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test/scripts/presets/keyconfig/keymap_data/industry_compatible_data.py

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# SPDX-FileCopyrightText: 2019-2023 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
# ------------------------------------------------------------------------------
# Configurable Parameters
class Params:
__slots__ = (
"select_mouse",
"select_mouse_value",
"action_mouse",
"tool_mouse",
"use_mouse_emulate_3_button",
)
def __init__(
self,
*,
use_mouse_emulate_3_button=False,
):
self.tool_mouse = 'LEFTMOUSE'
self.select_mouse = 'LEFTMOUSE'
self.select_mouse_value = 'CLICK'
self.action_mouse = 'RIGHTMOUSE'
self.use_mouse_emulate_3_button = use_mouse_emulate_3_button
# ------------------------------------------------------------------------------
# Constants
# Physical layout.
NUMBERS_1 = ('ONE', 'TWO', 'THREE', 'FOUR', 'FIVE', 'SIX', 'SEVEN', 'EIGHT', 'NINE', 'ZERO')
# Numeric order.
NUMBERS_0 = ('ZERO', 'ONE', 'TWO', 'THREE', 'FOUR', 'FIVE', 'SIX', 'SEVEN', 'EIGHT', 'NINE')
# ------------------------------------------------------------------------------
# Keymap Item Wrappers
def op_menu(menu, kmi_args):
return ("wm.call_menu", kmi_args, {"properties": [("name", menu)]})
def op_menu_pie(menu, kmi_args):
return ("wm.call_menu_pie", kmi_args, {"properties": [("name", menu)]})
def op_panel(menu, kmi_args, kmi_data=()):
return ("wm.call_panel", kmi_args, {"properties": [("name", menu), *kmi_data]})
def op_tool(tool, kmi_args):
return ("wm.tool_set_by_id", kmi_args, {"properties": [("name", tool)]})
def op_tool_cycle(tool, kmi_args):
return ("wm.tool_set_by_id", kmi_args, {"properties": [("name", tool), ("cycle", True)]})
# ------------------------------------------------------------------------------
# Keymap Templates
def _template_items_context_menu(menu, key_args_primary):
return [
op_menu(menu, kmi_args)
for kmi_args in (key_args_primary, {"type": 'APP', "value": 'PRESS'})
]
def _template_items_context_panel(menu, key_args_primary):
return [
op_panel(menu, kmi_args)
for kmi_args in (key_args_primary, {"type": 'APP', "value": 'PRESS'})
]
def _template_items_object_subdivision_set():
return [
("object.subdivision_set",
{"type": NUMBERS_0[i], "value": 'PRESS', "ctrl": True},
{"properties": [("level", i), ("relative", False)]})
for i in range(6)
]
def _template_items_animation():
return [
("screen.frame_offset", {"type": 'LEFT_ARROW', "value": 'PRESS'},
{"properties": [("delta", -1)]}),
("screen.frame_offset", {"type": 'RIGHT_ARROW', "value": 'PRESS'},
{"properties": [("delta", 1)]}),
("screen.frame_jump", {"type": 'RIGHT_ARROW', "value": 'PRESS', "ctrl": True},
{"properties": [("end", True)]}),
("screen.frame_jump", {"type": 'LEFT_ARROW', "value": 'PRESS', "ctrl": True},
{"properties": [("end", False)]}),
]
def _template_items_gizmo_tweak_value_drag():
return [
("gizmogroup.gizmo_tweak", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG'}, None),
]
# Tool System Templates
def _template_items_basic_tools(*, connected=False):
return [
op_tool_cycle("builtin.select_box", {"type": 'Q', "value": 'PRESS'}),
op_tool_cycle("builtin.move", {"type": 'W', "value": 'PRESS'}),
op_tool_cycle("builtin.rotate", {"type": 'E', "value": 'PRESS'}),
op_tool_cycle("builtin.scale", {"type": 'R', "value": 'PRESS'}),
op_tool_cycle("builtin.transform", {"type": 'T', "value": 'PRESS'}),
op_tool_cycle("builtin.annotate", {"type": 'D', "value": 'PRESS'}),
op_tool_cycle("builtin.measure", {"type": 'M', "value": 'PRESS'}),
op_tool_cycle("builtin.cursor", {"type": 'C', "value": 'PRESS'}),
]
def _template_items_tool_select(params, operator, *, extend):
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return [
(operator, {"type": 'LEFTMOUSE', "value": 'PRESS'},
{"properties": [("deselect_all", True)]}),
(operator, {"type": 'LEFTMOUSE', "value": 'PRESS', "shift": True},
{"properties": [(extend, True)]}),
]
def _template_items_tool_select_actions(operator, *, type, value):
kmi_args = {"type": type, "value": value}
return [
(operator, kmi_args, None),
(operator, {**kmi_args, "shift": True},
{"properties": [("mode", 'ADD')]}),
(operator, {**kmi_args, "ctrl": True},
{"properties": [("mode", 'SUB')]}),
(operator, {**kmi_args, "shift": True, "ctrl": True},
{"properties": [("mode", 'AND')]}),
]
# This could have a more generic name, for now use for circle select.
def _template_items_tool_select_actions_simple(operator, *, type, value, properties=()):
kmi_args = {"type": type, "value": value}
return [
# Don't define 'SET' here, take from the tool options.
(operator, kmi_args,
{"properties": [*properties]}),
(operator, {**kmi_args, "shift": True},
{"properties": [*properties, ("mode", 'ADD')]}),
(operator, {**kmi_args, "ctrl": True},
{"properties": [*properties, ("mode", 'SUB')]}),
]
def _template_items_editmode_mesh_select_mode(params):
return [
(
"mesh.select_mode",
{"type": k, "value": 'PRESS', **key_expand, **key_extend},
{"properties": [*prop_extend, *prop_expand, ("type", e)]}
)
for key_expand, prop_expand in (({}, ()), ({"ctrl": True}, (("use_expand", True),)))
for key_extend, prop_extend in (({}, ()), ({"shift": True}, (("use_extend", True),)))
for k, e in (('ONE', 'VERT'), ('TWO', 'EDGE'), ('THREE', 'FACE'))
]
# ------------------------------------------------------------------------------
# Window, Screen, Areas, Regions
def km_window(params):
items = []
keymap = (
"Window",
{"space_type": 'EMPTY', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
("wm.batch_rename", {"type": 'RET', "value": 'PRESS', "alt": True}, None),
# File operations
("wm.read_homefile", {"type": 'N', "value": 'PRESS', "ctrl": True}, None),
op_menu("TOPBAR_MT_file_open_recent", {"type": 'O', "value": 'PRESS', "shift": True, "ctrl": True}),
("wm.open_mainfile", {"type": 'O', "value": 'PRESS', "ctrl": True}, None),
("wm.save_mainfile", {"type": 'S', "value": 'PRESS', "ctrl": True}, None),
("wm.save_as_mainfile", {"type": 'S', "value": 'PRESS', "shift": True, "ctrl": True}, None),
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("wm.save_mainfile",
{"type": 'S', "value": 'PRESS', "ctrl": True, "alt": True},
{"properties": [("incremental", True)]}),
("wm.quit_blender", {"type": 'Q', "value": 'PRESS', "ctrl": True}, None),
# Quick menu and toolbar
op_menu("SCREEN_MT_user_menu", {"type": 'TAB', "value": 'PRESS', "shift": True}),
# NDOF settings
op_panel("USERPREF_PT_ndof_settings", {"type": 'NDOF_BUTTON_MENU', "value": 'PRESS'}),
("wm.context_scale_float", {"type": 'NDOF_BUTTON_PLUS', "value": 'PRESS'},
{"properties": [("data_path", 'preferences.inputs.ndof_sensitivity'), ("value", 1.1)]}),
("wm.context_scale_float", {"type": 'NDOF_BUTTON_MINUS', "value": 'PRESS'},
{"properties": [("data_path", 'preferences.inputs.ndof_sensitivity'), ("value", 1.0 / 1.1)]}),
("wm.context_scale_float", {"type": 'NDOF_BUTTON_PLUS', "value": 'PRESS', "shift": True},
{"properties": [("data_path", 'preferences.inputs.ndof_sensitivity'), ("value", 1.5)]}),
("wm.context_scale_float", {"type": 'NDOF_BUTTON_MINUS', "value": 'PRESS', "shift": True},
{"properties": [("data_path", 'preferences.inputs.ndof_sensitivity'), ("value", 2.0 / 3.0)]}),
("info.reports_display_update", {"type": 'TIMER_REPORT', "value": 'ANY', "any": True}, None),
])
return keymap
def km_screen(params):
items = []
keymap = (
"Screen",
{"space_type": 'EMPTY', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
("screen.repeat_last", {"type": 'G', "value": 'PRESS', "repeat": True}, None),
# Animation
("screen.userpref_show", {"type": 'COMMA', "value": 'PRESS', "ctrl": True}, None),
("screen.animation_step", {"type": 'TIMER0', "value": 'ANY', "any": True}, None),
("screen.region_blend", {"type": 'TIMERREGION', "value": 'ANY', "any": True}, None),
# Full screen and cycling
("screen.space_context_cycle", {"type": 'TAB', "value": 'PRESS', "ctrl": True},
{"properties": [("direction", 'NEXT')]}),
("screen.space_context_cycle", {"type": 'TAB', "value": 'PRESS', "shift": True, "ctrl": True},
{"properties": [("direction", 'PREV')]}),
("screen.workspace_cycle", {"type": 'PAGE_DOWN', "value": 'PRESS', "ctrl": True},
{"properties": [("direction", 'NEXT')]}),
("screen.workspace_cycle", {"type": 'PAGE_UP', "value": 'PRESS', "ctrl": True},
{"properties": [("direction", 'PREV')]}),
# Files
("file.execute", {"type": 'RET', "value": 'PRESS'}, None),
("file.execute", {"type": 'NUMPAD_ENTER', "value": 'PRESS'}, None),
("file.cancel", {"type": 'ESC', "value": 'PRESS'}, None),
# Asset Catalog undo is only available in the asset browser, and should take priority over `ed.undo`.
("asset.catalog_undo", {"type": 'Z', "value": 'PRESS', "ctrl": True, "repeat": True}, None),
("asset.catalog_redo", {"type": 'Z', "value": 'PRESS', "ctrl": True, "shift": True, "repeat": True}, None),
# Undo
("ed.undo", {"type": 'Z', "value": 'PRESS', "ctrl": True, "repeat": True}, None),
("ed.redo", {"type": 'Z', "value": 'PRESS', "shift": True, "ctrl": True, "repeat": True}, None),
("ed.undo_history", {"type": 'Z', "value": 'PRESS', "alt": True, "ctrl": True}, None),
# Render
("render.view_cancel", {"type": 'ESC', "value": 'PRESS'}, None),
])
return keymap
def km_screen_editing(params):
items = []
keymap = ("Screen Editing",
{"space_type": 'EMPTY', "region_type": 'WINDOW'},
{"items": items})
items.extend([
# Action zones
("screen.actionzone", {"type": 'LEFTMOUSE', "value": 'PRESS'},
{"properties": [("modifier", 0)]}),
("screen.actionzone", {"type": 'LEFTMOUSE', "value": 'PRESS', "shift": True},
{"properties": [("modifier", 1)]}),
("screen.actionzone", {"type": 'LEFTMOUSE', "value": 'PRESS', "ctrl": True},
{"properties": [("modifier", 2)]}),
# Screen tools
("screen.area_split", {"type": 'ACTIONZONE_AREA', "value": 'ANY'}, None),
("screen.area_join", {"type": 'ACTIONZONE_AREA', "value": 'ANY'}, None),
("screen.area_dupli", {"type": 'ACTIONZONE_AREA', "value": 'ANY', "shift": True}, None),
("screen.area_swap", {"type": 'ACTIONZONE_AREA', "value": 'ANY', "ctrl": True}, None),
("screen.region_scale", {"type": 'ACTIONZONE_REGION', "value": 'ANY'}, None),
("screen.screen_full_area", {"type": 'ACTIONZONE_FULLSCREEN', "value": 'ANY'},
{"properties": [("use_hide_panels", True)]}),
# Area move after action zones
("screen.area_move", {"type": 'LEFTMOUSE', "value": 'PRESS'}, None),
("screen.area_options", {"type": 'RIGHTMOUSE', "value": 'PRESS'}, None),
# Render
("render.render", {"type": 'RET', "value": 'PRESS', "ctrl": True},
{"properties": [("use_viewport", True)]}),
("render.render", {"type": 'RET', "value": 'PRESS', "ctrl": True, "alt": True},
{"properties": [("animation", True), ("use_viewport", True)]}),
("render.view_cancel", {"type": 'ESC', "value": 'PRESS'}, None),
])
return keymap
def km_screen_region_context_menu(_params):
items = []
keymap = (
"Region Context Menu",
{"space_type": 'EMPTY', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
("screen.region_context_menu", {"type": 'RIGHTMOUSE', "value": 'PRESS'}, None),
])
return keymap
def km_view2d(params):
items = []
keymap = (
"View2D",
{"space_type": 'EMPTY', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
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# Scroll-bars.
("view2d.scroller_activate", {"type": 'LEFTMOUSE', "value": 'PRESS'}, None),
("view2d.scroller_activate", {"type": 'MIDDLEMOUSE', "value": 'PRESS'}, None),
# Pan/scroll
("view2d.pan", {"type": 'LEFTMOUSE', "value": 'PRESS', "alt": True}, None),
("view2d.pan", {"type": 'MIDDLEMOUSE', "value": 'PRESS', "alt": True}, None),
("view2d.zoom", {"type": 'RIGHTMOUSE', "value": 'PRESS', "alt": True}, None),
("view2d.pan", {"type": 'TRACKPADPAN', "value": 'ANY'}, None),
("view2d.scroll_right", {"type": 'WHEELDOWNMOUSE', "value": 'PRESS', "ctrl": True}, None),
("view2d.scroll_left", {"type": 'WHEELUPMOUSE', "value": 'PRESS', "ctrl": True}, None),
("view2d.scroll_down", {"type": 'WHEELDOWNMOUSE', "value": 'PRESS', "shift": True}, None),
("view2d.scroll_up", {"type": 'WHEELUPMOUSE', "value": 'PRESS', "shift": True}, None),
("view2d.ndof", {"type": 'NDOF_MOTION', "value": 'ANY'}, None),
# Zoom with single step
("view2d.zoom_out", {"type": 'WHEELOUTMOUSE', "value": 'PRESS'}, None),
("view2d.zoom_in", {"type": 'WHEELINMOUSE', "value": 'PRESS'}, None),
("view2d.zoom_out", {"type": 'WHEELOUTMOUSE', "value": 'PRESS', "alt": True}, None),
("view2d.zoom_in", {"type": 'WHEELINMOUSE', "value": 'PRESS', "alt": True}, None),
("view2d.zoom_out", {"type": 'NUMPAD_MINUS', "value": 'PRESS', "repeat": True}, None),
("view2d.zoom_in", {"type": 'NUMPAD_PLUS', "value": 'PRESS', "repeat": True}, None),
("view2d.zoom", {"type": 'TRACKPADPAN', "value": 'ANY', "ctrl": True}, None),
("view2d.smoothview", {"type": 'TIMER1', "value": 'ANY', "any": True}, None),
# Scroll up/down, only when zoom is not available.
("view2d.scroll_down", {"type": 'WHEELDOWNMOUSE', "value": 'PRESS'}, None),
("view2d.scroll_up", {"type": 'WHEELUPMOUSE', "value": 'PRESS'}, None),
("view2d.scroll_right", {"type": 'WHEELDOWNMOUSE', "value": 'PRESS'}, None),
("view2d.scroll_left", {"type": 'WHEELUPMOUSE', "value": 'PRESS'}, None),
# Zoom with drag and border
("view2d.zoom", {"type": 'TRACKPADZOOM', "value": 'ANY'}, None),
("view2d.zoom_border", {"type": 'Z', "value": 'PRESS'}, None),
])
return keymap
def km_view2d_buttons_list(params):
items = []
keymap = (
"View2D Buttons List",
{"space_type": 'EMPTY', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
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# Scroll-bars.
("view2d.scroller_activate", {"type": 'LEFTMOUSE', "value": 'PRESS'}, None),
("view2d.scroller_activate", {"type": 'MIDDLEMOUSE', "value": 'PRESS'}, None),
# Pan scroll
("view2d.pan", {"type": 'LEFTMOUSE', "value": 'PRESS', "alt": True}, None),
("view2d.pan", {"type": 'MIDDLEMOUSE', "value": 'PRESS', "alt": True}, None),
("view2d.pan", {"type": 'TRACKPADPAN', "value": 'ANY'}, None),
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
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# NOTE: mostly navigation uses `Alt`, in the buttons window
# there is no need for tool access, so allow MMB panning.
("view2d.pan", {"type": 'MIDDLEMOUSE', "value": 'PRESS'}, None),
("view2d.scroll_down", {"type": 'WHEELDOWNMOUSE', "value": 'PRESS'}, None),
("view2d.scroll_up", {"type": 'WHEELUPMOUSE', "value": 'PRESS'}, None),
("view2d.scroll_down", {"type": 'PAGE_DOWN', "value": 'PRESS', "repeat": True},
{"properties": [("page", True)]}),
("view2d.scroll_up", {"type": 'PAGE_UP', "value": 'PRESS', "repeat": True},
{"properties": [("page", True)]}),
# Zoom
("view2d.zoom", {"type": 'RIGHTMOUSE', "value": 'PRESS', "alt": True}, None),
("view2d.zoom", {"type": 'TRACKPADZOOM', "value": 'ANY'}, None),
("view2d.zoom", {"type": 'TRACKPADPAN', "value": 'ANY', "ctrl": True}, None),
("view2d.zoom_out", {"type": 'NUMPAD_MINUS', "value": 'PRESS', "repeat": True}, None),
("view2d.zoom_in", {"type": 'NUMPAD_PLUS', "value": 'PRESS', "repeat": True}, None),
("view2d.reset", {"type": 'A', "value": 'PRESS'}, None),
])
return keymap
def km_user_interface(params):
items = []
keymap = (
"User Interface",
{"space_type": 'EMPTY', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
# Eyedroppers all have the same event, and pass it through until
# a suitable eyedropper handles it.
("ui.eyedropper_color", {"type": 'I', "value": 'PRESS'}, None),
("ui.eyedropper_colorramp", {"type": 'I', "value": 'PRESS'}, None),
("ui.eyedropper_colorramp_point", {"type": 'I', "value": 'PRESS', "alt": True}, None),
("ui.eyedropper_id", {"type": 'I', "value": 'PRESS'}, None),
("ui.eyedropper_depth", {"type": 'I', "value": 'PRESS'}, None),
# Copy data path
("ui.copy_data_path_button", {"type": 'C', "value": 'PRESS', "ctrl": True}, None),
("ui.copy_data_path_button", {"type": 'C', "value": 'PRESS', "ctrl": True, "alt": True},
{"properties": [("full_path", True)]}),
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# Frames and drivers.
("anim.keyframe_insert_button", {"type": 'S', "value": 'PRESS'}, None),
("anim.keyframe_delete_button", {"type": 'S', "value": 'PRESS', "alt": True}, None),
("anim.keyframe_clear_button", {"type": 'S', "value": 'PRESS', "shift": True, "alt": True}, None),
("anim.driver_button_add", {"type": 'D', "value": 'PRESS'}, None),
("anim.driver_button_remove", {"type": 'D', "value": 'PRESS', "alt": True}, None),
("anim.keyingset_button_add", {"type": 'K', "value": 'PRESS'}, None),
("anim.keyingset_button_remove", {"type": 'K', "value": 'PRESS', "alt": True}, None),
])
return keymap
# ------------------------------------------------------------------------------
# Editors
def km_property_editor(params):
items = []
keymap = (
"Property Editor",
{"space_type": 'PROPERTIES', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
("wm.search_menu", {"type": 'TAB', "value": 'PRESS'}, None),
("buttons.context_menu", {"type": 'RIGHTMOUSE', "value": 'PRESS'}, None),
("screen.space_context_cycle", {"type": 'WHEELUPMOUSE', "value": 'PRESS', "ctrl": True},
{"properties": [("direction", 'PREV'), ], },),
("screen.space_context_cycle", {"type": 'WHEELDOWNMOUSE', "value": 'PRESS', "ctrl": True},
{"properties": [("direction", 'NEXT'), ], },),
("buttons.start_filter", {"type": 'F', "value": 'PRESS', "ctrl": True}, None),
("buttons.clear_filter", {"type": 'ESC', "value": 'PRESS'}, None),
# Modifier panels
("object.modifier_set_active", {"type": 'LEFTMOUSE', "value": 'PRESS'}, None),
("object.modifier_remove", {"type": 'BACK_SPACE', "value": 'PRESS'}, {"properties": [("report", True)]}),
("object.modifier_remove", {"type": 'DEL', "value": 'PRESS'}, {"properties": [("report", True)]}),
("object.modifier_copy", {"type": 'D', "value": 'PRESS', "ctrl": True}, None),
# Grease pencil modifier panels
("object.gpencil_modifier_remove",
{"type": 'BACK_SPACE', "value": 'PRESS'}, {"properties": [("report", True)]}),
("object.gpencil_modifier_remove", {"type": 'DEL', "value": 'PRESS'}, {"properties": [("report", True)]}),
("object.gpencil_modifier_copy", {"type": 'D', "value": 'PRESS', "ctrl": True}, None),
# ShaderFX panels
("object.shaderfx_remove", {"type": 'BACK_SPACE', "value": 'PRESS'}, {"properties": [("report", True)]}),
("object.shaderfx_remove", {"type": 'DEL', "value": 'PRESS'}, {"properties": [("report", True)]}),
("objectshaderfx_copy", {"type": 'D', "value": 'PRESS', "ctrl": True}, None),
# Constraint panels
("constraint.delete", {"type": 'BACK_SPACE', "value": 'PRESS'}, {"properties": [("report", True)]}),
("constraint.delete", {"type": 'DEL', "value": 'PRESS'}, {"properties": [("report", True)]}),
("constraint.copy", {"type": 'D', "value": 'PRESS', "ctrl": True}, None),
])
return keymap
def km_outliner(params):
items = []
keymap = (
"Outliner",
{"space_type": 'OUTLINER', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
("outliner.item_rename", {"type": 'LEFTMOUSE', "value": 'DOUBLE_CLICK'}, None),
("outliner.item_rename", {"type": 'RET', "value": 'PRESS'},
{"properties": [("use_active", True)]}),
("wm.search_menu", {"type": 'TAB', "value": 'PRESS'}, None),
("outliner.highlight_update", {"type": 'MOUSEMOVE', "value": 'ANY', "any": True}, None),
("outliner.item_activate", {"type": 'LEFTMOUSE', "value": 'CLICK'},
{"properties": [("extend", False), ("deselect_all", True)]}),
("outliner.item_activate", {"type": 'LEFTMOUSE', "value": 'CLICK', "ctrl": True},
{"properties": [("extend", True), ("deselect_all", True)]}),
("outliner.item_activate", {"type": 'LEFTMOUSE', "value": 'CLICK', "shift": True},
{"properties": [("extend", False), ("extend_range", True), ("deselect_all", True)]}),
("outliner.item_activate", {"type": 'LEFTMOUSE', "value": 'CLICK', "ctrl": True, "shift": True},
{"properties": [("extend", True), ("extend_range", True), ("deselect_all", True)]}),
("outliner.select_box", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG'}, {"properties": [("tweak", True)]}),
("outliner.select_box", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG', "shift": True},
{"properties": [("tweak", True), ("mode", 'ADD')]}),
("outliner.select_box", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG', "ctrl": True},
{"properties": [("tweak", True), ("mode", 'SUB')]}),
("outliner.select_walk", {"type": 'UP_ARROW', "value": 'PRESS', "repeat": True},
{"properties": [("direction", 'UP')]}),
("outliner.select_walk", {"type": 'UP_ARROW', "value": 'PRESS', "shift": True, "repeat": True},
{"properties": [("direction", 'UP'), ("extend", True)]}),
("outliner.select_walk", {"type": 'DOWN_ARROW', "value": 'PRESS', "repeat": True},
{"properties": [("direction", 'DOWN')]}),
("outliner.select_walk", {"type": 'DOWN_ARROW', "value": 'PRESS', "shift": True, "repeat": True},
{"properties": [("direction", 'DOWN'), ("extend", True)]}),
("outliner.select_walk", {"type": 'LEFT_ARROW', "value": 'PRESS', "repeat": True},
{"properties": [("direction", 'LEFT')]}),
("outliner.select_walk", {"type": 'LEFT_ARROW', "value": 'PRESS', "shift": True, "repeat": True},
{"properties": [("direction", 'LEFT'), ("toggle_all", True)]}),
("outliner.select_walk", {"type": 'RIGHT_ARROW', "value": 'PRESS', "repeat": True},
{"properties": [("direction", 'RIGHT')]}),
("outliner.select_walk", {"type": 'RIGHT_ARROW', "value": 'PRESS', "shift": True, "repeat": True},
{"properties": [("direction", 'RIGHT'), ("toggle_all", True)]}),
("outliner.item_openclose", {"type": 'LEFTMOUSE', "value": 'CLICK'},
{"properties": [("all", False)]}),
("outliner.item_openclose", {"type": 'LEFTMOUSE', "value": 'CLICK', "shift": True},
{"properties": [("all", True)]}),
("outliner.item_openclose", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG'},
{"properties": [("all", False)]}),
# Fall through to generic context menu if the item(s) selected have no type specific actions.
("outliner.operation", {"type": 'RIGHTMOUSE', "value": 'PRESS'}, None),
op_menu("OUTLINER_MT_context_menu", {"type": 'RIGHTMOUSE', "value": 'PRESS'}),
("outliner.item_drag_drop", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG'}, None),
("outliner.item_drag_drop", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG', "shift": True}, None),
("outliner.show_hierarchy", {"type": 'A', "value": 'PRESS'}, None),
("outliner.show_active", {"type": 'PERIOD', "value": 'PRESS'}, None),
("outliner.show_active", {"type": 'F', "value": 'PRESS'}, None),
("outliner.scroll_page", {"type": 'PAGE_DOWN', "value": 'PRESS', "repeat": True},
{"properties": [("up", False)]}),
("outliner.scroll_page", {"type": 'PAGE_UP', "value": 'PRESS', "repeat": True},
{"properties": [("up", True)]}),
("outliner.show_one_level", {"type": 'NUMPAD_PLUS', "value": 'PRESS'}, None),
("outliner.show_one_level", {"type": 'NUMPAD_MINUS', "value": 'PRESS'},
{"properties": [("open", False)]}),
("outliner.select_all", {"type": 'A', "value": 'PRESS', "ctrl": True}, {"properties": [("action", 'SELECT')]}),
("outliner.select_all", {"type": 'A', "value": 'PRESS', "ctrl": True,
"shift": True}, {"properties": [("action", 'DESELECT')]}),
("outliner.select_all", {"type": 'I', "value": 'PRESS', "ctrl": True}, {"properties": [("action", 'INVERT')]}),
("outliner.keyingset_add_selected", {"type": 'K', "value": 'PRESS'}, None),
("outliner.keyingset_remove_selected", {"type": 'K', "value": 'PRESS', "alt": True}, None),
("anim.keyframe_insert", {"type": 'S', "value": 'PRESS'}, None),
("anim.keyframe_delete", {"type": 'S', "value": 'PRESS', "alt": True}, None),
("outliner.drivers_add_selected", {"type": 'D', "value": 'PRESS', "ctrl": True}, None),
("outliner.drivers_delete_selected", {"type": 'D', "value": 'PRESS', "ctrl": True, "alt": True}, None),
("outliner.delete", {"type": 'BACK_SPACE', "value": 'PRESS'}, None),
("outliner.delete", {"type": 'DEL', "value": 'PRESS'}, None),
("object.move_to_collection", {"type": 'G', "value": 'PRESS', "ctrl": True}, None),
("object.link_to_collection", {"type": 'M', "value": 'PRESS', "shift": True, "ctrl": True}, None),
("outliner.collection_exclude_set", {"type": 'E', "value": 'PRESS'}, None),
("outliner.collection_exclude_clear", {"type": 'E', "value": 'PRESS', "alt": True}, None),
("outliner.hide", {"type": 'H', "value": 'PRESS', "ctrl": True}, None),
("outliner.unhide_all", {"type": 'H', "value": 'PRESS', "alt": True}, None),
# Copy/paste.
("outliner.id_copy", {"type": 'C', "value": 'PRESS', "ctrl": True}, None),
("outliner.id_paste", {"type": 'V', "value": 'PRESS', "ctrl": True}, None),
])
return keymap
def km_uv_editor(params):
items = []
keymap = (
"UV Editor",
{"space_type": 'EMPTY', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
op_panel("TOPBAR_PT_name", {"type": 'RET', "value": 'PRESS'}, [("keep_open", False)]),
("wm.search_menu", {"type": 'TAB', "value": 'PRESS'}, None),
# Selection modes.
*_template_items_editmode_mesh_select_mode(params),
("uv.select_mode", {"type": 'ONE', "value": 'PRESS'},
{"properties": [("type", 'VERTEX')]}),
("uv.select_mode", {"type": 'TWO', "value": 'PRESS'},
{"properties": [("type", 'EDGE')]}),
("uv.select_mode", {"type": 'THREE', "value": 'PRESS'},
{"properties": [("type", 'FACE')]}),
("uv.select_mode", {"type": 'FOUR', "value": 'PRESS'},
{"properties": [("type", 'ISLAND')]}),
("uv.select", {"type": 'LEFTMOUSE', "value": 'CLICK'},
{"properties": [("deselect_all", True)]}),
("uv.select", {"type": 'LEFTMOUSE', "value": 'CLICK', "shift": True},
{"properties": [("toggle", True), ("deselect_all", False)]}),
("transform.translate", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG'}, None),
("uv.select_loop", {"type": 'LEFTMOUSE', "value": 'DOUBLE_CLICK', "shift": True},
{"properties": [("extend", True)]}),
("uv.select_loop", {"type": 'LEFTMOUSE', "value": 'DOUBLE_CLICK'},
{"properties": [("extend", False)]}),
("uv.select_linked", {"type": 'L', "value": 'PRESS', "ctrl": True}, None),
("uv.select_more", {"type": 'UP_ARROW', "value": 'PRESS', "repeat": True}, None),
("uv.select_less", {"type": 'DOWN_ARROW', "value": 'PRESS', "repeat": True}, None),
("uv.select_all", {"type": 'A', "value": 'PRESS', "ctrl": True}, {"properties": [("action", 'SELECT')]}),
("uv.select_all", {"type": 'A', "value": 'PRESS', "ctrl": True,
"shift": True}, {"properties": [("action", 'DESELECT')]}),
("uv.select_all", {"type": 'I', "value": 'PRESS', "ctrl": True}, {"properties": [("action", 'INVERT')]}),
("uv.hide", {"type": 'H', "value": 'PRESS', "ctrl": True},
{"properties": [("unselected", False)]}),
("uv.hide", {"type": 'H', "value": 'PRESS', "shift": True},
{"properties": [("unselected", True)]}),
("uv.reveal", {"type": 'H', "value": 'PRESS', "alt": True}, None),
op_menu_pie("IMAGE_MT_uvs_snap_pie", {"type": 'X', "value": 'PRESS', "shift": True}),
*_template_items_context_menu("IMAGE_MT_uvs_context_menu", {"type": 'RIGHTMOUSE', "value": 'PRESS'}),
("wm.context_toggle", {"type": 'B', "value": 'PRESS'},
{"properties": [("data_path", 'tool_settings.use_proportional_edit')]}),
("wm.context_toggle", {"type": 'X', "value": 'PRESS'},
{"properties": [("data_path", 'tool_settings.use_snap')]}),
# Tools
op_tool_cycle("builtin.select_box", {"type": 'Q', "value": 'PRESS'}),
op_tool_cycle("builtin.move", {"type": 'W', "value": 'PRESS'}),
op_tool_cycle("builtin.rotate", {"type": 'E', "value": 'PRESS'}),
op_tool_cycle("builtin.scale", {"type": 'R', "value": 'PRESS'}),
op_tool_cycle("builtin.transform", {"type": 'T', "value": 'PRESS'}),
op_tool_cycle("builtin.cursor", {"type": 'C', "value": 'PRESS'}),
op_tool_cycle("builtin.annotate", {"type": 'D', "value": 'PRESS'}),
])
return keymap
# 3D View: all regions.
def km_view3d_generic(_params):
items = []
keymap = (
"3D View Generic",
{"space_type": 'VIEW_3D', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
("wm.context_toggle", {"type": 'LEFT_BRACKET', "value": 'PRESS', "ctrl": True},
{"properties": [("data_path", 'space_data.show_region_toolbar')]}),
("wm.context_toggle", {"type": 'RIGHT_BRACKET', "value": 'PRESS', "ctrl": True},
{"properties": [("data_path", 'space_data.show_region_ui')]}),
("wm.context_toggle", {"type": 'SPACE', "value": 'PRESS', "shift": True},
{"properties": [("data_path", 'space_data.show_region_asset_shelf')]}),
])
return keymap
# 3D View: main region.
def km_view3d(params):
items = []
keymap = (
"3D View",
{"space_type": 'VIEW_3D', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
op_panel("TOPBAR_PT_name", {"type": 'RET', "value": 'PRESS'}, [("keep_open", False)]),
("wm.search_menu", {"type": 'TAB', "value": 'PRESS'}, None),
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
2023-08-12 23:44:07 +10:00
# 3D Cursor
("view3d.cursor3d", {"type": 'RIGHTMOUSE', "value": 'PRESS', "shift": True}, None),
("transform.translate", {"type": 'RIGHTMOUSE', "value": 'CLICK_DRAG', "shift": True},
{"properties": [("release_confirm", True), ("cursor_transform", True)]}),
# Visibility.
("view3d.localview", {"type": 'I', "value": 'PRESS', "shift": True}, None),
("view3d.localview", {"type": 'MOUSESMARTZOOM', "value": 'ANY'}, None),
op_menu_pie("VIEW3D_MT_view_pie", {"type": 'V', "value": 'PRESS'}),
# Navigation.
("view3d.rotate", {"type": 'LEFTMOUSE', "value": 'PRESS', "alt": True}, None),
("view3d.move", {"type": 'MIDDLEMOUSE', "value": 'PRESS', "alt": True}, None),
("view3d.zoom", {"type": 'RIGHTMOUSE', "value": 'PRESS', "alt": True}, None),
("view3d.view_selected", {"type": 'F', "value": 'PRESS'},
{"properties": [("use_all_regions", False)]}),
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
2023-08-12 23:44:07 +10:00
("view3d.view_center_pick", {"type": 'F', "value": 'PRESS', "shift": True}, None),
("view3d.smoothview", {"type": 'TIMER1', "value": 'ANY', "any": True}, None),
# Trackpad
("view3d.rotate", {"type": 'TRACKPADPAN', "value": 'ANY'}, None),
("view3d.rotate", {"type": 'MOUSEROTATE', "value": 'ANY'}, None),
("view3d.move", {"type": 'TRACKPADPAN', "value": 'ANY', "shift": True}, None),
("view3d.zoom", {"type": 'TRACKPADZOOM', "value": 'ANY'}, None),
("view3d.zoom", {"type": 'TRACKPADPAN', "value": 'ANY', "ctrl": True}, None),
# Numpad
("view3d.zoom", {"type": 'NUMPAD_PLUS', "value": 'PRESS', "repeat": True},
{"properties": [("delta", 1)]}),
("view3d.zoom", {"type": 'NUMPAD_MINUS', "value": 'PRESS', "repeat": True},
{"properties": [("delta", -1)]}),
("view3d.zoom", {"type": 'WHEELINMOUSE', "value": 'PRESS'},
{"properties": [("delta", 1)]}),
("view3d.zoom", {"type": 'WHEELOUTMOUSE', "value": 'PRESS'},
{"properties": [("delta", -1)]}),
("view3d.zoom", {"type": 'WHEELINMOUSE', "value": 'PRESS', "alt": True},
{"properties": [("delta", 1)]}),
("view3d.zoom", {"type": 'WHEELOUTMOUSE', "value": 'PRESS', "alt": True},
{"properties": [("delta", -1)]}),
("view3d.dolly", {"type": 'NUMPAD_PLUS', "value": 'PRESS', "shift": True, "repeat": True},
{"properties": [("delta", 1)]}),
("view3d.dolly", {"type": 'NUMPAD_MINUS', "value": 'PRESS', "shift": True, "repeat": True},
{"properties": [("delta", -1)]}),
("view3d.view_all", {"type": 'A', "value": 'PRESS'},
{"properties": [("center", False)]}),
("view3d.view_all", {"type": 'A', "value": 'PRESS', "shift": True},
{"properties": [("use_all_regions", True), ("center", False)]}),
# Numpad views.
("view3d.view_camera", {"type": 'F4', "value": 'PRESS'}, None),
("view3d.view_axis", {"type": 'F1', "value": 'PRESS'},
{"properties": [("type", 'FRONT')]}),
("view3d.view_axis", {"type": 'F2', "value": 'PRESS'},
{"properties": [("type", 'RIGHT')]}),
("view3d.view_axis", {"type": 'F3', "value": 'PRESS'},
{"properties": [("type", 'TOP')]}),
("view3d.view_axis", {"type": 'F1', "value": 'PRESS', "ctrl": True},
{"properties": [("type", 'BACK')]}),
("view3d.view_axis", {"type": 'F2', "value": 'PRESS', "ctrl": True},
{"properties": [("type", 'LEFT')]}),
("view3d.view_axis", {"type": 'F3', "value": 'PRESS', "ctrl": True},
{"properties": [("type", 'BOTTOM')]}),
("view3d.view_orbit", {"type": 'F5', "value": 'PRESS'},
{"properties": [("angle", 3.1415927), ("type", 'ORBITRIGHT')]}),
# NDOF
("view3d.ndof_orbit_zoom", {"type": 'NDOF_MOTION', "value": 'ANY'}, None),
("view3d.ndof_orbit", {"type": 'NDOF_MOTION', "value": 'ANY', "ctrl": True}, None),
("view3d.ndof_pan", {"type": 'NDOF_MOTION', "value": 'ANY', "shift": True}, None),
("view3d.ndof_all", {"type": 'NDOF_MOTION', "value": 'ANY', "shift": True, "ctrl": True}, None),
("view3d.view_selected", {"type": 'NDOF_BUTTON_FIT', "value": 'PRESS'},
{"properties": [("use_all_regions", False)]}),
("view3d.view_roll", {"type": 'NDOF_BUTTON_ROLL_CCW', "value": 'PRESS'},
{"properties": [("type", 'LEFT')]}),
("view3d.view_roll", {"type": 'NDOF_BUTTON_ROLL_CCW', "value": 'PRESS'},
{"properties": [("type", 'RIGHT')]}),
("view3d.view_axis", {"type": 'NDOF_BUTTON_FRONT', "value": 'PRESS'},
{"properties": [("type", 'FRONT')]}),
("view3d.view_axis", {"type": 'NDOF_BUTTON_BACK', "value": 'PRESS'},
{"properties": [("type", 'BACK')]}),
("view3d.view_axis", {"type": 'NDOF_BUTTON_LEFT', "value": 'PRESS'},
{"properties": [("type", 'LEFT')]}),
("view3d.view_axis", {"type": 'NDOF_BUTTON_RIGHT', "value": 'PRESS'},
{"properties": [("type", 'RIGHT')]}),
("view3d.view_axis", {"type": 'NDOF_BUTTON_TOP', "value": 'PRESS'},
{"properties": [("type", 'TOP')]}),
("view3d.view_axis", {"type": 'NDOF_BUTTON_BOTTOM', "value": 'PRESS'},
{"properties": [("type", 'BOTTOM')]}),
("view3d.view_axis", {"type": 'NDOF_BUTTON_FRONT', "value": 'PRESS', "shift": True},
{"properties": [("type", 'FRONT'), ("align_active", True)]}),
("view3d.view_axis", {"type": 'NDOF_BUTTON_RIGHT', "value": 'PRESS', "shift": True},
{"properties": [("type", 'RIGHT'), ("align_active", True)]}),
("view3d.view_axis", {"type": 'NDOF_BUTTON_TOP', "value": 'PRESS', "shift": True},
{"properties": [("type", 'TOP'), ("align_active", True)]}),
# Selection.
*((operator,
{"type": 'LEFTMOUSE', "value": 'CLICK', **{m: True for m in mods}},
{"properties": [(c, True) for c in props]},
) for operator, props, mods in (
("view3d.select", ("deselect_all",), ()),
("view3d.select", ("toggle",), ("shift",)),
("view3d.select", ("center", "object"), ("ctrl",)),
("view3d.select", ("extend", "toggle", "center"), ("shift", "ctrl")),
("view3d.select", ("toggle", "enumerate"), ("shift", "alt")),
("view3d.select", ("toggle", "center", "enumerate"), ("shift", "ctrl", "alt")),
)),
("view3d.zoom_border", {"type": 'Z', "value": 'PRESS'}, None),
# Copy/paste.
("view3d.copybuffer", {"type": 'C', "value": 'PRESS', "ctrl": True}, None),
("view3d.pastebuffer", {"type": 'V', "value": 'PRESS', "ctrl": True}, None),
# Menus.
op_menu_pie("VIEW3D_MT_snap_pie", {"type": 'X', "value": 'PRESS', "shift": True}),
# Transform.
("transform.translate", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG'}, None),
op_menu_pie("VIEW3D_MT_pivot_pie", {"type": 'PERIOD', "value": 'PRESS'}),
op_menu_pie("VIEW3D_MT_orientations_pie", {"type": 'COMMA', "value": 'PRESS'}),
("view3d.toggle_xray", {"type": 'X', "value": 'PRESS', "alt": True}, None),
("wm.context_toggle", {"type": 'X', "value": 'PRESS'},
{"properties": [("data_path", 'tool_settings.use_snap')]}),
])
return keymap
def km_mask_editing(params):
items = []
keymap = (
"Mask Editing",
{"space_type": 'EMPTY', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
("wm.search_menu", {"type": 'TAB', "value": 'PRESS'}, None),
("mask.new", {"type": 'N', "value": 'PRESS', "alt": True}, None),
("wm.context_toggle", {"type": 'B', "value": 'PRESS'},
{"properties": [("data_path", 'tool_settings.use_proportional_edit_mask')]}),
("mask.add_vertex_slide", {"type": 'LEFTMOUSE', "value": 'PRESS', "ctrl": True}, None),
("mask.add_feather_vertex_slide", {"type": 'LEFTMOUSE', "value": 'PRESS', "shift": True, "ctrl": True}, None),
("mask.delete", {"type": 'BACK_SPACE', "value": 'PRESS'}, None),
("mask.delete", {"type": 'DEL', "value": 'PRESS'}, None),
("mask.select", {"type": 'LEFTMOUSE', "value": 'PRESS', "shift": True},
{"properties": [("extend", False), ("deselect", False), ("toggle", True)]}),
("mask.select_all", {"type": 'A', "value": 'PRESS', "ctrl": True}, {"properties": [("action", 'SELECT')]}),
("mask.select_all", {"type": 'A', "value": 'PRESS', "ctrl": True,
"shift": True}, {"properties": [("action", 'DESELECT')]}),
("mask.select_all", {"type": 'I', "value": 'PRESS', "ctrl": True}, {"properties": [("action", 'INVERT')]}),
("mask.select_linked", {"type": 'L', "value": 'PRESS', "ctrl": True}, None),
("mask.select_linked_pick", {"type": 'L', "value": 'PRESS'},
{"properties": [("deselect", False)]}),
("mask.select_linked_pick", {"type": 'L', "value": 'PRESS', "shift": True},
{"properties": [("deselect", True)]}),
("mask.select_box", {"type": 'Q', "value": 'PRESS'}, None),
("mask.select_circle", {"type": 'C', "value": 'PRESS'}, None),
("mask.select_lasso", {"type": params.action_mouse, "value": 'CLICK_DRAG', "ctrl": True, "alt": True},
{"properties": [("mode", 'ADD')]}),
("mask.select_lasso", {"type": params.action_mouse, "value": 'CLICK_DRAG', "shift": True, "ctrl": True, "alt": True},
{"properties": [("mode", 'SUB')]}),
("mask.select_more", {"type": 'UP_ARROW', "value": 'PRESS', "repeat": True}, None),
("mask.select_less", {"type": 'DOWN_ARROW', "value": 'PRESS', "repeat": True}, None),
("mask.hide_view_clear", {"type": 'H', "value": 'PRESS', "alt": True}, None),
("mask.hide_view_set", {"type": 'H', "value": 'PRESS', "ctrl": True},
{"properties": [("unselected", False)]}),
("mask.hide_view_set", {"type": 'H', "value": 'PRESS', "shift": True},
{"properties": [("unselected", True)]}),
("clip.select", {"type": 'LEFTMOUSE', "value": 'PRESS', "ctrl": True},
{"properties": [("extend", False)]}),
("mask.cyclic_toggle", {"type": 'C', "value": 'PRESS', "alt": True}, None),
("mask.slide_point", {"type": 'LEFTMOUSE', "value": 'PRESS'}, None),
("mask.slide_spline_curvature", {"type": 'LEFTMOUSE', "value": 'PRESS'}, None),
("mask.handle_type_set", {"type": 'V', "value": 'PRESS'}, None),
("mask.parent_set", {"type": 'P', "value": 'PRESS', "ctrl": True}, None),
("mask.parent_clear", {"type": 'P', "value": 'PRESS', "shift": True}, None),
("mask.shape_key_insert", {"type": 'I', "value": 'PRESS'}, None),
("mask.shape_key_clear", {"type": 'I', "value": 'PRESS', "alt": True}, None),
("mask.duplicate_move", {"type": 'D', "value": 'PRESS', "ctrl": True}, None),
("mask.copy_splines", {"type": 'C', "value": 'PRESS', "ctrl": True}, None),
("mask.paste_splines", {"type": 'V', "value": 'PRESS', "ctrl": True}, None),
("transform.translate", {"type": 'W', "value": 'PRESS'}, None),
("transform.resize", {"type": 'R', "value": 'PRESS'}, None),
("transform.rotate", {"type": 'E', "value": 'PRESS'}, None),
])
return keymap
def km_markers(params):
items = []
keymap = (
"Markers",
{"space_type": 'EMPTY', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
("wm.search_menu", {"type": 'TAB', "value": 'PRESS'}, None),
("marker.add", {"type": 'M', "value": 'PRESS'}, None),
("marker.move", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG'}, None),
("marker.duplicate", {"type": 'D', "value": 'PRESS', "ctrl": True}, None),
("marker.select", {"type": 'LEFTMOUSE', "value": 'PRESS'}, None),
("marker.select", {"type": 'LEFTMOUSE', "value": 'PRESS', "shift": True},
{"properties": [("extend", True)]}),
("marker.select", {"type": 'LEFTMOUSE', "value": 'PRESS', "ctrl": True},
{"properties": [("extend", False), ("camera", True)]}),
("marker.select", {"type": 'LEFTMOUSE', "value": 'PRESS', "shift": True, "ctrl": True},
{"properties": [("extend", True), ("camera", True)]}),
("marker.select_box", {"type": 'Q', "value": 'PRESS'}, None),
("marker.select_all", {"type": 'A', "value": 'PRESS', "ctrl": True}, {"properties": [("action", 'SELECT')]}),
("marker.select_all", {"type": 'A', "value": 'PRESS', "ctrl": True,
"shift": True}, {"properties": [("action", 'DESELECT')]}),
("marker.select_all", {"type": 'I', "value": 'PRESS', "ctrl": True}, {"properties": [("action", 'INVERT')]}),
("marker.delete", {"type": 'BACK_SPACE', "value": 'PRESS'}, None),
("marker.delete", {"type": 'DEL', "value": 'PRESS'}, {"properties": [("confirm", False)]}),
op_panel("TOPBAR_PT_name_marker", {"type": 'RET', "value": 'PRESS'}, [("keep_open", False)]),
op_panel("TOPBAR_PT_name_marker", {"type": 'LEFTMOUSE', "value": 'DOUBLE_CLICK'}, [("keep_open", False)]),
("marker.move", {"type": 'W', "value": 'PRESS'}, None),
])
return keymap
def km_graph_editor_generic(params):
items = []
keymap = (
"Graph Editor Generic",
{"space_type": 'GRAPH_EDITOR', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
op_panel("TOPBAR_PT_name", {"type": 'RET', "value": 'PRESS'}, [("keep_open", False)]),
("anim.channels_select_filter", {"type": 'F', "value": 'PRESS', "ctrl": True}, None),
("graph.hide", {"type": 'H', "value": 'PRESS', "ctrl": True},
{"properties": [("unselected", False)]}),
("graph.hide", {"type": 'H', "value": 'PRESS', "shift": True},
{"properties": [("unselected", True)]}),
("graph.reveal", {"type": 'H', "value": 'PRESS', "alt": True}, None),
])
return keymap
def km_graph_editor(params):
items = []
keymap = (
"Graph Editor",
{"space_type": 'GRAPH_EDITOR', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
("wm.search_menu", {"type": 'TAB', "value": 'PRESS'}, None),
("wm.context_toggle", {"type": 'LEFT_BRACKET', "value": 'PRESS', "ctrl": True},
{"properties": [("data_path", 'space_data.show_region_channels')]}),
("wm.context_toggle", {"type": 'RIGHT_BRACKET', "value": 'PRESS', "ctrl": True},
{"properties": [("data_path", 'space_data.show_region_ui')]}),
*_template_items_animation(),
("graph.cursor_set", {"type": 'RIGHTMOUSE', "value": 'PRESS', "ctrl": True}, None),
("graph.clickselect", {"type": 'LEFTMOUSE', "value": 'PRESS'},
{"properties": [("extend", False), ("deselect_all", True), ("column", False), ("curves", False)]}),
("graph.clickselect", {"type": 'LEFTMOUSE', "value": 'PRESS', "alt": True},
{"properties": [("extend", False), ("column", True), ("curves", False)]}),
("graph.clickselect", {"type": 'LEFTMOUSE', "value": 'PRESS', "shift": True},
{"properties": [("extend", True), ("column", False), ("curves", False)]}),
("graph.clickselect", {"type": 'LEFTMOUSE', "value": 'PRESS', "shift": True, "alt": True},
{"properties": [("extend", True), ("column", True), ("curves", False)]}),
("graph.clickselect", {"type": 'LEFTMOUSE', "value": 'PRESS', "ctrl": True, "alt": True},
{"properties": [("extend", False), ("column", False), ("curves", True)]}),
("graph.clickselect", {"type": 'LEFTMOUSE', "value": 'PRESS', "shift": True, "ctrl": True, "alt": True},
{"properties": [("extend", True), ("column", False), ("curves", True)]}),
("graph.select_leftright", {"type": 'LEFTMOUSE', "value": 'PRESS', "shift": True, "ctrl": True},
{"properties": [("mode", 'CHECK'), ("extend", True)]}),
("graph.select_leftright", {"type": 'LEFT_BRACKET', "value": 'PRESS'},
{"properties": [("mode", 'LEFT'), ("extend", False)]}),
("graph.select_leftright", {"type": 'RIGHT_BRACKET', "value": 'PRESS'},
{"properties": [("mode", 'RIGHT'), ("extend", False)]}),
("graph.select_all", {"type": 'A', "value": 'PRESS', "ctrl": True}, {"properties": [("action", 'SELECT')]}),
("graph.select_all", {"type": 'A', "value": 'PRESS', "ctrl": True,
"shift": True}, {"properties": [("action", 'DESELECT')]}),
("graph.select_all", {"type": 'I', "value": 'PRESS', "ctrl": True}, {"properties": [("action", 'INVERT')]}),
("graph.select_box", {"type": 'Q', "value": 'PRESS'},
{"properties": [("axis_range", False)]}),
("graph.select_box", {"type": 'Q', "value": 'PRESS', "alt": True},
{"properties": [("axis_range", True)]}),
("graph.select_box", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG'},
{"properties": [("tweak", True), ("axis_range", False), ("mode", 'SET')]}),
("graph.select_box", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG', "shift": True},
{"properties": [("tweak", True), ("axis_range", False), ("mode", 'ADD')]}),
("graph.select_box", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG', "ctrl": True},
{"properties": [("tweak", True), ("axis_range", False), ("mode", 'SUB')]}),
("graph.select_more", {"type": 'UP_ARROW', "value": 'PRESS', "repeat": True}, None),
("graph.select_less", {"type": 'DOWN_ARROW', "value": 'PRESS', "repeat": True}, None),
("graph.select_linked", {"type": 'L', "value": 'PRESS', "ctrl": True}, None),
op_menu("GRAPH_MT_delete", {"type": 'BACK_SPACE', "value": 'PRESS'}),
("graph.delete", {"type": 'DEL', "value": 'PRESS'}, {"properties": [("confirm", False)]}),
*_template_items_context_menu("GRAPH_MT_context_menu", {"type": 'RIGHTMOUSE', "value": 'PRESS'}),
("graph.duplicate_move", {"type": 'D', "value": 'PRESS', "ctrl": True}, None),
("graph.keyframe_insert", {"type": 'S', "value": 'PRESS'}, None),
("graph.copy", {"type": 'C', "value": 'PRESS', "ctrl": True}, None),
("graph.paste", {"type": 'V', "value": 'PRESS', "ctrl": True}, None),
("graph.paste", {"type": 'V', "value": 'PRESS', "shift": True, "ctrl": True},
{"properties": [("flipped", True)]}),
("graph.previewrange_set", {"type": 'P', "value": 'PRESS', "ctrl": True, "alt": True}, None),
("graph.view_all", {"type": 'A', "value": 'PRESS'}, None),
("graph.view_all", {"type": 'NDOF_BUTTON_FIT', "value": 'PRESS'}, None),
("graph.view_selected", {"type": 'F', "value": 'PRESS'}, None),
("graph.view_frame", {"type": 'A', "value": 'PRESS', "shift": True}, None),
("anim.channels_editable_toggle", {"type": 'LEFTMOUSE', "value": 'DOUBLE_CLICK'}, None),
("transform.translate", {"type": 'W', "value": 'PRESS'}, None),
("transform.translate", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG'}, None),
("transform.translate", {"type": 'MIDDLEMOUSE', "value": 'CLICK_DRAG'}, None),
("transform.transform", {"type": 'Y', "value": 'PRESS'},
{"properties": [("mode", 'TIME_EXTEND')]}),
("transform.rotate", {"type": 'E', "value": 'PRESS'}, None),
("transform.resize", {"type": 'R', "value": 'PRESS'}, None),
("wm.context_toggle", {"type": 'B', "value": 'PRESS'},
{"properties": [("data_path", 'tool_settings.use_proportional_fcurve')]}),
("wm.context_menu_enum", {"type": 'X', "value": 'PRESS'},
{"properties": [("data_path", 'space_data.auto_snap')]}),
("marker.add", {"type": 'M', "value": 'PRESS'}, None),
op_menu_pie("GRAPH_MT_snap_pie", {"type": 'X', "value": 'PRESS', "shift": True}),
])
return keymap
def km_image_generic(params):
items = []
keymap = (
"Image Generic",
{"space_type": 'IMAGE_EDITOR', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
op_panel("TOPBAR_PT_name", {"type": 'RET', "value": 'PRESS'}, [("keep_open", False)]),
("wm.context_toggle", {"type": 'LEFT_BRACKET', "value": 'PRESS', "ctrl": True},
{"properties": [("data_path", 'space_data.show_region_toolbar')]}),
("wm.context_toggle", {"type": 'RIGHT_BRACKET', "value": 'PRESS', "ctrl": True},
{"properties": [("data_path", 'space_data.show_region_ui')]}),
("wm.search_menu", {"type": 'TAB', "value": 'PRESS'}, None),
("image.new", {"type": 'N', "value": 'PRESS', "alt": True}, None),
("image.open", {"type": 'O', "value": 'PRESS', "alt": True}, None),
("image.reload", {"type": 'R', "value": 'PRESS', "alt": True}, None),
("image.read_viewlayers", {"type": 'R', "value": 'PRESS', "ctrl": True}, None),
("image.save", {"type": 'S', "value": 'PRESS', "alt": True}, None),
("image.save_as", {"type": 'S', "value": 'PRESS', "shift": True, "alt": True}, None),
])
return keymap
def km_image(params):
items = []
keymap = (
"Image",
{"space_type": 'IMAGE_EDITOR', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
("image.view_all", {"type": 'A', "value": 'PRESS'}, None),
("image.view_selected", {"type": 'F', "value": 'PRESS'}, None),
("image.view_pan", {"type": 'MIDDLEMOUSE', "value": 'PRESS', "alt": True}, None),
("image.view_pan", {"type": 'LEFTMOUSE', "value": 'PRESS', "alt": True}, None),
("image.view_pan", {"type": 'TRACKPADPAN', "value": 'ANY'}, None),
("image.view_all", {"type": 'NDOF_BUTTON_FIT', "value": 'PRESS'}, None),
("image.view_ndof", {"type": 'NDOF_MOTION', "value": 'ANY'}, None),
("image.view_zoom_in", {"type": 'WHEELINMOUSE', "value": 'PRESS'}, None),
("image.view_zoom_out", {"type": 'WHEELOUTMOUSE', "value": 'PRESS'}, None),
("image.view_zoom_in", {"type": 'WHEELINMOUSE', "value": 'PRESS', "alt": True}, None),
("image.view_zoom_out", {"type": 'WHEELOUTMOUSE', "value": 'PRESS', "alt": True}, None),
("image.view_zoom_in", {"type": 'NUMPAD_PLUS', "value": 'PRESS', "repeat": True}, None),
("image.view_zoom_out", {"type": 'NUMPAD_MINUS', "value": 'PRESS', "repeat": True}, None),
("image.view_zoom", {"type": 'RIGHTMOUSE', "value": 'PRESS', "alt": True}, None),
("image.view_zoom", {"type": 'TRACKPADZOOM', "value": 'ANY'}, None),
("image.view_zoom", {"type": 'TRACKPADPAN', "value": 'ANY', "ctrl": True}, None),
("image.view_zoom_border", {"type": 'Z', "value": 'PRESS'}, None),
("image.view_zoom_ratio", {"type": 'F4', "value": 'PRESS', "ctrl": True},
{"properties": [("ratio", 8.0)]}),
("image.view_zoom_ratio", {"type": 'F3', "value": 'PRESS', "ctrl": True},
{"properties": [("ratio", 4.0)]}),
("image.view_zoom_ratio", {"type": 'F2', "value": 'PRESS', "ctrl": True},
{"properties": [("ratio", 2.0)]}),
("image.view_zoom_ratio", {"type": 'F4', "value": 'PRESS', "shift": True},
{"properties": [("ratio", 8.0)]}),
("image.view_zoom_ratio", {"type": 'F3', "value": 'PRESS', "shift": True},
{"properties": [("ratio", 4.0)]}),
("image.view_zoom_ratio", {"type": 'F2', "value": 'PRESS', "shift": True},
{"properties": [("ratio", 2.0)]}),
("image.view_zoom_ratio", {"type": 'F1', "value": 'PRESS'},
{"properties": [("ratio", 1.0)]}),
("image.view_zoom_ratio", {"type": 'F2', "value": 'PRESS'},
{"properties": [("ratio", 0.5)]}),
("image.view_zoom_ratio", {"type": 'F3', "value": 'PRESS'},
{"properties": [("ratio", 0.25)]}),
("image.view_zoom_ratio", {"type": 'F4', "value": 'PRESS'},
{"properties": [("ratio", 0.125)]}),
("image.change_frame", {"type": 'LEFTMOUSE', "value": 'PRESS'}, None),
("image.sample", {"type": 'LEFTMOUSE', "value": 'PRESS'}, None),
("image.curves_point_set", {"type": 'LEFTMOUSE', "value": 'PRESS', "ctrl": True},
{"properties": [("point", 'BLACK_POINT')]}),
("image.curves_point_set", {"type": 'LEFTMOUSE', "value": 'PRESS', "shift": True},
{"properties": [("point", 'WHITE_POINT')]}),
op_menu_pie("IMAGE_MT_pivot_pie", {"type": 'PERIOD', "value": 'PRESS'}),
# Tools
op_tool_cycle("builtin.select_box", {"type": 'Q', "value": 'PRESS'}),
op_tool_cycle("builtin.transform", {"type": 'W', "value": 'PRESS'}),
op_tool_cycle("builtin.transform", {"type": 'E', "value": 'PRESS'}),
op_tool_cycle("builtin.transform", {"type": 'R', "value": 'PRESS'}),
op_tool_cycle("builtin.cursor", {"type": 'C', "value": 'PRESS'}),
op_tool_cycle("builtin.annotate", {"type": 'D', "value": 'PRESS'}),
op_tool_cycle("builtin.sample", {"type": 'I', "value": 'PRESS'}),
])
return keymap
def km_node_generic(_params):
items = []
keymap = (
"Node Generic",
{"space_type": 'NODE_EDITOR', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
op_panel("TOPBAR_PT_name", {"type": 'RET', "value": 'PRESS'}, [("keep_open", False)]),
("wm.search_single_menu", {"type": 'TAB', "value": 'PRESS'},
{"properties": [("menu_idname", 'NODE_MT_add')]}),
("wm.context_toggle", {"type": 'LEFT_BRACKET', "value": 'PRESS', "ctrl": True},
{"properties": [("data_path", 'space_data.show_region_toolbar')]}),
("wm.context_toggle", {"type": 'RIGHT_BRACKET', "value": 'PRESS', "ctrl": True},
{"properties": [("data_path", 'space_data.show_region_ui')]}),
])
return keymap
def km_node_editor(params):
items = []
keymap = (
"Node Editor",
{"space_type": 'NODE_EDITOR', "region_type": 'WINDOW'},
{"items": items},
)
# Allow node selection with both for RMB select
items.extend(_template_node_select(type='LEFTMOUSE', value='PRESS', select_passthrough=True))
items.extend([
("node.select_box", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG'},
{"properties": [("tweak", True)]}),
("node.select_lasso", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG', "ctrl": True, "alt": True},
{"properties": [("mode", 'ADD')]}),
("node.select_lasso", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG', "shift": True, "ctrl": True, "alt": True},
{"properties": [("mode", 'SUB')]}),
("node.link", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG'},
{"properties": [("detach", False)]}),
("node.link", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG', "ctrl": True},
{"properties": [("detach", True)]}),
("node.resize", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG'}, None),
("node.add_reroute", {"type": params.action_mouse, "value": 'CLICK_DRAG', "shift": True}, None),
("node.links_cut", {"type": params.action_mouse, "value": 'CLICK_DRAG', "ctrl": True}, None),
("node.links_mute", {"type": params.action_mouse, "value": 'CLICK_DRAG', "ctrl": True, "alt": True}, None),
("node.select_link_viewer", {"type": 'LEFTMOUSE', "value": 'PRESS', "shift": True, "ctrl": True}, None),
("node.backimage_fit", {"type": 'A', "value": 'PRESS', "alt": True}, None),
("node.backimage_sample", {"type": 'LEFTMOUSE', "value": 'PRESS', "alt": True}, None),
*_template_items_context_menu("NODE_MT_context_menu", {"type": 'RIGHTMOUSE', "value": 'PRESS'}),
("node.link_make", {"type": 'L', "value": 'PRESS'},
{"properties": [("replace", False)]}),
("node.link_make", {"type": 'L', "value": 'PRESS', "shift": True},
{"properties": [("replace", True)]}),
("node.duplicate_move", {"type": 'D', "value": 'PRESS', "ctrl": True},
{"properties": [("NODE_OT_translate_attach", [("TRANSFORM_OT_translate", [("view2d_edge_pan", True)])])]}),
("node.parent_set", {"type": 'P', "value": 'PRESS'}, None),
("node.join", {"type": 'J', "value": 'PRESS', "ctrl": True}, None),
("node.hide_toggle", {"type": 'H', "value": 'PRESS', "ctrl": True}, None),
("node.mute_toggle", {"type": 'M', "value": 'PRESS'}, None),
("node.preview_toggle", {"type": 'H', "value": 'PRESS', "shift": True}, None),
("node.hide_socket_toggle", {"type": 'H', "value": 'PRESS', "ctrl": True}, None),
("node.view_all", {"type": 'A', "value": 'PRESS'}, None),
("node.view_all", {"type": 'NDOF_BUTTON_FIT', "value": 'PRESS'}, None),
("node.view_selected", {"type": 'F', "value": 'PRESS'}, None),
("node.select_box", {"type": 'Q', "value": 'PRESS'},
{"properties": [("tweak", False)]}),
("node.delete", {"type": 'BACK_SPACE', "value": 'PRESS'}, None),
("node.delete", {"type": 'DEL', "value": 'PRESS'}, None),
("node.delete_reconnect", {"type": 'BACK_SPACE', "value": 'PRESS', "ctrl": True}, None),
("node.delete_reconnect", {"type": 'DEL', "value": 'PRESS', "ctrl": True}, None),
("node.select_all", {"type": 'A', "value": 'PRESS', "ctrl": True}, {"properties": [("action", 'SELECT')]}),
("node.select_all", {"type": 'A', "value": 'PRESS', "ctrl": True,
"shift": True}, {"properties": [("action", 'DESELECT')]}),
("node.select_all", {"type": 'I', "value": 'PRESS', "ctrl": True}, {"properties": [("action", 'INVERT')]}),
("node.select_linked_to", {"type": 'LEFT_BRACKET', "value": 'PRESS', "shift": True}, None),
("node.select_linked_from", {"type": 'RIGHT_BRACKET', "value": 'PRESS'}, None),
("node.select_same_type_step", {"type": 'RIGHT_BRACKET', "value": 'PRESS', "shift": True},
{"properties": [("prev", False)]}),
("node.select_same_type_step", {"type": 'LEFT_BRACKET', "value": 'PRESS', "shift": True},
{"properties": [("prev", True)]}),
("node.find_node", {"type": 'F', "value": 'PRESS', "ctrl": True}, None),
("node.group_make", {"type": 'G', "value": 'PRESS', "ctrl": True}, None),
("node.group_ungroup", {"type": 'G', "value": 'PRESS', "ctrl": True, "alt": True}, None),
("node.group_edit", {"type": 'LEFTMOUSE', "value": 'DOUBLE_CLICK'},
{"properties": [("exit", False)]}),
("node.group_edit", {"type": 'ESC', "value": 'PRESS'},
{"properties": [("exit", True)]}),
("node.clipboard_copy", {"type": 'C', "value": 'PRESS', "ctrl": True}, None),
("node.clipboard_paste", {"type": 'V', "value": 'PRESS', "ctrl": True}, None),
("node.viewer_border", {"type": 'Z', "value": 'PRESS'}, None),
("node.clear_viewer_border", {"type": 'Z', "value": 'PRESS', "alt": True}, None),
("node.translate_attach", {"type": 'W', "value": 'PRESS'}, None),
("node.translate_attach", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG'}, None),
("node.translate_attach", {"type": 'MIDDLEMOUSE', "value": 'CLICK_DRAG'}, None),
("transform.translate", {"type": 'W', "value": 'PRESS'}, None),
("transform.translate", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG'},
{"properties": [("release_confirm", True)]}),
("transform.rotate", {"type": 'E', "value": 'PRESS'}, None),
("transform.resize", {"type": 'R', "value": 'PRESS'}, None),
("node.move_detach_links_release", {"type": params.action_mouse, "value": 'CLICK_DRAG', "alt": True}, None),
("node.move_detach_links", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG', "alt": True}, None),
("wm.context_toggle", {"type": 'X', "value": 'PRESS'},
{"properties": [("data_path", 'tool_settings.use_snap_node')]}),
])
return keymap
def km_info(params):
items = []
keymap = (
"Info",
{"space_type": 'INFO', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
op_panel("TOPBAR_PT_name", {"type": 'RET', "value": 'PRESS'}, [("keep_open", False)]),
("wm.search_menu", {"type": 'TAB', "value": 'PRESS'}, None),
("info.select_pick", {"type": 'LEFTMOUSE', "value": 'PRESS'}, None),
("info.select_pick", {"type": 'LEFTMOUSE', "value": 'PRESS', "shift": True},
{"properties": [("extend", True)]}),
("info.select_box", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG'},
{"properties": [("wait_for_input", False)]}),
("info.select_all", {"type": 'A', "value": 'PRESS', "ctrl": True},
{"properties": [("action", 'SELECT')]}),
("info.select_all", {"type": 'A', "value": 'PRESS', "ctrl": True, "shift": True},
{"properties": [("action", 'DESELECT')]}),
("info.select_all", {"type": 'I', "value": 'PRESS', "ctrl": True},
{"properties": [("action", 'INVERT')]}),
("info.select_box", {"type": 'Q', "value": 'PRESS'}, None),
("info.report_replay", {"type": 'R', "value": 'PRESS'}, None),
("info.report_delete", {"type": 'BACK_SPACE', "value": 'PRESS'}, None),
("info.report_delete", {"type": 'DEL', "value": 'PRESS'}, None),
("info.report_copy", {"type": 'C', "value": 'PRESS', "ctrl": True}, None),
*_template_items_context_menu("INFO_MT_context_menu", {"type": 'RIGHTMOUSE', "value": 'PRESS'}),
])
return keymap
def km_file_browser(params):
items = []
keymap = (
"File Browser",
{"space_type": 'FILE_BROWSER', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
("wm.context_toggle", {"type": 'RIGHT_BRACKET', "value": 'PRESS', "ctrl": True},
{"properties": [("data_path", 'space_data.show_region_tool_props')]}),
("file.parent", {"type": 'UP_ARROW', "value": 'PRESS', "alt": True}, None),
("file.parent", {"type": 'UP_ARROW', "value": 'PRESS', "ctrl": True}, None),
("file.previous", {"type": 'LEFT_ARROW', "value": 'PRESS', "alt": True}, None),
("file.previous", {"type": 'LEFT_ARROW', "value": 'PRESS', "ctrl": True}, None),
("file.next", {"type": 'RIGHT_ARROW', "value": 'PRESS', "alt": True}, None),
("file.next", {"type": 'RIGHT_ARROW', "value": 'PRESS', "ctrl": True}, None),
# The two refresh operators have polls excluding each other (so only one is available depending on context).
("file.refresh", {"type": 'R', "value": 'PRESS', "ctrl": True}, None),
("asset.library_refresh", {"type": 'R', "value": 'PRESS', "ctrl": True}, None),
("file.previous", {"type": 'BACK_SPACE', "value": 'PRESS'}, None),
("file.next", {"type": 'BACK_SPACE', "value": 'PRESS', "shift": True}, None),
("wm.context_toggle", {"type": 'H', "value": 'PRESS'},
{"properties": [("data_path", 'space_data.params.show_hidden')]}),
("file.directory_new", {"type": 'I', "value": 'PRESS'},
{"properties": [("confirm", False)]}),
("file.rename", {"type": 'F2', "value": 'PRESS'}, None),
("file.delete", {"type": 'DEL', "value": 'PRESS'}, None),
("file.smoothscroll", {"type": 'TIMER1', "value": 'ANY', "any": True}, None),
("wm.context_toggle", {"type": 'T', "value": 'PRESS'},
{"properties": [("data_path", 'space_data.show_region_toolbar')]}),
("file.bookmark_add", {"type": 'B', "value": 'PRESS', "ctrl": True}, None),
("file.filenum", {"type": 'NUMPAD_PLUS', "value": 'PRESS', "repeat": True},
{"properties": [("increment", 1)]}),
("file.filenum", {"type": 'NUMPAD_PLUS', "value": 'PRESS', "shift": True, "repeat": True},
{"properties": [("increment", 10)]}),
("file.filenum", {"type": 'NUMPAD_PLUS', "value": 'PRESS', "ctrl": True, "repeat": True},
{"properties": [("increment", 100)]}),
("file.filenum", {"type": 'NUMPAD_MINUS', "value": 'PRESS', "repeat": True},
{"properties": [("increment", -1)]}),
("file.filenum", {"type": 'NUMPAD_MINUS', "value": 'PRESS', "shift": True, "repeat": True},
{"properties": [("increment", -10)]}),
("file.filenum", {"type": 'NUMPAD_MINUS', "value": 'PRESS', "ctrl": True, "repeat": True},
{"properties": [("increment", -100)]}),
# Select file under cursor before spawning the context menu.
("file.select", {"type": 'RIGHTMOUSE', "value": 'PRESS'},
{"properties": [("open", False), ("only_activate_if_selected", True), ("pass_through", True)]}),
*_template_items_context_menu("FILEBROWSER_MT_context_menu", {"type": 'RIGHTMOUSE', "value": 'PRESS'}),
])
return keymap
def km_file_browser_main(params):
items = []
keymap = (
"File Browser Main",
{"space_type": 'FILE_BROWSER', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
("file.mouse_execute", {"type": 'LEFTMOUSE', "value": 'DOUBLE_CLICK'}, None),
# The two refresh operators have polls excluding each other (so only one is available depending on context).
("file.refresh", {"type": 'R', "value": 'PRESS', "ctrl": True}, None),
("asset.library_refresh", {"type": 'R', "value": 'PRESS', "ctrl": True}, None),
("file.select", {"type": 'LEFTMOUSE', "value": 'PRESS'},
{"properties": [("open", False), ("deselect_all", True)]}),
UI: File Browser Design Overhaul This is a general redesign of the File Browser GUI and interaction methods. For screenshots, check patch D5601. Main changes in short: * File Browser as floating window * New layout of regions * Popovers for view and filter options * Vertical list view with interactive column header * New and updated icons * Keymap consistency fixes * Many tweaks and fixes to the drawing of views ---- General: * The file browser now opens as temporary floating window. It closes on Esc. The header is hidden then. * When the file browser is opened as regular editor, the header remains visible. * All file browser regions are now defined in Python (the button layout). * Adjusted related operator UI names. Keymap: Keymap is now consistent with other list-based views in Blender, such as the Outliner. * Left click to select, double-click to open * Right-click context menus * Shift-click to fill selection * Ctrl-click to extend selection Operator options: These previously overlapped with the source list, which caused numerous issues with resizing and presenting many settings in a small panel area. It was also generally inconsistent with Blender. * Moved to new sidebar, which can easily be shown or hidden using a prominent Options toggle. * IO operators have new layouts to match this new sidebar, using sub-panels. This will have to be committed separately (Add-on repository). * If operators want to show the options by default, they have the option to do so (see `WM_FILESEL_SHOW_PROPS`, `hide_props_region`), otherwise they are hidden by default. General Layout: The layout has been changed to be simpler, more standard, and fits better in with Blender 2.8. * More conventional layout (file path at top, file name at the bottom, execute/cancel buttons in bottom right). * Use of popovers to group controls, and allow for more descriptive naming. * Search box is always live now, just like Outliner. Views: * Date Modified column combines both date and time, also uses user friendly strings for recent dates (i.e. "Yesterday", "Today"). * Details columns (file size, modification date/time) are now toggleable for all display types, they are not hardcoded per display type. * File sizes now show as B, KB, MB, ... rather than B, KiB, MiB, … They are now also calculated using base 10 of course. * Option to sort in inverse order. Vertical List View: * This view now used a much simpler single vertical list with columns for information. * Users can click on the headers of these columns to order by that category, and click again to reverse the ordering. Icons: * Updated icons by Jendrzych, with better centering. * Files and folders have new icons in Icon view. * Both files and folders have reworked superimposed icons that show users the file/folder type. * 3D file documents correctly use the 3d file icon, which was unused previously. * Workspaces now show their icon on Link/Append - also when listed in the Outliner. Minor Python-API breakage: * `bpy.types.FileSelectParams.display_type`: `LIST_SHORT` and `LIST_LONG` are replaced by `LIST_VERTICAL` and `LIST_HORIZONTAL`. Removes the feature where directories would automatically be created if they are entered into the file path text button, but don't exist. We were not sure if users use it enough to keep it. We can definitely bring it back. ---- //Combined effort by @billreynish, @harley, @jendrzych, my university colleague Brian Meisenheimer and myself.// Differential Revision: https://developer.blender.org/D5601 Reviewers: Brecht, Bastien
2019-09-03 15:43:38 +02:00
("file.select", {"type": 'LEFTMOUSE', "value": 'CLICK', "ctrl": True},
{"properties": [("extend", True), ("open", False)]}),
("file.select", {"type": 'LEFTMOUSE', "value": 'CLICK', "shift": True, },
{"properties": [("extend", True), ("fill", True), ("open", False)]}),
("file.select", {"type": 'RIGHTMOUSE', "value": 'CLICK', "shift": True},
{"properties": [("extend", True), ("open", False)]}),
("file.select", {"type": 'RIGHTMOUSE', "value": 'CLICK', "alt": True},
{"properties": [("extend", True), ("fill", True), ("open", False)]}),
("file.select_walk", {"type": 'UP_ARROW', "value": 'PRESS'},
{"properties": [("direction", 'UP')]}),
("file.select_walk", {"type": 'UP_ARROW', "value": 'PRESS', "shift": True},
{"properties": [("direction", 'UP'), ("extend", True)]}),
("file.select_walk", {"type": 'UP_ARROW', "value": 'PRESS', "shift": True, "ctrl": True},
{"properties": [("direction", 'UP'), ("extend", True), ("fill", True)]}),
("file.select_walk", {"type": 'DOWN_ARROW', "value": 'PRESS'},
{"properties": [("direction", 'DOWN')]}),
("file.select_walk", {"type": 'DOWN_ARROW', "value": 'PRESS', "shift": True},
{"properties": [("direction", 'DOWN'), ("extend", True)]}),
("file.select_walk", {"type": 'DOWN_ARROW', "value": 'PRESS', "shift": True, "ctrl": True},
{"properties": [("direction", 'DOWN'), ("extend", True), ("fill", True)]}),
("file.select_walk", {"type": 'LEFT_ARROW', "value": 'PRESS'},
{"properties": [("direction", 'LEFT')]}),
("file.select_walk", {"type": 'LEFT_ARROW', "value": 'PRESS', "shift": True},
{"properties": [("direction", 'LEFT'), ("extend", True)]}),
("file.select_walk", {"type": 'LEFT_ARROW', "value": 'PRESS', "shift": True, "ctrl": True},
{"properties": [("direction", 'LEFT'), ("extend", True), ("fill", True)]}),
("file.select_walk", {"type": 'RIGHT_ARROW', "value": 'PRESS'},
{"properties": [("direction", 'RIGHT')]}),
("file.select_walk", {"type": 'RIGHT_ARROW', "value": 'PRESS', "shift": True},
{"properties": [("direction", 'RIGHT'), ("extend", True)]}),
("file.select_walk", {"type": 'RIGHT_ARROW', "value": 'PRESS', "shift": True, "ctrl": True},
{"properties": [("direction", 'RIGHT'), ("extend", True), ("fill", True)]}),
("file.previous", {"type": 'BUTTON4MOUSE', "value": 'CLICK'}, None),
("file.next", {"type": 'BUTTON5MOUSE', "value": 'CLICK'}, None),
("file.select_all", {"type": 'A', "value": 'PRESS', "ctrl": True}, None),
("file.select_box", {"type": 'Q', "value": 'PRESS'}, None),
("file.select_box", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG'}, None),
("file.select_box", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG', "shift": True},
{"properties": [("mode", 'ADD')]}),
("file.highlight", {"type": 'MOUSEMOVE', "value": 'ANY', "any": True}, None),
UI: File Browser Design Overhaul This is a general redesign of the File Browser GUI and interaction methods. For screenshots, check patch D5601. Main changes in short: * File Browser as floating window * New layout of regions * Popovers for view and filter options * Vertical list view with interactive column header * New and updated icons * Keymap consistency fixes * Many tweaks and fixes to the drawing of views ---- General: * The file browser now opens as temporary floating window. It closes on Esc. The header is hidden then. * When the file browser is opened as regular editor, the header remains visible. * All file browser regions are now defined in Python (the button layout). * Adjusted related operator UI names. Keymap: Keymap is now consistent with other list-based views in Blender, such as the Outliner. * Left click to select, double-click to open * Right-click context menus * Shift-click to fill selection * Ctrl-click to extend selection Operator options: These previously overlapped with the source list, which caused numerous issues with resizing and presenting many settings in a small panel area. It was also generally inconsistent with Blender. * Moved to new sidebar, which can easily be shown or hidden using a prominent Options toggle. * IO operators have new layouts to match this new sidebar, using sub-panels. This will have to be committed separately (Add-on repository). * If operators want to show the options by default, they have the option to do so (see `WM_FILESEL_SHOW_PROPS`, `hide_props_region`), otherwise they are hidden by default. General Layout: The layout has been changed to be simpler, more standard, and fits better in with Blender 2.8. * More conventional layout (file path at top, file name at the bottom, execute/cancel buttons in bottom right). * Use of popovers to group controls, and allow for more descriptive naming. * Search box is always live now, just like Outliner. Views: * Date Modified column combines both date and time, also uses user friendly strings for recent dates (i.e. "Yesterday", "Today"). * Details columns (file size, modification date/time) are now toggleable for all display types, they are not hardcoded per display type. * File sizes now show as B, KB, MB, ... rather than B, KiB, MiB, … They are now also calculated using base 10 of course. * Option to sort in inverse order. Vertical List View: * This view now used a much simpler single vertical list with columns for information. * Users can click on the headers of these columns to order by that category, and click again to reverse the ordering. Icons: * Updated icons by Jendrzych, with better centering. * Files and folders have new icons in Icon view. * Both files and folders have reworked superimposed icons that show users the file/folder type. * 3D file documents correctly use the 3d file icon, which was unused previously. * Workspaces now show their icon on Link/Append - also when listed in the Outliner. Minor Python-API breakage: * `bpy.types.FileSelectParams.display_type`: `LIST_SHORT` and `LIST_LONG` are replaced by `LIST_VERTICAL` and `LIST_HORIZONTAL`. Removes the feature where directories would automatically be created if they are entered into the file path text button, but don't exist. We were not sure if users use it enough to keep it. We can definitely bring it back. ---- //Combined effort by @billreynish, @harley, @jendrzych, my university colleague Brian Meisenheimer and myself.// Differential Revision: https://developer.blender.org/D5601 Reviewers: Brecht, Bastien
2019-09-03 15:43:38 +02:00
("file.sort_column_ui_context", {"type": 'LEFTMOUSE', "value": 'PRESS', "any": True}, None),
("file.view_selected", {"type": 'F', "value": 'PRESS'}, None),
*_template_items_context_menu("ASSETBROWSER_MT_context_menu", {"type": 'RIGHTMOUSE', "value": 'PRESS'}),
])
return keymap
def km_file_browser_buttons(params):
items = []
keymap = (
"File Browser Buttons",
{"space_type": 'FILE_BROWSER', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
("file.filenum", {"type": 'NUMPAD_PLUS', "value": 'PRESS', "repeat": True},
{"properties": [("increment", 1)]}),
("file.filenum", {"type": 'NUMPAD_PLUS', "value": 'PRESS', "shift": True, "repeat": True},
{"properties": [("increment", 10)]}),
("file.filenum", {"type": 'NUMPAD_PLUS', "value": 'PRESS', "ctrl": True, "repeat": True},
{"properties": [("increment", 100)]}),
("file.filenum", {"type": 'NUMPAD_MINUS', "value": 'PRESS', "repeat": True},
{"properties": [("increment", -1)]}),
("file.filenum", {"type": 'NUMPAD_MINUS', "value": 'PRESS', "shift": True, "repeat": True},
{"properties": [("increment", -10)]}),
("file.filenum", {"type": 'NUMPAD_MINUS', "value": 'PRESS', "ctrl": True, "repeat": True},
{"properties": [("increment", -100)]}),
])
return keymap
def km_dopesheet_generic(params):
items = []
keymap = (
"Dopesheet Generic",
{"space_type": 'DOPESHEET_EDITOR', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
op_panel("TOPBAR_PT_name", {"type": 'RET', "value": 'PRESS'}, [("keep_open", False)]),
("wm.search_menu", {"type": 'TAB', "value": 'PRESS'}, None),
("wm.context_toggle", {"type": 'LEFT_BRACKET', "value": 'PRESS', "ctrl": True},
{"properties": [("data_path", 'space_data.show_region_channels')]}),
("wm.context_toggle", {"type": 'RIGHT_BRACKET', "value": 'PRESS', "ctrl": True},
{"properties": [("data_path", 'space_data.show_region_ui')]}),
])
return keymap
def km_dopesheet(params):
items = []
keymap = (
"Dopesheet",
{"space_type": 'DOPESHEET_EDITOR', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
*_template_items_animation(),
("action.clickselect", {"type": 'LEFTMOUSE', "value": 'PRESS'},
{"properties": [("extend", False), ("deselect_all", True), ("column", False), ("channel", False)]}),
("action.clickselect", {"type": 'LEFTMOUSE', "value": 'PRESS', "alt": True},
{"properties": [("extend", False), ("column", True), ("channel", False)]}),
("action.clickselect", {"type": 'LEFTMOUSE', "value": 'PRESS', "shift": True},
{"properties": [("extend", True), ("column", False), ("channel", False)]}),
("action.clickselect", {"type": 'LEFTMOUSE', "value": 'PRESS', "shift": True, "alt": True},
{"properties": [("extend", True), ("column", True), ("channel", False)]}),
("action.clickselect", {"type": 'LEFTMOUSE', "value": 'PRESS', "ctrl": True, "alt": True},
{"properties": [("extend", False), ("column", False), ("channel", True)]}),
("action.clickselect", {"type": 'LEFTMOUSE', "value": 'PRESS', "shift": True, "ctrl": True, "alt": True},
{"properties": [("extend", True), ("column", False), ("channel", True)]}),
("action.select_leftright", {"type": 'LEFTMOUSE', "value": 'PRESS', "shift": True, "ctrl": True},
{"properties": [("mode", 'CHECK'), ("extend", True)]}),
("action.select_leftright", {"type": 'LEFT_BRACKET', "value": 'PRESS'},
{"properties": [("mode", 'LEFT'), ("extend", False)]}),
("action.select_leftright", {"type": 'RIGHT_BRACKET', "value": 'PRESS'},
{"properties": [("mode", 'RIGHT'), ("extend", False)]}),
("action.select_all", {"type": 'A', "value": 'PRESS', "ctrl": True}, {"properties": [("action", 'SELECT')]}),
("action.select_all", {"type": 'A', "value": 'PRESS', "ctrl": True,
"shift": True}, {"properties": [("action", 'DESELECT')]}),
("action.select_all", {"type": 'I', "value": 'PRESS', "ctrl": True}, {"properties": [("action", 'INVERT')]}),
("action.select_box", {"type": 'Q', "value": 'PRESS'},
{"properties": [("axis_range", False)]}),
("action.select_box", {"type": 'Q', "value": 'PRESS', "alt": True},
{"properties": [("axis_range", True)]}),
("action.select_box", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG'},
{"properties": [("tweak", True), ("axis_range", False), ("wait_for_input", False), ("mode", 'SET')]}),
("action.select_box", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG', "shift": True},
{"properties": [("tweak", True), ("axis_range", False), ("wait_for_input", False), ("mode", 'ADD')]}),
("action.select_box", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG', "ctrl": True},
{"properties": [("tweak", True), ("axis_range", False), ("wait_for_input", False), ("mode", 'SUB')]}),
("action.select_column", {"type": 'K', "value": 'PRESS'},
{"properties": [("mode", 'KEYS')]}),
("action.select_column", {"type": 'K', "value": 'PRESS', "ctrl": True},
{"properties": [("mode", 'CFRA')]}),
("action.select_column", {"type": 'K', "value": 'PRESS', "shift": True},
{"properties": [("mode", 'MARKERS_COLUMN')]}),
("action.select_column", {"type": 'K', "value": 'PRESS', "alt": True},
{"properties": [("mode", 'MARKERS_BETWEEN')]}),
("action.select_more", {"type": 'UP_ARROW', "value": 'PRESS', "ctrl": True, "repeat": True}, None),
("action.select_less", {"type": 'DOWN_ARROW', "value": 'PRESS', "ctrl": True, "repeat": True}, None),
("action.select_linked", {"type": 'L', "value": 'PRESS', "ctrl": True}, None),
("action.frame_jump", {"type": 'G', "value": 'PRESS', "ctrl": True}, None),
("wm.context_menu_enum", {"type": 'X', "value": 'PRESS'},
{"properties": [("data_path", 'space_data.auto_snap')]}),
op_menu_pie("DOPESHEET_MT_snap_pie", {"type": 'X', "value": 'PRESS', "shift": True}),
*_template_items_context_menu("DOPESHEET_MT_context_menu", {"type": 'RIGHTMOUSE', "value": 'PRESS'}),
op_menu("DOPESHEET_MT_delete", {"type": 'BACK_SPACE', "value": 'PRESS'}),
("action.delete", {"type": 'DEL', "value": 'PRESS'}, {"properties": [("confirm", False)]}),
("action.duplicate_move", {"type": 'D', "value": 'PRESS', "ctrl": True}, None),
("action.keyframe_insert", {"type": 'S', "value": 'PRESS'}, None),
("action.copy", {"type": 'C', "value": 'PRESS', "ctrl": True}, None),
("action.paste", {"type": 'V', "value": 'PRESS', "ctrl": True}, None),
("action.paste", {"type": 'V', "value": 'PRESS', "shift": True, "ctrl": True},
{"properties": [("flipped", True)]}),
("action.previewrange_set", {"type": 'P', "value": 'PRESS', "ctrl": True, "alt": True}, None),
("action.view_all", {"type": 'A', "value": 'PRESS'}, None),
("action.view_all", {"type": 'NDOF_BUTTON_FIT', "value": 'PRESS'}, None),
("action.view_selected", {"type": 'F', "value": 'PRESS'}, None),
("action.view_frame", {"type": 'NUMPAD_0', "value": 'PRESS'}, None),
("anim.channels_editable_toggle", {"type": 'LEFTMOUSE', "value": 'DOUBLE_CLICK'}, None),
("anim.channels_select_filter", {"type": 'F', "value": 'PRESS', "ctrl": True}, None),
("transform.transform", {"type": 'W', "value": 'PRESS'},
{"properties": [("mode", 'TIME_TRANSLATE')]}),
("transform.transform", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG'},
{"properties": [("mode", 'TIME_TRANSLATE')]}),
("transform.transform", {"type": 'MIDDLEMOUSE', "value": 'CLICK_DRAG'},
{"properties": [("mode", 'TIME_TRANSLATE')]}),
("transform.transform", {"type": 'E', "value": 'PRESS'},
{"properties": [("mode", 'TIME_EXTEND')]}),
("transform.transform", {"type": 'R', "value": 'PRESS'},
{"properties": [("mode", 'TIME_SCALE')]}),
("transform.transform", {"type": 'T', "value": 'PRESS', "shift": True},
{"properties": [("mode", 'TIME_SLIDE')]}),
("wm.context_toggle", {"type": 'B', "value": 'PRESS'},
{"properties": [("data_path", 'tool_settings.use_proportional_action')]}),
("marker.add", {"type": 'M', "value": 'PRESS'}, None),
("anim.start_frame_set", {"type": 'LEFT_ARROW', "value": 'PRESS', "ctrl": True}, None),
("anim.end_frame_set", {"type": 'RIGHT_ARROW', "value": 'PRESS', "ctrl": True}, None),
])
return keymap
def km_nla_generic(params):
items = []
keymap = (
"NLA Generic",
{"space_type": 'NLA_EDITOR', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
op_panel("TOPBAR_PT_name", {"type": 'RET', "value": 'PRESS'}, [("keep_open", False)]),
("wm.context_toggle", {"type": 'LEFT_BRACKET', "value": 'PRESS', "ctrl": True},
{"properties": [("data_path", 'space_data.show_region_channels')]}),
("wm.context_toggle", {"type": 'RIGHT_BRACKET', "value": 'PRESS', "ctrl": True},
{"properties": [("data_path", 'space_data.show_region_ui')]}),
("wm.search_menu", {"type": 'TAB', "value": 'PRESS'}, None),
*_template_items_animation(),
("nla.tweakmode_enter", {"type": 'LEFTMOUSE', "value": 'DOUBLE_CLICK'}, None),
("nla.tweakmode_exit", {"type": 'ESC', "value": 'PRESS'}, None),
("anim.channels_select_filter", {"type": 'F', "value": 'PRESS', "ctrl": True}, None),
])
return keymap
def km_nla_channels(params):
items = []
keymap = (
"NLA Channels",
{"space_type": 'NLA_EDITOR', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
("nla.channels_click", {"type": 'LEFTMOUSE', "value": 'PRESS'},
{"properties": [("extend", False)]}),
("nla.channels_click", {"type": 'LEFTMOUSE', "value": 'PRESS', "shift": True},
{"properties": [("extend", True)]}),
("nla.tracks_delete", {"type": 'BACK_SPACE', "value": 'PRESS'}, None),
("nla.tracks_delete", {"type": 'DEL', "value": 'PRESS'}, None),
*_template_items_context_menu("NLA_MT_channel_context_menu", {"type": 'RIGHTMOUSE', "value": 'PRESS'}),
])
return keymap
def km_nla_editor(params):
items = []
keymap = (
"NLA Editor",
{"space_type": 'NLA_EDITOR', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
("nla.click_select", {"type": 'LEFTMOUSE', "value": 'PRESS'},
{"properties": [("extend", False), ("deselect_all", True)]}),
("nla.click_select", {"type": 'LEFTMOUSE', "value": 'PRESS', "shift": True},
{"properties": [("extend", True)]}),
("nla.select_leftright", {"type": 'LEFTMOUSE', "value": 'PRESS', "shift": True, "ctrl": True},
{"properties": [("mode", 'CHECK'), ("extend", True)]}),
("nla.select_leftright", {"type": 'LEFT_BRACKET', "value": 'PRESS'},
{"properties": [("mode", 'LEFT'), ("extend", False)]}),
("nla.select_leftright", {"type": 'RIGHT_BRACKET', "value": 'PRESS'},
{"properties": [("mode", 'RIGHT'), ("extend", False)]}),
("nla.select_all", {"type": 'A', "value": 'PRESS', "ctrl": True}, {"properties": [("action", 'SELECT')]}),
("nla.select_all", {"type": 'A', "value": 'PRESS', "ctrl": True,
"shift": True}, {"properties": [("action", 'DESELECT')]}),
("nla.select_all", {"type": 'I', "value": 'PRESS', "ctrl": True}, {"properties": [("action", 'INVERT')]}),
("nla.select_box", {"type": 'Q', "value": 'PRESS'},
{"properties": [("axis_range", False)]}),
("nla.select_box", {"type": 'Q', "value": 'PRESS', "alt": True},
{"properties": [("axis_range", True)]}),
("nla.select_box", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG'},
{"properties": [("tweak", True), ("mode", 'SET')]}),
("nla.select_box", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG', "shift": True},
{"properties": [("tweak", True), ("mode", 'ADD')]}),
("nla.select_box", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG', "ctrl": True},
{"properties": [("tweak", True), ("mode", 'SUB')]}),
("nla.view_all", {"type": 'A', "value": 'PRESS'}, None),
("nla.view_all", {"type": 'NDOF_BUTTON_FIT', "value": 'PRESS'}, None),
("nla.view_selected", {"type": 'F', "value": 'PRESS'}, None),
("nla.view_frame", {"type": 'NUMPAD_0', "value": 'PRESS'}, None),
("nla.meta_add", {"type": 'G', "value": 'PRESS', "ctrl": True}, None),
("nla.meta_remove", {"type": 'G', "value": 'PRESS', "ctrl": True, "alt": True}, None),
("nla.duplicate", {"type": 'D', "value": 'PRESS', "ctrl": True},
{"properties": [("linked", False)]}),
("nla.duplicate", {"type": 'D', "value": 'PRESS', "ctrl": True, "alt": True},
{"properties": [("linked", True)]}),
("nla.make_single_user", {"type": 'U', "value": 'PRESS'}, None),
("nla.delete", {"type": 'BACK_SPACE', "value": 'PRESS'}, None),
("nla.delete", {"type": 'DEL', "value": 'PRESS'}, None),
("nla.mute_toggle", {"type": 'M', "value": 'PRESS'}, None),
("nla.move_up", {"type": 'PAGE_UP', "value": 'PRESS'}, None),
("nla.move_down", {"type": 'PAGE_DOWN', "value": 'PRESS'}, None),
("transform.transform", {"type": 'W', "value": 'PRESS'},
{"properties": [("mode", 'TRANSLATION')]}),
("transform.transform", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG'},
{"properties": [("mode", 'TRANSLATION')]}),
("transform.transform", {"type": 'MIDDLEMOUSE', "value": 'CLICK_DRAG'},
{"properties": [("mode", 'TRANSLATION')]}),
("transform.transform", {"type": 'E', "value": 'PRESS'},
{"properties": [("mode", 'TIME_EXTEND')]}),
("transform.transform", {"type": 'R', "value": 'PRESS'},
{"properties": [("mode", 'TIME_SCALE')]}),
*_template_items_context_menu("NLA_MT_context_menu", {"type": 'RIGHTMOUSE', "value": 'PRESS'}),
op_menu_pie("NLA_MT_snap_pie", {"type": 'X', "value": 'PRESS', "shift": True}),
("marker.add", {"type": 'M', "value": 'PRESS'}, None),
])
return keymap
def km_text_generic(params):
items = []
keymap = (
"Text Generic",
{"space_type": 'TEXT_EDITOR', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
("text.start_find", {"type": 'F', "value": 'PRESS', "ctrl": True}, None),
("text.jump", {"type": 'J', "value": 'PRESS', "ctrl": True}, None),
("text.find", {"type": 'G', "value": 'PRESS', "ctrl": True}, None),
("text.replace", {"type": 'H', "value": 'PRESS', "ctrl": True}, None),
("wm.context_toggle", {"type": 'I', "value": 'PRESS', "ctrl": True},
{"properties": [("data_path", 'space_data.show_region_ui')]}),
])
return keymap
def km_text(params):
items = []
keymap = (
"Text",
{"space_type": 'TEXT_EDITOR', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
("text.move", {"type": 'LEFT_ARROW', "value": 'PRESS', "ctrl": True},
{"properties": [("type", 'LINE_BEGIN')]}),
("text.move", {"type": 'RIGHT_ARROW', "value": 'PRESS', "ctrl": True},
{"properties": [("type", 'LINE_END')]}),
("text.move", {"type": 'UP_ARROW', "value": 'PRESS', "ctrl": True},
{"properties": [("type", 'FILE_TOP')]}),
("text.move", {"type": 'DOWN_ARROW', "value": 'PRESS', "ctrl": True},
{"properties": [("type", 'FILE_BOTTOM')]}),
("text.move", {"type": 'LEFT_ARROW', "value": 'PRESS', "alt": True},
{"properties": [("type", 'PREVIOUS_WORD')]}),
("text.move", {"type": 'RIGHT_ARROW', "value": 'PRESS', "alt": True},
{"properties": [("type", 'NEXT_WORD')]}),
("wm.context_cycle_int", {"type": 'WHEELUPMOUSE', "value": 'PRESS', "ctrl": True},
{"properties": [("data_path", 'space_data.font_size'), ("reverse", False)]}),
("wm.context_cycle_int", {"type": 'WHEELDOWNMOUSE', "value": 'PRESS', "ctrl": True},
{"properties": [("data_path", 'space_data.font_size'), ("reverse", True)]}),
("wm.context_cycle_int", {"type": 'NUMPAD_PLUS', "value": 'PRESS', "ctrl": True, "repeat": True},
{"properties": [("data_path", 'space_data.font_size'), ("reverse", False)]}),
("wm.context_cycle_int", {"type": 'NUMPAD_MINUS', "value": 'PRESS', "ctrl": True, "repeat": True},
{"properties": [("data_path", 'space_data.font_size'), ("reverse", True)]}),
("text.new", {"type": 'N', "value": 'PRESS', "ctrl": True}, None),
])
items.extend([
("text.open", {"type": 'O', "value": 'PRESS', "alt": True}, None),
("text.reload", {"type": 'R', "value": 'PRESS', "alt": True}, None),
("text.save", {"type": 'S', "value": 'PRESS', "alt": True}, None),
("text.save_as", {"type": 'S', "value": 'PRESS', "shift": True, "ctrl": True, "alt": True}, None),
("text.run_script", {"type": 'P', "value": 'PRESS', "alt": True}, None),
("text.cut", {"type": 'X', "value": 'PRESS', "ctrl": True}, None),
("text.copy", {"type": 'C', "value": 'PRESS', "ctrl": True}, None),
("text.paste", {"type": 'V', "value": 'PRESS', "ctrl": True, "repeat": True}, None),
("text.cut", {"type": 'DEL', "value": 'PRESS', "shift": True}, None),
("text.copy", {"type": 'INSERT', "value": 'PRESS', "ctrl": True}, None),
("text.paste", {"type": 'INSERT', "value": 'PRESS', "shift": True, "repeat": True}, None),
("text.duplicate_line", {"type": 'D', "value": 'PRESS', "ctrl": True, "repeat": True}, None),
("text.select_all", {"type": 'A', "value": 'PRESS', "ctrl": True}, None),
("text.select_line", {"type": 'A', "value": 'PRESS', "shift": True, "ctrl": True}, None),
("text.select_word", {"type": 'LEFTMOUSE', "value": 'DOUBLE_CLICK'}, None),
("text.move_lines", {"type": 'UP_ARROW', "value": 'PRESS', "shift": True, "ctrl": True, "repeat": True},
{"properties": [("direction", 'UP')]}),
("text.move_lines", {"type": 'DOWN_ARROW', "value": 'PRESS', "shift": True, "ctrl": True, "repeat": True},
{"properties": [("direction", 'DOWN')]}),
("text.indent_or_autocomplete", {"type": 'TAB', "value": 'PRESS', "repeat": True}, None),
("text.unindent", {"type": 'TAB', "value": 'PRESS', "shift": True, "repeat": True}, None),
("text.uncomment", {"type": 'D', "value": 'PRESS', "shift": True, "ctrl": True}, None),
("text.move", {"type": 'HOME', "value": 'PRESS'},
{"properties": [("type", 'LINE_BEGIN')]}),
("text.move", {"type": 'END', "value": 'PRESS'},
{"properties": [("type", 'LINE_END')]}),
("text.move", {"type": 'E', "value": 'PRESS', "ctrl": True},
{"properties": [("type", 'LINE_END')]}),
("text.move", {"type": 'E', "value": 'PRESS', "shift": True, "ctrl": True},
{"properties": [("type", 'LINE_END')]}),
("text.move", {"type": 'LEFT_ARROW', "value": 'PRESS', "repeat": True},
{"properties": [("type", 'PREVIOUS_CHARACTER')]}),
("text.move", {"type": 'RIGHT_ARROW', "value": 'PRESS', "repeat": True},
{"properties": [("type", 'NEXT_CHARACTER')]}),
("text.move", {"type": 'LEFT_ARROW', "value": 'PRESS', "ctrl": True, "repeat": True},
{"properties": [("type", 'PREVIOUS_WORD')]}),
("text.move", {"type": 'RIGHT_ARROW', "value": 'PRESS', "ctrl": True, "repeat": True},
{"properties": [("type", 'NEXT_WORD')]}),
("text.move", {"type": 'UP_ARROW', "value": 'PRESS', "repeat": True},
{"properties": [("type", 'PREVIOUS_LINE')]}),
("text.move", {"type": 'DOWN_ARROW', "value": 'PRESS', "repeat": True},
{"properties": [("type", 'NEXT_LINE')]}),
("text.move", {"type": 'PAGE_UP', "value": 'PRESS', "repeat": True},
{"properties": [("type", 'PREVIOUS_PAGE')]}),
("text.move", {"type": 'PAGE_DOWN', "value": 'PRESS', "repeat": True},
{"properties": [("type", 'NEXT_PAGE')]}),
("text.move", {"type": 'HOME', "value": 'PRESS', "ctrl": True},
{"properties": [("type", 'FILE_TOP')]}),
("text.move", {"type": 'END', "value": 'PRESS', "ctrl": True},
{"properties": [("type", 'FILE_BOTTOM')]}),
("text.move_select", {"type": 'HOME', "value": 'PRESS', "shift": True},
{"properties": [("type", 'LINE_BEGIN')]}),
("text.move_select", {"type": 'END', "value": 'PRESS', "shift": True},
{"properties": [("type", 'LINE_END')]}),
("text.move_select", {"type": 'LEFT_ARROW', "value": 'PRESS', "shift": True, "repeat": True},
{"properties": [("type", 'PREVIOUS_CHARACTER')]}),
("text.move_select", {"type": 'RIGHT_ARROW', "value": 'PRESS', "shift": True, "repeat": True},
{"properties": [("type", 'NEXT_CHARACTER')]}),
("text.move_select", {"type": 'LEFT_ARROW', "value": 'PRESS', "shift": True, "ctrl": True, "repeat": True},
{"properties": [("type", 'PREVIOUS_WORD')]}),
("text.move_select", {"type": 'RIGHT_ARROW', "value": 'PRESS', "shift": True, "ctrl": True, "repeat": True},
{"properties": [("type", 'NEXT_WORD')]}),
("text.move_select", {"type": 'UP_ARROW', "value": 'PRESS', "shift": True, "repeat": True},
{"properties": [("type", 'PREVIOUS_LINE')]}),
("text.move_select", {"type": 'DOWN_ARROW', "value": 'PRESS', "shift": True, "repeat": True},
{"properties": [("type", 'NEXT_LINE')]}),
("text.move_select", {"type": 'PAGE_UP', "value": 'PRESS', "shift": True, "repeat": True},
{"properties": [("type", 'PREVIOUS_PAGE')]}),
("text.move_select", {"type": 'PAGE_DOWN', "value": 'PRESS', "shift": True, "repeat": True},
{"properties": [("type", 'NEXT_PAGE')]}),
("text.move_select", {"type": 'HOME', "value": 'PRESS', "shift": True, "ctrl": True},
{"properties": [("type", 'FILE_TOP')]}),
("text.move_select", {"type": 'END', "value": 'PRESS', "shift": True, "ctrl": True},
{"properties": [("type", 'FILE_BOTTOM')]}),
("text.delete", {"type": 'DEL', "value": 'PRESS', "repeat": True},
{"properties": [("type", 'NEXT_CHARACTER')]}),
("text.delete", {"type": 'BACK_SPACE', "value": 'PRESS', "repeat": True},
{"properties": [("type", 'PREVIOUS_CHARACTER')]}),
("text.delete", {"type": 'BACK_SPACE', "value": 'PRESS', "shift": True, "repeat": True},
{"properties": [("type", 'PREVIOUS_CHARACTER')]}),
("text.delete", {"type": 'DEL', "value": 'PRESS', "ctrl": True, "repeat": True},
{"properties": [("type", 'NEXT_WORD')]}),
("text.delete", {"type": 'BACK_SPACE', "value": 'PRESS', "ctrl": True},
{"properties": [("type", 'PREVIOUS_WORD')]}),
("text.overwrite_toggle", {"type": 'INSERT', "value": 'PRESS'}, None),
("text.scroll_bar", {"type": 'LEFTMOUSE', "value": 'PRESS'}, None),
("text.scroll_bar", {"type": 'MIDDLEMOUSE', "value": 'PRESS'}, None),
("text.scroll", {"type": 'MIDDLEMOUSE', "value": 'PRESS'}, None),
("text.scroll", {"type": 'TRACKPADPAN', "value": 'ANY'}, None),
("text.selection_set", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG'}, None),
("text.cursor_set", {"type": 'LEFTMOUSE', "value": 'PRESS'}, None),
("text.selection_set", {"type": 'LEFTMOUSE', "value": 'PRESS', "shift": True}, None),
("text.scroll", {"type": 'WHEELUPMOUSE', "value": 'PRESS'},
{"properties": [("lines", -1)]}),
("text.scroll", {"type": 'WHEELDOWNMOUSE', "value": 'PRESS'},
{"properties": [("lines", 1)]}),
("text.line_break", {"type": 'RET', "value": 'PRESS', "repeat": True}, None),
("text.line_break", {"type": 'NUMPAD_ENTER', "value": 'PRESS', "repeat": True}, None),
*_template_items_context_menu("TEXT_MT_context_menu", {"type": 'RIGHTMOUSE', "value": 'PRESS', "any": True}),
("text.line_number", {"type": 'TEXTINPUT', "value": 'ANY', "any": True}, None),
("text.insert", {"type": 'TEXTINPUT', "value": 'ANY', "any": True, "repeat": True}, None),
])
return keymap
def km_sequencercommon(_params):
items = []
keymap = (
"SequencerCommon",
{"space_type": 'SEQUENCE_EDITOR', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
op_panel("TOPBAR_PT_name", {"type": 'RET', "value": 'PRESS'}, [("keep_open", False)]),
("wm.context_toggle", {"type": 'LEFT_BRACKET', "value": 'PRESS', "ctrl": True},
{"properties": [("data_path", 'space_data.show_region_channels')]}),
("wm.context_toggle", {"type": 'RIGHT_BRACKET', "value": 'PRESS', "ctrl": True},
{"properties": [("data_path", 'space_data.show_region_ui')]}),
])
return keymap
def km_sequencer(params):
items = []
keymap = (
"Sequencer",
{"space_type": 'SEQUENCE_EDITOR', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
("wm.search_menu", {"type": 'TAB', "value": 'PRESS'}, None),
*_template_items_animation(),
("sequencer.select_all", {"type": 'A', "value": 'PRESS', "ctrl": True}, {"properties": [("action", 'SELECT')]}),
("sequencer.select_all", {"type": 'A', "value": 'PRESS', "ctrl": True,
"shift": True}, {"properties": [("action", 'DESELECT')]}),
("sequencer.select_all", {"type": 'I', "value": 'PRESS', "ctrl": True}, {"properties": [("action", 'INVERT')]}),
("sequencer.split", {"type": 'B', "value": 'PRESS', "ctrl": True},
{"properties": [("type", 'SOFT')]}),
("sequencer.mute", {"type": 'M', "value": 'PRESS'},
{"properties": [("unselected", False)]}),
("sequencer.mute", {"type": 'M', "value": 'PRESS', "shift": True},
{"properties": [("unselected", True)]}),
("sequencer.unmute", {"type": 'M', "value": 'PRESS', "alt": True},
{"properties": [("unselected", False)]}),
("sequencer.unmute", {"type": 'M', "value": 'PRESS', "shift": True, "alt": True},
{"properties": [("unselected", True)]}),
("sequencer.lock", {"type": 'L', "value": 'PRESS', "shift": True}, None),
("sequencer.unlock", {"type": 'L', "value": 'PRESS', "shift": True, "alt": True}, None),
("sequencer.reassign_inputs", {"type": 'R', "value": 'PRESS'}, None),
("sequencer.reload", {"type": 'R', "value": 'PRESS', "ctrl": True}, None),
("sequencer.reload", {"type": 'R', "value": 'PRESS', "shift": True, "alt": True},
{"properties": [("adjust_length", True)]}),
("sequencer.offset_clear", {"type": 'O', "value": 'PRESS', "alt": True}, None),
("sequencer.duplicate_move", {"type": 'D', "value": 'PRESS', "ctrl": True}, None),
("sequencer.delete", {"type": 'BACK_SPACE', "value": 'PRESS'}, None),
("sequencer.delete", {"type": 'DEL', "value": 'PRESS'}, None),
("sequencer.copy", {"type": 'C', "value": 'PRESS', "ctrl": True}, None),
("sequencer.paste", {"type": 'V', "value": 'PRESS', "ctrl": True}, None),
("sequencer.images_separate", {"type": 'Y', "value": 'PRESS'}, None),
("sequencer.meta_toggle", {"type": 'LEFTMOUSE', "value": 'DOUBLE_CLICK'}, None),
("sequencer.meta_make", {"type": 'G', "value": 'PRESS', "ctrl": True}, None),
("sequencer.meta_separate", {"type": 'G', "value": 'PRESS', "ctrl": True, "alt": True}, None),
("sequencer.view_all", {"type": 'A', "value": 'PRESS'}, None),
("sequencer.view_all", {"type": 'NDOF_BUTTON_FIT', "value": 'PRESS'}, None),
("sequencer.view_selected", {"type": 'F', "value": 'PRESS'}, None),
("sequencer.view_frame", {"type": 'NUMPAD_0', "value": 'PRESS'}, None),
("sequencer.strip_jump", {"type": 'PAGE_UP', "value": 'PRESS', "repeat": True},
{"properties": [("next", True), ("center", False)]}),
("sequencer.strip_jump", {"type": 'PAGE_DOWN', "value": 'PRESS', "repeat": True},
{"properties": [("next", False), ("center", False)]}),
("sequencer.strip_jump", {"type": 'PAGE_UP', "value": 'PRESS', "alt": True, "repeat": True},
{"properties": [("next", True), ("center", True)]}),
("sequencer.strip_jump", {"type": 'PAGE_DOWN', "value": 'PRESS', "alt": True, "repeat": True},
{"properties": [("next", False), ("center", True)]}),
("sequencer.swap", {"type": 'LEFT_ARROW', "value": 'PRESS', "alt": True, "repeat": True},
{"properties": [("side", 'LEFT')]}),
("sequencer.swap", {"type": 'RIGHT_ARROW', "value": 'PRESS', "alt": True, "repeat": True},
{"properties": [("side", 'RIGHT')]}),
("sequencer.gap_remove", {"type": 'BACK_SPACE', "value": 'PRESS'},
{"properties": [("all", False)]}),
("sequencer.gap_remove", {"type": 'BACK_SPACE', "value": 'PRESS', "shift": True},
{"properties": [("all", True)]}),
("sequencer.gap_insert", {"type": 'EQUAL', "value": 'PRESS', "shift": True}, None),
("sequencer.snap", {"type": 'X', "value": 'PRESS'}, None),
("sequencer.swap_inputs", {"type": 'S', "value": 'PRESS', "alt": True}, None),
*(
(("sequencer.split_multicam",
{"type": NUMBERS_1[i], "value": 'PRESS'},
{"properties": [("camera", i + 1)]})
for i in range(10)
)
),
("sequencer.select", {"type": 'LEFTMOUSE', "value": 'PRESS'}, None),
("sequencer.select", {"type": 'LEFTMOUSE', "value": 'PRESS', "shift": True},
{"properties": [("extend", True)]}),
("sequencer.select", {"type": 'LEFTMOUSE', "value": 'PRESS', "alt": True},
{"properties": [("linked_handle", True)]}),
("sequencer.select", {"type": 'LEFTMOUSE', "value": 'PRESS', "shift": True, "alt": True},
{"properties": [("extend", True), ("linked_handle", True)]}),
("sequencer.select", {"type": 'LEFTMOUSE', "value": 'PRESS', "ctrl": True},
{"properties": [("side_of_frame", True), ("linked_time", True)]}),
("sequencer.select", {"type": 'LEFTMOUSE', "value": 'PRESS', "shift": True, "ctrl": True},
{"properties": [("extend", True), ("side_of_frame", True), ("linked_time", True)]}),
("sequencer.select_more", {"type": 'UP_ARROW', "value": 'PRESS', "repeat": True}, None),
("sequencer.select_less", {"type": 'DOWN_ARROW', "value": 'PRESS', "repeat": True}, None),
("sequencer.select_linked_pick", {"type": 'L', "value": 'PRESS', "ctrl": True},
{"properties": [("extend", False)]}),
("sequencer.select_linked_pick", {"type": 'RIGHT_BRACKET', "value": 'PRESS', "shift": True},
{"properties": [("extend", True)]}),
("sequencer.select_linked", {"type": 'L', "value": 'PRESS', "ctrl": True}, None),
("sequencer.select_box", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG'},
{"properties": [("tweak", True), ("mode", 'SET')]}),
("sequencer.select_box", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG', "shift": True},
{"properties": [("tweak", True), ("mode", 'ADD')]}),
("sequencer.select_box", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG', "ctrl": True},
{"properties": [("tweak", True), ("mode", 'SUB')]}),
("sequencer.select_grouped", {"type": 'G', "value": 'PRESS', "shift": True}, None),
("sequencer.slip", {"type": 'R', "value": 'PRESS'}, None),
("wm.context_set_int", {"type": 'O', "value": 'PRESS'},
{"properties": [("data_path", 'scene.sequence_editor.overlay_frame'), ("value", 0)]}),
("transform.seq_slide", {"type": 'W', "value": 'PRESS'}, None),
("transform.seq_slide", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG'}, None),
("transform.seq_slide", {"type": 'MIDDLEMOUSE', "value": 'CLICK_DRAG'}, None),
("transform.transform", {"type": 'E', "value": 'PRESS'},
{"properties": [("mode", 'TIME_EXTEND')]}),
*_template_items_context_menu("SEQUENCER_MT_context_menu", {"type": 'RIGHTMOUSE', "value": 'PRESS'}),
("marker.add", {"type": 'M', "value": 'PRESS'}, None),
# Tools
op_tool_cycle("builtin.select_box", {"type": 'Q', "value": 'PRESS'}),
op_tool_cycle("builtin.blade", {"type": 'B', "value": 'PRESS'}),
])
return keymap
def km_sequencerpreview(params):
items = []
keymap = (
"SequencerPreview",
{"space_type": 'SEQUENCE_EDITOR', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
("wm.search_menu", {"type": 'TAB', "value": 'PRESS'}, None),
("sequencer.view_all_preview", {"type": 'A', "value": 'PRESS'}, None),
("sequencer.view_all_preview", {"type": 'NDOF_BUTTON_FIT', "value": 'PRESS'}, None),
("sequencer.view_selected", {"type": 'F', "value": 'PRESS'}, None),
("sequencer.view_ghost_border", {"type": 'O', "value": 'PRESS'}, None),
("sequencer.view_zoom_ratio", {"type": 'NUMPAD_1', "value": 'PRESS'},
{"properties": [("ratio", 1.0)]}),
("sequencer.sample", {"type": 'LEFTMOUSE', "value": 'PRESS'}, None),
])
return keymap
def km_sequencer_channels(params):
items = []
keymap = (
"Sequencer Channels",
{"space_type": 'SEQUENCE_EDITOR', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
# Rename.
("sequencer.rename_channel", {"type": 'LEFTMOUSE', "value": 'PRESS', "ctrl": True}, None),
("sequencer.rename_channel", {"type": 'LEFTMOUSE', "value": 'DOUBLE_CLICK'}, None),
])
return keymap
def km_console(params):
items = []
keymap = (
"Console",
{"space_type": 'CONSOLE', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
("console.move", {"type": 'LEFT_ARROW', "value": 'PRESS', "ctrl": True, "repeat": True},
{"properties": [("type", 'PREVIOUS_WORD')]}),
("console.move", {"type": 'LEFT_ARROW', "value": 'PRESS', "ctrl": True, "shift": True, "repeat": True},
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{"properties": [("type", 'PREVIOUS_WORD'), ("select", True)]}),
("console.move", {"type": 'RIGHT_ARROW', "value": 'PRESS', "ctrl": True, "repeat": True},
{"properties": [("type", 'NEXT_WORD')]}),
("console.move", {"type": 'RIGHT_ARROW', "value": 'PRESS', "ctrl": True, "shift": True, "repeat": True},
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{"properties": [("type", 'NEXT_WORD'), ("select", True)]}),
("console.move", {"type": 'HOME', "value": 'PRESS'},
{"properties": [("type", 'LINE_BEGIN')]}),
("console.move", {"type": 'HOME', "value": 'PRESS', "shift": True},
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{"properties": [("type", 'LINE_BEGIN'), ("select", True)]}),
("console.move", {"type": 'END', "value": 'PRESS'},
{"properties": [("type", 'LINE_END')]}),
("console.move", {"type": 'END', "value": 'PRESS', "shift": True},
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{"properties": [("type", 'LINE_END'), ("select", True)]}),
("wm.context_cycle_int", {"type": 'WHEELUPMOUSE', "value": 'PRESS', "ctrl": True},
{"properties": [("data_path", 'space_data.font_size'), ("reverse", False)]}),
("wm.context_cycle_int", {"type": 'WHEELDOWNMOUSE', "value": 'PRESS', "ctrl": True},
{"properties": [("data_path", 'space_data.font_size'), ("reverse", True)]}),
("wm.context_cycle_int", {"type": 'NUMPAD_PLUS', "value": 'PRESS', "ctrl": True, "repeat": True},
{"properties": [("data_path", 'space_data.font_size'), ("reverse", False)]}),
("wm.context_cycle_int", {"type": 'NUMPAD_MINUS', "value": 'PRESS', "ctrl": True, "repeat": True},
{"properties": [("data_path", 'space_data.font_size'), ("reverse", True)]}),
("console.move", {"type": 'LEFT_ARROW', "value": 'PRESS', "repeat": True},
{"properties": [("type", 'PREVIOUS_CHARACTER')]}),
("console.move", {"type": 'LEFT_ARROW', "value": 'PRESS', "repeat": True, "shift": True},
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{"properties": [("type", 'PREVIOUS_CHARACTER'), ("select", True)]}),
("console.move", {"type": 'RIGHT_ARROW', "value": 'PRESS', "repeat": True},
{"properties": [("type", 'NEXT_CHARACTER')]}),
("console.move", {"type": 'RIGHT_ARROW', "value": 'PRESS', "repeat": True, "shift": True},
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{"properties": [("type", 'NEXT_CHARACTER'), ("select", True)]}),
("console.history_cycle", {"type": 'UP_ARROW', "value": 'PRESS', "repeat": True},
{"properties": [("reverse", True)]}),
("console.history_cycle", {"type": 'DOWN_ARROW', "value": 'PRESS', "repeat": True},
{"properties": [("reverse", False)]}),
("console.delete", {"type": 'DEL', "value": 'PRESS', "repeat": True},
{"properties": [("type", 'NEXT_CHARACTER')]}),
("console.delete", {"type": 'BACK_SPACE', "value": 'PRESS', "repeat": True},
{"properties": [("type", 'PREVIOUS_CHARACTER')]}),
("console.delete", {"type": 'BACK_SPACE', "value": 'PRESS', "shift": True, "repeat": True},
{"properties": [("type", 'PREVIOUS_CHARACTER')]}),
("console.delete", {"type": 'DEL', "value": 'PRESS', "ctrl": True, "repeat": True},
{"properties": [("type", 'NEXT_WORD')]}),
("console.delete", {"type": 'BACK_SPACE', "value": 'PRESS', "ctrl": True, "repeat": True},
{"properties": [("type", 'PREVIOUS_WORD')]}),
("console.clear_line", {"type": 'RET', "value": 'PRESS', "shift": True}, None),
("console.clear_line", {"type": 'NUMPAD_ENTER', "value": 'PRESS', "shift": True}, None),
("console.execute", {"type": 'RET', "value": 'PRESS'},
{"properties": [("interactive", True)]}),
("console.execute", {"type": 'NUMPAD_ENTER', "value": 'PRESS'},
{"properties": [("interactive", True)]}),
("console.copy_as_script", {"type": 'C', "value": 'PRESS', "shift": True, "ctrl": True}, None),
("console.copy", {"type": 'C', "value": 'PRESS', "ctrl": True}, None),
("console.copy", {"type": 'X', "value": 'PRESS', "ctrl": True}, {"properties": [("delete", True)]}),
("console.paste", {"type": 'V', "value": 'PRESS', "ctrl": True, "repeat": True}, None),
("console.select_set", {"type": 'LEFTMOUSE', "value": 'PRESS'}, None),
("console.select_all", {"type": 'A', "value": 'PRESS', "ctrl": True}, None),
("console.select_word", {"type": 'LEFTMOUSE', "value": 'DOUBLE_CLICK'}, None),
("console.insert", {"type": 'TAB', "value": 'PRESS', "ctrl": True, "repeat": True},
{"properties": [("text", '\t')]}),
("console.indent_or_autocomplete", {"type": 'TAB', "value": 'PRESS', "repeat": True}, None),
("console.unindent", {"type": 'TAB', "value": 'PRESS', "shift": True, "repeat": True}, None),
*_template_items_context_menu("CONSOLE_MT_context_menu", {"type": 'RIGHTMOUSE', "value": 'PRESS'}),
("console.insert", {"type": 'TEXTINPUT', "value": 'ANY', "any": True, "repeat": True}, None),
])
return keymap
def km_clip(params):
items = []
keymap = (
"Clip",
{"space_type": 'CLIP_EDITOR', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
op_panel("TOPBAR_PT_name", {"type": 'RET', "value": 'PRESS'}, [("keep_open", False)]),
("wm.search_menu", {"type": 'TAB', "value": 'PRESS'}, None),
("clip.open", {"type": 'O', "value": 'PRESS', "alt": True}, None),
("clip.track_markers", {"type": 'LEFT_ARROW', "value": 'PRESS', "alt": True, "repeat": True},
{"properties": [("backwards", True), ("sequence", False)]}),
("clip.track_markers", {"type": 'RIGHT_ARROW', "value": 'PRESS', "alt": True, "repeat": True},
{"properties": [("backwards", False), ("sequence", False)]}),
("clip.track_markers", {"type": 'T', "value": 'PRESS', "ctrl": True},
{"properties": [("backwards", False), ("sequence", True)]}),
("clip.track_markers", {"type": 'T', "value": 'PRESS', "shift": True, "ctrl": True},
{"properties": [("backwards", True), ("sequence", True)]}),
("wm.context_toggle_enum", {"type": 'TAB', "value": 'PRESS'},
{"properties": [("data_path", 'space_data.mode'), ("value_1", 'TRACKING'), ("value_2", 'MASK')]}),
("clip.solve_camera", {"type": 'S', "value": 'PRESS', "shift": True}, None),
("clip.prefetch", {"type": 'P', "value": 'PRESS'}, None),
])
return keymap
def km_clip_editor(params):
items = []
keymap = (
"Clip Editor",
{"space_type": 'CLIP_EDITOR', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
("wm.context_toggle", {"type": 'LEFT_BRACKET', "value": 'PRESS', "ctrl": True},
{"properties": [("data_path", 'space_data.show_region_toolbar')]}),
("wm.context_toggle", {"type": 'RIGHT_BRACKET', "value": 'PRESS', "ctrl": True},
{"properties": [("data_path", 'space_data.show_region_ui')]}),
("wm.search_menu", {"type": 'TAB', "value": 'PRESS'}, None),
("clip.view_pan", {"type": 'MIDDLEMOUSE', "value": 'PRESS'}, None),
("clip.view_pan", {"type": 'MIDDLEMOUSE', "value": 'PRESS', "shift": True}, None),
("clip.view_pan", {"type": 'TRACKPADPAN', "value": 'ANY'}, None),
("clip.view_zoom", {"type": 'MIDDLEMOUSE', "value": 'PRESS', "ctrl": True}, None),
("clip.view_zoom", {"type": 'TRACKPADZOOM', "value": 'ANY'}, None),
("clip.view_zoom", {"type": 'TRACKPADPAN', "value": 'ANY', "ctrl": True}, None),
("clip.view_zoom_in", {"type": 'WHEELINMOUSE', "value": 'PRESS'}, None),
("clip.view_zoom_out", {"type": 'WHEELOUTMOUSE', "value": 'PRESS'}, None),
("clip.view_zoom_in", {"type": 'WHEELINMOUSE', "value": 'PRESS', "alt": True}, None),
("clip.view_zoom_out", {"type": 'WHEELOUTMOUSE', "value": 'PRESS', "alt": True}, None),
("clip.view_zoom_in", {"type": 'NUMPAD_PLUS', "value": 'PRESS', "repeat": True}, None),
("clip.view_zoom_out", {"type": 'NUMPAD_MINUS', "value": 'PRESS', "repeat": True}, None),
("clip.view_zoom_ratio", {"type": 'NUMPAD_8', "value": 'PRESS', "ctrl": True},
{"properties": [("ratio", 8.0)]}),
("clip.view_zoom_ratio", {"type": 'NUMPAD_4', "value": 'PRESS', "ctrl": True},
{"properties": [("ratio", 4.0)]}),
("clip.view_zoom_ratio", {"type": 'NUMPAD_2', "value": 'PRESS', "ctrl": True},
{"properties": [("ratio", 2.0)]}),
("clip.view_zoom_ratio", {"type": 'NUMPAD_8', "value": 'PRESS', "shift": True},
{"properties": [("ratio", 8.0)]}),
("clip.view_zoom_ratio", {"type": 'NUMPAD_4', "value": 'PRESS', "shift": True},
{"properties": [("ratio", 4.0)]}),
("clip.view_zoom_ratio", {"type": 'NUMPAD_2', "value": 'PRESS', "shift": True},
{"properties": [("ratio", 2.0)]}),
("clip.view_zoom_ratio", {"type": 'NUMPAD_1', "value": 'PRESS'},
{"properties": [("ratio", 1.0)]}),
("clip.view_zoom_ratio", {"type": 'NUMPAD_2', "value": 'PRESS'},
{"properties": [("ratio", 0.5)]}),
("clip.view_zoom_ratio", {"type": 'NUMPAD_4', "value": 'PRESS'},
{"properties": [("ratio", 0.25)]}),
("clip.view_zoom_ratio", {"type": 'NUMPAD_8', "value": 'PRESS'},
{"properties": [("ratio", 0.125)]}),
("clip.view_all", {"type": 'A', "value": 'PRESS'}, None),
("clip.view_selected", {"type": 'F', "value": 'PRESS'}, None),
("clip.view_all", {"type": 'NDOF_BUTTON_FIT', "value": 'PRESS'}, None),
("clip.view_ndof", {"type": 'NDOF_MOTION', "value": 'ANY'}, None),
("clip.frame_jump", {"type": 'LEFT_ARROW', "value": 'PRESS', "shift": True, "ctrl": True, "repeat": True},
{"properties": [("position", 'PATHSTART')]}),
("clip.frame_jump", {"type": 'RIGHT_ARROW', "value": 'PRESS', "shift": True, "ctrl": True, "repeat": True},
{"properties": [("position", 'PATHEND')]}),
("clip.frame_jump", {"type": 'LEFT_ARROW', "value": 'PRESS', "shift": True, "alt": True, "repeat": True},
{"properties": [("position", 'FAILEDPREV')]}),
("clip.frame_jump", {"type": 'RIGHT_ARROW', "value": 'PRESS', "shift": True, "alt": True, "repeat": True},
{"properties": [("position", 'PATHSTART')]}),
("clip.change_frame", {"type": 'LEFTMOUSE', "value": 'PRESS'}, None),
("clip.select", {"type": 'LEFTMOUSE', "value": 'PRESS'},
{"properties": [("extend", False), ("deselect_all", True)]}),
("clip.select", {"type": 'LEFTMOUSE', "value": 'PRESS', "shift": True},
{"properties": [("extend", True)]}),
("clip.select_box", {"type": 'Q', "value": 'PRESS'}, None),
("clip.select_all", {"type": 'A', "value": 'PRESS', "ctrl": True}, {"properties": [("action", 'SELECT')]}),
("clip.select_all", {"type": 'A', "value": 'PRESS', "ctrl": True,
"shift": True}, {"properties": [("action", 'DESELECT')]}),
("clip.select_all", {"type": 'I', "value": 'PRESS', "ctrl": True}, {"properties": [("action", 'INVERT')]}),
op_menu("CLIP_MT_select_grouped", {"type": 'G', "value": 'PRESS', "shift": True}),
("clip.add_marker_slide", {"type": 'LEFTMOUSE', "value": 'PRESS', "ctrl": True}, None),
("clip.delete_marker", {"type": 'BACK_SPACE', "value": 'PRESS', "shift": True}, None),
("clip.delete_marker", {"type": 'DEL', "value": 'PRESS', "shift": True}, None),
("clip.slide_marker", {"type": 'LEFTMOUSE', "value": 'PRESS'}, None),
("clip.disable_markers", {"type": 'D', "value": 'PRESS', "shift": True},
{"properties": [("action", 'TOGGLE')]}),
("clip.delete_track", {"type": 'BACK_SPACE', "value": 'PRESS'}, None),
("clip.delete_track", {"type": 'DEL', "value": 'PRESS'}, None),
("clip.lock_tracks", {"type": 'L', "value": 'PRESS', "ctrl": True},
{"properties": [("action", 'LOCK')]}),
("clip.lock_tracks", {"type": 'L', "value": 'PRESS', "alt": True},
{"properties": [("action", 'UNLOCK')]}),
("clip.hide_tracks", {"type": 'H', "value": 'PRESS', "ctrl": True},
{"properties": [("unselected", False)]}),
("clip.hide_tracks", {"type": 'H', "value": 'PRESS', "shift": True},
{"properties": [("unselected", True)]}),
("clip.hide_tracks_clear", {"type": 'H', "value": 'PRESS', "alt": True}, None),
("clip.slide_plane_marker", {"type": 'LEFTMOUSE', "value": 'PRESS'}, None),
("clip.keyframe_insert", {"type": 'S', "value": 'PRESS'}, None),
("clip.keyframe_delete", {"type": 'S', "value": 'PRESS', "alt": True}, None),
("clip.join_tracks", {"type": 'J', "value": 'PRESS', "ctrl": True}, None),
*_template_items_context_menu("CLIP_MT_tracking_context_menu", {"type": 'RIGHTMOUSE', "value": 'PRESS'}),
("wm.context_toggle", {"type": 'L', "value": 'PRESS'},
{"properties": [("data_path", 'space_data.lock_selection')]}),
("wm.context_toggle", {"type": 'D', "value": 'PRESS', "alt": True},
{"properties": [("data_path", 'space_data.show_disabled')]}),
("wm.context_toggle", {"type": 'S', "value": 'PRESS', "alt": True},
{"properties": [("data_path", 'space_data.show_marker_search')]}),
("wm.context_toggle", {"type": 'M', "value": 'PRESS'},
{"properties": [("data_path", 'space_data.use_mute_footage')]}),
("transform.translate", {"type": 'W', "value": 'PRESS'}, None),
("transform.translate", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG'}, None),
("transform.resize", {"type": 'R', "value": 'PRESS'}, None),
("transform.rotate", {"type": 'E', "value": 'PRESS'}, None),
("clip.clear_track_path", {"type": 'T', "value": 'PRESS', "alt": True},
{"properties": [("action", 'REMAINED'), ("clear_active", False)]}),
("clip.clear_track_path", {"type": 'T', "value": 'PRESS', "shift": True},
{"properties": [("action", 'UPTO'), ("clear_active", False)]}),
("clip.clear_track_path", {"type": 'T', "value": 'PRESS', "shift": True, "alt": True},
{"properties": [("action", 'ALL'), ("clear_active", False)]}),
op_menu_pie("CLIP_MT_pivot_pie", {"type": 'PERIOD', "value": 'PRESS'}),
("clip.copy_tracks", {"type": 'C', "value": 'PRESS', "ctrl": True}, None),
("clip.paste_tracks", {"type": 'V', "value": 'PRESS', "ctrl": True}, None),
])
return keymap
def km_clip_graph_editor(params):
items = []
keymap = (
"Clip Graph Editor",
{"space_type": 'CLIP_EDITOR', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
op_panel("TOPBAR_PT_name", {"type": 'RET', "value": 'PRESS'}, [("keep_open", False)]),
("wm.search_menu", {"type": 'TAB', "value": 'PRESS'}, None),
("clip.graph_select", {"type": 'LEFTMOUSE', "value": 'PRESS'},
{"properties": [("extend", False)]}),
("clip.graph_select", {"type": 'LEFTMOUSE', "value": 'PRESS', "shift": True},
{"properties": [("extend", True)]}),
("clip.graph_select_box", {"type": 'Q', "value": 'PRESS'}, None),
("clip.graph_select_all", {"type": 'A', "value": 'PRESS', "ctrl": True}, None),
# ("clip.graph_select_all", {"type": 'A', "value": 'PRESS', "ctrl": True}, {"properties": [("action", 'DESELECT')]}),
# ("clip.graph_select_all", {"type": 'I', "value": 'PRESS', "ctrl": True}, {"properties": [("action", 'INVERT')]}),
("clip.graph_delete_curve", {"type": 'BACK_SPACE', "value": 'PRESS'}, None),
("clip.graph_delete_curve", {"type": 'DEL', "value": 'PRESS'}, None),
("clip.graph_delete_knot", {"type": 'BACK_SPACE', "value": 'PRESS', "shift": True}, None),
("clip.graph_delete_knot", {"type": 'DEL', "value": 'PRESS', "shift": True}, None),
("clip.graph_view_all", {"type": 'A', "value": 'PRESS'}, None),
("clip.graph_view_all", {"type": 'NDOF_BUTTON_FIT', "value": 'PRESS'}, None),
("clip.graph_center_current_frame", {"type": 'NUMPAD_0', "value": 'PRESS'}, None),
("wm.context_toggle", {"type": 'L', "value": 'PRESS'},
{"properties": [("data_path", 'space_data.lock_time_cursor')]}),
("clip.clear_track_path", {"type": 'T', "value": 'PRESS', "alt": True},
{"properties": [("action", 'REMAINED'), ("clear_active", True)]}),
("clip.clear_track_path", {"type": 'T', "value": 'PRESS', "shift": True},
{"properties": [("action", 'UPTO'), ("clear_active", True)]}),
("clip.clear_track_path", {"type": 'T', "value": 'PRESS', "shift": True, "alt": True},
{"properties": [("action", 'ALL'), ("clear_active", True)]}),
("clip.graph_disable_markers", {"type": 'D', "value": 'PRESS', "shift": True},
{"properties": [("action", 'TOGGLE')]}),
("transform.translate", {"type": 'W', "value": 'PRESS'}, None),
("transform.translate", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG'}, None),
("transform.resize", {"type": 'R', "value": 'PRESS'}, None),
("transform.rotate", {"type": 'E', "value": 'PRESS'}, None),
])
return keymap
def km_clip_dopesheet_editor(_params):
items = []
keymap = (
"Clip Dopesheet Editor",
{"space_type": 'CLIP_EDITOR', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
("wm.search_menu", {"type": 'TAB', "value": 'PRESS'}, None),
("clip.dopesheet_select_channel", {"type": 'LEFTMOUSE', "value": 'PRESS'},
{"properties": [("extend", True)]}),
("clip.dopesheet_view_all", {"type": 'HOME', "value": 'PRESS'}, None),
("clip.dopesheet_view_all", {"type": 'NDOF_BUTTON_FIT', "value": 'PRESS'}, None),
])
return keymap
def km_spreadsheet_generic(_params):
items = []
keymap = (
"Spreadsheet Generic",
{"space_type": 'SPREADSHEET', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
*_template_space_region_type_toggle(
channels_key={"type": 'T', "value": 'PRESS'},
),
("wm.context_toggle", {"type": 'RIGHT_BRACKET', "value": 'PRESS', "ctrl": True},
{"properties": [("data_path", 'space_data.show_region_ui')]}),
])
return keymap
# ------------------------------------------------------------------------------
# Animation
def km_frames(params):
items = []
keymap = (
"Frames",
{"space_type": 'EMPTY', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
# Frame offsets
("screen.frame_jump", {"type": 'MEDIA_LAST', "value": 'PRESS'},
{"properties": [("end", True)]}),
("screen.frame_jump", {"type": 'MEDIA_FIRST', "value": 'PRESS'},
{"properties": [("end", False)]}),
("screen.animation_play", {"type": 'SPACE', "value": 'PRESS'}, None),
("screen.animation_cancel", {"type": 'ESC', "value": 'PRESS'}, None),
("screen.animation_play", {"type": 'MEDIA_PLAY', "value": 'PRESS'}, None),
("screen.animation_cancel", {"type": 'MEDIA_STOP', "value": 'PRESS'}, None),
])
return keymap
def km_animation(params):
items = []
keymap = (
"Animation",
{"space_type": 'EMPTY', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
("wm.context_toggle", {"type": 'T', "value": 'PRESS', "ctrl": True},
{"properties": [("data_path", 'space_data.show_seconds')]}),
])
return keymap
def km_animation_channels(params):
items = []
keymap = (
"Animation Channels",
{"space_type": 'EMPTY', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
# Click select.
("anim.channels_click", {"type": 'LEFTMOUSE', "value": 'PRESS'}, None),
("anim.channels_click", {"type": 'LEFTMOUSE', "value": 'CLICK', "shift": True},
{"properties": [("extend_range", True)]}),
("anim.channels_click", {"type": 'LEFTMOUSE', "value": 'CLICK', "ctrl": True},
{"properties": [("extend", True)]}),
("anim.channels_click", {"type": 'LEFTMOUSE', "value": 'PRESS', "shift": True, "ctrl": True},
{"properties": [("children_only", True)]}),
# Rename.
("anim.channels_rename", {"type": 'RET', "value": 'PRESS'}, None),
("anim.channels_rename", {"type": 'LEFTMOUSE', "value": 'DOUBLE_CLICK'}, None),
# Select keys.
("anim.channel_select_keys", {"type": 'LEFTMOUSE', "value": 'DOUBLE_CLICK'}, None),
("anim.channel_select_keys", {"type": 'LEFTMOUSE', "value": 'DOUBLE_CLICK', "shift": True},
{"properties": [("extend", True)]}),
# Find (setting the name filter).
("anim.channels_select_filter", {"type": 'F', "value": 'PRESS', "ctrl": True}, None),
# Selection.
("anim.channels_select_all", {"type": 'A', "value": 'PRESS',
"ctrl": True}, {"properties": [("action", 'SELECT')]}),
("anim.channels_select_all", {"type": 'A', "value": 'PRESS',
"ctrl": True, "shift": True}, {"properties": [("action", 'DESELECT')]}),
("anim.channels_select_all", {"type": 'I', "value": 'PRESS',
"ctrl": True}, {"properties": [("action", 'INVERT')]}),
("anim.channels_select_box", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG'}, None),
("anim.channels_select_box", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG', "shift": True, },
{"properties": [("extend", True)]}),
("anim.channels_select_box", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG', "ctrl": True, },
{"properties": [("deselect", True)]}),
# Delete.
("anim.channels_delete", {"type": 'BACK_SPACE', "value": 'PRESS'}, None),
("anim.channels_delete", {"type": 'DEL', "value": 'PRESS'}, None),
# Settings.
("anim.channels_setting_toggle", {"type": 'W', "value": 'PRESS', "shift": True}, None),
("anim.channels_setting_enable", {"type": 'W', "value": 'PRESS', "shift": True, "ctrl": True}, None),
("anim.channels_setting_disable", {"type": 'W', "value": 'PRESS', "alt": True}, None),
("anim.channels_editable_toggle", {"type": 'LEFTMOUSE', "value": 'DOUBLE_CLICK'}, None),
# Expand/collapse.
("anim.channels_expand", {"type": 'RIGHT_ARROW', "value": 'PRESS'}, None),
("anim.channels_collapse", {"type": 'LEFT_ARROW', "value": 'PRESS'}, None),
("anim.channels_expand", {"type": 'NUMPAD_PLUS', "value": 'PRESS', "ctrl": True},
{"properties": [("all", False)]}),
("anim.channels_collapse", {"type": 'NUMPAD_MINUS', "value": 'PRESS', "ctrl": True},
{"properties": [("all", False)]}),
# Move.
("anim.channels_move", {"type": 'PAGE_UP', "value": 'PRESS', "repeat": True},
{"properties": [("direction", 'UP')]}),
("anim.channels_move", {"type": 'PAGE_DOWN', "value": 'PRESS', "repeat": True},
{"properties": [("direction", 'DOWN')]}),
("anim.channels_move", {"type": 'PAGE_UP', "value": 'PRESS', "shift": True},
{"properties": [("direction", 'TOP')]}),
("anim.channels_move", {"type": 'PAGE_DOWN', "value": 'PRESS', "shift": True},
{"properties": [("direction", 'BOTTOM')]}),
# Group.
("anim.channels_group", {"type": 'G', "value": 'PRESS', "ctrl": True}, None),
("anim.channels_ungroup", {"type": 'G', "value": 'PRESS', "ctrl": True, "alt": True}, None),
# Menus.
*_template_items_context_menu("DOPESHEET_MT_channel_context_menu", {"type": 'RIGHTMOUSE', "value": 'PRESS'}),
])
return keymap
# ------------------------------------------------------------------------------
# Modes
def km_grease_pencil(_params):
items = []
keymap = (
"Grease Pencil",
{"space_type": 'EMPTY', "region_type": 'WINDOW'},
{"items": items},
)
return keymap
def _grease_pencil_selection(params):
return [
# Select all
("gpencil.select_all", {"type": 'A', "value": 'PRESS', "ctrl": True}, {"properties": [("action", 'SELECT')]}),
("gpencil.select_all", {"type": 'A', "value": 'PRESS', "ctrl": True,
"shift": True}, {"properties": [("action", 'DESELECT')]}),
("gpencil.select_all", {"type": 'I', "value": 'PRESS', "ctrl": True}, {"properties": [("action", 'INVERT')]}),
# Select linked
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
2023-08-12 23:44:07 +10:00
("gpencil.select_linked", {"type": 'L', "value": 'PRESS', "ctrl": True}, None),
# Select grouped
("gpencil.select_grouped", {"type": 'G', "value": 'PRESS', "shift": True}, None),
# Select more/less
("gpencil.select_more", {"type": 'UP_ARROW', "value": 'PRESS', "repeat": True}, None),
("gpencil.select_less", {"type": 'DOWN_ARROW', "value": 'PRESS', "repeat": True}, None),
]
def _grease_pencil_display():
return [
("wm.context_toggle", {"type": 'Q', "value": 'PRESS', "shift": True},
{"properties": [("data_path", 'space_data.overlay.use_gpencil_edit_lines')]}),
("wm.context_toggle", {"type": 'Q', "value": 'PRESS', "shift": True, "alt": True},
{"properties": [("data_path", 'space_data.overlay.use_gpencil_multiedit_line_only')]}),
]
def km_grease_pencil_stroke_edit_mode(params):
items = []
keymap = (
"Grease Pencil Stroke Edit Mode",
{"space_type": 'EMPTY', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
# Normal select
("gpencil.select", {"type": 'LEFTMOUSE', "value": 'CLICK'},
{"properties": [("deselect_all", True)]}),
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
2023-08-12 23:44:07 +10:00
("gpencil.select", {"type": 'LEFTMOUSE', "value": 'CLICK', "shift": True},
{"properties": [("extend", True), ("toggle", True)]}),
# Selection
*_grease_pencil_selection(params),
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
2023-08-12 23:44:07 +10:00
("gpencil.select_all", {"type": 'A', "value": 'PRESS', "ctrl": True}, {"properties": [("action", 'SELECT')]}),
# Duplicate and move selected points
("gpencil.duplicate_move", {"type": 'D', "value": 'PRESS', "ctrl": True}, None),
# Delete
op_menu("VIEW3D_MT_edit_gpencil_delete", {"type": 'BACK_SPACE', "value": 'PRESS'}),
op_menu("VIEW3D_MT_edit_gpencil_delete", {"type": 'DEL', "value": 'PRESS'}),
("gpencil.dissolve", {"type": 'BACK_SPACE', "value": 'PRESS', "ctrl": True}, None),
("gpencil.dissolve", {"type": 'DEL', "value": 'PRESS', "ctrl": True}, None),
("gpencil.active_frames_delete_all", {"type": 'BACK_SPACE', "value": 'PRESS', "shift": True}, None),
("gpencil.active_frames_delete_all", {"type": 'DEL', "value": 'PRESS', "shift": True}, None),
# Context menu
*_template_items_context_menu("VIEW3D_MT_gpencil_edit_context_menu", {"type": 'RIGHTMOUSE', "value": 'PRESS'}),
# Separate
op_menu("GPENCIL_MT_separate", {"type": 'P', "value": 'PRESS'}),
# Split and joint strokes
("gpencil.stroke_join", {"type": 'J', "value": 'PRESS', "ctrl": True}, None),
("gpencil.stroke_join", {"type": 'J', "value": 'PRESS', "shift": True, "ctrl": True},
{"properties": [("type", 'JOINCOPY')]}),
# Copy + paste.
("gpencil.copy", {"type": 'C', "value": 'PRESS', "ctrl": True}, None),
("gpencil.paste", {"type": 'V', "value": 'PRESS', "ctrl": True}, None),
# Snap
op_menu_pie("GPENCIL_MT_snap_pie", {"type": 'X', "value": 'PRESS', "shift": True}),
# Show/hide
("gpencil.reveal", {"type": 'H', "value": 'PRESS', "alt": True}, None),
("gpencil.hide", {"type": 'H', "value": 'PRESS', "ctrl": True},
{"properties": [("unselected", False)]}),
# Isolate layer
("gpencil.layer_isolate", {"type": 'NUMPAD_ASTERIX', "value": 'PRESS'}, None),
# Transform tools
("transform.translate", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG'}, None),
("wm.context_toggle", {"type": 'B', "value": 'PRESS'},
{"properties": [("data_path", 'tool_settings.use_proportional_edit')]}),
# Vertex group menu
op_menu("GPENCIL_MT_gpencil_vertex_group", {"type": 'G', "value": 'PRESS', "ctrl": True}),
# Select mode
("gpencil.selectmode_toggle", {"type": 'ONE', "value": 'PRESS', "ctrl": True},
{"properties": [("mode", 0)]}),
("gpencil.selectmode_toggle", {"type": 'TWO', "value": 'PRESS', "ctrl": True},
{"properties": [("mode", 1)]}),
("gpencil.selectmode_toggle", {"type": 'THREE', "value": 'PRESS', "ctrl": True},
{"properties": [("mode", 2)]}),
# Tools
*_template_items_basic_tools(),
op_tool_cycle("builtin.extrude", {"type": 'E', "value": 'PRESS', "ctrl": True}),
op_tool_cycle("builtin.radius", {"type": 'R', "value": 'PRESS', "ctrl": True}),
op_tool_cycle("builtin.bend", {"type": 'B', "value": 'PRESS', "ctrl": True}),
])
return keymap
def km_grease_pencil_stroke_paint_mode(params):
items = []
keymap = (
"Grease Pencil Stroke Paint Mode",
{"space_type": 'EMPTY', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
# Brush strength
("wm.radial_control", {"type": 'U', "value": 'PRESS'},
{"properties": [("data_path_primary", 'tool_settings.gpencil_paint.brush.gpencil_settings.pen_strength')]}),
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
2023-08-12 23:44:07 +10:00
# Brush properties
("wm.radial_control", {"type": 'S', "value": 'PRESS'},
{"properties": [("data_path_primary", 'tool_settings.gpencil_paint.brush.size')]}),
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
2023-08-12 23:44:07 +10:00
("brush.scale_size", {"type": 'LEFT_BRACKET', "value": 'PRESS', "repeat": True},
{"properties": [("scalar", 0.9)]}),
("brush.scale_size", {"type": 'RIGHT_BRACKET', "value": 'PRESS', "repeat": True},
{"properties": [("scalar", 1.0 / 0.9)]}),
# Color operators
("gpencil.tint_flip", {"type": 'X', "value": 'PRESS'}, None),
# Draw context menu
*_template_items_context_panel("VIEW3D_PT_gpencil_draw_context_menu", {"type": 'RIGHTMOUSE', "value": 'PRESS'}),
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
2023-08-12 23:44:07 +10:00
# Show/hide
("gpencil.reveal", {"type": 'H', "value": 'PRESS', "alt": True}, None),
("gpencil.hide", {"type": 'H', "value": 'PRESS', "ctrl": True}, {"properties": [("unselected", False)]}),
("gpencil.hide", {"type": 'H', "value": 'PRESS', "shift": True}, {"properties": [("unselected", True)]}),
# Draw delete menu
op_menu("GPENCIL_MT_gpencil_draw_delete", {"type": 'BACK_SPACE', "value": 'PRESS'}),
op_menu("GPENCIL_MT_gpencil_draw_delete", {"type": 'DEL', "value": 'PRESS'}),
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
2023-08-12 23:44:07 +10:00
# Box delete
("gpencil.select_box", {"type": 'B', "value": 'PRESS'}, None),
# Lasso delete
("gpencil.select_lasso", {"type": params.action_mouse, "value": 'CLICK_DRAG', "ctrl": True, "alt": True}, None),
# Tools
op_tool_cycle("builtin.cutter", {"type": 'K', "value": 'PRESS'}),
op_tool_cycle("builtin.cursor", {"type": 'C', "value": 'PRESS'}),
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
2023-08-12 23:44:07 +10:00
op_tool_cycle("builtin.annotate", {"type": 'D', "value": 'PRESS'}),
# Active layer
op_menu("GPENCIL_MT_layer_active", {"type": 'Y', "value": 'PRESS'}),
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
2023-08-12 23:44:07 +10:00
# Material menu
op_menu("GPENCIL_MT_material_active", {"type": 'Y', "value": 'PRESS', "alt": True}),
# Keyframes
op_menu("VIEW3D_MT_gpencil_animation", {"type": 'S', "value": 'PRESS', "shift": True}),
("gpencil.blank_frame_add", {"type": 'S', "value": 'PRESS', "shift": True, "alt": True}, None),
])
return keymap
def km_grease_pencil_stroke_paint_draw_brush(params):
items = []
keymap = (
"Grease Pencil Stroke Paint (Draw brush)",
{"space_type": 'EMPTY', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
# Draw
("gpencil.draw", {"type": 'LEFTMOUSE', "value": 'PRESS'},
{"properties": [("mode", 'DRAW'), ("wait_for_input", False)]}),
("gpencil.draw", {"type": 'LEFTMOUSE', "value": 'PRESS', "shift": True},
{"properties": [("mode", 'DRAW'), ("wait_for_input", False)]}),
# Draw - straight lines
("gpencil.draw", {"type": 'LEFTMOUSE', "value": 'PRESS', "shift": True, "alt": True},
{"properties": [("mode", 'DRAW_STRAIGHT'), ("wait_for_input", False)]}),
# Erase
("gpencil.draw", {"type": 'LEFTMOUSE', "value": 'PRESS', "ctrl": True},
{"properties": [("mode", 'ERASER'), ("wait_for_input", False)]}),
# Tablet Mappings for Drawing ------------------ */
# For now, only support direct drawing using the eraser, as most users using a tablet
# may still want to use that as their primary pointing device!
("gpencil.draw", {"type": 'ERASER', "value": 'PRESS'},
{"properties": [("mode", 'ERASER'), ("wait_for_input", False)]}),
])
return keymap
def km_grease_pencil_stroke_paint_erase(params):
items = []
keymap = (
"Grease Pencil Stroke Paint (Erase)",
{"space_type": 'EMPTY', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
# Erase
("gpencil.draw", {"type": 'LEFTMOUSE', "value": 'PRESS'},
{"properties": [("mode", 'ERASER'), ("wait_for_input", False)]}),
("gpencil.draw", {"type": 'ERASER', "value": 'PRESS'},
{"properties": [("mode", 'ERASER'), ("wait_for_input", False)]}),
])
return keymap
def km_grease_pencil_stroke_paint_fill(params):
items = []
keymap = (
"Grease Pencil Stroke Paint (Fill)",
{"space_type": 'EMPTY', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
# Fill
("gpencil.fill", {"type": 'LEFTMOUSE', "value": 'PRESS'},
{"properties": [("on_back", False)]}),
("gpencil.fill", {"type": 'LEFTMOUSE', "value": 'PRESS', "ctrl": True},
{"properties": [("on_back", False)]}),
# If press alternate key, the brush now it's for drawing areas
("gpencil.draw", {"type": 'LEFTMOUSE', "value": 'PRESS', "shift": True},
{"properties": [("mode", 'DRAW'), ("wait_for_input", False), ("disable_straight", True), ("disable_stabilizer", True)]}),
# If press alternative key, the brush now it's for drawing lines
("gpencil.draw", {"type": 'LEFTMOUSE', "value": 'PRESS', "alt": True},
{"properties": [("mode", 'DRAW'), ("wait_for_input", False), ("disable_straight", True), ("disable_stabilizer", True), ("disable_fill", True)]}),
])
return keymap
def km_grease_pencil_stroke_paint_tint(params):
items = []
keymap = (
"Grease Pencil Stroke Paint (Tint)",
{"space_type": 'EMPTY', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
# Tint
("gpencil.vertex_paint", {"type": 'LEFTMOUSE', "value": 'PRESS'},
{"properties": [("wait_for_input", False)]}),
("gpencil.vertex_paint", {"type": 'LEFTMOUSE', "value": 'PRESS', "ctrl": True},
{"properties": [("wait_for_input", False)]}),
])
return keymap
def km_grease_pencil_stroke_sculpt_mode(params):
items = []
keymap = (
"Grease Pencil Stroke Sculpt Mode",
{"space_type": 'EMPTY', "region_type": 'WINDOW'},
{"items": items}
)
items.extend([
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
2023-08-12 23:44:07 +10:00
# Selection Modes
("wm.context_toggle", {"type": 'ONE', "value": 'PRESS'},
{"properties": [("data_path", 'tool_settings.use_gpencil_select_mask_point')]}),
("wm.context_toggle", {"type": 'TWO', "value": 'PRESS'},
{"properties": [("data_path", 'tool_settings.use_gpencil_select_mask_stroke')]}),
("wm.context_toggle", {"type": 'THREE', "value": 'PRESS'},
{"properties": [("data_path", 'tool_settings.use_gpencil_select_mask_segment')]}),
# Normal Selection
("gpencil.select", {"type": 'LEFTMOUSE', "value": 'CLICK', "shift": True, "alt": True},
{"properties": [("deselect_all", True), ("toggle", True), ("use_shift_extend", False)]}),
("gpencil.select", {"type": 'LEFTMOUSE', "value": 'CLICK', "shift": True, "alt": True, "ctrl": True},
{"properties": [("use_shift_extend", True), ("toggle", True)]}),
# Selection
*_grease_pencil_selection(params),
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
2023-08-12 23:44:07 +10:00
# Brush properties
("wm.radial_control", {"type": 'U', "value": 'PRESS'},
{"properties": [("data_path_primary", 'tool_settings.gpencil_sculpt_paint.brush.strength')]}),
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
2023-08-12 23:44:07 +10:00
("brush.scale_size", {"type": 'LEFT_BRACKET', "value": 'PRESS', "repeat": True},
{"properties": [("scalar", 0.9)]}),
("brush.scale_size", {"type": 'RIGHT_BRACKET', "value": 'PRESS', "repeat": True},
{"properties": [("scalar", 1.0 / 0.9)]}),
("wm.radial_control", {"type": 'S', "value": 'PRESS'},
{"properties": [("data_path_primary", 'tool_settings.gpencil_sculpt_paint.brush.size')]}),
# Copy
("gpencil.copy", {"type": 'C', "value": 'PRESS', "ctrl": True}, None),
# Display
*_grease_pencil_display(),
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
2023-08-12 23:44:07 +10:00
# Keyframes
op_menu("VIEW3D_MT_gpencil_animation", {"type": 'S', "value": 'PRESS', "shift": True}),
("gpencil.blank_frame_add", {"type": 'S', "value": 'PRESS', "shift": True, "alt": True}, None),
# Active layer
op_menu("GPENCIL_MT_layer_active", {"type": 'Y', "value": 'PRESS'}),
# Material menu
op_menu("GPENCIL_MT_material_active", {"type": 'Y', "value": 'PRESS', "alt": True}),
# Context menu
op_panel("VIEW3D_PT_gpencil_sculpt_context_menu", {"type": 'RIGHTMOUSE', "value": 'PRESS'}),
])
return keymap
def km_grease_pencil_stroke_sculpt_smooth(_params):
items = []
keymap = (
"Grease Pencil Stroke Sculpt (Smooth)",
{"space_type": 'EMPTY', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
("gpencil.sculpt_paint", {"type": 'LEFTMOUSE', "value": 'PRESS'},
{"properties": [("wait_for_input", False)]}),
("gpencil.sculpt_paint", {"type": 'LEFTMOUSE', "value": 'PRESS', "ctrl": True},
{"properties": [("wait_for_input", False)]}),
("gpencil.sculpt_paint", {"type": 'LEFTMOUSE', "value": 'PRESS', "shift": True},
{"properties": [("wait_for_input", False)]}),
])
return keymap
def km_grease_pencil_stroke_sculpt_thickness(_params):
items = []
keymap = (
"Grease Pencil Stroke Sculpt (Thickness)",
{"space_type": 'EMPTY', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
("gpencil.sculpt_paint", {"type": 'LEFTMOUSE', "value": 'PRESS'},
{"properties": [("wait_for_input", False)]}),
("gpencil.sculpt_paint", {"type": 'LEFTMOUSE', "value": 'PRESS', "ctrl": True},
{"properties": [("wait_for_input", False)]}),
("gpencil.sculpt_paint", {"type": 'LEFTMOUSE', "value": 'PRESS', "shift": True},
{"properties": [("wait_for_input", False)]}),
])
return keymap
def km_grease_pencil_stroke_sculpt_strength(_params):
items = []
keymap = (
"Grease Pencil Stroke Sculpt (Strength)",
{"space_type": 'EMPTY', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
("gpencil.sculpt_paint", {"type": 'LEFTMOUSE', "value": 'PRESS'},
{"properties": [("wait_for_input", False)]}),
("gpencil.sculpt_paint", {"type": 'LEFTMOUSE', "value": 'PRESS', "ctrl": True},
{"properties": [("wait_for_input", False)]}),
("gpencil.sculpt_paint", {"type": 'LEFTMOUSE', "value": 'PRESS', "shift": True},
{"properties": [("wait_for_input", False)]}),
])
return keymap
def km_grease_pencil_stroke_sculpt_grab(_params):
items = []
keymap = (
"Grease Pencil Stroke Sculpt (Grab)",
{"space_type": 'EMPTY', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
("gpencil.sculpt_paint", {"type": 'LEFTMOUSE', "value": 'PRESS'},
{"properties": [("wait_for_input", False)]}),
("gpencil.sculpt_paint", {"type": 'LEFTMOUSE', "value": 'PRESS', "ctrl": True},
{"properties": [("wait_for_input", False)]}),
("gpencil.sculpt_paint", {"type": 'LEFTMOUSE', "value": 'PRESS', "shift": True},
{"properties": [("wait_for_input", False)]}),
])
return keymap
def km_grease_pencil_stroke_sculpt_push(_params):
items = []
keymap = (
"Grease Pencil Stroke Sculpt (Push)",
{"space_type": 'EMPTY', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
("gpencil.sculpt_paint", {"type": 'LEFTMOUSE', "value": 'PRESS'},
{"properties": [("wait_for_input", False)]}),
("gpencil.sculpt_paint", {"type": 'LEFTMOUSE', "value": 'PRESS', "ctrl": True},
{"properties": [("wait_for_input", False)]}),
("gpencil.sculpt_paint", {"type": 'LEFTMOUSE', "value": 'PRESS', "shift": True},
{"properties": [("wait_for_input", False)]}),
])
return keymap
def km_grease_pencil_stroke_sculpt_twist(_params):
items = []
keymap = (
"Grease Pencil Stroke Sculpt (Twist)",
{"space_type": 'EMPTY', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
("gpencil.sculpt_paint", {"type": 'LEFTMOUSE', "value": 'PRESS'},
{"properties": [("wait_for_input", False)]}),
("gpencil.sculpt_paint", {"type": 'LEFTMOUSE', "value": 'PRESS', "ctrl": True},
{"properties": [("wait_for_input", False)]}),
("gpencil.sculpt_paint", {"type": 'LEFTMOUSE', "value": 'PRESS', "shift": True},
{"properties": [("wait_for_input", False)]}),
])
return keymap
def km_grease_pencil_stroke_sculpt_pinch(_params):
items = []
keymap = (
"Grease Pencil Stroke Sculpt (Pinch)",
{"space_type": 'EMPTY', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
("gpencil.sculpt_paint", {"type": 'LEFTMOUSE', "value": 'PRESS'},
{"properties": [("wait_for_input", False)]}),
("gpencil.sculpt_paint", {"type": 'LEFTMOUSE', "value": 'PRESS', "ctrl": True},
{"properties": [("wait_for_input", False)]}),
("gpencil.sculpt_paint", {"type": 'LEFTMOUSE', "value": 'PRESS', "shift": True},
{"properties": [("wait_for_input", False)]}),
])
return keymap
def km_grease_pencil_stroke_sculpt_randomize(_params):
items = []
keymap = (
"Grease Pencil Stroke Sculpt (Randomize)",
{"space_type": 'EMPTY', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
("gpencil.sculpt_paint", {"type": 'LEFTMOUSE', "value": 'PRESS'},
{"properties": [("wait_for_input", False)]}),
("gpencil.sculpt_paint", {"type": 'LEFTMOUSE', "value": 'PRESS', "ctrl": True},
{"properties": [("wait_for_input", False)]}),
("gpencil.sculpt_paint", {"type": 'LEFTMOUSE', "value": 'PRESS', "shift": True},
{"properties": [("wait_for_input", False)]}),
])
return keymap
def km_grease_pencil_stroke_sculpt_clone(_params):
items = []
keymap = (
"Grease Pencil Stroke Sculpt (Clone)",
{"space_type": 'EMPTY', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
("gpencil.sculpt_paint", {"type": 'LEFTMOUSE', "value": 'PRESS'},
{"properties": [("wait_for_input", False)]}),
("gpencil.sculpt_paint", {"type": 'LEFTMOUSE', "value": 'PRESS', "ctrl": True},
{"properties": [("wait_for_input", False)]}),
("gpencil.sculpt_paint", {"type": 'LEFTMOUSE', "value": 'PRESS', "shift": True},
{"properties": [("wait_for_input", False)]}),
])
return keymap
def km_grease_pencil_stroke_weight_mode(params):
items = []
keymap = (
"Grease Pencil Stroke Weight Mode",
{"space_type": 'EMPTY', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
# Brush strength
("wm.radial_control", {"type": 'U', "value": 'PRESS'},
{"properties": [("data_path_primary", 'tool_settings.gpencil_weight_paint.brush.strength')]}),
# Brush size
("wm.radial_control", {"type": 'S', "value": 'PRESS'},
{"properties": [("data_path_primary", 'tool_settings.gpencil_weight_paint.brush.size')]}),
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
2023-08-12 23:44:07 +10:00
("brush.scale_size", {"type": 'LEFT_BRACKET', "value": 'PRESS', "repeat": True},
{"properties": [("scalar", 0.9)]}),
("brush.scale_size", {"type": 'RIGHT_BRACKET', "value": 'PRESS', "repeat": True},
{"properties": [("scalar", 1.0 / 0.9)]}),
("wm.radial_control", {"type": 'F', "value": 'PRESS', "ctrl": True},
{"properties": [("data_path_primary", 'tool_settings.gpencil_weight_paint.brush.weight')]}),
# Weight sample
("gpencil.weight_sample", {"type": 'I', "value": 'PRESS'}, None),
# Tools
op_tool_cycle("builtin.annotate", {"type": 'D', "value": 'PRESS'}),
# Keyframes
op_menu("VIEW3D_MT_gpencil_animation", {"type": 'S', "value": 'PRESS', "shift": True}),
("gpencil.blank_frame_add", {"type": 'S', "value": 'PRESS', "shift": True, "alt": True}, None),
# Active layer
op_menu("GPENCIL_MT_layer_active", {"type": 'Y', "value": 'PRESS'}),
# Context menu
*_template_items_context_panel("VIEW3D_PT_gpencil_weight_context_menu",
{"type": 'RIGHTMOUSE', "value": 'PRESS'}),
])
return keymap
def km_grease_pencil_stroke_weight_draw(_params):
items = []
keymap = (
"Grease Pencil Stroke Weight (Draw)",
{"space_type": 'EMPTY', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
("gpencil.weight_paint", {"type": 'LEFTMOUSE', "value": 'PRESS'},
{"properties": [("wait_for_input", False)]}),
("gpencil.weight_paint", {"type": 'LEFTMOUSE', "value": 'PRESS', "ctrl": True},
{"properties": [("wait_for_input", False)]}),
])
return keymap
def km_grease_pencil_stroke_weight_blur(_params):
items = []
keymap = (
"Grease Pencil Stroke Weight (Blur)",
{"space_type": 'EMPTY', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
("gpencil.weight_paint", {"type": 'LEFTMOUSE', "value": 'PRESS'},
{"properties": [("wait_for_input", False)]}),
])
return keymap
def km_grease_pencil_stroke_weight_average(_params):
items = []
keymap = (
"Grease Pencil Stroke Weight (Average)",
{"space_type": 'EMPTY', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
("gpencil.weight_paint", {"type": 'LEFTMOUSE', "value": 'PRESS'},
{"properties": [("wait_for_input", False)]}),
])
return keymap
def km_grease_pencil_stroke_weight_smear(_params):
items = []
keymap = (
"Grease Pencil Stroke Weight (Smear)",
{"space_type": 'EMPTY', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
("gpencil.weight_paint", {"type": 'LEFTMOUSE', "value": 'PRESS'},
{"properties": [("wait_for_input", False)]}),
])
return keymap
def km_grease_pencil_stroke_vertex_mode(params):
items = []
keymap = (
"Grease Pencil Stroke Vertex Mode",
{"space_type": 'EMPTY', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
2023-08-12 23:44:07 +10:00
# Selection Modes
("wm.context_toggle", {"type": 'ONE', "value": 'PRESS'},
{"properties": [("data_path", 'tool_settings.use_gpencil_vertex_select_mask_point')]}),
("wm.context_toggle", {"type": 'TWO', "value": 'PRESS'},
{"properties": [("data_path", 'tool_settings.use_gpencil_vertex_select_mask_stroke')]}),
("wm.context_toggle", {"type": 'THREE', "value": 'PRESS'},
{"properties": [("data_path", 'tool_settings.use_gpencil_vertex_select_mask_segment')]}),
# Normal Selection
("gpencil.select", {"type": 'LEFTMOUSE', "value": 'CLICK', "shift": True, "alt": True},
{"properties": [("deselect_all", True), ("toggle", True), ("use_shift_extend", False)]}),
("gpencil.select", {"type": 'LEFTMOUSE', "value": 'CLICK', "shift": True, "alt": True, "ctrl": True},
{"properties": [("use_shift_extend", True), ("toggle", True)]}),
# Selection
*_grease_pencil_selection(params),
# Brush strength
("wm.radial_control", {"type": 'U', "value": 'PRESS'},
{"properties": [("data_path_primary", 'tool_settings.gpencil_vertex_paint.brush.gpencil_settings.pen_strength')]}),
# Brush size
("wm.radial_control", {"type": 'S', "value": 'PRESS'},
{"properties": [("data_path_primary", 'tool_settings.gpencil_vertex_paint.brush.size')]}),
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
2023-08-12 23:44:07 +10:00
("brush.scale_size", {"type": 'LEFT_BRACKET', "value": 'PRESS', "repeat": True},
{"properties": [("scalar", 0.9)]}),
("brush.scale_size", {"type": 'RIGHT_BRACKET', "value": 'PRESS', "repeat": True},
{"properties": [("scalar", 1.0 / 0.9)]}),
# Color operators
("gpencil.tint_flip", {"type": 'X', "value": 'PRESS'}, None),
# Display
*_grease_pencil_display(),
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
2023-08-12 23:44:07 +10:00
# Keyframes
op_menu("VIEW3D_MT_gpencil_animation", {"type": 'S', "value": 'PRESS', "shift": True}),
("gpencil.blank_frame_add", {"type": 'S', "value": 'PRESS', "shift": True, "alt": True}, None),
# Active layer
op_menu("GPENCIL_MT_layer_active", {"type": 'Y', "value": 'PRESS'}),
# Tools
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
2023-08-12 23:44:07 +10:00
op_tool_cycle("builtin.select_box", {"type": 'Q', "value": 'PRESS'}),
op_tool_cycle("builtin.annotate", {"type": 'D', "value": 'PRESS'}),
# Vertex Paint context menu
op_panel("VIEW3D_PT_gpencil_vertex_context_menu", {"type": 'RIGHTMOUSE', "value": 'PRESS'}),
])
return keymap
def km_grease_pencil_stroke_vertex_draw(params):
items = []
keymap = (
"Grease Pencil Stroke Vertex (Draw)",
{"space_type": 'EMPTY', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
# Tint
("gpencil.vertex_paint", {"type": 'LEFTMOUSE', "value": 'PRESS'},
{"properties": [("wait_for_input", False)]}),
("gpencil.vertex_paint", {"type": 'LEFTMOUSE', "value": 'PRESS', "ctrl": True},
{"properties": [("wait_for_input", False)]}),
# Brush strength
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
2023-08-12 23:44:07 +10:00
("wm.radial_control", {"type": 'U', "value": 'PRESS'},
{"properties": [("data_path_primary", 'tool_settings.gpencil_vertex_paint.brush.gpencil_settings.pen_strength')]}),
# Brush size
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
2023-08-12 23:44:07 +10:00
("wm.radial_control", {"type": 'S', "value": 'PRESS'},
{"properties": [("data_path_primary", 'tool_settings.gpencil_vertex_paint.brush.size')]}),
])
return keymap
def km_grease_pencil_stroke_vertex_blur(params):
items = []
keymap = (
"Grease Pencil Stroke Vertex (Blur)",
{"space_type": 'EMPTY', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
# Tint
("gpencil.vertex_paint", {"type": 'LEFTMOUSE', "value": 'PRESS'},
{"properties": [("wait_for_input", False)]}),
# Brush strength
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
2023-08-12 23:44:07 +10:00
("wm.radial_control", {"type": 'U', "value": 'PRESS'},
{"properties": [("data_path_primary", 'tool_settings.gpencil_vertex_paint.brush.gpencil_settings.pen_strength')]}),
# Brush size
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
2023-08-12 23:44:07 +10:00
("wm.radial_control", {"type": 'S', "value": 'PRESS'},
{"properties": [("data_path_primary", 'tool_settings.gpencil_vertex_paint.brush.size')]}),
])
return keymap
def km_grease_pencil_stroke_vertex_average(params):
items = []
keymap = (
"Grease Pencil Stroke Vertex (Average)",
{"space_type": 'EMPTY', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
# Tint
("gpencil.vertex_paint", {"type": 'LEFTMOUSE', "value": 'PRESS'},
{"properties": [("wait_for_input", False)]}),
("gpencil.vertex_paint", {"type": 'LEFTMOUSE', "value": 'PRESS', "ctrl": True},
{"properties": [("wait_for_input", False)]}),
# Brush strength
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
2023-08-12 23:44:07 +10:00
("wm.radial_control", {"type": 'U', "value": 'PRESS'},
{"properties": [("data_path_primary", 'tool_settings.gpencil_vertex_paint.brush.gpencil_settings.pen_strength')]}),
# Brush size
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
2023-08-12 23:44:07 +10:00
("wm.radial_control", {"type": 'S', "value": 'PRESS'},
{"properties": [("data_path_primary", 'tool_settings.gpencil_vertex_paint.brush.size')]}),
])
return keymap
def km_grease_pencil_stroke_vertex_smear(params):
items = []
keymap = (
"Grease Pencil Stroke Vertex (Smear)",
{"space_type": 'EMPTY', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
# Tint
("gpencil.vertex_paint", {"type": 'LEFTMOUSE', "value": 'PRESS'},
{"properties": [("wait_for_input", False)]}),
# Brush strength
("wm.radial_control", {"type": 'U', "value": 'PRESS', "shift": True},
{"properties": [("data_path_primary", 'tool_settings.gpencil_vertex_paint.brush.gpencil_settings.pen_strength')]}),
# Brush size
("wm.radial_control", {"type": 'S', "value": 'PRESS'},
{"properties": [("data_path_primary", 'tool_settings.gpencil_vertex_paint.brush.size')]}),
])
return keymap
def km_grease_pencil_stroke_vertex_replace(params):
items = []
keymap = (
"Grease Pencil Stroke Vertex (Replace)",
{"space_type": 'EMPTY', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
# Tint
("gpencil.vertex_paint", {"type": 'LEFTMOUSE', "value": 'PRESS'},
{"properties": [("wait_for_input", False)]}),
# Brush size
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
2023-08-12 23:44:07 +10:00
("wm.radial_control", {"type": 'S', "value": 'PRESS'},
{"properties": [("data_path_primary", 'tool_settings.gpencil_vertex_paint.brush.size')]}),
])
return keymap
def km_face_mask(params):
items = []
keymap = (
"Paint Face Mask (Weight, Vertex, Texture)",
{"space_type": 'EMPTY', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
2023-08-12 23:44:07 +10:00
# Click Selection
("view3d.select", {"type": 'LEFTMOUSE', "value": 'PRESS', "shift": True, "alt": True},
{"properties": [("deselect_all", True)]}),
("view3d.select", {"type": 'LEFTMOUSE', "value": 'PRESS', "ctrl": True, "shift": True, "alt": True},
{"properties": [("toggle", True)]}),
# Selection Operators
("paint.face_select_all", {"type": 'A', "value": 'PRESS',
"ctrl": True}, {"properties": [("action", 'SELECT')]}),
("paint.face_select_all", {"type": 'A', "value": 'PRESS', "ctrl": True,
"shift": True}, {"properties": [("action", 'DESELECT')]}),
("paint.face_select_all", {"type": 'I', "value": 'PRESS',
"ctrl": True}, {"properties": [("action", 'INVERT')]}),
("paint.face_select_hide", {"type": 'H', "value": 'PRESS', "ctrl": True},
{"properties": [("unselected", False)]}),
("paint.face_select_hide", {"type": 'H', "value": 'PRESS', "shift": True},
{"properties": [("unselected", True)]}),
("paint.face_vert_reveal", {"type": 'H', "value": 'PRESS', "alt": True}, None),
("paint.face_select_linked", {"type": 'L', "value": 'PRESS', "ctrl": True}, None),
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
2023-08-12 23:44:07 +10:00
("paint.face_select_linked_pick", {"type": 'LEFTMOUSE', "value": 'DOUBLE_CLICK', "alt": True},
{"properties": [("deselect", False)]}),
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
2023-08-12 23:44:07 +10:00
("paint.face_select_linked_pick", {"type": 'LEFTMOUSE', "value": 'DOUBLE_CLICK', "ctrl": True, "alt": True},
{"properties": [("deselect", True)]}),
])
return keymap
def km_weight_paint_vertex_selection(params):
items = []
keymap = (
"Paint Vertex Selection (Weight, Vertex)",
{"space_type": 'EMPTY', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
2023-08-12 23:44:07 +10:00
# Click Selection
("view3d.select", {"type": 'LEFTMOUSE', "value": 'PRESS', "shift": True, "alt": True},
{"properties": [("deselect_all", True)]}),
("view3d.select", {"type": 'LEFTMOUSE', "value": 'PRESS', "ctrl": True, "shift": True, "alt": True},
{"properties": [("toggle", True)]}),
# Selection Operators
("paint.vert_select_all", {"type": 'A', "value": 'PRESS', "ctrl": True}, None),
("paint.vert_select_hide", {"type": 'H', "value": 'PRESS', "shift": True},
{"properties": [("unselected", True)]}),
("paint.face_vert_reveal", {"type": 'H', "value": 'PRESS', "alt": True}, None),
("paint.vert_select_linked", {"type": 'L', "value": 'PRESS', "ctrl": True}, None),
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
2023-08-12 23:44:07 +10:00
("paint.vert_select_linked_pick", {"type": 'LEFTMOUSE', "value": 'DOUBLE_CLICK', "alt": True},
{"properties": [("select", True)]}),
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
2023-08-12 23:44:07 +10:00
("paint.vert_select_linked_pick", {"type": 'LEFTMOUSE', "value": 'DOUBLE_CLICK', "ctrl": True, "alt": True},
{"properties": [("select", False)]}),
])
return keymap
def km_pose(params):
items = []
keymap = (
"Pose",
{"space_type": 'EMPTY', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
*_template_items_animation(),
("object.parent_set", {"type": 'P', "value": 'PRESS'}, None),
("pose.hide", {"type": 'H', "value": 'PRESS', "ctrl": True},
{"properties": [("unselected", False)]}),
("pose.hide", {"type": 'H', "value": 'PRESS', "shift": True},
{"properties": [("unselected", True)]}),
("pose.reveal", {"type": 'H', "value": 'PRESS', "alt": True}, None),
("pose.rot_clear", {"type": 'E', "value": 'PRESS', "alt": True}, None),
("pose.loc_clear", {"type": 'W', "value": 'PRESS', "alt": True}, None),
("pose.scale_clear", {"type": 'R', "value": 'PRESS', "alt": True}, None),
("pose.copy", {"type": 'C', "value": 'PRESS', "ctrl": True}, None),
("pose.paste", {"type": 'V', "value": 'PRESS', "ctrl": True},
{"properties": [("flipped", False)]}),
("pose.paste", {"type": 'V', "value": 'PRESS', "shift": True, "ctrl": True},
{"properties": [("flipped", True)]}),
("pose.select_all", {"type": 'A', "value": 'PRESS', "ctrl": True}, {"properties": [("action", 'SELECT')]}),
("pose.select_all", {"type": 'A', "value": 'PRESS', "ctrl": True,
"shift": True}, {"properties": [("action", 'DESELECT')]}),
("pose.select_all", {"type": 'I', "value": 'PRESS', "ctrl": True}, {"properties": [("action", 'INVERT')]}),
("pose.select_parent", {"type": 'UP_ARROW', "value": 'PRESS', "ctrl": True}, None),
("pose.select_hierarchy", {"type": 'UP_ARROW', "value": 'PRESS', "repeat": True},
{"properties": [("direction", 'PARENT'), ("extend", False)]}),
("pose.select_hierarchy", {"type": 'UP_ARROW', "value": 'PRESS', "shift": True, "repeat": True},
{"properties": [("direction", 'PARENT'), ("extend", True)]}),
("pose.select_hierarchy", {"type": 'DOWN_ARROW', "value": 'PRESS', "repeat": True},
{"properties": [("direction", 'CHILD'), ("extend", False)]}),
("pose.select_hierarchy", {"type": 'DOWN_ARROW', "value": 'PRESS', "shift": True, "repeat": True},
{"properties": [("direction", 'CHILD'), ("extend", True)]}),
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
2023-08-12 23:44:07 +10:00
("pose.select_linked", {"type": 'L', "value": 'PRESS', "ctrl": True}, None),
("anim.keyframe_insert_menu", {"type": 'S', "value": 'PRESS', "shift": True}, None),
("anim.keyframe_insert_by_name", {"type": 'S', "value": 'PRESS'},
{"properties": [("type", 'LocRotScale')]}),
("anim.keyframe_insert_by_name", {"type": 'W', "value": 'PRESS', "shift": True},
{"properties": [("type", 'Location')]}),
("anim.keyframe_insert_by_name", {"type": 'E', "value": 'PRESS', "shift": True},
{"properties": [("type", 'Rotation')]}),
("anim.keyframe_insert_by_name", {"type": 'R', "value": 'PRESS', "shift": True},
{"properties": [("type", 'Scaling')]}),
("anim.keyframe_delete_v3d", {"type": 'S', "value": 'PRESS', "alt": True}, None),
("anim.keying_set_active_set", {"type": 'S', "value": 'PRESS', "shift": True, "ctrl": True, "alt": True}, None),
*_template_items_context_menu("VIEW3D_MT_pose_context_menu", {"type": 'RIGHTMOUSE', "value": 'PRESS'}),
# Tools
op_tool_cycle("builtin.select_box", {"type": 'Q', "value": 'PRESS'}),
op_tool_cycle("builtin.move", {"type": 'W', "value": 'PRESS'}),
op_tool_cycle("builtin.rotate", {"type": 'E', "value": 'PRESS'}),
op_tool_cycle("builtin.scale", {"type": 'R', "value": 'PRESS'}),
op_tool_cycle("builtin.transform", {"type": 'T', "value": 'PRESS'}),
op_tool_cycle("builtin.measure", {"type": 'M', "value": 'PRESS'}),
])
return keymap
def km_object_mode(params):
items = []
keymap = (
"Object Mode",
{"space_type": 'EMPTY', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
*_template_items_animation(),
# Selection
("object.select_all", {"type": 'A', "value": 'PRESS', "ctrl": True}, {"properties": [("action", 'SELECT')]}),
("object.select_all", {"type": 'A', "value": 'PRESS', "ctrl": True,
"shift": True}, {"properties": [("action", 'DESELECT')]}),
("object.select_all", {"type": 'I', "value": 'PRESS', "ctrl": True}, {"properties": [("action", 'INVERT')]}),
("object.select_more", {"type": 'UP_ARROW', "value": 'PRESS', "repeat": True}, None),
("object.select_less", {"type": 'DOWN_ARROW', "value": 'PRESS', "repeat": True}, None),
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
2023-08-12 23:44:07 +10:00
("object.select_linked", {"type": 'L', "value": 'PRESS', "ctrl": True}, None),
("object.select_hierarchy", {"type": 'LEFT_BRACKET', "value": 'PRESS', "repeat": True},
{"properties": [("direction", 'PARENT'), ("extend", False)]}),
("object.select_hierarchy", {"type": 'LEFT_BRACKET', "value": 'PRESS', "shift": True, "repeat": True},
{"properties": [("direction", 'PARENT'), ("extend", True)]}),
("object.select_hierarchy", {"type": 'RIGHT_BRACKET', "value": 'PRESS', "repeat": True},
{"properties": [("direction", 'CHILD'), ("extend", False)]}),
("object.select_hierarchy", {"type": 'RIGHT_BRACKET', "value": 'PRESS', "shift": True, "repeat": True},
{"properties": [("direction", 'CHILD'), ("extend", True)]}),
("object.parent_set", {"type": 'P', "value": 'PRESS'}, None),
("wm.context_toggle", {"type": 'B', "value": 'PRESS'},
{"properties": [("data_path", 'tool_settings.use_proportional_edit_objects')]}),
("object.parent_clear", {"type": 'P', "value": 'PRESS', "shift": True}, None),
("object.location_clear", {"type": 'W', "value": 'PRESS', "alt": True},
{"properties": [("clear_delta", False)]}),
("object.rotation_clear", {"type": 'E', "value": 'PRESS', "alt": True},
{"properties": [("clear_delta", False)]}),
("object.scale_clear", {"type": 'R', "value": 'PRESS', "alt": True},
{"properties": [("clear_delta", False)]}),
("object.delete", {"type": 'BACK_SPACE', "value": 'PRESS'},
{"properties": [("use_global", False), ("confirm", False)]}),
("object.delete", {"type": 'BACK_SPACE', "value": 'PRESS', "shift": True},
{"properties": [("use_global", True), ("confirm", False)]}),
("object.delete", {"type": 'DEL', "value": 'PRESS'},
{"properties": [("use_global", False), ("confirm", False)]}),
("object.delete", {"type": 'DEL', "value": 'PRESS', "shift": True},
{"properties": [("use_global", True), ("confirm", False)]}),
("object.duplicate_move", {"type": 'D', "value": 'PRESS', "ctrl": True}, None),
# Keyframing
("anim.keyframe_insert_menu", {"type": 'S', "value": 'PRESS', "shift": True}, None),
("anim.keyframe_insert_by_name", {"type": 'S', "value": 'PRESS'},
{"properties": [("type", 'LocRotScale')]}),
("anim.keyframe_insert_by_name", {"type": 'W', "value": 'PRESS', "shift": True},
{"properties": [("type", 'Location')]}),
("anim.keyframe_insert_by_name", {"type": 'E', "value": 'PRESS', "shift": True},
{"properties": [("type", 'Rotation')]}),
("anim.keyframe_insert_by_name", {"type": 'R', "value": 'PRESS', "shift": True},
{"properties": [("type", 'Scaling')]}),
("anim.keyframe_delete_v3d", {"type": 'S', "value": 'PRESS', "alt": True}, None),
("anim.keying_set_active_set", {"type": 'S', "value": 'PRESS', "shift": True, "ctrl": True, "alt": True}, None),
*_template_items_context_menu("VIEW3D_MT_object_context_menu", {"type": 'RIGHTMOUSE', "value": 'PRESS'}),
("object.move_to_collection", {"type": 'G', "value": 'PRESS', "ctrl": True}, None),
("object.link_to_collection", {"type": 'G', "value": 'PRESS', "shift": True, "ctrl": True}, None),
("object.hide_view_clear", {"type": 'H', "value": 'PRESS', "alt": True}, None),
("object.hide_view_set", {"type": 'H', "value": 'PRESS', "ctrl": True},
{"properties": [("unselected", False)]}),
("object.hide_view_set", {"type": 'H', "value": 'PRESS', "shift": True},
{"properties": [("unselected", True)]}),
*_template_items_basic_tools(),
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
2023-08-12 23:44:07 +10:00
# Selection Modes
("object.mode_set_with_submode", {"type": 'ONE', "value": 'PRESS'},
{"properties": [("mode", 'EDIT'), ("mesh_select_mode", {'VERT'})]}),
("object.mode_set_with_submode", {"type": 'TWO', "value": 'PRESS'},
{"properties": [("mode", 'EDIT'), ("mesh_select_mode", {'EDGE'})]}),
("object.mode_set_with_submode", {"type": 'THREE', "value": 'PRESS'},
{"properties": [("mode", 'EDIT'), ("mesh_select_mode", {'FACE'})]}),
])
return keymap
def km_paint_curve(params):
items = []
keymap = (
"Paint Curve",
{"space_type": 'EMPTY', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
("paintcurve.add_point_slide", {"type": 'LEFTMOUSE', "value": 'PRESS', "ctrl": True}, None),
("paintcurve.select", {"type": 'LEFTMOUSE', "value": 'PRESS'},
{"properties": [("extend", False)]}),
("paintcurve.select", {"type": 'LEFTMOUSE', "value": 'PRESS', "shift": True},
{"properties": [("extend", True)]}),
("paintcurve.slide", {"type": 'LEFTMOUSE', "value": 'PRESS'},
{"properties": [("align", False)]}),
("paintcurve.slide", {"type": 'LEFTMOUSE', "value": 'PRESS', "shift": True},
{"properties": [("align", True)]}),
("paintcurve.select", {"type": 'A', "value": 'PRESS'},
{"properties": [("toggle", True)]}),
("paintcurve.cursor", {"type": 'LEFTMOUSE', "value": 'PRESS'}, None),
("paintcurve.delete_point", {"type": 'BACK_SPACE', "value": 'PRESS'}, None),
("paintcurve.delete_point", {"type": 'DEL', "value": 'PRESS'}, None),
("paintcurve.draw", {"type": 'RET', "value": 'PRESS'}, None),
("paintcurve.draw", {"type": 'NUMPAD_ENTER', "value": 'PRESS'}, None),
("transform.translate", {"type": 'W', "value": 'PRESS'}, None),
("transform.translate", {"type": 'LEFTMOUSE', "value": 'CLICK_DRAG'}, None),
("transform.rotate", {"type": 'E', "value": 'PRESS'}, None),
("transform.resize", {"type": 'R', "value": 'PRESS'}, None),
])
return keymap
def km_curve(params):
items = []
keymap = (
"Curve",
{"space_type": 'EMPTY', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
("curve.select_all", {"type": 'A', "value": 'PRESS', "ctrl": True}, {"properties": [("action", 'SELECT')]}),
("curve.select_all", {"type": 'A', "value": 'PRESS', "ctrl": True,
"shift": True}, {"properties": [("action", 'DESELECT')]}),
("curve.select_all", {"type": 'I', "value": 'PRESS', "ctrl": True}, {"properties": [("action", 'INVERT')]}),
("curve.select_row", {"type": 'R', "value": 'PRESS', "shift": True}, None),
("curve.select_more", {"type": 'UP_ARROW', "value": 'PRESS', "repeat": True}, None),
("curve.select_less", {"type": 'DOWN_ARROW', "value": 'PRESS', "repeat": True}, None),
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
2023-08-12 23:44:07 +10:00
("curve.select_linked", {"type": 'L', "value": 'PRESS', "ctrl": True}, None),
("curve.shortest_path_pick", {"type": 'LEFTMOUSE', "value": 'PRESS', "ctrl": True, "shift": True}, None),
("curve.duplicate_move", {"type": 'D', "value": 'PRESS', "ctrl": True}, None),
op_menu("VIEW3D_MT_edit_curve_delete", {"type": 'BACK_SPACE', "value": 'PRESS'}),
op_menu("VIEW3D_MT_edit_curve_delete", {"type": 'DEL', "value": 'PRESS'}),
("curve.dissolve_verts", {"type": 'BACK_SPACE', "value": 'PRESS', "ctrl": True}, None),
("curve.dissolve_verts", {"type": 'DEL', "value": 'PRESS', "ctrl": True}, None),
("curve.tilt_clear", {"type": 'T', "value": 'PRESS', "alt": True}, None),
("curve.reveal", {"type": 'H', "value": 'PRESS', "alt": True}, None),
("curve.hide", {"type": 'H', "value": 'PRESS', "ctrl": True},
{"properties": [("unselected", False)]}),
("curve.hide", {"type": 'H', "value": 'PRESS', "shift": True},
{"properties": [("unselected", True)]}),
*_template_items_context_menu("VIEW3D_MT_edit_curve_context_menu", {"type": 'RIGHTMOUSE', "value": 'PRESS'}),
("wm.context_toggle", {"type": 'B', "value": 'PRESS'},
{"properties": [("data_path", 'tool_settings.use_proportional_edit')]}),
# Tools
*_template_items_basic_tools(),
op_tool_cycle("builtin.extrude", {"type": 'E', "value": 'PRESS', "ctrl": True}),
op_tool_cycle("builtin.tilt", {"type": 'Y', "value": 'PRESS'}),
op_tool_cycle("builtin.radius", {"type": 'U', "value": 'PRESS'}),
])
return keymap
# Radial control setup helpers, this operator has a lot of properties.
def radial_control_properties(paint, prop, secondary_prop, secondary_rotation=False, color=False, zoom=False):
brush_path = 'tool_settings.' + paint + '.brush'
unified_path = 'tool_settings.unified_paint_settings'
rotation = 'mask_texture_slot.angle' if secondary_rotation else 'texture_slot.angle'
return {
"properties": [
("data_path_primary", brush_path + '.' + prop),
("data_path_secondary", unified_path + '.' + prop if secondary_prop else ''),
("use_secondary", unified_path + '.' + secondary_prop if secondary_prop else ''),
("rotation_path", brush_path + '.' + rotation),
("color_path", brush_path + '.cursor_color_add'),
("fill_color_path", brush_path + '.color' if color else ''),
("fill_color_override_path", unified_path + '.color' if color else ''),
("fill_color_override_test_path", unified_path + '.use_unified_color' if color else ''),
("zoom_path", 'space_data.zoom' if zoom else ''),
("image_id", brush_path + ''),
("secondary_tex", secondary_rotation),
],
}
# Radial controls for the paint and sculpt modes.
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
2023-08-12 23:44:07 +10:00
def _template_paint_radial_control(
paint,
rotation=False,
secondary_rotation=False,
color=False,
zoom=False,
weight=False,
):
items = []
items.extend([
("wm.radial_control", {"type": 'S', "value": 'PRESS'},
radial_control_properties(
paint, 'size', 'use_unified_size', secondary_rotation=secondary_rotation, color=color, zoom=zoom)),
("wm.radial_control", {"type": 'U', "value": 'PRESS'},
radial_control_properties(
paint, 'strength', 'use_unified_strength', secondary_rotation=secondary_rotation, color=color)),
])
if rotation:
items.extend([
("wm.radial_control", {"type": 'F', "value": 'PRESS', "ctrl": True},
radial_control_properties(paint, 'texture_slot.angle', None, color=color)),
])
if secondary_rotation:
items.extend([
("wm.radial_control", {"type": 'F', "value": 'PRESS', "ctrl": True, "alt": True},
radial_control_properties(
paint, 'mask_texture_slot.angle', None, secondary_rotation=secondary_rotation, color=color)),
])
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
2023-08-12 23:44:07 +10:00
if weight:
items.extend([
("wm.radial_control", {"type": 'F', "value": 'PRESS', "ctrl": True, "alt": True},
radial_control_properties(
paint, 'mask_texture_slot.angle', None, secondary_rotation=secondary_rotation, color=color)),
("wm.radial_control", {"type": 'F', "value": 'PRESS', "ctrl": True},
radial_control_properties(
paint, 'weight', 'use_unified_weight'))
])
return items
def km_image_paint(params):
items = []
keymap = (
"Image Paint",
{"space_type": 'EMPTY', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
2023-08-12 23:44:07 +10:00
# Brush strokes
("paint.image_paint", {"type": 'LEFTMOUSE', "value": 'PRESS'},
{"properties": [("mode", 'NORMAL')]}),
("paint.image_paint", {"type": 'LEFTMOUSE', "value": 'PRESS', "ctrl": True},
{"properties": [("mode", 'INVERT')]}),
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
2023-08-12 23:44:07 +10:00
# Colors
("paint.sample_color", {"type": 'I', "value": 'PRESS'}, None),
("paint.brush_colors_flip", {"type": 'X', "value": 'PRESS'}, None),
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
2023-08-12 23:44:07 +10:00
# Clone
("paint.grab_clone", {"type": 'MIDDLEMOUSE', "value": 'PRESS'}, None),
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
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# Brush properties
("brush.scale_size", {"type": 'LEFT_BRACKET', "value": 'PRESS', "repeat": True},
{"properties": [("scalar", 0.9)]}),
("brush.scale_size", {"type": 'RIGHT_BRACKET', "value": 'PRESS', "repeat": True},
{"properties": [("scalar", 1.0 / 0.9)]}),
*_template_paint_radial_control("image_paint", color=True, zoom=True, rotation=True, secondary_rotation=True),
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
2023-08-12 23:44:07 +10:00
# Stencil Controls
("brush.stencil_control", {"type": 'RIGHTMOUSE', "value": 'PRESS'},
{"properties": [("mode", 'TRANSLATION')]}),
("brush.stencil_control", {"type": 'RIGHTMOUSE', "value": 'PRESS', "shift": True},
{"properties": [("mode", 'SCALE')]}),
("brush.stencil_control", {"type": 'RIGHTMOUSE', "value": 'PRESS', "ctrl": True},
{"properties": [("mode", 'ROTATION')]}),
("brush.stencil_control", {"type": 'RIGHTMOUSE', "value": 'PRESS', "alt": True},
{"properties": [("mode", 'TRANSLATION'), ("texmode", 'SECONDARY')]}),
("brush.stencil_control", {"type": 'RIGHTMOUSE', "value": 'PRESS', "shift": True, "alt": True},
{"properties": [("mode", 'SCALE'), ("texmode", 'SECONDARY')]}),
("brush.stencil_control", {"type": 'RIGHTMOUSE', "value": 'PRESS', "ctrl": True, "alt": True},
{"properties": [("mode", 'ROTATION'), ("texmode", 'SECONDARY')]}),
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
2023-08-12 23:44:07 +10:00
# Mask Modes
("wm.context_toggle", {"type": 'ONE', "value": 'PRESS'},
{"properties": [("data_path", 'image_paint_object.data.use_paint_mask')]}),
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
2023-08-12 23:44:07 +10:00
# Stabilize Strokes
("wm.context_toggle", {"type": 'L', "value": 'PRESS'},
{"properties": [("data_path", 'tool_settings.image_paint.brush.use_smooth_stroke')]}),
# Context menu.
*_template_items_context_panel("VIEW3D_PT_paint_texture_context_menu",
{"type": 'RIGHTMOUSE', "value": 'PRESS'}),
# Tools
op_tool_cycle("builtin.select_box", {"type": 'Q', "value": 'PRESS'}),
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
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op_tool_cycle("builtin.annotate", {"type": 'D', "value": 'PRESS'}),
])
return keymap
def km_vertex_paint(params):
items = []
keymap = (
"Vertex Paint",
{"space_type": 'EMPTY', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
2023-08-12 23:44:07 +10:00
# Brush Strokes
("paint.vertex_paint", {"type": 'LEFTMOUSE', "value": 'PRESS'},
{"properties": [("mode", 'NORMAL')]}),
("paint.vertex_paint", {"type": 'LEFTMOUSE', "value": 'PRESS', "ctrl": True},
{"properties": [("mode", 'INVERT')]}),
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
2023-08-12 23:44:07 +10:00
("paint.vertex_paint", {"type": 'LEFTMOUSE', "value": 'PRESS', "shift": True},
{"properties": [("mode", 'SMOOTH')]}),
# Colors
("paint.sample_color", {"type": 'I', "value": 'PRESS'}, None),
("paint.brush_colors_flip", {"type": 'X', "value": 'PRESS'}, None),
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
2023-08-12 23:44:07 +10:00
("paint.vertex_color_set", {"type": 'BACK_SPACE', "value": 'PRESS'}, None),
# Brush properties
("brush.scale_size", {"type": 'LEFT_BRACKET', "value": 'PRESS', "repeat": True},
{"properties": [("scalar", 0.9)]}),
("brush.scale_size", {"type": 'RIGHT_BRACKET', "value": 'PRESS', "repeat": True},
{"properties": [("scalar", 1.0 / 0.9)]}),
*_template_paint_radial_control("vertex_paint", color=True, rotation=True),
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
2023-08-12 23:44:07 +10:00
# Stencil Controls
("brush.stencil_control", {"type": 'RIGHTMOUSE', "value": 'PRESS'},
{"properties": [("mode", 'TRANSLATION')]}),
("brush.stencil_control", {"type": 'RIGHTMOUSE', "value": 'PRESS', "shift": True},
{"properties": [("mode", 'SCALE')]}),
("brush.stencil_control", {"type": 'RIGHTMOUSE', "value": 'PRESS', "ctrl": True},
{"properties": [("mode", 'ROTATION')]}),
("brush.stencil_control", {"type": 'RIGHTMOUSE', "value": 'PRESS', "alt": True},
{"properties": [("mode", 'TRANSLATION'), ("texmode", 'SECONDARY')]}),
("brush.stencil_control", {"type": 'RIGHTMOUSE', "value": 'PRESS', "shift": True, "alt": True},
{"properties": [("mode", 'SCALE'), ("texmode", 'SECONDARY')]}),
("brush.stencil_control", {"type": 'RIGHTMOUSE', "value": 'PRESS', "ctrl": True, "alt": True},
{"properties": [("mode", 'ROTATION'), ("texmode", 'SECONDARY')]}),
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
2023-08-12 23:44:07 +10:00
# Mask Modes
("wm.context_toggle", {"type": 'ONE', "value": 'PRESS'},
{"properties": [("data_path", 'vertex_paint_object.data.use_paint_mask')]}),
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
2023-08-12 23:44:07 +10:00
("wm.context_toggle", {"type": 'TWO', "value": 'PRESS'},
{"properties": [("data_path", 'vertex_paint_object.data.use_paint_mask_vertex')]}),
# Stabilize Stroke
("wm.context_toggle", {"type": 'L', "value": 'PRESS'},
{"properties": [("data_path", 'tool_settings.vertex_paint.brush.use_smooth_stroke')]}),
# Context menu.
*_template_items_context_panel("VIEW3D_PT_paint_vertex_context_menu", {"type": 'RIGHTMOUSE', "value": 'PRESS'}),
# Tools
op_tool_cycle("builtin.select_box", {"type": 'Q', "value": 'PRESS'}),
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
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op_tool_cycle("builtin.annotate", {"type": 'D', "value": 'PRESS'}),
])
return keymap
def km_weight_paint(params):
items = []
keymap = (
"Weight Paint",
{"space_type": 'EMPTY', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
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# Brush Strokes
("paint.weight_paint", {"type": 'LEFTMOUSE', "value": 'PRESS'},
{"properties": [("mode", 'NORMAL')]}),
("paint.weight_paint", {"type": 'LEFTMOUSE', "value": 'PRESS', "ctrl": True},
{"properties": [("mode", 'INVERT')]}),
("paint.weight_paint", {"type": 'LEFTMOUSE', "value": 'PRESS', "shift": True},
{"properties": [("mode", 'SMOOTH')]}),
# Weight
("paint.weight_sample", {"type": 'I', "value": 'PRESS'}, None),
("paint.weight_sample_group", {"type": 'I', "value": 'PRESS', "alt": True}, None),
("paint.weight_set", {"type": 'BACK_SPACE', "value": 'PRESS'}, None),
# Vertex Lock Pie
op_menu_pie("VIEW3D_MT_wpaint_vgroup_lock_pie", {"type": 'I', "value": 'PRESS', "ctrl": True, "alt": True}),
# Brush properties
("brush.scale_size", {"type": 'LEFT_BRACKET', "value": 'PRESS', "repeat": True},
{"properties": [("scalar", 0.9)]}),
("brush.scale_size", {"type": 'RIGHT_BRACKET', "value": 'PRESS', "repeat": True},
{"properties": [("scalar", 1.0 / 0.9)]}),
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
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*_template_paint_radial_control("weight_paint", weight=True),
# Mask Modes
("wm.context_toggle", {"type": 'ONE', "value": 'PRESS'},
{"properties": [("data_path", 'weight_paint_object.data.use_paint_mask')]}),
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
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("wm.context_toggle", {"type": 'TWO', "value": 'PRESS'},
{"properties": [("data_path", 'weight_paint_object.data.use_paint_mask_vertex')]}),
# Stabilize Stroke
("wm.context_toggle", {"type": 'L', "value": 'PRESS'},
{"properties": [("data_path", 'tool_settings.weight_paint.brush.use_smooth_stroke')]}),
# Context menu.
*_template_items_context_panel("VIEW3D_PT_paint_weight_context_menu", {"type": 'RIGHTMOUSE', "value": 'PRESS'}),
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
2023-08-12 23:44:07 +10:00
# For combined weight paint + pose mode.
("view3d.select", {"type": 'LEFTMOUSE', "value": 'PRESS', "shift": True, "alt": True}, None),
op_tool_cycle("builtin.move", {"type": 'W', "value": 'PRESS'}),
op_tool_cycle("builtin.rotate", {"type": 'E', "value": 'PRESS'}),
op_tool_cycle("builtin.scale", {"type": 'R', "value": 'PRESS'}),
op_tool_cycle("builtin.transform", {"type": 'T', "value": 'PRESS'}),
# Tools
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
2023-08-12 23:44:07 +10:00
op_tool_cycle("builtin.cursor", {"type": 'C', "value": 'PRESS'}),
op_tool_cycle("builtin.select_box", {"type": 'Q', "value": 'PRESS'}),
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
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op_tool_cycle("builtin.annotate", {"type": 'D', "value": 'PRESS'}),
])
return keymap
def km_sculpt(params):
items = []
keymap = (
"Sculpt",
{"space_type": 'EMPTY', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
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# Sculpt Pivot
("sculpt.set_pivot_position", {"type": 'RIGHTMOUSE', 'value': 'PRESS', "shift": True},
{"properties": [("mode", 'SURFACE')]}),
# Brush strokes
("sculpt.brush_stroke", {"type": 'LEFTMOUSE', "value": 'PRESS'},
{"properties": [("mode", 'NORMAL')]}),
("sculpt.brush_stroke", {"type": 'LEFTMOUSE', "value": 'PRESS', "ctrl": True},
{"properties": [("mode", 'INVERT')]}),
("sculpt.brush_stroke", {"type": 'LEFTMOUSE', "value": 'PRESS', "shift": True},
{"properties": [("mode", 'SMOOTH')]}),
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
2023-08-12 23:44:07 +10:00
# Expand
("sculpt.expand", {"type": 'A', "value": 'PRESS', "shift": True},
{"properties": [
("target", "MASK"),
("falloff_type", "GEODESIC"),
("invert", False),
("use_auto_mask", False),
("use_mask_preserve", True),
]}),
("sculpt.expand", {"type": 'A', "value": 'PRESS', "shift": True, "alt": True},
{"properties": [
("target", "MASK"),
("falloff_type", "NORMALS"),
("invert", False),
("use_mask_preserve", True),
]}),
("sculpt.expand", {"type": 'W', "value": 'PRESS', "shift": True},
{"properties": [
("target", "FACE_SETS"),
("falloff_type", "GEODESIC"),
("invert", False),
("use_mask_preserve", False),
("use_modify_active", False),
]}),
("sculpt.expand", {"type": 'W', "value": 'PRESS', "shift": True, "alt": True},
{"properties": [
("target", "FACE_SETS"),
("falloff_type", "BOUNDARY_FACE_SET"),
("invert", False),
("use_mask_preserve", False),
("use_modify_active", True),
]}),
# Visibility
("sculpt.face_set_change_visibility", {"type": 'H', "value": 'PRESS'},
{"properties": [("mode", 'HIDE_ACTIVE')]}),
("sculpt.face_set_change_visibility", {"type": 'H', "value": 'PRESS', "shift": True},
{"properties": [("mode", 'TOGGLE')]}),
("paint.hide_show", {"type": 'H', "value": 'PRESS', "ctrl": True},
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
2023-08-12 23:44:07 +10:00
{"properties": [("action", 'HIDE'), ("area", 'MASKED')]}),
("sculpt.reveal_all", {"type": 'H', "value": 'PRESS', "alt": True},
{"properties": []}),
("paint.hide_show", {"type": 'H', "value": 'PRESS', "alt": True},
{"properties": [("action", 'SHOW'), ("area", 'ALL')]}),
# Subdivision levels
*_template_items_object_subdivision_set(),
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
2023-08-12 23:44:07 +10:00
("object.subdivision_set", {"type": 'D', "value": 'PRESS', "repeat": True},
{"properties": [("level", 1), ("relative", True)]}),
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
2023-08-12 23:44:07 +10:00
("object.subdivision_set", {"type": 'D', "value": 'PRESS', "shift": True, "repeat": True},
{"properties": [("level", -1), ("relative", True)]}),
# Mask
("paint.mask_flood_fill", {"type": 'A', "value": 'PRESS', "ctrl": True, "shift": True},
{"properties": [("mode", 'VALUE'), ("value", 1.0)]}),
("paint.mask_flood_fill", {"type": 'I', "value": 'PRESS', "ctrl": True},
{"properties": [("mode", 'INVERT')]}),
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
2023-08-12 23:44:07 +10:00
# Face Sets
("sculpt.face_set_edit", {"type": 'PAGE_UP', "value": 'PRESS'},
{"properties": [("mode", 'GROW')]}),
("sculpt.face_set_edit", {"type": 'PAGE_DOWN', "value": 'PRESS'},
{"properties": [("mode", 'SHRINK')]}),
# Dynamic topology
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
2023-08-12 23:44:07 +10:00
("sculpt.detail_flood_fill", {"type": 'D', "value": 'PRESS', "ctrl": True}, None),
("sculpt.dyntopo_detail_size_edit", {"type": 'D', "value": 'PRESS', "shift": True, "ctrl": True}, None),
# Remesh
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
2023-08-12 23:44:07 +10:00
("object.voxel_remesh", {"type": 'D', "value": 'PRESS', "ctrl": True}, None),
("object.voxel_size_edit", {"type": 'D', "value": 'PRESS', "shift": True, "ctrl": True}, None),
# Color
("sculpt.sample_color", {"type": 'I', "value": 'PRESS'}, None),
("paint.brush_colors_flip", {"type": 'X', "value": 'PRESS'}, None),
# Brush properties
("brush.scale_size", {"type": 'LEFT_BRACKET', "value": 'PRESS', "repeat": True},
{"properties": [("scalar", 0.9)]}),
("brush.scale_size", {"type": 'RIGHT_BRACKET', "value": 'PRESS', "repeat": True},
{"properties": [("scalar", 1.0 / 0.9)]}),
*_template_paint_radial_control("sculpt", rotation=True),
# Stencil
("brush.stencil_control", {"type": 'RIGHTMOUSE', "value": 'PRESS'},
{"properties": [("mode", 'TRANSLATION')]}),
("brush.stencil_control", {"type": 'RIGHTMOUSE', "value": 'PRESS', "shift": True},
{"properties": [("mode", 'SCALE')]}),
("brush.stencil_control", {"type": 'RIGHTMOUSE', "value": 'PRESS', "ctrl": True},
{"properties": [("mode", 'ROTATION')]}),
("brush.stencil_control", {"type": 'RIGHTMOUSE', "value": 'PRESS', "alt": True},
{"properties": [("mode", 'TRANSLATION'), ("texmode", 'SECONDARY')]}),
("brush.stencil_control", {"type": 'RIGHTMOUSE', "value": 'PRESS', "shift": True, "alt": True},
{"properties": [("mode", 'SCALE'), ("texmode", 'SECONDARY')]}),
("brush.stencil_control", {"type": 'RIGHTMOUSE', "value": 'PRESS', "ctrl": True, "alt": True},
{"properties": [("mode", 'ROTATION'), ("texmode", 'SECONDARY')]}),
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
2023-08-12 23:44:07 +10:00
# Stabilize Stroke
("wm.context_toggle", {"type": 'L', "value": 'PRESS'},
{"properties": [("data_path", 'tool_settings.sculpt.brush.use_smooth_stroke')]}),
# Tools
2023-09-05 10:49:20 +10:00
# This is the only mode without an Annotate shortcut.
# The multi-resolution shortcuts took precedence instead.
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
2023-08-12 23:44:07 +10:00
op_tool_cycle("builtin.box_mask", {"type": 'Q', "value": 'PRESS'}),
op_tool_cycle("builtin.move", {"type": 'W', "value": 'PRESS'}),
op_tool_cycle("builtin.rotate", {"type": 'E', "value": 'PRESS'}),
op_tool_cycle("builtin.scale", {"type": 'R', "value": 'PRESS'}),
op_tool_cycle("builtin.transform", {"type": 'T', "value": 'PRESS'}),
# Menus
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
2023-08-12 23:44:07 +10:00
op_menu_pie("VIEW3D_MT_sculpt_mask_edit_pie", {"type": 'A', "ctrl": True, "value": 'PRESS'}),
op_menu_pie("VIEW3D_MT_sculpt_automasking_pie", {"type": 'A', "alt": True, "value": 'PRESS'}),
op_menu_pie("VIEW3D_MT_sculpt_face_sets_edit_pie", {"type": 'W', "ctrl": True, "value": 'PRESS'}),
*_template_items_context_panel("VIEW3D_PT_sculpt_context_menu", {"type": 'RIGHTMOUSE', "value": 'PRESS'}),
])
return keymap
# Mesh edit mode.
def km_mesh(params):
items = []
keymap = (
"Mesh",
{"space_type": 'EMPTY', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
# Selection
("mesh.loop_select", {"type": 'LEFTMOUSE', "value": 'DOUBLE_CLICK'},
{"properties": [("extend", False), ("deselect", False), ("toggle", False), ("ring", False)]}),
("mesh.loop_select", {"type": 'LEFTMOUSE', "value": 'DOUBLE_CLICK', "shift": True},
{"properties": [("extend", True), ("deselect", False), ("toggle", False), ("ring", False)]}),
("mesh.loop_select", {"type": 'LEFTMOUSE', "value": 'DOUBLE_CLICK', "ctrl": True},
{"properties": [("extend", False), ("deselect", True), ("toggle", False), ("ring", False)]}),
("mesh.loop_select", {"type": 'LEFTMOUSE', "value": 'DOUBLE_CLICK', "alt": True},
{"properties": [("extend", False), ("deselect", False), ("toggle", False), ("ring", True)]}),
("mesh.loop_select", {"type": 'LEFTMOUSE', "value": 'DOUBLE_CLICK', "alt": True, "shift": True},
{"properties": [("extend", True), ("deselect", False), ("toggle", False), ("ring", True)]}),
("mesh.loop_select", {"type": 'LEFTMOUSE', "value": 'DOUBLE_CLICK', "alt": True, "ctrl": True},
{"properties": [("extend", False), ("deselect", True), ("toggle", False), ("ring", True)]}),
("mesh.shortest_path_pick", {"type": 'LEFTMOUSE', "value": 'PRESS', "shift": True, "ctrl": True},
{"properties": [("use_fill", False)]}),
("mesh.shortest_path_pick", {"type": 'LEFTMOUSE', "value": 'PRESS', "shift": True, "ctrl": True, "alt": True},
{"properties": [("use_fill", True)]}),
("mesh.select_all", {"type": 'A', "value": 'PRESS', "ctrl": True}, {"properties": [("action", 'SELECT')]}),
("mesh.select_all", {"type": 'A', "value": 'PRESS', "ctrl": True,
"shift": True}, {"properties": [("action", 'DESELECT')]}),
("mesh.select_all", {"type": 'I', "value": 'PRESS', "ctrl": True}, {"properties": [("action", 'INVERT')]}),
("mesh.select_more", {"type": 'UP_ARROW', "value": 'PRESS', "repeat": True}, None),
("mesh.select_less", {"type": 'DOWN_ARROW', "value": 'PRESS', "repeat": True}, None),
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
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("mesh.select_linked", {"type": 'L', "value": 'PRESS', "ctrl": True}, None),
*_template_items_editmode_mesh_select_mode(params),
# Hide/reveal.
("mesh.hide", {"type": 'H', "value": 'PRESS', "ctrl": True},
{"properties": [("unselected", False)]}),
("mesh.hide", {"type": 'H', "value": 'PRESS', "shift": True},
{"properties": [("unselected", True)]}),
("mesh.reveal", {"type": 'H', "value": 'PRESS', "alt": True}, None),
# Tools.
("mesh.duplicate_move", {"type": 'D', "value": 'PRESS', "ctrl": True}, None),
op_menu("VIEW3D_MT_edit_mesh_delete", {"type": 'BACK_SPACE', "value": 'PRESS'}),
op_menu("VIEW3D_MT_edit_mesh_delete", {"type": 'DEL', "value": 'PRESS'}),
("mesh.dissolve_mode", {"type": 'BACK_SPACE', "value": 'PRESS', "ctrl": True}, None),
("mesh.dissolve_mode", {"type": 'DEL', "value": 'PRESS', "ctrl": True}, None),
("wm.context_toggle", {"type": 'B', "value": 'PRESS'},
{"properties": [("data_path", 'tool_settings.use_proportional_edit')]}),
# Menus.
*_template_items_context_menu("VIEW3D_MT_edit_mesh_context_menu", {"type": 'RIGHTMOUSE', "value": 'PRESS'}),
# Tools
*_template_items_basic_tools(),
op_tool_cycle("builtin.bevel", {"type": 'B', "value": 'PRESS', "ctrl": True}),
op_tool_cycle("builtin.inset_faces", {"type": 'I', "value": 'PRESS'}),
op_tool_cycle("builtin.extrude_region", {"type": 'E', "value": 'PRESS', "ctrl": True}),
op_tool_cycle("builtin.knife", {"type": 'K', "value": 'PRESS'}),
op_tool_cycle("builtin.loop_cut", {"type": 'C', "value": 'PRESS', "alt": True}),
])
return keymap
# Armature edit mode
def km_armature(params):
items = []
keymap = (
"Armature",
{"space_type": 'EMPTY', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
# Hide/reveal.
("armature.hide", {"type": 'H', "value": 'PRESS', "ctrl": True},
{"properties": [("unselected", False)]}),
("armature.hide", {"type": 'H', "value": 'PRESS', "shift": True},
{"properties": [("unselected", True)]}),
("armature.reveal", {"type": 'H', "value": 'PRESS', "alt": True}, None),
# Parenting.
("armature.parent_set", {"type": 'P', "value": 'PRESS'}, None),
("armature.parent_clear", {"type": 'P', "value": 'PRESS', "shift": True}, None),
# Selection.
("armature.select_all", {"type": 'A', "value": 'PRESS', "ctrl": True}, {"properties": [("action", 'SELECT')]}),
("armature.select_all", {"type": 'A', "value": 'PRESS', "ctrl": True,
"shift": True}, {"properties": [("action", 'DESELECT')]}),
("armature.select_all", {"type": 'I', "value": 'PRESS', "ctrl": True}, {"properties": [("action", 'INVERT')]}),
("armature.select_hierarchy", {"type": 'LEFT_BRACKET', "value": 'PRESS'},
{"properties": [("direction", 'PARENT'), ("extend", False)]}),
("armature.select_hierarchy", {"type": 'LEFT_BRACKET', "value": 'PRESS', "shift": True},
{"properties": [("direction", 'PARENT'), ("extend", True)]}),
("armature.select_hierarchy", {"type": 'RIGHT_BRACKET', "value": 'PRESS'},
{"properties": [("direction", 'CHILD'), ("extend", False)]}),
("armature.select_hierarchy", {"type": 'RIGHT_BRACKET', "value": 'PRESS', "shift": True},
{"properties": [("direction", 'CHILD'), ("extend", True)]}),
("armature.select_more", {"type": 'UP_ARROW', "value": 'PRESS', "repeat": True}, None),
("armature.select_less", {"type": 'DOWN_ARROW', "value": 'PRESS', "repeat": True}, None),
("armature.select_similar", {"type": 'G', "value": 'PRESS', "shift": True}, None),
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
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("armature.select_linked_pick", {"type": 'L', "value": 'PRESS', "ctrl": True},
{"properties": [("deselect", False)]}),
("armature.shortest_path_pick", {"type": 'LEFTMOUSE', "value": 'PRESS', "ctrl": True, "shift": True}, None),
# Editing.
op_menu("VIEW3D_MT_edit_armature_delete", {"type": 'DEL', "value": 'PRESS'}),
op_menu("VIEW3D_MT_edit_armature_delete", {"type": 'BACK_SPACE', "value": 'PRESS'}),
("armature.duplicate_move", {"type": 'D', "value": 'PRESS', "ctrl": True}, None),
("armature.dissolve", {"type": 'BACK_SPACE', "value": 'PRESS', "ctrl": True}, None),
("armature.dissolve", {"type": 'DEL', "value": 'PRESS', "ctrl": True}, None),
# Menus.
*_template_items_context_menu("VIEW3D_MT_armature_context_menu", {"type": 'RIGHTMOUSE', "value": 'PRESS'}),
# Tools.
*_template_items_basic_tools(),
op_tool_cycle("builtin.roll", {"type": 'Y', "value": 'PRESS'}),
op_tool_cycle("builtin.extrude", {"type": 'E', "value": 'PRESS', "ctrl": True}),
])
return keymap
# Meta-ball edit mode.
def km_metaball(params):
items = []
keymap = (
"Metaball",
{"space_type": 'EMPTY', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
("mball.reveal_metaelems", {"type": 'H', "value": 'PRESS', "alt": True}, None),
("mball.hide_metaelems", {"type": 'H', "value": 'PRESS', "ctrl": True},
{"properties": [("unselected", False)]}),
("mball.hide_metaelems", {"type": 'H', "value": 'PRESS', "shift": True},
{"properties": [("unselected", True)]}),
("mball.delete_metaelems", {"type": 'BACK_SPACE', "value": 'PRESS'}, None),
("mball.delete_metaelems", {"type": 'DEL', "value": 'PRESS'}, None),
("mball.duplicate_move", {"type": 'D', "value": 'PRESS', "ctrl": True}, None),
("mball.select_all", {"type": 'A', "value": 'PRESS', "ctrl": True}, {"properties": [("action", 'SELECT')]}),
("mball.select_all", {"type": 'A', "value": 'PRESS', "ctrl": True,
"shift": True}, {"properties": [("action", 'DESELECT')]}),
("mball.select_all", {"type": 'I', "value": 'PRESS', "ctrl": True}, {"properties": [("action", 'INVERT')]}),
("mball.select_similar", {"type": 'G', "value": 'PRESS', "shift": True}, None),
*_template_items_context_menu("VIEW3D_MT_edit_metaball_context_menu", {"type": 'RIGHTMOUSE', "value": 'PRESS'}),
("wm.context_toggle", {"type": 'B', "value": 'PRESS'},
{"properties": [("data_path", 'tool_settings.use_proportional_edit')]}),
# Tools
*_template_items_basic_tools(),
])
return keymap
# Lattice edit mode.
def km_lattice(params):
items = []
keymap = (
"Lattice",
{"space_type": 'EMPTY', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
("lattice.select_all", {"type": 'A', "value": 'PRESS', "ctrl": True}, {"properties": [("action", 'SELECT')]}),
("lattice.select_all", {"type": 'A', "value": 'PRESS', "ctrl": True,
"shift": True}, {"properties": [("action", 'DESELECT')]}),
("lattice.select_all", {"type": 'I', "value": 'PRESS', "ctrl": True}, {"properties": [("action", 'INVERT')]}),
("lattice.select_more", {"type": 'UP_ARROW', "value": 'PRESS', "repeat": True}, None),
("lattice.select_less", {"type": 'DOWN_ARROW', "value": 'PRESS', "repeat": True}, None),
("object.vertex_parent_set", {"type": 'P', "value": 'PRESS', "ctrl": True}, None),
*_template_items_context_menu("VIEW3D_MT_edit_lattice_context_menu", {"type": 'RIGHTMOUSE', "value": 'PRESS'}),
("wm.context_toggle", {"type": 'B', "value": 'PRESS'},
{"properties": [("data_path", 'tool_settings.use_proportional_edit')]}),
# Tools
op_tool_cycle("builtin.select_box", {"type": 'Q', "value": 'PRESS'}),
op_tool_cycle("builtin.move", {"type": 'W', "value": 'PRESS'}),
op_tool_cycle("builtin.rotate", {"type": 'E', "value": 'PRESS'}),
op_tool_cycle("builtin.scale", {"type": 'R', "value": 'PRESS'}),
op_tool_cycle("builtin.transform", {"type": 'T', "value": 'PRESS'}),
op_tool_cycle("builtin.measure", {"type": 'M', "value": 'PRESS'}),
])
return keymap
# Particle edit mode.
def km_particle(params):
items = []
keymap = (
"Particle",
{"space_type": 'EMPTY', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
("particle.select_all", {"type": 'A', "value": 'PRESS', "ctrl": True}, {"properties": [("action", 'SELECT')]}),
("particle.select_all", {"type": 'A', "value": 'PRESS', "ctrl": True,
"shift": True}, {"properties": [("action", 'DESELECT')]}),
("particle.select_all", {"type": 'I', "value": 'PRESS', "ctrl": True}, {"properties": [("action", 'INVERT')]}),
("particle.select_more", {"type": 'UP_ARROW', "value": 'PRESS', "repeat": True}, None),
("particle.select_less", {"type": 'DOWN_ARROW', "value": 'PRESS', "repeat": True}, None),
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
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("particle.select_linked_pick", {"type": 'L', "value": 'PRESS', "ctrl": True},
{"properties": [("deselect", False)]}),
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
2023-08-12 23:44:07 +10:00
("particle.select_linked_pick", {"type": 'LEFTMOUSE', "value": 'DOUBLE_CLICK', "alt": True},
{"properties": [("deselect", True)]}),
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
2023-08-12 23:44:07 +10:00
("particle.select_linked", {"type": 'LEFTMOUSE', "value": 'DOUBLE_CLICK', "shift": True, "alt": True}, None),
("particle.delete", {"type": 'BACK_SPACE', "value": 'PRESS'}, None),
("particle.delete", {"type": 'DEL', "value": 'PRESS'}, None),
("particle.reveal", {"type": 'H', "value": 'PRESS', "alt": True}, None),
("particle.hide", {"type": 'H', "value": 'PRESS', "ctrl": True},
{"properties": [("unselected", False)]}),
("particle.hide", {"type": 'H', "value": 'PRESS', "shift": True},
{"properties": [("unselected", True)]}),
("particle.brush_edit", {"type": 'LEFTMOUSE', "value": 'PRESS'}, None),
("particle.brush_edit", {"type": 'LEFTMOUSE', "value": 'PRESS', "shift": True}, None),
("wm.radial_control", {"type": 'S', "value": 'PRESS'},
{"properties": [("data_path_primary", 'tool_settings.particle_edit.brush.size')]}),
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
2023-08-12 23:44:07 +10:00
("wm.radial_control", {"type": 'U', "value": 'PRESS'},
{"properties": [("data_path_primary", 'tool_settings.particle_edit.brush.strength')]}),
("wm.context_toggle", {"type": 'B', "value": 'PRESS'},
{"properties": [("data_path", 'tool_settings.use_proportional_edit')]}),
*_template_items_context_menu("VIEW3D_MT_particle_context_menu", {"type": 'RIGHTMOUSE', "value": 'PRESS'}),
])
return keymap
# Text edit mode.
def km_font(params):
items = []
keymap = (
"Font",
{"space_type": 'EMPTY', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
("font.style_toggle", {"type": 'B', "value": 'PRESS', "ctrl": True},
{"properties": [("style", 'BOLD')]}),
("font.style_toggle", {"type": 'I', "value": 'PRESS', "ctrl": True},
{"properties": [("style", 'ITALIC')]}),
("font.style_toggle", {"type": 'U', "value": 'PRESS', "ctrl": True},
{"properties": [("style", 'UNDERLINE')]}),
("font.style_toggle", {"type": 'P', "value": 'PRESS', "ctrl": True},
{"properties": [("style", 'SMALL_CAPS')]}),
("font.delete", {"type": 'DEL', "value": 'PRESS', "repeat": True},
{"properties": [("type", 'NEXT_OR_SELECTION')]}),
("font.delete", {"type": 'DEL', "value": 'PRESS', "ctrl": True, "repeat": True},
{"properties": [("type", 'NEXT_WORD')]}),
("font.delete", {"type": 'BACK_SPACE', "value": 'PRESS', "repeat": True},
{"properties": [("type", 'PREVIOUS_OR_SELECTION')]}),
("font.delete", {"type": 'BACK_SPACE', "value": 'PRESS', "shift": True, "repeat": True},
{"properties": [("type", 'PREVIOUS_OR_SELECTION')]}),
("font.delete", {"type": 'BACK_SPACE', "value": 'PRESS', "ctrl": True, "repeat": True},
{"properties": [("type", 'PREVIOUS_WORD')]}),
("font.move", {"type": 'HOME', "value": 'PRESS'},
{"properties": [("type", 'LINE_BEGIN')]}),
("font.move", {"type": 'END', "value": 'PRESS'},
{"properties": [("type", 'LINE_END')]}),
("font.move", {"type": 'LEFT_ARROW', "value": 'PRESS', "repeat": True},
{"properties": [("type", 'PREVIOUS_CHARACTER')]}),
("font.move", {"type": 'RIGHT_ARROW', "value": 'PRESS', "repeat": True},
{"properties": [("type", 'NEXT_CHARACTER')]}),
("font.move", {"type": 'LEFT_ARROW', "value": 'PRESS', "ctrl": True, "repeat": True},
{"properties": [("type", 'PREVIOUS_WORD')]}),
("font.move", {"type": 'RIGHT_ARROW', "value": 'PRESS', "ctrl": True, "repeat": True},
{"properties": [("type", 'NEXT_WORD')]}),
("font.move", {"type": 'UP_ARROW', "value": 'PRESS', "repeat": True},
{"properties": [("type", 'PREVIOUS_LINE')]}),
("font.move", {"type": 'DOWN_ARROW', "value": 'PRESS', "repeat": True},
{"properties": [("type", 'NEXT_LINE')]}),
("font.move", {"type": 'PAGE_UP', "value": 'PRESS', "repeat": True},
{"properties": [("type", 'PREVIOUS_PAGE')]}),
("font.move", {"type": 'PAGE_DOWN', "value": 'PRESS', "repeat": True},
{"properties": [("type", 'NEXT_PAGE')]}),
("font.move", {"type": 'HOME', "value": 'PRESS', "ctrl": True, "repeat": True},
{"properties": [("type", 'TEXT_BEGIN')]}),
("font.move", {"type": 'END', "value": 'PRESS', "ctrl": True, "repeat": True},
{"properties": [("type", 'TEXT_END')]}),
("font.move_select", {"type": 'HOME', "value": 'PRESS', "shift": True},
{"properties": [("type", 'LINE_BEGIN')]}),
("font.move_select", {"type": 'END', "value": 'PRESS', "shift": True},
{"properties": [("type", 'LINE_END')]}),
("font.move_select", {"type": 'LEFT_ARROW', "value": 'PRESS', "shift": True, "repeat": True},
{"properties": [("type", 'PREVIOUS_CHARACTER')]}),
("font.move_select", {"type": 'RIGHT_ARROW', "value": 'PRESS', "shift": True, "repeat": True},
{"properties": [("type", 'NEXT_CHARACTER')]}),
("font.move_select", {"type": 'LEFT_ARROW', "value": 'PRESS', "shift": True, "ctrl": True, "repeat": True},
{"properties": [("type", 'PREVIOUS_WORD')]}),
("font.move_select", {"type": 'RIGHT_ARROW', "value": 'PRESS', "shift": True, "ctrl": True, "repeat": True},
{"properties": [("type", 'NEXT_WORD')]}),
("font.move_select", {"type": 'UP_ARROW', "value": 'PRESS', "shift": True, "repeat": True},
{"properties": [("type", 'PREVIOUS_LINE')]}),
("font.move_select", {"type": 'DOWN_ARROW', "value": 'PRESS', "shift": True, "repeat": True},
{"properties": [("type", 'NEXT_LINE')]}),
("font.move_select", {"type": 'PAGE_UP', "value": 'PRESS', "shift": True, "repeat": True},
{"properties": [("type", 'PREVIOUS_PAGE')]}),
("font.move_select", {"type": 'PAGE_DOWN', "value": 'PRESS', "shift": True, "repeat": True},
{"properties": [("type", 'NEXT_PAGE')]}),
("font.move_select", {"type": 'HOME', "value": 'PRESS', "shift": True, "ctrl": True, "repeat": True},
{"properties": [("type", 'TEXT_BEGIN')]}),
("font.move_select", {"type": 'END', "value": 'PRESS', "shift": True, "ctrl": True, "repeat": True},
{"properties": [("type", 'TEXT_END')]}),
("font.change_spacing", {"type": 'LEFT_ARROW', "value": 'PRESS', "alt": True, "repeat": True},
{"properties": [("delta", -1.0)]}),
("font.change_spacing", {"type": 'RIGHT_ARROW', "value": 'PRESS', "alt": True, "repeat": True},
{"properties": [("delta", 1.0)]}),
("font.change_character", {"type": 'UP_ARROW', "value": 'PRESS', "alt": True, "repeat": True},
{"properties": [("delta", 1)]}),
("font.change_character", {"type": 'DOWN_ARROW', "value": 'PRESS', "alt": True, "repeat": True},
{"properties": [("delta", -1)]}),
("font.select_all", {"type": 'A', "value": 'PRESS', "ctrl": True}, None),
("font.text_copy", {"type": 'C', "value": 'PRESS', "ctrl": True}, None),
("font.text_cut", {"type": 'X', "value": 'PRESS', "ctrl": True}, None),
("font.text_paste", {"type": 'V', "value": 'PRESS', "ctrl": True, "repeat": True}, None),
("font.line_break", {"type": 'RET', "value": 'PRESS'}, None),
("font.text_insert", {"type": 'TEXTINPUT', "value": 'ANY', "any": True}, None),
("font.text_insert", {"type": 'BACK_SPACE', "value": 'PRESS', "alt": True},
{"properties": [("accent", True)]}),
*_template_items_context_menu("VIEW3D_MT_edit_font_context_menu", {"type": 'RIGHTMOUSE', "value": 'PRESS'}),
])
return keymap
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
2023-08-12 23:44:07 +10:00
# Curves edit mode.
def km_curves(params):
items = []
keymap = (
"Curves",
{"space_type": 'EMPTY', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
# Selection Modes
("curves.set_selection_domain", {"type": 'ONE', "value": 'PRESS'}, {"properties": [("domain", 'POINT')]}),
("curves.set_selection_domain", {"type": 'TWO', "value": 'PRESS'}, {"properties": [("domain", 'CURVE')]}),
("curves.disable_selection", {"type": 'ONE', "value": 'PRESS', "alt": True}, None),
("curves.disable_selection", {"type": 'TWO', "value": 'PRESS', "alt": True}, None),
# Selection Operators
("curves.select_all", {"type": 'A', "value": 'PRESS', "ctrl": True}, {"properties": [("action", 'SELECT')]}),
("curves.select_all", {"type": 'A', "value": 'PRESS', "shift": True,
"ctrl": True}, {"properties": [("action", 'DESELECT')]}),
("curves.select_all", {"type": 'I', "value": 'PRESS', "ctrl": True}, {"properties": [("action", 'INVERT')]}),
("curves.select_linked", {"type": 'L', "value": 'PRESS', "ctrl": True}, None),
("curves.select_more", {"type": 'PAGE_UP', "value": 'PRESS', "repeat": True}, None),
("curves.select_less", {"type": 'PAGE_DOWN', "value": 'PRESS', "repeat": True}, None),
# Delete
("curves.delete", {"type": 'DEL', "value": 'PRESS'}, None),
# Proportional Editing
("wm.context_toggle", {"type": 'B', "value": 'PRESS'},
{"properties": [("data_path", 'tool_settings.use_proportional_edit')]}),
# Tools
*_template_items_basic_tools(),
op_tool_cycle("builtin.annotate", {"type": 'D', "value": 'PRESS'}),
])
return keymap
def km_sculpt_curves(params):
items = []
keymap = (
"Sculpt Curves",
{"space_type": 'EMPTY', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
# Brush strokes
("sculpt_curves.brush_stroke", {"type": 'LEFTMOUSE', "value": 'PRESS'},
{"properties": [("mode", 'NORMAL')]}),
("sculpt_curves.brush_stroke", {"type": 'LEFTMOUSE', "value": 'PRESS', "ctrl": True},
{"properties": [("mode", 'INVERT')]}),
("sculpt_curves.brush_stroke", {"type": 'LEFTMOUSE', "value": 'PRESS', "shift": True},
{"properties": [("mode", 'SMOOTH')]}),
# Selection modes
("curves.set_selection_domain", {"type": 'ONE', "value": 'PRESS'}, {"properties": [("domain", 'POINT')]}),
("curves.set_selection_domain", {"type": 'TWO', "value": 'PRESS'}, {"properties": [("domain", 'CURVE')]}),
# Brush Properties
*_template_paint_radial_control("curves_sculpt"),
("brush.scale_size", {"type": 'LEFT_BRACKET', "value": 'PRESS', "repeat": True},
{"properties": [("scalar", 0.9)]}),
("brush.scale_size", {"type": 'RIGHT_BRACKET', "value": 'PRESS', "repeat": True},
{"properties": [("scalar", 1.0 / 0.9)]}),
# Selection operators
("curves.select_all", {"type": 'A', "value": 'PRESS', "ctrl": True}, {"properties": [("action", 'SELECT')]}),
("curves.select_all", {"type": 'A', "value": 'PRESS', "shift": True,
"ctrl": True}, {"properties": [("action", 'DESELECT')]}),
("curves.select_all", {"type": 'I', "value": 'PRESS', "ctrl": True}, {"properties": [("action", 'INVERT')]}),
("sculpt_curves.select_grow", {"type": 'A', "value": 'PRESS', "shift": True}, {}),
# Density
("sculpt_curves.min_distance_edit", {"type": 'D', "value": 'PRESS', "ctrl": True}, {}),
# Tools
op_tool_cycle("builtin.annotate", {"type": 'D', "value": 'PRESS'}),
])
return keymap
def km_object_non_modal(params):
items = []
keymap = (
"Object Non-modal",
{"space_type": 'EMPTY', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
2023-08-12 23:44:07 +10:00
("object.transfer_mode", {"type": 'ACCENT_GRAVE', "value": 'PRESS'}, None),
("object.mode_set", {"type": 'FOUR', "value": 'PRESS'}, {"properties": [("mode", 'OBJECT')]}),
op_menu_pie("VIEW3D_MT_object_mode_pie", {"type": 'FIVE', "value": 'PRESS'}),
])
return keymap
# ------------------------------------------------------------------------------
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# Modal Maps
def km_knife_tool_modal_map(_params):
items = []
keymap = (
"Knife Tool Modal Map",
{"space_type": 'EMPTY', "region_type": 'WINDOW', "modal": True},
{"items": items},
)
items.extend([
("CANCEL", {"type": 'ESC', "value": 'PRESS', "any": True}, None),
("PANNING", {"type": 'LEFTMOUSE', "value": 'PRESS', "alt": True}, None),
("CONFIRM", {"type": 'RET', "value": 'PRESS', "any": True}, None),
("CONFIRM", {"type": 'NUMPAD_ENTER', "value": 'PRESS', "any": True}, None),
("ADD_CUT_CLOSED", {"type": 'LEFTMOUSE', "value": 'DOUBLE_CLICK', "any": True}, None),
("ADD_CUT", {"type": 'LEFTMOUSE', "value": 'ANY', "any": True}, None),
("UNDO", {"type": 'Z', "value": 'PRESS', "ctrl": True}, None),
("NEW_CUT", {"type": 'RIGHTMOUSE', "value": 'PRESS'}, None),
("SNAP_MIDPOINTS_ON", {"type": 'LEFT_CTRL', "value": 'PRESS'}, None),
("SNAP_MIDPOINTS_OFF", {"type": 'LEFT_CTRL', "value": 'RELEASE'}, None),
("SNAP_MIDPOINTS_ON", {"type": 'RIGHT_CTRL', "value": 'PRESS'}, None),
("SNAP_MIDPOINTS_OFF", {"type": 'RIGHT_CTRL', "value": 'RELEASE'}, None),
("IGNORE_SNAP_ON", {"type": 'LEFT_SHIFT', "value": 'PRESS', "any": True}, None),
("IGNORE_SNAP_OFF", {"type": 'LEFT_SHIFT', "value": 'RELEASE', "any": True}, None),
("IGNORE_SNAP_ON", {"type": 'RIGHT_SHIFT', "value": 'PRESS', "any": True}, None),
("IGNORE_SNAP_OFF", {"type": 'RIGHT_SHIFT', "value": 'RELEASE', "any": True}, None),
("X_AXIS", {"type": 'X', "value": 'PRESS'}, None),
("Y_AXIS", {"type": 'Y', "value": 'PRESS'}, None),
("Z_AXIS", {"type": 'Z', "value": 'PRESS'}, None),
("ANGLE_SNAP_TOGGLE", {"type": 'A', "value": 'PRESS'}, None),
("CYCLE_ANGLE_SNAP_EDGE", {"type": 'R', "value": 'PRESS'}, None),
("CUT_THROUGH_TOGGLE", {"type": 'C', "value": 'PRESS'}, None),
("PANNING", {"type": 'MIDDLEMOUSE', "value": 'PRESS', "alt": True}, None),
("PANNING", {"type": 'RIGHTMOUSE', "value": 'PRESS', "alt": True}, None),
("SHOW_DISTANCE_ANGLE_TOGGLE", {"type": 'D', "value": 'PRESS'}, None),
("DEPTH_TEST_TOGGLE", {"type": 'V', "value": 'PRESS'}, None),
])
return keymap
def km_eyedropper_modal_map(_params):
items = []
keymap = (
"Eyedropper Modal Map",
{"space_type": 'EMPTY', "region_type": 'WINDOW', "modal": True},
{"items": items},
)
items.extend([
("CANCEL", {"type": 'ESC', "value": 'PRESS', "any": True}, None),
("CANCEL", {"type": 'RIGHTMOUSE', "value": 'PRESS', "any": True}, None),
("SAMPLE_CONFIRM", {"type": 'RET', "value": 'RELEASE', "any": True}, None),
("SAMPLE_CONFIRM", {"type": 'NUMPAD_ENTER', "value": 'RELEASE', "any": True}, None),
("SAMPLE_CONFIRM", {"type": 'LEFTMOUSE', "value": 'RELEASE', "any": True}, None),
("SAMPLE_BEGIN", {"type": 'LEFTMOUSE', "value": 'PRESS', "any": True}, None),
("SAMPLE_RESET", {"type": 'SPACE', "value": 'RELEASE', "any": True}, None),
])
return keymap
def km_eyedropper_colorramp_pointsampling_map(_params):
items = []
keymap = (
"Eyedropper ColorRamp PointSampling Map",
{"space_type": 'EMPTY', "region_type": 'WINDOW', "modal": True},
{"items": items},
)
items.extend([
("CANCEL", {"type": 'ESC', "value": 'PRESS', "any": True}, None),
("CANCEL", {"type": 'BACK_SPACE', "value": 'PRESS', "any": True}, None),
("SAMPLE_CONFIRM", {"type": 'RIGHTMOUSE', "value": 'PRESS', "any": True}, None),
("SAMPLE_CONFIRM", {"type": 'RET', "value": 'RELEASE', "any": True}, None),
("SAMPLE_CONFIRM", {"type": 'NUMPAD_ENTER', "value": 'RELEASE', "any": True}, None),
("SAMPLE_SAMPLE", {"type": 'LEFTMOUSE', "value": 'PRESS', "any": True}, None),
("SAMPLE_RESET", {"type": 'SPACE', "value": 'RELEASE', "any": True}, None),
])
return keymap
def km_transform_modal_map(_params):
items = []
keymap = (
"Transform Modal Map",
{"space_type": 'EMPTY', "region_type": 'WINDOW', "modal": True},
{"items": items},
)
items.extend([
("CONFIRM", {"type": 'LEFTMOUSE', "value": 'PRESS', "any": True}, None),
("CONFIRM", {"type": 'RET', "value": 'PRESS', "any": True}, None),
("CONFIRM", {"type": 'NUMPAD_ENTER', "value": 'PRESS', "any": True}, None),
("CONFIRM", {"type": 'SPACE', "value": 'PRESS', "any": True}, None),
("CANCEL", {"type": 'RIGHTMOUSE', "value": 'PRESS', "any": True}, None),
("CANCEL", {"type": 'ESC', "value": 'PRESS', "any": True}, None),
("AXIS_X", {"type": 'X', "value": 'PRESS'}, None),
("AXIS_Y", {"type": 'Y', "value": 'PRESS'}, None),
("AXIS_Z", {"type": 'Z', "value": 'PRESS'}, None),
("PLANE_X", {"type": 'X', "value": 'PRESS', "shift": True}, None),
("PLANE_Y", {"type": 'Y', "value": 'PRESS', "shift": True}, None),
("PLANE_Z", {"type": 'Z', "value": 'PRESS', "shift": True}, None),
("CONS_OFF", {"type": 'C', "value": 'PRESS'}, None),
("TRANSLATE", {"type": 'G', "value": 'PRESS'}, None),
("VERT_EDGE_SLIDE", {"type": 'G', "value": 'PRESS'}, None),
("ROTATE", {"type": 'R', "value": 'PRESS'}, None),
("TRACKBALL", {"type": 'R', "value": 'PRESS'}, None),
("RESIZE", {"type": 'S', "value": 'PRESS'}, None),
("ROTATE_NORMALS", {"type": 'N', "value": 'PRESS'}, None),
("EDIT_SNAP_SOURCE_ON", {"type": 'B', "value": 'PRESS'}, None),
("EDIT_SNAP_SOURCE_OFF", {"type": 'B', "value": 'PRESS'}, None),
("SNAP_TOGGLE", {"type": 'TAB', "value": 'PRESS', "shift": True}, None),
("SNAP_INV_ON", {"type": 'LEFT_CTRL', "value": 'PRESS', "any": True}, None),
("SNAP_INV_OFF", {"type": 'LEFT_CTRL', "value": 'RELEASE', "any": True}, None),
("SNAP_INV_ON", {"type": 'RIGHT_CTRL', "value": 'PRESS', "any": True}, None),
("SNAP_INV_OFF", {"type": 'RIGHT_CTRL', "value": 'RELEASE', "any": True}, None),
("ADD_SNAP", {"type": 'A', "value": 'PRESS'}, None),
("ADD_SNAP", {"type": 'A', "value": 'PRESS', "ctrl": True}, None),
("REMOVE_SNAP", {"type": 'A', "value": 'PRESS', "alt": True}, None),
("PROPORTIONAL_SIZE_UP", {"type": 'PAGE_UP', "value": 'PRESS', "repeat": True}, None),
("PROPORTIONAL_SIZE_DOWN", {"type": 'PAGE_DOWN', "value": 'PRESS', "repeat": True}, None),
("PROPORTIONAL_SIZE_UP", {"type": 'PAGE_UP', "value": 'PRESS', "shift": True, "repeat": True}, None),
("PROPORTIONAL_SIZE_DOWN", {"type": 'PAGE_DOWN', "value": 'PRESS', "shift": True, "repeat": True}, None),
("PROPORTIONAL_SIZE_UP", {"type": 'WHEELDOWNMOUSE', "value": 'PRESS'}, None),
("PROPORTIONAL_SIZE_DOWN", {"type": 'WHEELUPMOUSE', "value": 'PRESS'}, None),
("PROPORTIONAL_SIZE_UP", {"type": 'WHEELDOWNMOUSE', "value": 'PRESS', "shift": True}, None),
("PROPORTIONAL_SIZE_DOWN", {"type": 'WHEELUPMOUSE', "value": 'PRESS', "shift": True}, None),
("PROPORTIONAL_SIZE", {"type": 'TRACKPADPAN', "value": 'ANY'}, None),
("AUTOIK_CHAIN_LEN_UP", {"type": 'PAGE_UP', "value": 'PRESS', "repeat": True}, None),
("AUTOIK_CHAIN_LEN_DOWN", {"type": 'PAGE_DOWN', "value": 'PRESS', "repeat": True}, None),
("AUTOIK_CHAIN_LEN_UP", {"type": 'PAGE_UP', "value": 'PRESS', "shift": True, "repeat": True}, None),
("AUTOIK_CHAIN_LEN_DOWN", {"type": 'PAGE_DOWN', "value": 'PRESS', "shift": True, "repeat": True}, None),
("AUTOIK_CHAIN_LEN_UP", {"type": 'WHEELDOWNMOUSE', "value": 'PRESS'}, None),
("AUTOIK_CHAIN_LEN_DOWN", {"type": 'WHEELUPMOUSE', "value": 'PRESS'}, None),
("AUTOIK_CHAIN_LEN_UP", {"type": 'WHEELDOWNMOUSE', "value": 'PRESS', "shift": True}, None),
("AUTOIK_CHAIN_LEN_DOWN", {"type": 'WHEELUPMOUSE', "value": 'PRESS', "shift": True}, None),
("INSERTOFS_TOGGLE_DIR", {"type": 'T', "value": 'PRESS'}, None),
("NODE_ATTACH_ON", {"type": 'LEFT_ALT', "value": 'RELEASE', "any": True}, None),
("NODE_ATTACH_OFF", {"type": 'LEFT_ALT', "value": 'PRESS', "any": True}, None),
("AUTOCONSTRAIN", {"type": 'MIDDLEMOUSE', "value": 'ANY'}, None),
("AUTOCONSTRAINPLANE", {"type": 'MIDDLEMOUSE', "value": 'ANY', "shift": True}, None),
("PRECISION", {"type": 'LEFT_SHIFT', "value": 'ANY', "any": True}, None),
("PRECISION", {"type": 'RIGHT_SHIFT', "value": 'ANY', "any": True}, None),
])
return keymap
2019-06-07 18:14:34 +10:00
# ------------------------------------------------------------------------------
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# Tool System Key-maps
#
# Named are auto-generated based on the tool name and it's toolbar.
def km_3d_view_tool_select(params):
return (
"3D View Tool: Tweak",
{"space_type": 'VIEW_3D', "region_type": 'WINDOW'},
{"items": _template_items_tool_select(params, "view3d.select", extend="toggle")},
)
def km_image_editor_tool_uv_select(params):
return (
"Image Editor Tool: Uv, Tweak",
{"space_type": 'IMAGE_EDITOR', "region_type": 'WINDOW'},
{"items": _template_items_tool_select(params, "uv.select", extend="extend")},
)
def km_3d_view_tool_edit_gpencil_select(params):
return (
"3D View Tool: Edit Gpencil, Tweak",
{"space_type": 'VIEW_3D', "region_type": 'WINDOW'},
{"items": _template_items_tool_select(params, "gpencil.select", extend="toggle")},
)
2023-08-29 15:30:13 +02:00
def km_sequencer_editor_tool_generic_select(params):
return (
"Sequencer Tool: Tweak",
{"space_type": 'SEQUENCE_EDITOR', "region_type": 'WINDOW'},
{"items": []}
)
# NOTE: duplicated from `blender_default.py`.
2023-08-29 15:30:13 +02:00
def _template_node_select(*, type, value, select_passthrough):
items = [
("node.select", {"type": type, "value": value},
{"properties": [("deselect_all", True), ("select_passthrough", True)]}),
("node.select", {"type": type, "value": value, "ctrl": True}, None),
("node.select", {"type": type, "value": value, "alt": True}, None),
("node.select", {"type": type, "value": value, "ctrl": True, "alt": True}, None),
("node.select", {"type": type, "value": value, "shift": True},
{"properties": [("toggle", True)]}),
("node.select", {"type": type, "value": value, "shift": True, "ctrl": True},
{"properties": [("toggle", True)]}),
("node.select", {"type": type, "value": value, "shift": True, "alt": True},
{"properties": [("toggle", True)]}),
("node.select", {"type": type, "value": value, "shift": True, "ctrl": True, "alt": True},
{"properties": [("toggle", True)]}),
]
if select_passthrough and (value == 'PRESS'):
# Add an additional click item to de-select all other items,
# needed so pass-through is able to de-select other items.
items.append((
"node.select",
{"type": type, "value": 'CLICK'},
{"properties": [("deselect_all", True)]},
))
return items
def km_3d_view_tool_interactive_add(params):
return (
"3D View Tool: Object, Add Primitive",
{"space_type": 'VIEW_3D', "region_type": 'WINDOW'},
{"items": [
("view3d.interactive_add", {"type": params.tool_mouse, "value": 'CLICK_DRAG'},
{"properties": [("wait_for_input", False)]}),
("view3d.interactive_add", {"type": params.tool_mouse, "value": 'CLICK_DRAG', "ctrl": True},
{"properties": [("wait_for_input", False)]}),
]},
)
# Fallback for gizmos that don't have custom a custom key-map.
def km_generic_gizmo_drag(_params):
keymap = (
"Generic Gizmo Drag",
{"space_type": 'EMPTY', "region_type": 'WINDOW'},
{"items": _template_items_gizmo_tweak_value_drag()},
)
return keymap
def km_generic_gizmo_maybe_drag(params):
keymap = (
"Generic Gizmo Maybe Drag",
{"space_type": 'EMPTY', "region_type": 'WINDOW'},
{"items":
_template_items_gizmo_tweak_value_drag()
},
)
return keymap
# ------------------------------------------------------------------------------
# Full Configuration
def generate_keymaps_impl(params=None):
if params is None:
params = Params()
return [
# Window, screen, area, region.
km_window(params),
km_screen(params),
km_screen_editing(params),
km_screen_region_context_menu(params),
km_view2d(params),
km_view2d_buttons_list(params),
km_user_interface(params),
km_property_editor(params),
# Editors.
km_outliner(params),
km_uv_editor(params),
km_view3d_generic(params),
km_view3d(params),
km_mask_editing(params),
km_markers(params),
km_graph_editor_generic(params),
km_graph_editor(params),
km_image_generic(params),
km_image(params),
km_node_generic(params),
km_node_editor(params),
km_info(params),
km_file_browser(params),
km_file_browser_main(params),
km_file_browser_buttons(params),
km_dopesheet_generic(params),
km_dopesheet(params),
km_nla_generic(params),
km_nla_channels(params),
km_nla_editor(params),
km_text_generic(params),
km_text(params),
km_sequencercommon(params),
km_sequencer(params),
km_sequencerpreview(params),
km_sequencer_channels(params),
km_console(params),
km_clip(params),
km_clip_editor(params),
km_clip_graph_editor(params),
km_clip_dopesheet_editor(params),
# Animation.
km_frames(params),
km_animation(params),
km_animation_channels(params),
# Modes.
km_grease_pencil(params),
km_grease_pencil_stroke_edit_mode(params),
km_grease_pencil_stroke_paint_mode(params),
km_grease_pencil_stroke_paint_draw_brush(params),
km_grease_pencil_stroke_paint_erase(params),
km_grease_pencil_stroke_paint_fill(params),
km_grease_pencil_stroke_paint_tint(params),
km_grease_pencil_stroke_sculpt_mode(params),
km_grease_pencil_stroke_sculpt_smooth(params),
km_grease_pencil_stroke_sculpt_thickness(params),
km_grease_pencil_stroke_sculpt_strength(params),
km_grease_pencil_stroke_sculpt_grab(params),
km_grease_pencil_stroke_sculpt_push(params),
km_grease_pencil_stroke_sculpt_twist(params),
km_grease_pencil_stroke_sculpt_pinch(params),
km_grease_pencil_stroke_sculpt_randomize(params),
km_grease_pencil_stroke_sculpt_clone(params),
km_grease_pencil_stroke_weight_mode(params),
km_grease_pencil_stroke_weight_draw(params),
km_grease_pencil_stroke_weight_blur(params),
km_grease_pencil_stroke_weight_average(params),
km_grease_pencil_stroke_weight_smear(params),
km_grease_pencil_stroke_vertex_mode(params),
km_grease_pencil_stroke_vertex_draw(params),
km_grease_pencil_stroke_vertex_blur(params),
km_grease_pencil_stroke_vertex_average(params),
km_grease_pencil_stroke_vertex_smear(params),
km_grease_pencil_stroke_vertex_replace(params),
km_face_mask(params),
km_weight_paint_vertex_selection(params),
km_pose(params),
km_object_mode(params),
km_paint_curve(params),
km_curve(params),
km_image_paint(params),
km_vertex_paint(params),
km_weight_paint(params),
km_sculpt(params),
km_mesh(params),
km_armature(params),
km_metaball(params),
km_lattice(params),
km_particle(params),
km_font(params),
Keymap: Compatible Keymap - Consistency and Updates The changes in this keymap are much more involved. If any shortcut isn't mentioned, that means it is unchanged. General: - All brush shortcuts have been removed for free custom mapping - `S` & `U` are now consistently mapped for Brush size & strength - Redundant shortcuts have been removed such as - Line Session drawing (In GP Draw Tool) - Select Alternate in GP - Quadriflow Remesh (In Mesh Sculpt Mode) - Box Hide (In Mesh Sculpt Mode) - Dynamic Topology Toggle (In Mesh Sculpt Mode) - Mask Overlay (In Mesh Sculpt Mode) - Removed Lasso Mask/Select shortcuts (This keymap is mainly using the Tools instead. Easy to add back if needed.) Mode Switching (Global change): Easier mode switching access for any workflow. - `123` = switch selection/mask modes for the **current mode**. If in object mode, it will first switch to edit mode (Previously this would always switch to edit mode) - `4` = Mode switching pie menu (previously `4-7` for individual modes) - `Tilde` = Transfer Mode (Previously not mapped. Useful for instant object switching while keeping the current mode) - `5-0` = Unassigned Brush vs Selection: Multiple Modes were missing these shortcuts. - `Shift` `LMB` = Smooth Brush - `Ctrl` `LMB` = Inverted Brush - `Shift` `Alt` `LMB` = Set Selection - `Shift` `Alt` `Ctrl` `LMB` = Toggle-Extend Selection Brush Size vs Select Linked: These were previously in direct conflict. Now they are both distinct and based on other DCC software. - `[` = Decrease Brush Size - `]` = Increase Brush Size - `Alt` `dbl LMB` = Select Linked Pick - `Ctrl` `Alt` `dbl LMB` = Deselect Linked Pick - `Ctrl` `L` = Select Linked Select & Mask: - `Q` = Cycle Masking/Selection Tools - `Ctrl` `A` = Mask/Select Pie Menu (Draw, Paint, Sculpt Modes) - `Alt` `A` = Auto-Masking Pie Menu (Mesh & GP Sculpt Mode) - `Shift A` = Expand Mask (Mesh Sculpt Mode) / Grow Selection (Curve Sculpt Mode) - `Shift` `Alt` `A` = Expand Mask by Normals (Mesh Sculpt Mode) Face Sets & Visibility: Previously missing shortcuts. - `Shift` `W` = Face Set Expand - `Shift` `Alt` `W` = Active Face Set Expand - `Ctrl` `W` = Face Set Edit Pie Menu - `Page Up` = Grow Active Face Set - `Page Down` = Shrink Active Face Set - `H` = Hide Active Face Set - `Shift` `H` = Hide Inactive Face Sets / Show everything - `Ctrl` `H` = Hide Masked Geometry Transforming: For Sculpt and Weight Painting modes. Previously missing - `C` = Cursor Tool - `W` = Move Tool - `E` = Rotate Tool - `R` = Scale Tool - `T` = Transform Tool - `Shift` `RMB` = Set Cursor / Set Transform Pivot in Sculpt Mode Sculpting: Consistent and easier to access shortcuts for remeshing and subdiv level . - `Shift` `D` = Subdivision level Down (Previously on `Pg Down`) - `D` = Subdivision level Up (Previously on `Pg Up`) - `Shift` `Ctrl` `D` = Voxel Size / Dyntopo Size - `Ctrl` `D` = Voxel Remesh / Dyntopo Flood Fill Adding missing shortcuts Painting: Fixing various missing or inconsistent shortcuts. - `Backspace` = Set Color/Weight - `I` = Sample Color/Weight - `Alt` `I` = Sample Vertex Group - `Alt` `Ctrl` `I` = Vertex Group Lock Pie - `X` = Swap Colors (Previously missing in Sculpt Mode) Grease Pencil: Adding many missing shortcuts. - `Shift S` = Animation Menu (Previously on `I` and missing outside of Draw Mode) - `Shift` `Alt` `S` = Insert Blank Keyframe - `Alt` `H` = Unhide Layers - `Ctrl` `H` = Hide Active Layer - `Shift` H = Hide Inactive Layers - `Y` = Active Layer Menu - `Shift` `Y` = Merge Layer Down - `Alt` `Y` = Material Menu - `Alt` `Backspace`/`Delete` = Delete Active Keyframe (Previously on `D` `Backspace`/`Delete`) Other: Adding missing shortcuts. - `MMB` for panning in the User Interface (Highly requested) - `Shift F` = Center View to Mouse (Replacing Frame Selected(All Regions) shortcut) - `D` = Annotate - `L` = Toggle Stabilize Stroke (Previously on `Shift` `S`) - `Ctrl F` = Weight radial control in weight painting modes Ref !109750.
2023-08-12 23:44:07 +10:00
km_curves(params),
km_sculpt_curves(params),
km_object_non_modal(params),
# Modal maps.
km_knife_tool_modal_map(params),
km_eyedropper_modal_map(params),
km_eyedropper_colorramp_pointsampling_map(params),
km_transform_modal_map(params),
# Gizmos.
km_generic_gizmo_drag(params),
km_generic_gizmo_maybe_drag(params),
# Tool System.
km_3d_view_tool_select(params),
km_image_editor_tool_uv_select(params),
km_3d_view_tool_edit_gpencil_select(params),
km_sequencer_editor_tool_generic_select(params),
km_3d_view_tool_interactive_add(params),
]
def keymap_transform_tool_mmb(keymap):
import re
# Any tool besides fallback tools.
re_fallback_tool = re.compile(
r".*\bTool:\s(?!"
r".*\bSelect Box$|"
r".*\bSelect Circle$|"
r".*\bSelect Lasso$|"
r".*\bTweak$)",
)
for km_name, _km_args, km_content in keymap:
if re_fallback_tool.match(km_name):
km_items = km_content["items"]
km_items_new = []
for kmi in km_items:
ty = kmi[1]["type"]
value = kmi[1]["value"]
if km_name.endswith(" (fallback)"):
if ty == 'RIGHTMOUSE':
kmi = (kmi[0], kmi[1].copy(), kmi[2])
kmi[1]["type"] = 'LEFTMOUSE'
km_items_new.append(kmi)
else:
if ty == 'LEFTMOUSE':
if value == 'CLICK_DRAG':
kmi = (kmi[0], kmi[1].copy(), kmi[2])
if kmi[1].get("direction", 'ANY') == 'ANY':
kmi[1]["type"] = 'MIDDLEMOUSE'
kmi[1]["value"] = 'PRESS'
else:
# Directional tweaking can't be replaced by middle-mouse.
kmi[1]["type"] = 'MIDDLEMOUSE'
km_items_new.append(kmi)
else:
kmi = (kmi[0], kmi[1].copy(), kmi[2])
kmi[1]["type"] = 'MIDDLEMOUSE'
kmi[1]["value"] = 'PRESS'
km_items_new.append(kmi)
km_items.extend(km_items_new)
def generate_keymaps(params=None):
import os
from bpy.utils import execfile
keymap = generate_keymaps_impl(params)
# Combine the key-map to support manipulating it, so we don't need to manually
# define key-map here just to manipulate them.
blender_default_mod = execfile(
os.path.join(os.path.dirname(__file__), "blender_default.py"),
)
blender_default = blender_default_mod.generate_keymaps(
# Use the default key-map with only minor changes to default arguments.
blender_default_mod.Params(
# Needed so the fallback key-map items are populated.
use_fallback_tool=True,
),
)
keymap_existing_names = {km[0] for km in keymap}
keymap.extend([km for km in blender_default if km[0] not in keymap_existing_names])
# Manipulate the key-map.
keymap_transform_tool_mmb(keymap)
return keymap