2023-08-16 00:20:26 +10:00
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/* SPDX-FileCopyrightText: 2004-2023 Blender Authors
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2023-06-14 23:30:43 +10:00
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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2013-02-23 18:32:28 +00:00
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2019-02-18 08:08:12 +11:00
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/** \file
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* \ingroup freestyle
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2013-02-23 18:32:28 +00:00
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*/
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2008-08-02 07:39:49 +00:00
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#include "BPy_SmoothingShader.h"
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#include "../../stroke/AdvancedStrokeShaders.h"
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2021-02-08 17:28:15 +02:00
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using namespace Freestyle;
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2008-08-02 07:39:49 +00:00
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///////////////////////////////////////////////////////////////////////////////////////////
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2010-04-17 23:47:47 +00:00
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//------------------------INSTANCE METHODS ----------------------------------
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2024-01-25 10:22:16 +11:00
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PyDoc_STRVAR(
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/* Wrap. */
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SmoothingShader___doc__,
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2014-09-19 13:22:20 +09:00
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"Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`SmoothingShader`\n"
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2010-08-12 12:17:47 +00:00
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"\n"
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2010-04-17 23:47:47 +00:00
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"[Geometry shader]\n"
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"\n"
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2020-07-29 09:46:37 +10:00
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".. method:: __init__(num_iterations=100, factor_point=0.1, \\\n"
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" factor_curvature=0.0, factor_curvature_difference=0.2, \\\n"
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" aniso_point=0.0, aniso_normal=0.0, aniso_curvature=0.0, \\\n"
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2013-02-23 01:12:23 +00:00
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" carricature_factor=1.0)\n"
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2010-04-17 23:47:47 +00:00
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"\n"
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" Builds a SmoothingShader object.\n"
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"\n"
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2013-02-23 01:12:23 +00:00
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" :arg num_iterations: The number of iterations.\n"
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" :type num_iterations: int\n"
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" :arg factor_point: 0.1\n"
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" :type factor_point: float\n"
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" :arg factor_curvature: 0.0\n"
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" :type factor_curvature: float\n"
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" :arg factor_curvature_difference: 0.2\n"
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" :type factor_curvature_difference: float\n"
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" :arg aniso_point: 0.0\n"
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" :type aniso_point: float\n"
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" :arg aniso_normal: 0.0\n"
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" :type aniso_normal: float\n"
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" :arg aniso_curvature: 0.0\n"
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" :type aniso_curvature: float\n"
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" :arg carricature_factor: 1.0\n"
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" :type carricature_factor: float\n"
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2010-04-17 23:47:47 +00:00
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"\n"
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2013-02-23 01:12:23 +00:00
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".. method:: shade(stroke)\n"
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2010-04-17 23:47:47 +00:00
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"\n"
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2021-10-03 12:06:09 +11:00
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" Smooths the stroke by moving the vertices to make the stroke\n"
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2023-07-13 13:40:25 +10:00
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" smoother. Uses curvature flow to converge towards a curve of\n"
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" constant curvature. The diffusion method we use is anisotropic to\n"
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2014-04-09 15:56:41 +09:00
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" prevent the diffusion across corners.\n"
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2010-04-17 23:47:47 +00:00
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"\n"
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2013-02-23 01:12:23 +00:00
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" :arg stroke: A Stroke object.\n"
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2024-01-25 10:22:16 +11:00
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" :type stroke: :class:`freestyle.types.Stroke`\n");
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2010-04-17 23:47:47 +00:00
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2013-03-07 23:17:23 +00:00
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static int SmoothingShader___init__(BPy_SmoothingShader *self, PyObject *args, PyObject *kwds)
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2010-04-17 23:47:47 +00:00
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{
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2019-04-18 17:17:32 +02:00
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static const char *kwlist[] = {
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"num_iterations",
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"factor_point",
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"factor_curvature",
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"factor_curvature_difference",
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"aniso_point",
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"aniso_normal",
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"aniso_curvature",
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"carricature_factor",
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2020-11-06 17:49:09 +01:00
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nullptr,
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2019-04-18 17:17:32 +02:00
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};
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2013-02-23 01:12:23 +00:00
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int i1 = 100;
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double d2 = 0.1, d3 = 0.0, d4 = 0.2, d5 = 0.0, d6 = 0.0, d7 = 0.0, d8 = 1.0;
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2010-04-17 23:47:47 +00:00
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2013-02-23 01:12:23 +00:00
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if (!PyArg_ParseTupleAndKeywords(
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args, kwds, "|iddddddd", (char **)kwlist, &i1, &d2, &d3, &d4, &d5, &d6, &d7, &d8))
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{
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2010-04-17 23:47:47 +00:00
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return -1;
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2013-02-23 01:12:23 +00:00
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}
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2010-04-17 23:47:47 +00:00
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self->py_ss.ss = new SmoothingShader(i1, d2, d3, d4, d5, d6, d7, d8);
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return 0;
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}
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2008-08-02 07:39:49 +00:00
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/*-----------------------BPy_SmoothingShader type definition ------------------------------*/
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PyTypeObject SmoothingShader_Type = {
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2023-07-16 17:43:31 +10:00
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/*ob_base*/ PyVarObject_HEAD_INIT(nullptr, 0)
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2022-11-07 22:34:35 +11:00
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/*tp_name*/ "SmoothingShader",
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/*tp_basicsize*/ sizeof(BPy_SmoothingShader),
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/*tp_itemsize*/ 0,
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/*tp_dealloc*/ nullptr,
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/*tp_vectorcall_offset*/ 0,
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/*tp_getattr*/ nullptr,
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/*tp_setattr*/ nullptr,
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/*tp_as_async*/ nullptr,
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/*tp_repr*/ nullptr,
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/*tp_as_number*/ nullptr,
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/*tp_as_sequence*/ nullptr,
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/*tp_as_mapping*/ nullptr,
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/*tp_hash*/ nullptr,
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/*tp_call*/ nullptr,
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/*tp_str*/ nullptr,
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/*tp_getattro*/ nullptr,
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/*tp_setattro*/ nullptr,
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/*tp_as_buffer*/ nullptr,
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/*tp_flags*/ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
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/*tp_doc*/ SmoothingShader___doc__,
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/*tp_traverse*/ nullptr,
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/*tp_clear*/ nullptr,
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/*tp_richcompare*/ nullptr,
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/*tp_weaklistoffset*/ 0,
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/*tp_iter*/ nullptr,
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/*tp_iternext*/ nullptr,
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/*tp_methods*/ nullptr,
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/*tp_members*/ nullptr,
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/*tp_getset*/ nullptr,
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/*tp_base*/ &StrokeShader_Type,
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/*tp_dict*/ nullptr,
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/*tp_descr_get*/ nullptr,
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/*tp_descr_set*/ nullptr,
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/*tp_dictoffset*/ 0,
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/*tp_init*/ (initproc)SmoothingShader___init__,
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/*tp_alloc*/ nullptr,
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/*tp_new*/ nullptr,
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2008-08-02 07:39:49 +00:00
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};
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///////////////////////////////////////////////////////////////////////////////////////////
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