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test/source/blender/editors/transform/transform_snap.hh

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/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup editors
*/
#pragma once
#define SNAP_MIN_DISTANCE 30
/* For enum. */
#include "DNA_scene_types.h"
#include "DNA_space_types.h"
bool peelObjectsTransform(TransInfo *t,
const float mval[2],
bool use_peel_object,
/* return args */
float r_loc[3],
float r_no[3],
float *r_thickness);
eSnapMode snapObjectsTransform(TransInfo *t,
Refactor: Snap-related. Clarified attribute names and refactored #defines into enums The transformation snapping code contains a bunch of `#define`s, some ambiguously or incorrectly named attributes. This patch contains refactored code to improve this. This patch does (should) not change functionality of snapping. Clarified ambiguously / incorrectly named attributes. - "Target" is used to refer to the part of the source that is to be snapped (Active, Median, Center, Closest), but several other areas of Blender use the term "target" to refer to the thing being snapped to and "source" to refer to the thing getting snapped. Moreover, the implications of the previous terms do not match the descriptions. For example: `SCE_SNAP_TARGET_CENTER` does not snap the grabbed geometry to the center of the target, but instead "Snap transforamtion center onto target". - "Select" refers to the condition for an object to be a possible target for snapping. - `SCE_SNAP_MODE_FACE` is renamed to `SCE_SNAP_MODE_FACE_RAYCAST` to better describe its affect and to make way for other face snapping methods (ex: nearest). Refactored related `#define` into `enum`s. In particular, constants relating to... - `ToolSettings.snap_flag` are now in `enum eSnapFlag` - `ToolSettings.snap_mode` are now in `enum eSnapMode` - `ToolSettings.snap_source` (was `snap_target`) are now in `enum eSnapSourceSelect` - `ToolSettings.snap_flag` (`SCE_SNAP_NO_SELF`) and `TransSnap.target_select` are now in `enum eSnapTargetSelect` As the terms became more consistent and the constants were packed together into meaningful enumerations, some of the attribute names seemed ambiguous. For example, it is unclear whether `SnapObjectParams.snap_select` referred to the target or the source. This patch also adds a small amount of clarity. This patch also swaps out generic types (ex: `char`, `short`, `ushort`) and unclear hard coded numbers (ex: `0`) used with snap-related enumerations with the actual `enum`s and values. Note: I did leave myself some comments to follow-up with further refactoring. Specifically, using "target" and "source" consistently will mean the Python API will need to change (ex: `ToolSettings.snap_target` is not `ToolSettings.snap_source`). If the API is going to change, it would be good to make sure that the used terms are descriptive enough. For example, `bpy.ops.transform.translate` uses a `snap` argument to determine if snapping should be enabled while transforming. Perhaps `use_snap` might be an improvement that's more consistent with other conventions. This patch is (mostly) a subset of D14591, as suggested by @mano-wii. Task T69342 proposes to separate the `Absolute Grid Snap` option out from `Increment` snapping method into its own method. Also, there might be reason to create additional snapping methods or options. (Indeed, D14591 heads in this direction). This patch can work along with these suggestions, as this patch is trying to clarify the snapping code and to prompt more work in this area. Reviewed By: mano-wii Differential Revision: https://developer.blender.org/D15037
2022-06-06 10:28:14 -04:00
const float mval[2],
float *dist_px,
/* return args */
float r_loc[3],
float r_no[3]);
bool snapNodesTransform(TransInfo *t,
const blender::float2 &mval,
/* return args */
float r_loc[2],
float *r_dist_px,
char *r_node_border);
bool transformModeUseSnap(const TransInfo *t);
void tranform_snap_target_median_calc(const TransInfo *t, float r_median[3]);
bool transform_snap_increment_ex(const TransInfo *t, bool use_local_space, float *r_val);
bool transform_snap_increment(const TransInfo *t, float *val);
float transform_snap_increment_get(const TransInfo *t);
void tranform_snap_source_restore_context(TransInfo *t);
void transform_snap_flag_from_modifiers_set(TransInfo *t);
bool transform_snap_is_active(const TransInfo *t);
bool validSnap(const TransInfo *t);
void initSnapping(TransInfo *t, wmOperator *op);
void freeSnapping(TransInfo *t);
bool transform_snap_project_individual_is_active(const TransInfo *t);
void transform_snap_project_individual_apply(TransInfo *t);
void transform_snap_mixed_apply(TransInfo *t, float *vec);
void resetSnapping(TransInfo *t);
eRedrawFlag handleSnapping(TransInfo *t, const wmEvent *event);
void drawSnapping(TransInfo *t);
bool usingSnappingNormal(const TransInfo *t);
bool validSnappingNormal(const TransInfo *t);
void getSnapPoint(const TransInfo *t, float vec[3]);
void addSnapPoint(TransInfo *t);
eRedrawFlag updateSelectedSnapPoint(TransInfo *t);
void removeSnapPoint(TransInfo *t);
float transform_snap_distance_len_squared_fn(TransInfo *t, const float p1[3], const float p2[3]);
/* `transform_snap_sequencer.cc` */
TransSeqSnapData *transform_snap_sequencer_data_alloc(const TransInfo *t);
void transform_snap_sequencer_data_free(TransSeqSnapData *data);
bool transform_snap_sequencer_calc(TransInfo *t);
void transform_snap_sequencer_apply_translate(TransInfo *t, float *vec);
/* transform_snap_animation.cc */
void snapFrameTransform(
TransInfo *t, eSnapMode autosnap, float val_initial, float val_final, float *r_val_final);
/**
* This function is used by Animation Editor specific transform functions to do
* the Snap Keyframe to Nearest Frame/Marker
*/
void transform_snap_anim_flush_data(TransInfo *t,
TransData *td,
eSnapMode autosnap,
float *r_val_final);
bool transform_snap_nla_calc(TransInfo *t, float *vec);