframe Type")
if st.mode != 'GPENCIL':
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layout.operator_menu_enum("action.handle_type", "type", text="Handle Type")
layout.operator_menu_enum("action.interpolation_type", "type", text="Interpolation Mode")
layout.operator_menu_enum("action.easing_type", "type", text="Easing Mode")
layout.separator()
layout.operator("action.keyframe_insert").type = 'SEL'
layout.operator("action.duplicate_move")
if st.mode == 'GPENCIL':
layout.separator()
layout.operator("grease_pencil.delete_breakdown")
layout.operator_context = 'EXEC_REGION_WIN'
layout.operator("action.delete")
layout.separator()
layout.operator_menu_enum("action.mirror", "type", text="Mirror")
layout.operator_menu_enum("action.snap", "type", text="Snap")
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class DOPESHEET_MT_channel_context_menu(Menu):
bl_label = "Channel"
def draw(self, context):
layout = self.layout
# This menu is used from the graph editor too.
is_graph_editor = context.area.type == 'GRAPH_EDITOR'
layout.operator_context = 'INVOKE_REGION_CHANNELS'
layout.separator()
layout.operator("anim.channels_view_selected")
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layout.operator("anim.channels_setting_enable", text="Mute Channels").type = 'MUTE'
layout.operator("anim.channels_setting_disable", text="Unmute Channels").type = 'MUTE'
layout.separator()
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layout.operator("anim.channels_setting_enable", text="Protect Channels").type = 'PROTECT'
layout.operator("anim.channels_setting_disable", text="Unprotect Channels").type = 'PROTECT'
layout.separator()
layout.operator("anim.channels_group")
layout.operator("anim.channels_ungroup")
layout.separator()
layout.operator("anim.channels_editable_toggle")
if is_graph_editor:
operator = "graph.extrapolation_type"
else:
operator = "action.extrapolation_type"
layout.operator_menu_enum(operator, "type", text="Extrapolation Mode")
if is_graph_editor:
layout.operator_menu_enum("graph.fmodifier_add", "type", text="Add F-Curve Modifier").only_active = False
layout.separator()
layout.operator("graph.hide", text="Hide Selected Curves").unselected = False
layout.operator("graph.hide", text="Hide Unselected Curves").unselected = True
layout.operator("graph.reveal")
layout.separator()
layout.operator("anim.channels_expand")
layout.operator("anim.channels_collapse")
layout.separator()
layout.operator_menu_enum("anim.channels_move", "direction", text="Move...")
layout.separator()
layout.operator("anim.channels_delete")
if is_graph_editor and context.space_data.mode == 'DRIVERS':
layout.operator("graph.driver_delete_invalid")
class DOPESHEET_MT_snap_pie(Menu):
bl_label = "Snap"
def draw(self, _context):
layout = self.layout
pie = layout.menu_pie()
pie.operator("action.snap", text="Selection to Current Frame").type = 'CFRA'
pie.operator("action.snap", text="Selection to Nearest Frame").type = 'NEAREST_FRAME'
pie.operator("action.snap", text="Selection to Nearest Second").type = 'NEAREST_SECOND'
pie.operator("action.snap", text="Selection to Nearest Marker").type = 'NEAREST_MARKER'
class GreasePencilLayersDopeSheetPanel:
bl_space_type = 'DOPESHEET_EDITOR'
bl_region_type = 'UI'
bl_category = "View"
@classmethod
def poll(cls, context):
st = context.space_data
ob = context.object
if st.mode != 'GPENCIL' or ob is None or ob.type != 'GREASEPENCIL':
return False
grease_pencil = ob.data
active_layer = grease_pencil.layers.active
if active_layer:
return True
return False
class DOPESHEET_PT_grease_pencil_mode(GreasePencilLayersDopeSheetPanel, Panel):
bl_label = "Layer"
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
ob = context.object
grease_pencil = ob.data
active_layer = grease_pencil.layers.active
if active_layer:
row = layout.row(align=True)
row.prop(active_layer, "blend_mode", text="Blend")
row = layout.row(align=True)
row.prop(active_layer, "opacity", text="Opacity", slider=True)
row = layout.row(align=True)
row.prop(active_layer, "use_lights", text="Lights")
class DOPESHEET_PT_grease_pencil_layer_masks(GreasePencilLayersDopeSheetPanel, GreasePencil_LayerMaskPanel, Panel):
bl_label = "Masks"
bl_parent_id = "DOPESHEET_PT_grease_pencil_mode"
bl_options = {'DEFAULT_CLOSED'}
class DOPESHEET_PT_grease_pencil_layer_transform(
GreasePencilLayersDopeSheetPanel,
GreasePencil_LayerTransformPanel,
Panel,
):
bl_label = "Transform"
bl_parent_id = "DOPESHEET_PT_grease_pencil_mode"
bl_options = {'DEFAULT_CLOSED'}
class DOPESHEET_PT_grease_pencil_layer_relations(
GreasePencilLayersDopeSheetPanel,
GreasePencil_LayerRelationsPanel,
Panel,
):
bl_label = "Relations"
bl_parent_id = "DOPESHEET_PT_grease_pencil_mode"
bl_options = {'DEFAULT_CLOSED'}
class DOPESHEET_PT_grease_pencil_layer_adjustments(
GreasePencilLayersDopeSheetPanel,
GreasePencil_LayerAdjustmentsPanel,
Panel,
):
bl_label = "Adjustments"
bl_parent_id = "DOPESHEET_PT_grease_pencil_mode"
bl_options = {'DEFAULT_CLOSED'}
class DOPESHEET_PT_grease_pencil_layer_display(
GreasePencilLayersDopeSheetPanel,
GreasePencil_LayerDisplayPanel,
Panel,
):
bl_label = "Display"
bl_parent_id = "DOPESHEET_PT_grease_pencil_mode"
bl_options = {'DEFAULT_CLOSED'}
class DOPESHEET_PT_ShapeKey(Panel):
bl_space_type = 'DOPESHEET_EDITOR'
bl_region_type = 'UI'
bl_category = "Shape Key"
bl_label = "Shape Key"
@classmethod
def poll(cls, context):
st = context.space_data
if st.mode != 'SHAPEKEY':
return False
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ob = context.object
if ob is None or ob.active_shape_key is None:
return False
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if not ob.data.shape_keys.use_relative:
return False
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return ob.active_shape_key_index > 0
def draw(self, context):
draw_shape_key_properties(context, self.layout)
class DOPESHEET_PT_overlay(Panel):
bl_space_type = 'DOPESHEET_EDITOR'
bl_region_type = 'HEADER'
bl_label = "Overlays"
bl_ui_units_x = 13
def draw(self, _context):
pass
class DOPESHEET_PT_dopesheet_overlay(Panel):
bl_space_type = 'DOPESHEET_EDITOR'
bl_region_type = 'HEADER'
bl_parent_id = "DOPESHEET_PT_overlay"
bl_label = "Dope Sheet Overlays"
def draw(self, context):
st = context.space_data
overlay_settings = st.overlays
layout = self.layout
layout.active = overlay_settings.show_overlays
row = layout.row()
row.active = context.workspace.use_scene_time_sync
row.prop(overlay_settings, "show_scene_strip_range")
classes = (
DOPESHEET_HT_header,
DOPESHEET_HT_playback_controls,
DOPESHEET_PT_proportional_edit,
DOPESHEET_MT_editor_menus,
DOPESHEET_MT_view,
DOPESHEET_MT_cache,
DOPESHEET_MT_select,
DOPESHEET_MT_marker,
DOPESHEET_MT_channel,
DOPESHEET_MT_action,
DOPESHEET_MT_key,
DOPESHEET_MT_key_transform,
DOPESHEET_MT_gpencil_channel,
DOPESHEET_MT_delete,
DOPESHEET_MT_context_menu,
DOPESHEET_MT_channel_context_menu,
DOPESHEET_MT_snap_pie,
UI: Introduce View pie in more editors #### Motivation The View pie menu is a convenient way to access operators such as `Frame Selected` and `Frame All` which are usually mapped to `PERIOD` or `HOME` keys on the right side of most keyboard, making it hard hard to reach with the left hand. The motivation for this patch comes from working with a 75% keyboard (no numpad). Most laptops face a similar problem. #### Implementation The View pie menu has been added to the following editors and sub-modes where applicable: * Node Editor * Video Sequencer * Dopesheet * Graph * NLA * Image * Clip * Outliner More options could definitely be added to this menu for convenience, as long as it maintains the common options in the same place (Frame Selected on the left, Frame All on the right). For positioning I went with the following layout: {F11791186, size=full} I've added `Zoom 1:1`to the Image Editor and the VSE Preview since there is no way to reset the zoom on keyboards without numpad (unless Emulate Numpad is turned on). The Outliner uses `Show Active` and `Show Hierarchy` which are the closest ones to the equivalent in other editors. Should `Show Active` be renamed to `Frame Selected`? The shortcut assigned is the same as the 3D Viewport (`ACCENT_GRAVE`). #### Screenshots Node Editor {F11778387, size=full} Dopesheet {F11778400, size=full} Graph {F11778403, size=full} Image Editor (Paint and View) {F11791113, size=full} Image Editor (Mask) {F11791114, size=full} UV Editor {F11791119, size=full} Clip Editor (Tracking) {F11791137, size=full} Clip Editor (Mask) {F11791140, size=full} Clip Editor (Graph) {F11791151, size=full} View operators are not yet implemented in Clip Editor Dopesheet mode (left a note about this in the menu poll). Reviewed By: #user_interface, campbellbarton Differential Revision: https://developer.blender.org/D13169
2021-11-10 02:17:24 +01:00
DOPESHEET_MT_view_pie,
DOPESHEET_PT_filters,
DOPESHEET_PT_action,
DOPESHEET_PT_action_slot,
DOPESHEET_PT_custom_props_action,
DOPESHEET_PT_snapping,
DOPESHEET_PT_grease_pencil_mode,
DOPESHEET_PT_grease_pencil_layer_masks,
DOPESHEET_PT_grease_pencil_layer_transform,
DOPESHEET_PT_grease_pencil_layer_adjustments,
DOPESHEET_PT_grease_pencil_layer_relations,
DOPESHEET_PT_grease_pencil_layer_display,
DOPESHEET_PT_ShapeKey,
DOPESHEET_PT_overlay,
DOPESHEET_PT_dopesheet_overlay,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)