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test/source/blender/ftfont/intern/FTF_Api.cpp

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/**
* $Id$
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* Copyright (C) 2002 Blender Foundation. All Rights Reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
/**
* $Id$
* Copyright (C) 2001 NaN Technologies B.V.
*
* Implementation of the API of FTGL library.
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "../FTF_Api.h"
#include "FTF_TTFont.h"
#define FTF_EXPORT
static FTF_TTFont *_FTF_GetFont(void) {
static FTF_TTFont *theFont = NULL;
if (!theFont) {
theFont = new FTF_TTFont();
}
return theFont;
}
FTF_EXPORT void FTF_End(void) {
delete _FTF_GetFont();
}
FTF_EXPORT void FTF_SetSize(int size)
{
_FTF_GetFont()->SetSize(size);
}
FTF_EXPORT int FTF_GetSize(void)
{
return _FTF_GetFont()->GetSize();
}
/*
FTF_EXPORT int FTF_Ascender(void)
{
return _FTF_GetFont()->Ascender();
}
FTF_EXPORT int FTF_Descender(void)
{
return _FTF_GetFont()->Descender();
}
*/
FTF_EXPORT void FTF_TransConvString(char* str, char* ustr, unsigned int flag)
{
_FTF_GetFont()->TransConvString(str, ustr, flag);
}
/*
FTF_EXPORT float FTF_DrawCharacter(char c, unsigned int flag)
{
char str[2] = {c, '\0'};
return FTF_DrawString(str, flag);
}
*/
Another mega commit... loadsof restructure, and a pretty good one! :) - changed the BIF_DrawString() function. it used to work different for AA fonts as for default fonts. Now it's identical. Setting color for fonts can just be done with OpenGL, for both font types. Removed: BIF_DrawStringRGB() - added theme color options for Buttons - recoded DefButton, so it automatically chooses the right color. - had to remove a 1000 uiBlockSetCol() calls for that reason... - uiBlockSetCol() still works, to override automatic color - removed entirely the silly old color system (BIFColorID). All color calls can now be done with a BIF_ThemeColor() call, including fonts and buttons and opengl stuff - all buttons in button header have headercolor by default - recoded drawing icons, it was a really bad & old loop doing manually colorshading and blending... which was per pixel a load of code! Now it uses a single OpenGL call to blend or colorize. Quite faster! - (as test, for review) icons don't colorize anymore with button color, but have a different alpha to blend in (when not active) - recoded the entire interface_draw.c file...: - drawing buttons is separated in three parts: 1. main drawing function for text and icons 2. free definable callback for button itself 3. free definable callback for slider - removed a load of redundant code for this! - coded a minimal theme, and adjusted Matt's buttons to match new callback system - adding new drawing themes is piece of cake now - for coders, default 'themes' to be aware of: UI_EMBOSS : the themable drawing style UI_EMBOSSP: the pulldown menu system (apart from color not themable) UI_EMBOSSN: draw nothing, only text and/or icon UI_EMBOSSM: minimal theme, still in use for Logic and Constraintsa this can be set with uiBlockSetEmboss(block) or in the uiNewBlock() call. TODO: make UI API call for button alignment (plus removed another series of warnings from code...) Plus: fixed bug in Matts commit: he used a 'short' button for an 'int'
2003-10-20 15:40:20 +00:00
/* does color too, using glGet */
FTF_EXPORT float FTF_DrawString(char* str, unsigned int flag)
{
return _FTF_GetFont()->DrawString(str, flag);
}
/**
* not implemente yet.
*/
FTF_EXPORT float FTF_GetCharacterWidth(char c, unsigned int flag)
{
char str[2] = {c, '\0'};
return FTF_GetStringWidth(str, flag);
}
/**
* not implemente yet.
*/
FTF_EXPORT float FTF_GetStringWidth(char* str, unsigned int flag)
{
return _FTF_GetFont()->GetStringWidth(str, flag);
}
/**
* not implemente yet.
* ## This return string box!! ##
*/
FTF_EXPORT void FTF_GetBoundingBox(char* str, float *llx, float *lly, float *llz, float *urx, float *ury, float *urz, unsigned int flag)
{
_FTF_GetFont()->GetBoundingBox(str, llx, lly, llz, urx, ury, urz, flag);
}
/**
* added by phase
* changed by ton; to allow both file load as memory load (datasize!=0)
*/
FTF_EXPORT int FTF_SetFont(const unsigned char* str, int datasize, int fontsize)
{
return _FTF_GetFont()->SetFont(str, datasize, fontsize);
}
/* added by ton */
FTF_EXPORT void FTF_SetFontSize(char size)
{
_FTF_GetFont()->SetFontSize( size);
}
/**
* added by phase
*
*/
FTF_EXPORT void FTF_SetLanguage(char* str)
{
_FTF_GetFont()->SetLanguage(str);
}
FTF_EXPORT void FTF_SetEncoding(char* str)
{
_FTF_GetFont()->SetEncoding(str);
}
FTF_EXPORT void FTF_SetPosition(float x, float y)
{
_FTF_GetFont()->SetPosition(x, y);
}
FTF_EXPORT void FTF_SetMode(int mode)
{
_FTF_GetFont()->SetMode(mode);
}
FTF_EXPORT void FTF_SetScale(float fsize)
{
_FTF_GetFont()->SetScale(fsize);
}