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test/source/blender/blenkernel/intern/crazyspace.cc

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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2005 Blender Foundation. All rights reserved. */
/** \file
* \ingroup bke
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*/
#include "MEM_guardedalloc.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "BLI_bitmap.h"
#include "BLI_linklist.h"
#include "BLI_utildefines.h"
#include "BKE_DerivedMesh.h"
#include "BKE_crazyspace.h"
#include "BKE_crazyspace.hh"
#include "BKE_curves.hh"
#include "BKE_editmesh.h"
#include "BKE_geometry_set.hh"
#include "BKE_lib_id.h"
#include "BKE_mesh.h"
#include "BKE_mesh_wrapper.h"
#include "BKE_modifier.h"
#include "BKE_multires.h"
#include "BKE_report.h"
#include "DEG_depsgraph_query.h"
BLI_INLINE void tan_calc_quat_v3(float r_quat[4],
const float co_1[3],
const float co_2[3],
const float co_3[3])
{
float vec_u[3], vec_v[3];
float nor[3];
sub_v3_v3v3(vec_u, co_1, co_2);
sub_v3_v3v3(vec_v, co_1, co_3);
cross_v3_v3v3(nor, vec_u, vec_v);
if (normalize_v3(nor) > FLT_EPSILON) {
const float zero_vec[3] = {0.0f};
tri_to_quat_ex(r_quat, zero_vec, vec_u, vec_v, nor);
}
else {
unit_qt(r_quat);
}
}
static void set_crazy_vertex_quat(float r_quat[4],
const float co_1[3],
const float co_2[3],
const float co_3[3],
const float vd_1[3],
const float vd_2[3],
const float vd_3[3])
{
float q1[4], q2[4];
tan_calc_quat_v3(q1, co_1, co_2, co_3);
tan_calc_quat_v3(q2, vd_1, vd_2, vd_3);
sub_qt_qtqt(r_quat, q2, q1);
}
static bool modifiers_disable_subsurf_temporary(Object *ob, const int cageIndex)
{
bool changed = false;
ModifierData *md = static_cast<ModifierData *>(ob->modifiers.first);
for (int i = 0; md && i <= cageIndex; i++, md = md->next) {
if (md->type == eModifierType_Subsurf) {
md->mode ^= eModifierMode_DisableTemporary;
changed = true;
}
}
return changed;
}
float (*BKE_crazyspace_get_mapped_editverts(struct Depsgraph *depsgraph, Object *obedit))[3]
{
Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
Object *obedit_eval = DEG_get_evaluated_object(depsgraph, obedit);
const int cageIndex = BKE_modifiers_get_cage_index(scene_eval, obedit_eval, nullptr, true);
/* Disable subsurf temporal, get mapped cos, and enable it. */
if (modifiers_disable_subsurf_temporary(obedit_eval, cageIndex)) {
/* Need to make new cage.
* TODO: Avoid losing original evaluated geometry. */
Fix depsgraphs sharing IDs via evaluated edit mesh The evaluated mesh is a result of evaluated modifiers, and referencing other evaluated IDs such as materials. It can not be stored in the EditMesh structure which is intended to be re-used by many areas. Such sharing was causing ownership errors causing bugs like T93855: Cycles crash with edit mode and simultaneous viewport and final render The proposed solution is to store the evaluated edit mesh and its cage in the object's runtime field. The motivation goes as following: - It allows to avoid ownership problems like the ones in the linked report. - Object level is chosen over mesh level is because the evaluated mesh is affected by modifiers, which are on the object level. This patch allows to have modifier stack of an object which shares mesh with an object which is in edit mode to be properly taken into account (before the change the modifier stack from the active object will be used for all objects which share the mesh). There is a change in the way how copy-on-write is handled in the edit mode to allow proper state update when changing active scene (or having two windows with different scenes). Previously, the copt-on-write would have been ignored by skipping tagging CoW component. Now it is ignored from within the CoW operation callback. This allows to update edit pointers for objects which are not from the current depsgraph and where the edit_mesh was never assigned in the case when the depsgraph was evaluated prior the active depsgraph. There is no user level changes changes expected with the CoW handling changes: should not affect on neither performance, nor memory consumption. Tested scenarios: - Various modifiers configurations of objects sharing mesh and be part of the same scene. - Steps from the reports: T93855, T82952, T77359 This also fixes T76609, T72733 and perhaps other reports. Differential Revision: https://developer.blender.org/D13824
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makeDerivedMesh(depsgraph, scene_eval, obedit_eval, &CD_MASK_BAREMESH);
}
/* Now get the cage. */
BMEditMesh *em_eval = BKE_editmesh_from_object(obedit_eval);
Mesh *mesh_eval_cage = editbmesh_get_eval_cage(
depsgraph, scene_eval, obedit_eval, em_eval, &CD_MASK_BAREMESH);
const int nverts = em_eval->bm->totvert;
float(*vertexcos)[3] = static_cast<float(*)[3]>(
MEM_mallocN(sizeof(*vertexcos) * nverts, "vertexcos map"));
mesh_get_mapped_verts_coords(mesh_eval_cage, vertexcos, nverts);
/* Set back the flag, and ensure new cage needs to be built. */
if (modifiers_disable_subsurf_temporary(obedit_eval, cageIndex)) {
DEG_id_tag_update(&obedit->id, ID_RECALC_GEOMETRY);
}
return vertexcos;
}
void BKE_crazyspace_set_quats_editmesh(BMEditMesh *em,
float (*origcos)[3],
float (*mappedcos)[3],
float (*quats)[4],
const bool use_select)
{
BMFace *f;
BMIter iter;
int index;
{
BMVert *v;
BM_ITER_MESH_INDEX (v, &iter, em->bm, BM_VERTS_OF_MESH, index) {
BM_elem_flag_disable(v, BM_ELEM_TAG);
BM_elem_index_set(v, index); /* set_inline */
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}
em->bm->elem_index_dirty &= ~BM_VERT;
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}
BM_ITER_MESH (f, &iter, em->bm, BM_FACES_OF_MESH) {
BMLoop *l_iter, *l_first;
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
if (BM_elem_flag_test(l_iter->v, BM_ELEM_HIDDEN) ||
BM_elem_flag_test(l_iter->v, BM_ELEM_TAG) ||
(use_select && !BM_elem_flag_test(l_iter->v, BM_ELEM_SELECT))) {
continue;
}
if (!BM_elem_flag_test(l_iter->v, BM_ELEM_TAG)) {
const float *co_prev, *co_curr, *co_next; /* orig */
const float *vd_prev, *vd_curr, *vd_next; /* deform */
const int i_prev = BM_elem_index_get(l_iter->prev->v);
const int i_curr = BM_elem_index_get(l_iter->v);
const int i_next = BM_elem_index_get(l_iter->next->v);
/* retrieve mapped coordinates */
vd_prev = mappedcos[i_prev];
vd_curr = mappedcos[i_curr];
vd_next = mappedcos[i_next];
if (origcos) {
co_prev = origcos[i_prev];
co_curr = origcos[i_curr];
co_next = origcos[i_next];
}
else {
co_prev = l_iter->prev->v->co;
co_curr = l_iter->v->co;
co_next = l_iter->next->v->co;
}
set_crazy_vertex_quat(quats[i_curr], co_curr, co_next, co_prev, vd_curr, vd_next, vd_prev);
BM_elem_flag_enable(l_iter->v, BM_ELEM_TAG);
}
} while ((l_iter = l_iter->next) != l_first);
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}
}
void BKE_crazyspace_set_quats_mesh(Mesh *me,
float (*origcos)[3],
float (*mappedcos)[3],
float (*quats)[4])
{
Mesh: Remove redundant custom data pointers For copy-on-write, we want to share attribute arrays between meshes where possible. Mutable pointers like `Mesh.mvert` make that difficult by making ownership vague. They also make code more complex by adding redundancy. The simplest solution is just removing them and retrieving layers from `CustomData` as needed. Similar changes have already been applied to curves and point clouds (e9f82d3dc7ee, 410a6efb747f). Removing use of the pointers generally makes code more obvious and more reusable. Mesh data is now accessed with a C++ API (`Mesh::edges()` or `Mesh::edges_for_write()`), and a C API (`BKE_mesh_edges(mesh)`). The CoW changes this commit makes possible are described in T95845 and T95842, and started in D14139 and D14140. The change also simplifies the ongoing mesh struct-of-array refactors from T95965. **RNA/Python Access Performance** Theoretically, accessing mesh elements with the RNA API may become slower, since the layer needs to be found on every random access. However, overhead is already high enough that this doesn't make a noticible differenc, and performance is actually improved in some cases. Random access can be up to 10% faster, but other situations might be a bit slower. Generally using `foreach_get/set` are the best way to improve performance. See the differential revision for more discussion about Python performance. Cycles has been updated to use raw pointers and the internal Blender mesh types, mostly because there is no sense in having this overhead when it's already compiled with Blender. In my tests this roughly halves the Cycles mesh creation time (0.19s to 0.10s for a 1 million face grid). Differential Revision: https://developer.blender.org/D15488
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using namespace blender;
using namespace blender::bke;
BLI_bitmap *vert_tag = BLI_BITMAP_NEW(me->totvert, __func__);
/* first store two sets of tangent vectors in vertices, we derive it just from the face-edges */
const Span<MVert> verts = me->verts();
const Span<MPoly> polys = me->polys();
Mesh: Remove redundant custom data pointers For copy-on-write, we want to share attribute arrays between meshes where possible. Mutable pointers like `Mesh.mvert` make that difficult by making ownership vague. They also make code more complex by adding redundancy. The simplest solution is just removing them and retrieving layers from `CustomData` as needed. Similar changes have already been applied to curves and point clouds (e9f82d3dc7ee, 410a6efb747f). Removing use of the pointers generally makes code more obvious and more reusable. Mesh data is now accessed with a C++ API (`Mesh::edges()` or `Mesh::edges_for_write()`), and a C API (`BKE_mesh_edges(mesh)`). The CoW changes this commit makes possible are described in T95845 and T95842, and started in D14139 and D14140. The change also simplifies the ongoing mesh struct-of-array refactors from T95965. **RNA/Python Access Performance** Theoretically, accessing mesh elements with the RNA API may become slower, since the layer needs to be found on every random access. However, overhead is already high enough that this doesn't make a noticible differenc, and performance is actually improved in some cases. Random access can be up to 10% faster, but other situations might be a bit slower. Generally using `foreach_get/set` are the best way to improve performance. See the differential revision for more discussion about Python performance. Cycles has been updated to use raw pointers and the internal Blender mesh types, mostly because there is no sense in having this overhead when it's already compiled with Blender. In my tests this roughly halves the Cycles mesh creation time (0.19s to 0.10s for a 1 million face grid). Differential Revision: https://developer.blender.org/D15488
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const Span<MLoop> loops = me->loops();
Mesh: Remove redundant custom data pointers For copy-on-write, we want to share attribute arrays between meshes where possible. Mutable pointers like `Mesh.mvert` make that difficult by making ownership vague. They also make code more complex by adding redundancy. The simplest solution is just removing them and retrieving layers from `CustomData` as needed. Similar changes have already been applied to curves and point clouds (e9f82d3dc7ee, 410a6efb747f). Removing use of the pointers generally makes code more obvious and more reusable. Mesh data is now accessed with a C++ API (`Mesh::edges()` or `Mesh::edges_for_write()`), and a C API (`BKE_mesh_edges(mesh)`). The CoW changes this commit makes possible are described in T95845 and T95842, and started in D14139 and D14140. The change also simplifies the ongoing mesh struct-of-array refactors from T95965. **RNA/Python Access Performance** Theoretically, accessing mesh elements with the RNA API may become slower, since the layer needs to be found on every random access. However, overhead is already high enough that this doesn't make a noticible differenc, and performance is actually improved in some cases. Random access can be up to 10% faster, but other situations might be a bit slower. Generally using `foreach_get/set` are the best way to improve performance. See the differential revision for more discussion about Python performance. Cycles has been updated to use raw pointers and the internal Blender mesh types, mostly because there is no sense in having this overhead when it's already compiled with Blender. In my tests this roughly halves the Cycles mesh creation time (0.19s to 0.10s for a 1 million face grid). Differential Revision: https://developer.blender.org/D15488
2022-09-05 11:56:34 -05:00
for (int i = 0; i < me->totpoly; i++) {
const MPoly *poly = &polys[i];
const MLoop *ml_next = &loops[poly->loopstart];
const MLoop *ml_curr = &ml_next[poly->totloop - 1];
const MLoop *ml_prev = &ml_next[poly->totloop - 2];
Mesh: Remove redundant custom data pointers For copy-on-write, we want to share attribute arrays between meshes where possible. Mutable pointers like `Mesh.mvert` make that difficult by making ownership vague. They also make code more complex by adding redundancy. The simplest solution is just removing them and retrieving layers from `CustomData` as needed. Similar changes have already been applied to curves and point clouds (e9f82d3dc7ee, 410a6efb747f). Removing use of the pointers generally makes code more obvious and more reusable. Mesh data is now accessed with a C++ API (`Mesh::edges()` or `Mesh::edges_for_write()`), and a C API (`BKE_mesh_edges(mesh)`). The CoW changes this commit makes possible are described in T95845 and T95842, and started in D14139 and D14140. The change also simplifies the ongoing mesh struct-of-array refactors from T95965. **RNA/Python Access Performance** Theoretically, accessing mesh elements with the RNA API may become slower, since the layer needs to be found on every random access. However, overhead is already high enough that this doesn't make a noticible differenc, and performance is actually improved in some cases. Random access can be up to 10% faster, but other situations might be a bit slower. Generally using `foreach_get/set` are the best way to improve performance. See the differential revision for more discussion about Python performance. Cycles has been updated to use raw pointers and the internal Blender mesh types, mostly because there is no sense in having this overhead when it's already compiled with Blender. In my tests this roughly halves the Cycles mesh creation time (0.19s to 0.10s for a 1 million face grid). Differential Revision: https://developer.blender.org/D15488
2022-09-05 11:56:34 -05:00
for (int j = 0; j < poly->totloop; j++) {
if (!BLI_BITMAP_TEST(vert_tag, ml_curr->v)) {
const float *co_prev, *co_curr, *co_next; /* orig */
const float *vd_prev, *vd_curr, *vd_next; /* deform */
/* retrieve mapped coordinates */
vd_prev = mappedcos[ml_prev->v];
vd_curr = mappedcos[ml_curr->v];
vd_next = mappedcos[ml_next->v];
if (origcos) {
co_prev = origcos[ml_prev->v];
co_curr = origcos[ml_curr->v];
co_next = origcos[ml_next->v];
}
else {
Mesh: Remove redundant custom data pointers For copy-on-write, we want to share attribute arrays between meshes where possible. Mutable pointers like `Mesh.mvert` make that difficult by making ownership vague. They also make code more complex by adding redundancy. The simplest solution is just removing them and retrieving layers from `CustomData` as needed. Similar changes have already been applied to curves and point clouds (e9f82d3dc7ee, 410a6efb747f). Removing use of the pointers generally makes code more obvious and more reusable. Mesh data is now accessed with a C++ API (`Mesh::edges()` or `Mesh::edges_for_write()`), and a C API (`BKE_mesh_edges(mesh)`). The CoW changes this commit makes possible are described in T95845 and T95842, and started in D14139 and D14140. The change also simplifies the ongoing mesh struct-of-array refactors from T95965. **RNA/Python Access Performance** Theoretically, accessing mesh elements with the RNA API may become slower, since the layer needs to be found on every random access. However, overhead is already high enough that this doesn't make a noticible differenc, and performance is actually improved in some cases. Random access can be up to 10% faster, but other situations might be a bit slower. Generally using `foreach_get/set` are the best way to improve performance. See the differential revision for more discussion about Python performance. Cycles has been updated to use raw pointers and the internal Blender mesh types, mostly because there is no sense in having this overhead when it's already compiled with Blender. In my tests this roughly halves the Cycles mesh creation time (0.19s to 0.10s for a 1 million face grid). Differential Revision: https://developer.blender.org/D15488
2022-09-05 11:56:34 -05:00
co_prev = verts[ml_prev->v].co;
co_curr = verts[ml_curr->v].co;
co_next = verts[ml_next->v].co;
}
set_crazy_vertex_quat(
quats[ml_curr->v], co_curr, co_next, co_prev, vd_curr, vd_next, vd_prev);
BLI_BITMAP_ENABLE(vert_tag, ml_curr->v);
}
ml_prev = ml_curr;
ml_curr = ml_next;
ml_next++;
}
}
MEM_freeN(vert_tag);
}
int BKE_crazyspace_get_first_deform_matrices_editbmesh(struct Depsgraph *depsgraph,
Scene *scene,
Object *ob,
BMEditMesh *em,
float (**deformmats)[3][3],
float (**deformcos)[3])
{
ModifierData *md;
Mesh *me_input = static_cast<Mesh *>(ob->data);
Mesh *me = nullptr;
int i, a, modifiers_left_num = 0, verts_num = 0;
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int cageIndex = BKE_modifiers_get_cage_index(scene, ob, nullptr, true);
float(*defmats)[3][3] = nullptr, (*deformedVerts)[3] = nullptr;
VirtualModifierData virtualModifierData;
ModifierEvalContext mectx = {depsgraph, ob, ModifierApplyFlag(0)};
BKE_modifiers_clear_errors(ob);
md = BKE_modifiers_get_virtual_modifierlist(ob, &virtualModifierData);
/* compute the deformation matrices and coordinates for the first
* modifiers with on cage editing that are enabled and support computing
* deform matrices */
for (i = 0; md && i <= cageIndex; i++, md = md->next) {
const ModifierTypeInfo *mti = BKE_modifier_get_info(static_cast<ModifierType>(md->type));
if (!editbmesh_modifier_is_enabled(scene, ob, md, me != nullptr)) {
continue;
}
if (mti->type == eModifierTypeType_OnlyDeform && mti->deformMatricesEM) {
if (!defmats) {
const int required_mode = eModifierMode_Realtime | eModifierMode_Editmode;
CustomData_MeshMasks cd_mask_extra = CD_MASK_BAREMESH;
CDMaskLink *datamasks = BKE_modifier_calc_data_masks(
scene, md, &cd_mask_extra, required_mode, nullptr, nullptr);
cd_mask_extra = datamasks->mask;
BLI_linklist_free((LinkNode *)datamasks, nullptr);
me = BKE_mesh_wrapper_from_editmesh_with_coords(em, &cd_mask_extra, nullptr, me_input);
deformedVerts = editbmesh_vert_coords_alloc(em, &verts_num);
defmats = static_cast<float(*)[3][3]>(
MEM_mallocN(sizeof(*defmats) * verts_num, "defmats"));
for (a = 0; a < verts_num; a++) {
unit_m3(defmats[a]);
}
}
mti->deformMatricesEM(md, &mectx, em, me, deformedVerts, defmats, verts_num);
}
else {
break;
}
}
for (; md && i <= cageIndex; md = md->next, i++) {
if (editbmesh_modifier_is_enabled(scene, ob, md, me != nullptr) &&
BKE_modifier_is_correctable_deformed(md)) {
modifiers_left_num++;
}
}
if (me) {
BKE_id_free(nullptr, me);
}
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*deformmats = defmats;
*deformcos = deformedVerts;
return modifiers_left_num;
}
/**
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* Crazy-space evaluation needs to have an object which has all the fields
* evaluated, but the mesh data being at undeformed state. This way it can
* re-apply modifiers and also have proper pointers to key data blocks.
*
* Similar to #BKE_object_eval_reset(), but does not modify the actual evaluated object.
*/
static void crazyspace_init_object_for_eval(struct Depsgraph *depsgraph,
Object *object,
Object *object_crazy)
{
Object *object_eval = DEG_get_evaluated_object(depsgraph, object);
*object_crazy = blender::dna::shallow_copy(*object_eval);
if (object_crazy->runtime.data_orig != nullptr) {
object_crazy->data = object_crazy->runtime.data_orig;
}
}
static void crazyspace_init_verts_and_matrices(const Mesh *mesh,
float (**deformmats)[3][3],
float (**deformcos)[3])
{
int verts_num;
*deformcos = BKE_mesh_vert_coords_alloc(mesh, &verts_num);
*deformmats = static_cast<float(*)[3][3]>(
MEM_callocN(sizeof(**deformmats) * verts_num, "defmats"));
for (int a = 0; a < verts_num; a++) {
unit_m3((*deformmats)[a]);
}
BLI_assert(verts_num == mesh->totvert);
}
static bool crazyspace_modifier_supports_deform_matrices(ModifierData *md)
{
if (ELEM(md->type, eModifierType_Subsurf, eModifierType_Multires)) {
return true;
}
const ModifierTypeInfo *mti = BKE_modifier_get_info(static_cast<ModifierType>(md->type));
return (mti->type == eModifierTypeType_OnlyDeform);
}
static bool crazyspace_modifier_supports_deform(ModifierData *md)
{
const ModifierTypeInfo *mti = BKE_modifier_get_info(static_cast<ModifierType>(md->type));
return (mti->type == eModifierTypeType_OnlyDeform);
}
int BKE_sculpt_get_first_deform_matrices(struct Depsgraph *depsgraph,
Scene *scene,
Object *object,
float (**deformmats)[3][3],
float (**deformcos)[3])
{
ModifierData *md;
Mesh *me_eval = nullptr;
float(*defmats)[3][3] = nullptr, (*deformedVerts)[3] = nullptr;
int modifiers_left_num = 0;
VirtualModifierData virtualModifierData;
Object object_eval;
crazyspace_init_object_for_eval(depsgraph, object, &object_eval);
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MultiresModifierData *mmd = get_multires_modifier(scene, &object_eval, false);
const bool is_sculpt_mode = (object->mode & OB_MODE_SCULPT) != 0;
const bool has_multires = mmd != nullptr && mmd->sculptlvl > 0;
const ModifierEvalContext mectx = {depsgraph, &object_eval, ModifierApplyFlag(0)};
if (is_sculpt_mode && has_multires) {
*deformmats = nullptr;
*deformcos = nullptr;
return modifiers_left_num;
}
md = BKE_modifiers_get_virtual_modifierlist(&object_eval, &virtualModifierData);
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for (; md; md = md->next) {
if (!BKE_modifier_is_enabled(scene, md, eModifierMode_Realtime)) {
continue;
}
if (crazyspace_modifier_supports_deform_matrices(md)) {
const ModifierTypeInfo *mti = BKE_modifier_get_info(static_cast<ModifierType>(md->type));
if (defmats == nullptr) {
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/* NOTE: Evaluated object is re-set to its original un-deformed state. */
Mesh *me = static_cast<Mesh *>(object_eval.data);
me_eval = BKE_mesh_copy_for_eval(me, true);
crazyspace_init_verts_and_matrices(me_eval, &defmats, &deformedVerts);
}
if (mti->deformMatrices) {
mti->deformMatrices(md, &mectx, me_eval, deformedVerts, defmats, me_eval->totvert);
}
else {
/* More complex handling will continue in BKE_crazyspace_build_sculpt.
* Exiting the loop on a non-deform modifier causes issues - T71213. */
BLI_assert(crazyspace_modifier_supports_deform(md));
break;
}
}
}
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for (; md; md = md->next) {
if (!BKE_modifier_is_enabled(scene, md, eModifierMode_Realtime)) {
continue;
}
if (crazyspace_modifier_supports_deform(md)) {
modifiers_left_num++;
}
}
if (me_eval != nullptr) {
BKE_id_free(nullptr, me_eval);
}
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*deformmats = defmats;
*deformcos = deformedVerts;
return modifiers_left_num;
}
void BKE_crazyspace_build_sculpt(struct Depsgraph *depsgraph,
Scene *scene,
Object *object,
float (**deformmats)[3][3],
float (**deformcos)[3])
{
int totleft = BKE_sculpt_get_first_deform_matrices(
depsgraph, scene, object, deformmats, deformcos);
if (totleft) {
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/* There are deformation modifier which doesn't support deformation matrices calculation.
* Need additional crazy-space correction. */
Mesh *mesh = (Mesh *)object->data;
Mesh *mesh_eval = nullptr;
if (*deformcos == nullptr) {
crazyspace_init_verts_and_matrices(mesh, deformmats, deformcos);
}
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float(*deformedVerts)[3] = *deformcos;
float(*origVerts)[3] = static_cast<float(*)[3]>(MEM_dupallocN(deformedVerts));
float(*quats)[4];
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int i, deformed = 0;
VirtualModifierData virtualModifierData;
Object object_eval;
crazyspace_init_object_for_eval(depsgraph, object, &object_eval);
ModifierData *md = BKE_modifiers_get_virtual_modifierlist(&object_eval, &virtualModifierData);
const ModifierEvalContext mectx = {depsgraph, &object_eval, ModifierApplyFlag(0)};
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for (; md; md = md->next) {
if (!BKE_modifier_is_enabled(scene, md, eModifierMode_Realtime)) {
continue;
}
if (crazyspace_modifier_supports_deform(md)) {
const ModifierTypeInfo *mti = BKE_modifier_get_info(static_cast<ModifierType>(md->type));
/* skip leading modifiers which have been already
* handled in sculpt_get_first_deform_matrices */
if (mti->deformMatrices && !deformed) {
continue;
}
if (mesh_eval == nullptr) {
mesh_eval = BKE_mesh_copy_for_eval(mesh, true);
}
mti->deformVerts(md, &mectx, mesh_eval, deformedVerts, mesh_eval->totvert);
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deformed = 1;
}
}
quats = static_cast<float(*)[4]>(MEM_mallocN(mesh->totvert * sizeof(*quats), "crazy quats"));
BKE_crazyspace_set_quats_mesh(mesh, origVerts, deformedVerts, quats);
for (i = 0; i < mesh->totvert; i++) {
float qmat[3][3], tmat[3][3];
quat_to_mat3(qmat, quats[i]);
mul_m3_m3m3(tmat, qmat, (*deformmats)[i]);
copy_m3_m3((*deformmats)[i], tmat);
}
MEM_freeN(origVerts);
MEM_freeN(quats);
if (mesh_eval != nullptr) {
BKE_id_free(nullptr, mesh_eval);
}
}
if (*deformmats == nullptr) {
int a, verts_num;
Mesh *mesh = (Mesh *)object->data;
*deformcos = BKE_mesh_vert_coords_alloc(mesh, &verts_num);
*deformmats = static_cast<float(*)[3][3]>(
MEM_callocN(sizeof(*(*deformmats)) * verts_num, "defmats"));
for (a = 0; a < verts_num; a++) {
unit_m3((*deformmats)[a]);
}
}
}
/* -------------------------------------------------------------------- */
/** \name Crazyspace API
* \{ */
void BKE_crazyspace_api_eval(Depsgraph *depsgraph,
Scene *scene,
Object *object,
struct ReportList *reports)
{
if (object->runtime.crazyspace_deform_imats != nullptr ||
object->runtime.crazyspace_deform_cos != nullptr) {
return;
}
if (object->type != OB_MESH) {
BKE_report(reports,
RPT_ERROR,
"Crazyspace transformation is only available for Mesh type of objects");
return;
}
const Mesh *mesh = (const Mesh *)object->data;
object->runtime.crazyspace_verts_num = mesh->totvert;
BKE_crazyspace_build_sculpt(depsgraph,
scene,
object,
&object->runtime.crazyspace_deform_imats,
&object->runtime.crazyspace_deform_cos);
}
void BKE_crazyspace_api_displacement_to_deformed(struct Object *object,
struct ReportList *reports,
int vertex_index,
float displacement[3],
float r_displacement_deformed[3])
{
if (vertex_index < 0 || vertex_index >= object->runtime.crazyspace_verts_num) {
BKE_reportf(reports,
RPT_ERROR,
"Invalid vertex index %d (expected to be within 0 to %d range)",
vertex_index,
object->runtime.crazyspace_verts_num);
return;
}
mul_v3_m3v3(r_displacement_deformed,
object->runtime.crazyspace_deform_imats[vertex_index],
displacement);
}
void BKE_crazyspace_api_displacement_to_original(struct Object *object,
struct ReportList *reports,
int vertex_index,
float displacement_deformed[3],
float r_displacement[3])
{
if (vertex_index < 0 || vertex_index >= object->runtime.crazyspace_verts_num) {
BKE_reportf(reports,
RPT_ERROR,
"Invalid vertex index %d (expected to be within 0 to %d range))",
vertex_index,
object->runtime.crazyspace_verts_num);
return;
}
float mat[3][3];
if (!invert_m3_m3(mat, object->runtime.crazyspace_deform_imats[vertex_index])) {
copy_v3_v3(r_displacement, displacement_deformed);
return;
}
mul_v3_m3v3(r_displacement, mat, displacement_deformed);
}
void BKE_crazyspace_api_eval_clear(Object *object)
{
MEM_SAFE_FREE(object->runtime.crazyspace_deform_imats);
MEM_SAFE_FREE(object->runtime.crazyspace_deform_cos);
}
/** \} */
namespace blender::bke::crazyspace {
GeometryDeformation get_evaluated_curves_deformation(const Depsgraph &depsgraph,
const Object &ob_orig)
{
BLI_assert(ob_orig.type == OB_CURVES);
const Curves &curves_id_orig = *static_cast<const Curves *>(ob_orig.data);
const CurvesGeometry &curves_orig = CurvesGeometry::wrap(curves_id_orig.geometry);
const int points_num = curves_orig.points_num();
GeometryDeformation deformation;
/* Use the undeformed positions by default. */
deformation.positions = curves_orig.positions();
const Object *ob_eval = DEG_get_evaluated_object(&depsgraph, const_cast<Object *>(&ob_orig));
if (ob_eval == nullptr) {
return deformation;
}
const GeometrySet *geometry_eval = ob_eval->runtime.geometry_set_eval;
if (geometry_eval == nullptr) {
return deformation;
}
/* If available, use deformation information generated during evaluation. */
const GeometryComponentEditData *edit_component_eval =
geometry_eval->get_component_for_read<GeometryComponentEditData>();
bool uses_extra_positions = false;
if (edit_component_eval != nullptr) {
const CurvesEditHints *edit_hints = edit_component_eval->curves_edit_hints_.get();
if (edit_hints != nullptr && &edit_hints->curves_id_orig == &curves_id_orig) {
if (edit_hints->positions.has_value()) {
BLI_assert(edit_hints->positions->size() == points_num);
deformation.positions = *edit_hints->positions;
uses_extra_positions = true;
}
if (edit_hints->deform_mats.has_value()) {
BLI_assert(edit_hints->deform_mats->size() == points_num);
deformation.deform_mats = *edit_hints->deform_mats;
}
}
}
/* Use the positions of the evaluated curves directly, if the number of points matches. */
if (!uses_extra_positions) {
const CurveComponent *curves_component_eval =
geometry_eval->get_component_for_read<CurveComponent>();
if (curves_component_eval != nullptr) {
const Curves *curves_id_eval = curves_component_eval->get_for_read();
if (curves_id_eval != nullptr) {
const CurvesGeometry &curves_eval = CurvesGeometry::wrap(curves_id_eval->geometry);
if (curves_eval.points_num() == points_num) {
deformation.positions = curves_eval.positions();
}
}
}
}
return deformation;
}
} // namespace blender::bke::crazyspace