2023-08-16 00:20:26 +10:00
|
|
|
# SPDX-FileCopyrightText: 2008-2023 Blender Authors
|
2023-06-15 13:09:04 +10:00
|
|
|
#
|
2022-02-11 09:07:11 +11:00
|
|
|
# SPDX-License-Identifier: GPL-2.0-or-later
|
2013-02-24 23:43:40 +00:00
|
|
|
|
|
|
|
|
# Author : Stephane Grabli
|
|
|
|
|
# Date : 04/08/2005
|
2017-07-25 01:27:43 +10:00
|
|
|
# Purpose : This style module selects the lines that
|
|
|
|
|
# are connected (in the image) to a specific
|
2013-02-24 23:43:40 +00:00
|
|
|
# object and trims them in order to produce
|
|
|
|
|
# a haloing effect around the target shape
|
2009-09-19 22:02:15 +00:00
|
|
|
|
2013-11-24 22:18:38 +00:00
|
|
|
from freestyle.chainingiterators import ChainSilhouetteIterator
|
|
|
|
|
from freestyle.predicates import (
|
|
|
|
|
AndUP1D,
|
|
|
|
|
NotUP1D,
|
|
|
|
|
QuantitativeInvisibilityUP1D,
|
|
|
|
|
TrueUP1D,
|
|
|
|
|
pyIsOccludedByUP1D,
|
|
|
|
|
)
|
|
|
|
|
from freestyle.shaders import (
|
|
|
|
|
IncreasingColorShader,
|
|
|
|
|
IncreasingThicknessShader,
|
|
|
|
|
SamplingShader,
|
|
|
|
|
TipRemoverShader,
|
|
|
|
|
pyTVertexRemoverShader,
|
|
|
|
|
)
|
2013-12-30 23:43:47 +09:00
|
|
|
from freestyle.types import Id, Operators
|
|
|
|
|
|
2009-09-19 22:02:15 +00:00
|
|
|
|
2017-07-25 01:27:43 +10:00
|
|
|
# id corresponds to the id of the target object
|
2009-09-19 22:02:15 +00:00
|
|
|
# (accessed by SHIFT+click)
|
|
|
|
|
id = Id(3, 0)
|
2013-02-24 23:43:40 +00:00
|
|
|
upred = AndUP1D(QuantitativeInvisibilityUP1D(0), pyIsOccludedByUP1D(id))
|
2009-09-19 22:02:15 +00:00
|
|
|
Operators.select(upred)
|
2013-02-24 02:39:38 +00:00
|
|
|
Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(upred))
|
2013-02-24 23:43:40 +00:00
|
|
|
shaders_list = [
|
2017-07-25 01:27:43 +10:00
|
|
|
IncreasingThicknessShader(3, 5),
|
2013-02-24 23:43:40 +00:00
|
|
|
IncreasingColorShader(1, 0, 0, 1, 0, 1, 0, 1),
|
|
|
|
|
SamplingShader(1.0),
|
|
|
|
|
pyTVertexRemoverShader(),
|
|
|
|
|
TipRemoverShader(3.0),
|
|
|
|
|
]
|
2009-09-19 22:02:15 +00:00
|
|
|
Operators.create(TrueUP1D(), shaders_list)
|