2022-02-11 09:07:11 +11:00
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/* SPDX-License-Identifier: GPL-2.0-or-later */
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2018-06-08 08:07:48 +02:00
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2019-02-18 08:08:12 +11:00
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/** \file
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* \ingroup collada
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2011-02-21 08:38:53 +00:00
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*/
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2012-02-17 18:59:41 +00:00
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#pragma once
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2010-10-05 00:05:14 +00:00
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2020-03-19 09:33:03 +01:00
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#include "COLLADAFWMatrix.h"
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2010-10-05 00:05:14 +00:00
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#include "COLLADAFWNode.h"
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#include "COLLADAFWRotate.h"
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#include "COLLADAFWScale.h"
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2020-03-19 09:33:03 +01:00
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#include "COLLADAFWTransformation.h"
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#include "COLLADAFWTranslate.h"
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2010-10-05 00:05:14 +00:00
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#include "COLLADAFWUniqueId.h"
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#include "Math/COLLADABUMathVector3.h"
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#include "BLI_math.h"
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2020-03-19 09:33:03 +01:00
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#include "DNA_object_types.h"
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2010-10-05 00:05:14 +00:00
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#include "collada_internal.h"
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2019-04-30 13:41:21 +10:00
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// struct Object;
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2010-10-05 00:05:14 +00:00
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2017-03-23 12:45:40 +01:00
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class TransformReader {
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2010-10-05 00:05:14 +00:00
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protected:
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UnitConverter *unit_converter;
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2019-04-17 06:17:24 +02:00
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public:
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2010-10-05 00:05:14 +00:00
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struct Animation {
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Object *ob;
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COLLADAFW::Node *node;
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COLLADAFW::Transformation *tm; /* which transform is animated by an AnimationList->id */
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2019-04-17 06:17:24 +02:00
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};
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2010-10-05 00:05:14 +00:00
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TransformReader(UnitConverter *conv);
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2012-12-11 14:29:01 +00:00
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void get_node_mat(float mat[4][4],
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2012-08-26 11:35:43 +00:00
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COLLADAFW::Node *node,
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std::map<COLLADAFW::UniqueId, Animation> *animation_map,
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2012-12-11 14:29:01 +00:00
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Object *ob);
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2017-03-21 18:05:10 +01:00
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void get_node_mat(float mat[4][4],
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COLLADAFW::Node *node,
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std::map<COLLADAFW::UniqueId, Animation> *animation_map,
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Object *ob,
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2012-08-26 11:35:43 +00:00
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float parent_mat[4][4]);
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2010-10-05 00:05:14 +00:00
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2012-12-11 14:29:01 +00:00
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void dae_rotate_to_mat4(COLLADAFW::Transformation *tm, float m[4][4]);
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void dae_translate_to_mat4(COLLADAFW::Transformation *tm, float m[4][4]);
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void dae_scale_to_mat4(COLLADAFW::Transformation *tm, float m[4][4]);
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void dae_matrix_to_mat4(COLLADAFW::Transformation *tm, float m[4][4]);
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2010-10-05 00:05:14 +00:00
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void dae_translate_to_v3(COLLADAFW::Transformation *tm, float v[3]);
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void dae_scale_to_v3(COLLADAFW::Transformation *tm, float v[3]);
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void dae_vector3_to_v3(const COLLADABU::Math::Vector3 &v3, float v[3]);
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};
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