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test/source/blender/freestyle/intern/python/StrokeShader/BPy_SmoothingShader.h

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/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
* \ingroup freestyle
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*/
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#pragma once
#include "../BPy_StrokeShader.h"
///////////////////////////////////////////////////////////////////////////////////////////
extern PyTypeObject SmoothingShader_Type;
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#define BPy_SmoothingShader_Check(v) \
(PyObject_IsInstance((PyObject *)v, (PyObject *)&SmoothingShader_Type))
/*---------------------------Python BPy_SmoothingShader structure definition----------*/
typedef struct {
BPy_StrokeShader py_ss;
} BPy_SmoothingShader;
///////////////////////////////////////////////////////////////////////////////////////////