Logo
Explore Help
Register Sign In
griefith/test
1
0
Fork 0
You've already forked test
Code Issues Pull Requests Actions 1 Packages Projects Releases Wiki Activity
Files
4df5bcfea98f5bb95d47abba7535ee26c19272a9
test/source/blender/gpu/tests/shaders/gpu_buffer_texture_test.glsl

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

11 lines
239 B
Plaintext
Raw Normal View History

License headers: add SPDX licenses for '*.glsl' files When GLSL sources were first included in Blender they were treated as data (like blend files) and had no license header. Since then GLSL has been used for more sophisticated features (EEVEE & real-time compositing) where it makes sense to include licensing information. Add SPDX copyright headers to *.glsl files, matching headers used for C/C++, also include GLSL files in the license checking script. As leading C-comments are now stripped, added binary size of comments is no longer a concern. Ref !111247
2023-08-24 10:54:59 +10:00
/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
Vulkan: Add Support For Texture Buffers Texture buffers are vbos that can be sampled as textures inside shaders. This adds support for them to the Vulkan Backend. Pull Request: https://projects.blender.org/blender/blender/pulls/108193
2023-05-30 13:54:51 +02:00
void main()
{
int index = int(gl_GlobalInvocationID.x);
float value = texelFetch(bufferTexture, index).r;
data_out[index] = value;
}
Reference in New Issue Copy Permalink
Powered by Gitea Version: 1.24.6 Page: 221ms Template: 1ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API