2022-02-11 09:07:11 +11:00
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/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2020 Blender Foundation. */
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2021-11-08 15:43:21 +01:00
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/** \file
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* \ingroup draw_engine
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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GPUShader *BASIC_shaders_depth_sh_get(eGPUShaderConfig config);
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GPUShader *BASIC_shaders_pointcloud_depth_sh_get(eGPUShaderConfig config);
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2022-07-08 12:07:08 +02:00
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GPUShader *BASIC_shaders_curves_depth_sh_get(eGPUShaderConfig config);
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2021-11-08 15:43:21 +01:00
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GPUShader *BASIC_shaders_depth_conservative_sh_get(eGPUShaderConfig config);
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GPUShader *BASIC_shaders_pointcloud_depth_conservative_sh_get(eGPUShaderConfig config);
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void BASIC_shaders_free(void);
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#ifdef __cplusplus
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}
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#endif
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