Files
test/source/blender/gpu/intern/gpu_codegen.hh

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

49 lines
1.4 KiB
C++
Raw Normal View History

/* SPDX-FileCopyrightText: 2005 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup gpu
*
* Generate shader code from the intermediate node graph.
2011-02-27 20:25:53 +00:00
*/
#pragma once
2024-02-01 10:40:24 -05:00
#include "GPU_material.hh"
#include "GPU_shader.hh"
2020-07-25 18:10:43 +02:00
struct GPUNodeGraph;
struct GPUPass;
/* Pass */
GPUPass *GPU_generate_pass(GPUMaterial *material,
GPUNodeGraph *graph,
eGPUMaterialEngine engine,
GPUCodegenCallbackFn finalize_source_cb,
2023-02-14 21:51:03 +01:00
void *thunk,
bool optimize_graph);
GPUShader *GPU_pass_shader_get(GPUPass *pass);
bool GPU_pass_compile(GPUPass *pass, const char *shname);
void GPU_pass_acquire(GPUPass *pass);
void GPU_pass_release(GPUPass *pass);
2023-02-14 21:51:03 +01:00
bool GPU_pass_should_optimize(GPUPass *pass);
/* Custom pass compilation. */
GPUShaderCreateInfo *GPU_pass_begin_compilation(GPUPass *pass, const char *shname);
bool GPU_pass_finalize_compilation(GPUPass *pass, GPUShader *shader);
void GPU_pass_begin_async_compilation(GPUPass *pass, const char *shname);
/** NOTE: Unlike the non-async version, this one returns true when compilation has finalized,
* regardless if it succeeded or not.
* To check for success, see if `GPU_pass_shader_get() != nullptr`. */
bool GPU_pass_async_compilation_try_finalize(GPUPass *pass);
/* Module */
void gpu_codegen_init();
void gpu_codegen_exit();