2023-06-14 16:52:36 +10:00
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/* SPDX-FileCopyrightText: 2011-2013 Intel Corporation
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* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: Apache-2.0 */
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2017-04-14 14:05:23 +02:00
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2024-12-26 17:53:56 +01:00
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#pragma once
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2017-04-14 14:05:23 +02:00
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2024-12-26 17:53:56 +01:00
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#include "util/math_base.h"
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#include "util/math_float4.h"
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#include "util/types_float3.h"
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#include "util/types_float4.h"
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2025-05-27 21:30:45 +02:00
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#include "util/types_int3.h"
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2024-11-29 12:20:56 +01:00
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#include "util/types_uint3.h"
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2017-04-14 14:05:23 +02:00
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CCL_NAMESPACE_BEGIN
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2021-02-17 01:47:18 +01:00
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ccl_device_inline float3 zero_float3()
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{
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#ifdef __KERNEL_SSE__
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return float3(_mm_setzero_ps());
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#else
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return make_float3(0.0f, 0.0f, 0.0f);
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#endif
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}
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ccl_device_inline float3 one_float3()
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{
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return make_float3(1.0f, 1.0f, 1.0f);
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}
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2025-02-20 19:28:45 +01:00
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ccl_device_template_spec float3 make_zero()
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{
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return zero_float3();
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}
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2025-02-04 18:59:24 +01:00
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ccl_device_inline float3 reciprocal(const float3 a)
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2021-11-18 14:25:05 +01:00
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{
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2025-02-04 18:59:24 +01:00
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#ifdef __KERNEL_SSE__
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/* Don't use _mm_rcp_ps due to poor precision. */
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return float3(_mm_div_ps(_mm_set_ps1(1.0f), a.m128));
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#else
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2021-11-18 14:25:05 +01:00
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return make_float3(1.0f / a.x, 1.0f / a.y, 1.0f / a.z);
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2025-02-04 18:59:24 +01:00
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#endif
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2021-11-18 14:25:05 +01:00
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}
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2025-02-04 18:59:24 +01:00
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#ifndef __KERNEL_METAL__
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2021-11-18 14:25:05 +01:00
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2017-04-14 14:05:23 +02:00
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ccl_device_inline float3 operator-(const float3 &a)
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{
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2021-11-18 14:25:05 +01:00
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# ifdef __KERNEL_SSE__
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2017-04-14 14:05:23 +02:00
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return float3(_mm_xor_ps(a.m128, _mm_castsi128_ps(_mm_set1_epi32(0x80000000))));
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2021-11-18 14:25:05 +01:00
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# else
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2017-04-14 14:05:23 +02:00
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return make_float3(-a.x, -a.y, -a.z);
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2021-11-18 14:25:05 +01:00
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# endif
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2017-04-14 14:05:23 +02:00
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}
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2022-11-01 15:16:55 +01:00
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ccl_device_inline float3 operator*(const float3 a, const float3 b)
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2017-04-14 14:05:23 +02:00
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{
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2021-11-18 14:25:05 +01:00
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# ifdef __KERNEL_SSE__
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2017-04-14 14:05:23 +02:00
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return float3(_mm_mul_ps(a.m128, b.m128));
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2021-11-18 14:25:05 +01:00
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# else
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2017-04-14 14:05:23 +02:00
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return make_float3(a.x * b.x, a.y * b.y, a.z * b.z);
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2021-11-18 14:25:05 +01:00
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# endif
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2017-04-14 14:05:23 +02:00
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}
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2022-11-01 15:16:55 +01:00
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ccl_device_inline float3 operator*(const float3 a, const float f)
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2017-04-14 14:05:23 +02:00
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{
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2021-11-18 14:25:05 +01:00
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# ifdef __KERNEL_SSE__
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2017-04-14 14:05:23 +02:00
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return float3(_mm_mul_ps(a.m128, _mm_set1_ps(f)));
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2021-11-18 14:25:05 +01:00
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# else
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2017-04-14 14:05:23 +02:00
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return make_float3(a.x * f, a.y * f, a.z * f);
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2021-11-18 14:25:05 +01:00
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# endif
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2017-04-14 14:05:23 +02:00
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}
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2022-11-01 15:16:55 +01:00
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ccl_device_inline float3 operator*(const float f, const float3 a)
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2017-04-14 14:05:23 +02:00
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{
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2021-11-18 14:25:05 +01:00
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# if defined(__KERNEL_SSE__)
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2017-04-14 14:05:23 +02:00
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return float3(_mm_mul_ps(_mm_set1_ps(f), a.m128));
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2021-11-18 14:25:05 +01:00
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# else
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2017-04-14 14:05:23 +02:00
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return make_float3(a.x * f, a.y * f, a.z * f);
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2021-11-18 14:25:05 +01:00
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# endif
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2017-04-14 14:05:23 +02:00
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}
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2022-11-01 15:16:55 +01:00
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ccl_device_inline float3 operator/(const float f, const float3 a)
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2017-04-14 14:05:23 +02:00
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{
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2021-11-18 14:25:05 +01:00
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# if defined(__KERNEL_SSE__)
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2017-08-02 02:23:03 +02:00
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return float3(_mm_div_ps(_mm_set1_ps(f), a.m128));
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2021-11-18 14:25:05 +01:00
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# else
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2017-04-14 14:05:23 +02:00
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return make_float3(f / a.x, f / a.y, f / a.z);
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2021-11-18 14:25:05 +01:00
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# endif
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2017-04-14 14:05:23 +02:00
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}
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2022-11-01 15:16:55 +01:00
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ccl_device_inline float3 operator/(const float3 a, const float f)
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2017-04-14 14:05:23 +02:00
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{
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2022-07-21 15:49:00 +02:00
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# if defined(__KERNEL_SSE__)
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return float3(_mm_div_ps(a.m128, _mm_set1_ps(f)));
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# else
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2023-02-27 10:39:19 +01:00
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float invf = 1.0f / f;
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return make_float3(a.x * invf, a.y * invf, a.z * invf);
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2022-07-21 15:49:00 +02:00
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# endif
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2017-04-14 14:05:23 +02:00
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}
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2022-11-01 15:16:55 +01:00
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ccl_device_inline float3 operator/(const float3 a, const float3 b)
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2017-04-14 14:05:23 +02:00
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{
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2021-11-18 14:25:05 +01:00
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# if defined(__KERNEL_SSE__)
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2017-08-02 02:23:03 +02:00
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return float3(_mm_div_ps(a.m128, b.m128));
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2021-11-18 14:25:05 +01:00
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# else
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2017-04-14 14:05:23 +02:00
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return make_float3(a.x / b.x, a.y / b.y, a.z / b.z);
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2021-11-18 14:25:05 +01:00
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# endif
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2017-04-14 14:05:23 +02:00
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}
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2022-11-01 15:16:55 +01:00
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ccl_device_inline float3 operator+(const float3 a, const float3 b)
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2017-04-14 14:05:23 +02:00
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{
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2021-11-18 14:25:05 +01:00
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# ifdef __KERNEL_SSE__
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2017-04-14 14:05:23 +02:00
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return float3(_mm_add_ps(a.m128, b.m128));
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2021-11-18 14:25:05 +01:00
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# else
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2017-04-14 14:05:23 +02:00
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return make_float3(a.x + b.x, a.y + b.y, a.z + b.z);
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2021-11-18 14:25:05 +01:00
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# endif
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2017-04-14 14:05:23 +02:00
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}
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2025-08-04 15:36:36 +02:00
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ccl_device_inline float3 operator+(const float3 a, const float b)
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2019-09-12 13:09:31 +02:00
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{
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2025-08-04 15:36:36 +02:00
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return a + make_float3(b);
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}
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ccl_device_inline float3 operator+(const float a, const float3 b)
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{
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return make_float3(a) + b;
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2019-09-12 13:09:31 +02:00
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}
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2022-11-01 15:16:55 +01:00
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ccl_device_inline float3 operator-(const float3 a, const float3 b)
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2017-04-14 14:05:23 +02:00
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{
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2021-11-18 14:25:05 +01:00
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# ifdef __KERNEL_SSE__
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2017-04-14 14:05:23 +02:00
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return float3(_mm_sub_ps(a.m128, b.m128));
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2021-11-18 14:25:05 +01:00
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# else
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2017-04-14 14:05:23 +02:00
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return make_float3(a.x - b.x, a.y - b.y, a.z - b.z);
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2021-11-18 14:25:05 +01:00
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# endif
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2017-04-14 14:05:23 +02:00
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}
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2025-08-04 15:36:36 +02:00
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ccl_device_inline float3 operator-(const float3 a, const float b)
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{
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return a - make_float3(b);
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}
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ccl_device_inline float3 operator-(const float a, const float3 b)
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2022-11-01 15:16:55 +01:00
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{
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2025-08-04 15:36:36 +02:00
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return make_float3(a) - b;
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2022-11-01 15:16:55 +01:00
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}
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ccl_device_inline float3 operator+=(float3 &a, const float3 b)
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2017-04-14 14:05:23 +02:00
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{
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return a = a + b;
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}
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2022-11-01 15:16:55 +01:00
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ccl_device_inline float3 operator-=(float3 &a, const float3 b)
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2017-05-07 14:40:58 +02:00
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{
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return a = a - b;
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}
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2022-11-01 15:16:55 +01:00
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ccl_device_inline float3 operator*=(float3 &a, const float3 b)
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2017-04-14 14:05:23 +02:00
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{
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return a = a * b;
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}
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2025-01-01 18:15:54 +01:00
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ccl_device_inline float3 operator*=(float3 &a, const float f)
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2017-04-14 14:05:23 +02:00
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{
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return a = a * f;
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}
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2022-11-01 15:16:55 +01:00
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ccl_device_inline float3 operator/=(float3 &a, const float3 b)
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2017-04-14 14:05:23 +02:00
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{
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return a = a / b;
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}
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2025-01-01 18:15:54 +01:00
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ccl_device_inline float3 operator/=(float3 &a, const float f)
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2017-04-14 14:05:23 +02:00
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{
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2024-12-29 17:32:00 +01:00
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const float invf = 1.0f / f;
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2017-04-14 14:05:23 +02:00
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return a = a * invf;
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}
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2025-05-02 19:57:14 +02:00
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# if !(defined(__KERNEL_CUDA__) || defined(__KERNEL_HIP__) || defined(__KERNEL_ONEAPI__))
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2022-11-01 15:16:55 +01:00
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ccl_device_inline packed_float3 operator*=(packed_float3 &a, const float3 b)
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2021-11-16 14:03:59 +01:00
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{
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a = float3(a) * b;
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return a;
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}
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2025-01-01 18:15:54 +01:00
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ccl_device_inline packed_float3 operator*=(packed_float3 &a, const float f)
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2021-11-16 14:03:59 +01:00
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{
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a = float3(a) * f;
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return a;
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}
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2022-11-01 15:16:55 +01:00
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ccl_device_inline packed_float3 operator/=(packed_float3 &a, const float3 b)
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2021-11-16 14:03:59 +01:00
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{
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a = float3(a) / b;
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return a;
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}
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2025-01-01 18:15:54 +01:00
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ccl_device_inline packed_float3 operator/=(packed_float3 &a, const float f)
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2021-11-16 14:03:59 +01:00
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{
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a = float3(a) / f;
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return a;
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}
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2021-11-29 15:06:22 +00:00
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# endif
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2021-11-16 14:03:59 +01:00
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2022-11-01 15:16:55 +01:00
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ccl_device_inline bool operator==(const float3 a, const float3 b)
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2017-04-14 14:05:23 +02:00
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{
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2021-11-18 14:25:05 +01:00
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# ifdef __KERNEL_SSE__
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2017-04-14 14:05:23 +02:00
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return (_mm_movemask_ps(_mm_cmpeq_ps(a.m128, b.m128)) & 7) == 7;
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2021-11-18 14:25:05 +01:00
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# else
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2017-04-14 14:05:23 +02:00
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return (a.x == b.x && a.y == b.y && a.z == b.z);
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2021-11-18 14:25:05 +01:00
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# endif
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2017-04-14 14:05:23 +02:00
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}
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2024-11-29 12:20:56 +01:00
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ccl_device_inline int3 operator==(const float3 a, const float b)
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{
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# ifdef __KERNEL_SSE__
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return int3(_mm_castps_si128(_mm_cmpeq_ps(a.m128, make_float3(b).m128)));
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# else
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return make_int3(a.x == b, a.y == b, a.z == b);
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# endif
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}
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2022-11-01 15:16:55 +01:00
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ccl_device_inline bool operator!=(const float3 a, const float3 b)
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2017-04-14 14:05:23 +02:00
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{
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return !(a == b);
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}
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2025-04-09 13:40:10 +02:00
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ccl_device_inline int3 operator>=(const float3 a, const float3 b)
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{
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# ifdef __KERNEL_SSE__
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return int3(_mm_castps_si128(_mm_cmpge_ps(a.m128, b.m128)));
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# else
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return make_int3(a.x >= b.x, a.y >= b.y, a.z >= b.z);
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# endif
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}
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2025-08-11 16:31:34 +02:00
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ccl_device_inline int3 operator<(const float3 a, const float3 b)
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{
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# ifdef __KERNEL_SSE__
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return int3(_mm_castps_si128(_mm_cmplt_ps(a.m128, b.m128)));
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# else
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return make_int3(a.x < b.x, a.y < b.y, a.z < b.z);
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# endif
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}
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2022-11-01 15:16:55 +01:00
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ccl_device_inline float dot(const float3 a, const float3 b)
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2017-04-14 14:05:23 +02:00
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{
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2024-02-09 17:25:58 +01:00
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# if defined(__KERNEL_SSE42__) && defined(__KERNEL_SSE__)
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2017-04-14 14:05:23 +02:00
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return _mm_cvtss_f32(_mm_dp_ps(a, b, 0x7F));
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2021-11-18 14:25:05 +01:00
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# else
|
2017-04-14 14:05:23 +02:00
|
|
|
return a.x * b.x + a.y * b.y + a.z * b.z;
|
2021-11-18 14:25:05 +01:00
|
|
|
# endif
|
2017-04-14 14:05:23 +02:00
|
|
|
}
|
|
|
|
|
|
2024-11-29 12:20:56 +01:00
|
|
|
ccl_device_inline int3 operator>(const float3 a, const float3 b)
|
|
|
|
|
{
|
|
|
|
|
# ifdef __KERNEL_SSE__
|
|
|
|
|
return int3(_mm_castps_si128(_mm_cmpgt_ps(a.m128, b.m128)));
|
|
|
|
|
# else
|
|
|
|
|
return make_int3(a.x > b.x, a.y > b.y, a.z > b.z);
|
|
|
|
|
# endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ccl_device_inline int3 operator>(const float3 a, const float b)
|
|
|
|
|
{
|
|
|
|
|
return a > make_float3(b);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#endif /* __KERNEL_METAL__ */
|
2022-11-01 15:16:55 +01:00
|
|
|
|
|
|
|
|
ccl_device_inline float dot_xy(const float3 a, const float3 b)
|
2017-04-14 14:05:23 +02:00
|
|
|
{
|
2024-02-09 17:25:58 +01:00
|
|
|
#if defined(__KERNEL_SSE42__) && defined(__KERNEL_SSE__)
|
2017-04-14 14:05:23 +02:00
|
|
|
return _mm_cvtss_f32(_mm_hadd_ps(_mm_mul_ps(a, b), b));
|
2022-11-01 15:16:55 +01:00
|
|
|
#else
|
2017-04-14 14:05:23 +02:00
|
|
|
return a.x * b.x + a.y * b.y;
|
2022-11-01 15:16:55 +01:00
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ccl_device_inline float len(const float3 a)
|
|
|
|
|
{
|
2024-02-09 17:25:58 +01:00
|
|
|
#if defined(__KERNEL_SSE42__) && defined(__KERNEL_SSE__)
|
2022-11-01 15:16:55 +01:00
|
|
|
return _mm_cvtss_f32(_mm_sqrt_ss(_mm_dp_ps(a.m128, a.m128, 0x7F)));
|
|
|
|
|
#else
|
|
|
|
|
return sqrtf(dot(a, a));
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
2025-01-01 18:15:54 +01:00
|
|
|
ccl_device_inline float reduce_min(const float3 a)
|
2022-11-01 15:16:55 +01:00
|
|
|
{
|
|
|
|
|
return min(min(a.x, a.y), a.z);
|
|
|
|
|
}
|
|
|
|
|
|
2025-01-01 18:15:54 +01:00
|
|
|
ccl_device_inline float reduce_max(const float3 a)
|
2022-11-01 15:16:55 +01:00
|
|
|
{
|
|
|
|
|
return max(max(a.x, a.y), a.z);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ccl_device_inline float len_squared(const float3 a)
|
|
|
|
|
{
|
|
|
|
|
return dot(a, a);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef __KERNEL_METAL__
|
|
|
|
|
|
|
|
|
|
ccl_device_inline float distance(const float3 a, const float3 b)
|
|
|
|
|
{
|
|
|
|
|
return len(a - b);
|
2017-04-14 14:05:23 +02:00
|
|
|
}
|
|
|
|
|
|
2022-11-01 15:16:55 +01:00
|
|
|
ccl_device_inline float3 cross(const float3 a, const float3 b)
|
2017-04-14 14:05:23 +02:00
|
|
|
{
|
2022-07-21 15:49:00 +02:00
|
|
|
# ifdef __KERNEL_SSE__
|
2022-11-01 15:16:55 +01:00
|
|
|
const float4 x = float4(a.m128);
|
|
|
|
|
const float4 y = shuffle<1, 2, 0, 3>(float4(b.m128));
|
|
|
|
|
const float4 z = float4(_mm_mul_ps(shuffle<1, 2, 0, 3>(float4(a.m128)), float4(b.m128)));
|
|
|
|
|
|
|
|
|
|
return float3(shuffle<1, 2, 0, 3>(msub(x, y, z)).m128);
|
2022-07-21 15:49:00 +02:00
|
|
|
# else
|
|
|
|
|
return make_float3(a.y * b.z - a.z * b.y, a.z * b.x - a.x * b.z, a.x * b.y - a.y * b.x);
|
|
|
|
|
# endif
|
2017-04-14 14:05:23 +02:00
|
|
|
}
|
|
|
|
|
|
2022-11-01 15:16:55 +01:00
|
|
|
ccl_device_inline float3 normalize(const float3 a)
|
2017-04-14 14:05:23 +02:00
|
|
|
{
|
2024-02-09 17:25:58 +01:00
|
|
|
# if defined(__KERNEL_SSE42__) && defined(__KERNEL_SSE__)
|
2024-12-29 17:32:00 +01:00
|
|
|
const __m128 norm = _mm_sqrt_ps(_mm_dp_ps(a.m128, a.m128, 0x7F));
|
2017-04-14 14:05:23 +02:00
|
|
|
return float3(_mm_div_ps(a.m128, norm));
|
2021-11-18 14:25:05 +01:00
|
|
|
# else
|
2017-04-14 14:05:23 +02:00
|
|
|
return a / len(a);
|
2021-11-18 14:25:05 +01:00
|
|
|
# endif
|
2017-04-14 14:05:23 +02:00
|
|
|
}
|
|
|
|
|
|
2022-11-01 15:16:55 +01:00
|
|
|
ccl_device_inline float3 min(const float3 a, const float3 b)
|
2017-04-14 14:05:23 +02:00
|
|
|
{
|
2021-11-18 14:25:05 +01:00
|
|
|
# ifdef __KERNEL_SSE__
|
2017-04-14 14:05:23 +02:00
|
|
|
return float3(_mm_min_ps(a.m128, b.m128));
|
2021-11-18 14:25:05 +01:00
|
|
|
# else
|
2017-04-14 14:05:23 +02:00
|
|
|
return make_float3(min(a.x, b.x), min(a.y, b.y), min(a.z, b.z));
|
2021-11-18 14:25:05 +01:00
|
|
|
# endif
|
2017-04-14 14:05:23 +02:00
|
|
|
}
|
|
|
|
|
|
2022-11-01 15:16:55 +01:00
|
|
|
ccl_device_inline float3 max(const float3 a, const float3 b)
|
2017-04-14 14:05:23 +02:00
|
|
|
{
|
2021-11-18 14:25:05 +01:00
|
|
|
# ifdef __KERNEL_SSE__
|
2017-04-14 14:05:23 +02:00
|
|
|
return float3(_mm_max_ps(a.m128, b.m128));
|
2021-11-18 14:25:05 +01:00
|
|
|
# else
|
2017-04-14 14:05:23 +02:00
|
|
|
return make_float3(max(a.x, b.x), max(a.y, b.y), max(a.z, b.z));
|
2021-11-18 14:25:05 +01:00
|
|
|
# endif
|
2017-04-14 14:05:23 +02:00
|
|
|
}
|
|
|
|
|
|
2022-11-01 15:16:55 +01:00
|
|
|
ccl_device_inline float3 clamp(const float3 a, const float3 mn, const float3 mx)
|
2017-04-14 14:05:23 +02:00
|
|
|
{
|
|
|
|
|
return min(max(a, mn), mx);
|
|
|
|
|
}
|
|
|
|
|
|
2022-11-01 15:16:55 +01:00
|
|
|
ccl_device_inline float3 fabs(const float3 a)
|
2017-04-14 14:05:23 +02:00
|
|
|
{
|
2021-11-18 14:25:05 +01:00
|
|
|
# ifdef __KERNEL_SSE__
|
|
|
|
|
# ifdef __KERNEL_NEON__
|
2021-02-14 15:01:26 +01:00
|
|
|
return float3(vabsq_f32(a.m128));
|
2021-11-18 14:25:05 +01:00
|
|
|
# else
|
2017-04-14 14:05:23 +02:00
|
|
|
__m128 mask = _mm_castsi128_ps(_mm_set1_epi32(0x7fffffff));
|
|
|
|
|
return float3(_mm_and_ps(a.m128, mask));
|
2021-11-18 14:25:05 +01:00
|
|
|
# endif
|
|
|
|
|
# else
|
Cycles: merge of cycles-x branch, a major update to the renderer
This includes much improved GPU rendering performance, viewport interactivity,
new shadow catcher, revamped sampling settings, subsurface scattering anisotropy,
new GPU volume sampling, improved PMJ sampling pattern, and more.
Some features have also been removed or changed, breaking backwards compatibility.
Including the removal of the OpenCL backend, for which alternatives are under
development.
Release notes and code docs:
https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles
https://wiki.blender.org/wiki/Source/Render/Cycles
Credits:
* Sergey Sharybin
* Brecht Van Lommel
* Patrick Mours (OptiX backend)
* Christophe Hery (subsurface scattering anisotropy)
* William Leeson (PMJ sampling pattern)
* Alaska (various fixes and tweaks)
* Thomas Dinges (various fixes)
For the full commit history, see the cycles-x branch. This squashes together
all the changes since intermediate changes would often fail building or tests.
Ref T87839, T87837, T87836
Fixes T90734, T89353, T80267, T80267, T77185, T69800
2021-09-20 17:59:20 +02:00
|
|
|
return make_float3(fabsf(a.x), fabsf(a.y), fabsf(a.z));
|
2021-11-18 14:25:05 +01:00
|
|
|
# endif
|
2017-04-14 14:05:23 +02:00
|
|
|
}
|
|
|
|
|
|
2025-04-09 13:40:10 +02:00
|
|
|
/* The floating-point remainder of the division operation a / b calculated by this function is
|
|
|
|
|
* exactly the value a - iquot * b, where iquot is a / b with its fractional part truncated.
|
|
|
|
|
*
|
|
|
|
|
* The returned value has the same sign as a and is less than b in magnitude. */
|
2024-03-29 16:12:23 +01:00
|
|
|
ccl_device_inline float3 fmod(const float3 a, const float b)
|
|
|
|
|
{
|
2025-04-09 13:40:10 +02:00
|
|
|
# if defined(__KERNEL_NEON__)
|
|
|
|
|
/* Use native Neon instructions.
|
|
|
|
|
* The logic is the same as the SSE code below, but on Apple M2 Ultra this seems to be faster.
|
|
|
|
|
* Possibly due to some runtime checks in _mm_round_ps which do not get properly inlined. */
|
|
|
|
|
const float32x4_t iquot = vrndq_f32(a / b);
|
|
|
|
|
return float3(vsubq_f32(a, vmulq_f32(iquot, vdupq_n_f32(b))));
|
|
|
|
|
# elif defined(__KERNEL_SSE42__) && defined(__KERNEL_SSE__)
|
|
|
|
|
const __m128 iquot = _mm_round_ps(a / b, _MM_FROUND_TRUNC);
|
|
|
|
|
return float3(_mm_sub_ps(a, _mm_mul_ps(iquot, _mm_set1_ps(b))));
|
|
|
|
|
# else
|
2024-03-29 16:12:23 +01:00
|
|
|
return make_float3(fmodf(a.x, b), fmodf(a.y, b), fmodf(a.z, b));
|
2025-04-09 13:40:10 +02:00
|
|
|
# endif
|
2024-03-29 16:12:23 +01:00
|
|
|
}
|
|
|
|
|
|
2025-07-24 17:03:06 +02:00
|
|
|
ccl_device_inline float3 fmod(const float3 a, const float3 b)
|
|
|
|
|
{
|
|
|
|
|
# if defined(__KERNEL_NEON__)
|
|
|
|
|
const float32x4_t iquot = vrndq_f32(vdivq_f32(a.m128, b.m128));
|
|
|
|
|
return float3(vsubq_f32(a, vmulq_f32(iquot, b.m128)));
|
|
|
|
|
# elif defined(__KERNEL_SSE42__) && defined(__KERNEL_SSE__)
|
|
|
|
|
const __m128 div = _mm_div_ps(a.m128, b.m128);
|
|
|
|
|
const __m128 iquot = _mm_round_ps(div, _MM_FROUND_TO_ZERO | _MM_FROUND_NO_EXC);
|
|
|
|
|
return float3(_mm_sub_ps(a.m128, _mm_mul_ps(iquot, b.m128)));
|
|
|
|
|
# else
|
|
|
|
|
return make_float3(fmodf(a.x, b.x), fmodf(a.y, b.y), fmodf(a.z, b.z));
|
|
|
|
|
# endif
|
|
|
|
|
}
|
|
|
|
|
|
2022-11-01 15:16:55 +01:00
|
|
|
ccl_device_inline float3 sqrt(const float3 a)
|
2018-02-28 04:36:55 +01:00
|
|
|
{
|
2021-11-18 14:25:05 +01:00
|
|
|
# ifdef __KERNEL_SSE__
|
2018-02-28 04:36:55 +01:00
|
|
|
return float3(_mm_sqrt_ps(a));
|
2021-11-18 14:25:05 +01:00
|
|
|
# else
|
2018-02-28 04:36:55 +01:00
|
|
|
return make_float3(sqrtf(a.x), sqrtf(a.y), sqrtf(a.z));
|
2021-11-18 14:25:05 +01:00
|
|
|
# endif
|
2018-02-28 04:36:55 +01:00
|
|
|
}
|
|
|
|
|
|
2024-11-29 12:20:56 +01:00
|
|
|
ccl_device_inline float3 round(const float3 a)
|
|
|
|
|
{
|
|
|
|
|
# if defined(__KERNEL_NEON__)
|
|
|
|
|
return float3(vrndnq_f32(a.m128));
|
|
|
|
|
# elif defined(__KERNEL_SSE__)
|
|
|
|
|
return float3(_mm_round_ps(a.m128, _MM_FROUND_NINT));
|
|
|
|
|
# else
|
|
|
|
|
return make_float3(roundf(a.x), roundf(a.y), roundf(a.z));
|
|
|
|
|
# endif
|
|
|
|
|
}
|
|
|
|
|
|
2022-11-01 15:16:55 +01:00
|
|
|
ccl_device_inline float3 floor(const float3 a)
|
Shading: Add more operators to Vector Math node.
Add Multiply, Divide, Project, Reflect, Distance, Length, Scale, Snap,
Floor, Ceil, Modulo, Fraction, Absolute, Minimum, and Maximum operators
to the Vector Math node. The Value output has been removed from operators
whose output is a vector, and the other way around. All of those removals
has been handled properly in versioning code.
The patch doesn't include tests for the new operators. Tests will be added
in a later patch.
Reviewers: brecht, JacquesLucke
Differential Revision: https://developer.blender.org/D5523
2019-08-21 19:36:33 +02:00
|
|
|
{
|
2021-11-18 14:25:05 +01:00
|
|
|
# ifdef __KERNEL_SSE__
|
Shading: Add more operators to Vector Math node.
Add Multiply, Divide, Project, Reflect, Distance, Length, Scale, Snap,
Floor, Ceil, Modulo, Fraction, Absolute, Minimum, and Maximum operators
to the Vector Math node. The Value output has been removed from operators
whose output is a vector, and the other way around. All of those removals
has been handled properly in versioning code.
The patch doesn't include tests for the new operators. Tests will be added
in a later patch.
Reviewers: brecht, JacquesLucke
Differential Revision: https://developer.blender.org/D5523
2019-08-21 19:36:33 +02:00
|
|
|
return float3(_mm_floor_ps(a));
|
2021-11-18 14:25:05 +01:00
|
|
|
# else
|
Shading: Add more operators to Vector Math node.
Add Multiply, Divide, Project, Reflect, Distance, Length, Scale, Snap,
Floor, Ceil, Modulo, Fraction, Absolute, Minimum, and Maximum operators
to the Vector Math node. The Value output has been removed from operators
whose output is a vector, and the other way around. All of those removals
has been handled properly in versioning code.
The patch doesn't include tests for the new operators. Tests will be added
in a later patch.
Reviewers: brecht, JacquesLucke
Differential Revision: https://developer.blender.org/D5523
2019-08-21 19:36:33 +02:00
|
|
|
return make_float3(floorf(a.x), floorf(a.y), floorf(a.z));
|
2021-11-18 14:25:05 +01:00
|
|
|
# endif
|
Shading: Add more operators to Vector Math node.
Add Multiply, Divide, Project, Reflect, Distance, Length, Scale, Snap,
Floor, Ceil, Modulo, Fraction, Absolute, Minimum, and Maximum operators
to the Vector Math node. The Value output has been removed from operators
whose output is a vector, and the other way around. All of those removals
has been handled properly in versioning code.
The patch doesn't include tests for the new operators. Tests will be added
in a later patch.
Reviewers: brecht, JacquesLucke
Differential Revision: https://developer.blender.org/D5523
2019-08-21 19:36:33 +02:00
|
|
|
}
|
|
|
|
|
|
2022-11-01 15:16:55 +01:00
|
|
|
ccl_device_inline float3 ceil(const float3 a)
|
Shading: Add more operators to Vector Math node.
Add Multiply, Divide, Project, Reflect, Distance, Length, Scale, Snap,
Floor, Ceil, Modulo, Fraction, Absolute, Minimum, and Maximum operators
to the Vector Math node. The Value output has been removed from operators
whose output is a vector, and the other way around. All of those removals
has been handled properly in versioning code.
The patch doesn't include tests for the new operators. Tests will be added
in a later patch.
Reviewers: brecht, JacquesLucke
Differential Revision: https://developer.blender.org/D5523
2019-08-21 19:36:33 +02:00
|
|
|
{
|
2021-11-18 14:25:05 +01:00
|
|
|
# ifdef __KERNEL_SSE__
|
Shading: Add more operators to Vector Math node.
Add Multiply, Divide, Project, Reflect, Distance, Length, Scale, Snap,
Floor, Ceil, Modulo, Fraction, Absolute, Minimum, and Maximum operators
to the Vector Math node. The Value output has been removed from operators
whose output is a vector, and the other way around. All of those removals
has been handled properly in versioning code.
The patch doesn't include tests for the new operators. Tests will be added
in a later patch.
Reviewers: brecht, JacquesLucke
Differential Revision: https://developer.blender.org/D5523
2019-08-21 19:36:33 +02:00
|
|
|
return float3(_mm_ceil_ps(a));
|
2021-11-18 14:25:05 +01:00
|
|
|
# else
|
Shading: Add more operators to Vector Math node.
Add Multiply, Divide, Project, Reflect, Distance, Length, Scale, Snap,
Floor, Ceil, Modulo, Fraction, Absolute, Minimum, and Maximum operators
to the Vector Math node. The Value output has been removed from operators
whose output is a vector, and the other way around. All of those removals
has been handled properly in versioning code.
The patch doesn't include tests for the new operators. Tests will be added
in a later patch.
Reviewers: brecht, JacquesLucke
Differential Revision: https://developer.blender.org/D5523
2019-08-21 19:36:33 +02:00
|
|
|
return make_float3(ceilf(a.x), ceilf(a.y), ceilf(a.z));
|
2021-11-18 14:25:05 +01:00
|
|
|
# endif
|
Shading: Add more operators to Vector Math node.
Add Multiply, Divide, Project, Reflect, Distance, Length, Scale, Snap,
Floor, Ceil, Modulo, Fraction, Absolute, Minimum, and Maximum operators
to the Vector Math node. The Value output has been removed from operators
whose output is a vector, and the other way around. All of those removals
has been handled properly in versioning code.
The patch doesn't include tests for the new operators. Tests will be added
in a later patch.
Reviewers: brecht, JacquesLucke
Differential Revision: https://developer.blender.org/D5523
2019-08-21 19:36:33 +02:00
|
|
|
}
|
|
|
|
|
|
2025-01-01 18:15:54 +01:00
|
|
|
ccl_device_inline float3 mix(const float3 a, const float3 b, const float t)
|
2017-04-14 14:05:23 +02:00
|
|
|
{
|
|
|
|
|
return a + t * (b - a);
|
|
|
|
|
}
|
|
|
|
|
|
2024-11-29 12:20:56 +01:00
|
|
|
ccl_device_inline float3 mix(const float3 a, const float3 b, const float3 t)
|
|
|
|
|
{
|
|
|
|
|
return a + t * (b - a);
|
|
|
|
|
}
|
|
|
|
|
|
2025-01-01 18:15:54 +01:00
|
|
|
ccl_device_inline float3 saturate(const float3 a)
|
2022-06-23 14:29:17 +02:00
|
|
|
{
|
|
|
|
|
return make_float3(saturatef(a.x), saturatef(a.y), saturatef(a.z));
|
|
|
|
|
}
|
|
|
|
|
|
2025-01-01 18:15:54 +01:00
|
|
|
ccl_device_inline float3 exp(const float3 v)
|
2022-06-23 14:29:17 +02:00
|
|
|
{
|
|
|
|
|
return make_float3(expf(v.x), expf(v.y), expf(v.z));
|
|
|
|
|
}
|
|
|
|
|
|
2025-01-01 18:15:54 +01:00
|
|
|
ccl_device_inline float3 log(const float3 v)
|
2022-06-23 14:29:17 +02:00
|
|
|
{
|
|
|
|
|
return make_float3(logf(v.x), logf(v.y), logf(v.z));
|
|
|
|
|
}
|
|
|
|
|
|
2025-07-24 17:03:06 +02:00
|
|
|
ccl_device_inline float3 sin(const float3 v)
|
|
|
|
|
{
|
|
|
|
|
return make_float3(sinf(v.x), sinf(v.y), sinf(v.z));
|
|
|
|
|
}
|
|
|
|
|
|
2025-01-01 18:15:54 +01:00
|
|
|
ccl_device_inline float3 cos(const float3 v)
|
Cycles: Add thin film iridescence to Principled BSDF
This is an implementation of thin film iridescence in the Principled BSDF based on "A Practical Extension to Microfacet Theory for the Modeling of Varying Iridescence".
There are still several open topics that are left for future work:
- Currently, the thin film only affects dielectric Fresnel, not metallic. Properly specifying thin films on metals requires a proper conductive Fresnel term with complex IOR inputs, any attempt of trying to hack it into the F82 model we currently use for the Principled BSDF is fundamentally flawed. In the future, we'll add a node for proper conductive Fresnel, including thin films.
- The F0/F90 control is not very elegantly implemented right now. It fundamentally works, but enabling thin film while using a Specular Tint causes a jump in appearance since the models integrate it differently. Then again, thin film interference is a physical effect, so of course a non-physical tweak doesn't play nicely with it.
- The white point handling is currently quite crude. In short: The code computes XYZ values of the reflectance spectrum, but we'd need the XYZ values of the product of the reflectance spectrum and the neutral illuminant of the working color space. Currently, this is addressed by just dividing by the XYZ values of the illuminant, but it would be better to do a proper chromatic adaptation transform or to use the proper reference curves for the working space instead of the XYZ curves from the paper.
Pull Request: https://projects.blender.org/blender/blender/pulls/118477
2024-05-02 14:28:44 +02:00
|
|
|
{
|
|
|
|
|
return make_float3(cosf(v.x), cosf(v.y), cosf(v.z));
|
|
|
|
|
}
|
|
|
|
|
|
2025-07-24 17:03:06 +02:00
|
|
|
ccl_device_inline float3 tan(const float3 v)
|
|
|
|
|
{
|
|
|
|
|
return make_float3(tanf(v.x), tanf(v.y), tanf(v.z));
|
|
|
|
|
}
|
|
|
|
|
|
Cycles: Replace thin-film basis function approximation with accurate LUTs
Previously, we used precomputed Gaussian fits to the XYZ CMFs, performed
the spectral integration in that space, and then converted the result
to the RGB working space.
That worked because we're only supporting dielectric base layers for
the thin film code, so the inputs to the spectral integration
(reflectivity and phase) are both constant w.r.t. wavelength.
However, this will no longer work for conductive base layers.
We could handle reflectivity by converting to XYZ, but that won't work
for phase since its effect on the output is nonlinear.
Therefore, it's time to do this properly by performing the spectral
integration directly in the RGB primaries. To do this, we need to:
- Compute the RGB CMFs from the XYZ CMFs and XYZ-to-RGB matrix
- Resample the RGB CMFs to be parametrized by frequency instead of wavelength
- Compute the FFT of the CMFs
- Store it as a LUT to be used by the kernel code
However, there's two optimizations we can make:
- Both the resampling and the FFT are linear operations, as is the
XYZ-to-RGB conversion. Therefore, we can resample and Fourier-transform
the XYZ CMFs once, store the result in a precomputed table, and then just
multiply the entries by the XYZ-to-RGB matrix at runtime.
- I've included the Python script used to compute the table under
`intern/cycles/doc/precompute`.
- The reference implementation by the paper authors [1] simply stores the
real and imaginary parts in the LUT, and then computes
`cos(shift)*real + sin(shift)*imag`. However, the real and imaginary parts
are oscillating, so the LUT with linear interpolation is not particularly
good at representing them. Instead, we can convert the table to
Magnitude/Phase representation, which is much smoother, and do
`mag * cos(phase - shift)` in the kernel.
- Phase needs to be unwrapped to handle the interpolation decently,
but that's easy.
- This requires an extra trig operation in the kernel in the dielectric case,
but for the conductive case we'll actually save three.
Rendered output is mostly the same, just slightly different because we're
no longer using the Gaussian approximation.
[1] "A Practical Extension to Microfacet Theory for the Modeling of
Varying Iridescence" by Laurent Belcour and Pascal Barla,
https://belcour.github.io/blog/research/publication/2017/05/01/brdf-thin-film.html
Pull Request: https://projects.blender.org/blender/blender/pulls/140944
2025-07-09 22:10:28 +02:00
|
|
|
ccl_device_inline float3 atan2(const float3 y, const float3 x)
|
|
|
|
|
{
|
|
|
|
|
return make_float3(atan2f(y.x, x.x), atan2f(y.y, x.y), atan2f(y.z, x.z));
|
|
|
|
|
}
|
|
|
|
|
|
2024-08-02 11:20:57 +02:00
|
|
|
ccl_device_inline float3 reflect(const float3 incident, const float3 unit_normal)
|
Shading: Add more operators to Vector Math node.
Add Multiply, Divide, Project, Reflect, Distance, Length, Scale, Snap,
Floor, Ceil, Modulo, Fraction, Absolute, Minimum, and Maximum operators
to the Vector Math node. The Value output has been removed from operators
whose output is a vector, and the other way around. All of those removals
has been handled properly in versioning code.
The patch doesn't include tests for the new operators. Tests will be added
in a later patch.
Reviewers: brecht, JacquesLucke
Differential Revision: https://developer.blender.org/D5523
2019-08-21 19:36:33 +02:00
|
|
|
{
|
|
|
|
|
return incident - 2.0f * unit_normal * dot(incident, unit_normal);
|
|
|
|
|
}
|
|
|
|
|
|
2021-03-23 09:21:56 +00:00
|
|
|
ccl_device_inline float3 refract(const float3 incident, const float3 normal, const float eta)
|
|
|
|
|
{
|
2024-12-29 17:32:00 +01:00
|
|
|
const float k = 1.0f - eta * eta * (1.0f - dot(normal, incident) * dot(normal, incident));
|
2024-12-26 17:53:56 +01:00
|
|
|
if (k < 0.0f) {
|
2021-03-23 09:21:56 +00:00
|
|
|
return zero_float3();
|
2024-12-26 17:53:56 +01:00
|
|
|
}
|
|
|
|
|
return eta * incident - (eta * dot(normal, incident) + sqrt(k)) * normal;
|
2021-03-23 09:21:56 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ccl_device_inline float3 faceforward(const float3 vector,
|
|
|
|
|
const float3 incident,
|
|
|
|
|
const float3 reference)
|
|
|
|
|
{
|
|
|
|
|
return (dot(reference, incident) < 0.0f) ? vector : -vector;
|
|
|
|
|
}
|
2021-11-18 14:25:05 +01:00
|
|
|
#endif
|
2021-03-23 09:21:56 +00:00
|
|
|
|
Shading: Add more operators to Vector Math node.
Add Multiply, Divide, Project, Reflect, Distance, Length, Scale, Snap,
Floor, Ceil, Modulo, Fraction, Absolute, Minimum, and Maximum operators
to the Vector Math node. The Value output has been removed from operators
whose output is a vector, and the other way around. All of those removals
has been handled properly in versioning code.
The patch doesn't include tests for the new operators. Tests will be added
in a later patch.
Reviewers: brecht, JacquesLucke
Differential Revision: https://developer.blender.org/D5523
2019-08-21 19:36:33 +02:00
|
|
|
ccl_device_inline float3 project(const float3 v, const float3 v_proj)
|
|
|
|
|
{
|
2024-12-29 17:32:00 +01:00
|
|
|
const float len_squared = dot(v_proj, v_proj);
|
2021-02-17 01:47:18 +01:00
|
|
|
return (len_squared != 0.0f) ? (dot(v, v_proj) / len_squared) * v_proj : zero_float3();
|
Shading: Add more operators to Vector Math node.
Add Multiply, Divide, Project, Reflect, Distance, Length, Scale, Snap,
Floor, Ceil, Modulo, Fraction, Absolute, Minimum, and Maximum operators
to the Vector Math node. The Value output has been removed from operators
whose output is a vector, and the other way around. All of those removals
has been handled properly in versioning code.
The patch doesn't include tests for the new operators. Tests will be added
in a later patch.
Reviewers: brecht, JacquesLucke
Differential Revision: https://developer.blender.org/D5523
2019-08-21 19:36:33 +02:00
|
|
|
}
|
|
|
|
|
|
Cycles: Kernel address space changes for MSL
This is the first of a sequence of changes to support compiling Cycles kernels as MSL (Metal Shading Language) in preparation for a Metal GPU device implementation.
MSL requires that all pointer types be declared with explicit address space attributes (device, thread, etc...). There is already precedent for this with Cycles' address space macros (ccl_global, ccl_private, etc...), therefore the first step of MSL-enablement is to apply these consistently. Line-for-line this represents the largest change required to enable MSL. Applying this change first will simplify future patches as well as offering the emergent benefit of enhanced descriptiveness.
The vast majority of deltas in this patch fall into one of two cases:
- Ensuring ccl_private is specified for thread-local pointer types
- Ensuring ccl_global is specified for device-wide pointer types
Additionally, the ccl_addr_space qualifier can be removed. Prior to Cycles X, ccl_addr_space was used as a context-dependent address space qualifier, but now it is either redundant (e.g. in struct typedefs), or can be replaced by ccl_global in the case of pointer types. Associated function variants (e.g. lcg_step_float_addrspace) are also redundant.
In cases where address space qualifiers are chained with "const", this patch places the address space qualifier first. The rationale for this is that the choice of address space is likely to have the greater impact on runtime performance and overall architecture.
The final part of this patch is the addition of a metal/compat.h header. This is partially complete and will be extended in future patches, paving the way for the full Metal implementation.
Ref T92212
Reviewed By: brecht
Maniphest Tasks: T92212
Differential Revision: https://developer.blender.org/D12864
2021-10-14 13:53:40 +01:00
|
|
|
ccl_device_inline float3 normalize_len(const float3 a, ccl_private float *t)
|
2017-04-14 14:05:23 +02:00
|
|
|
{
|
|
|
|
|
*t = len(a);
|
2024-12-29 17:32:00 +01:00
|
|
|
const float x = 1.0f / *t;
|
2017-04-14 14:05:23 +02:00
|
|
|
return a * x;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ccl_device_inline float3 safe_normalize(const float3 a)
|
|
|
|
|
{
|
2024-12-29 17:32:00 +01:00
|
|
|
const float t = len(a);
|
2017-04-14 14:05:23 +02:00
|
|
|
return (t != 0.0f) ? a * (1.0f / t) : a;
|
|
|
|
|
}
|
|
|
|
|
|
2024-01-02 16:24:04 +01:00
|
|
|
ccl_device_inline float3 safe_normalize_fallback(const float3 a, const float3 fallback)
|
|
|
|
|
{
|
2024-12-29 17:32:00 +01:00
|
|
|
const float t = len(a);
|
2024-01-02 16:24:04 +01:00
|
|
|
return (t != 0.0f) ? a * (1.0f / t) : fallback;
|
|
|
|
|
}
|
|
|
|
|
|
Cycles: Kernel address space changes for MSL
This is the first of a sequence of changes to support compiling Cycles kernels as MSL (Metal Shading Language) in preparation for a Metal GPU device implementation.
MSL requires that all pointer types be declared with explicit address space attributes (device, thread, etc...). There is already precedent for this with Cycles' address space macros (ccl_global, ccl_private, etc...), therefore the first step of MSL-enablement is to apply these consistently. Line-for-line this represents the largest change required to enable MSL. Applying this change first will simplify future patches as well as offering the emergent benefit of enhanced descriptiveness.
The vast majority of deltas in this patch fall into one of two cases:
- Ensuring ccl_private is specified for thread-local pointer types
- Ensuring ccl_global is specified for device-wide pointer types
Additionally, the ccl_addr_space qualifier can be removed. Prior to Cycles X, ccl_addr_space was used as a context-dependent address space qualifier, but now it is either redundant (e.g. in struct typedefs), or can be replaced by ccl_global in the case of pointer types. Associated function variants (e.g. lcg_step_float_addrspace) are also redundant.
In cases where address space qualifiers are chained with "const", this patch places the address space qualifier first. The rationale for this is that the choice of address space is likely to have the greater impact on runtime performance and overall architecture.
The final part of this patch is the addition of a metal/compat.h header. This is partially complete and will be extended in future patches, paving the way for the full Metal implementation.
Ref T92212
Reviewed By: brecht
Maniphest Tasks: T92212
Differential Revision: https://developer.blender.org/D12864
2021-10-14 13:53:40 +01:00
|
|
|
ccl_device_inline float3 safe_normalize_len(const float3 a, ccl_private float *t)
|
2017-04-14 14:05:23 +02:00
|
|
|
{
|
|
|
|
|
*t = len(a);
|
|
|
|
|
return (*t != 0.0f) ? a / (*t) : a;
|
|
|
|
|
}
|
|
|
|
|
|
2022-06-23 14:29:17 +02:00
|
|
|
ccl_device_inline float3 safe_divide(const float3 a, const float3 b)
|
Shading: Add more operators to Vector Math node.
Add Multiply, Divide, Project, Reflect, Distance, Length, Scale, Snap,
Floor, Ceil, Modulo, Fraction, Absolute, Minimum, and Maximum operators
to the Vector Math node. The Value output has been removed from operators
whose output is a vector, and the other way around. All of those removals
has been handled properly in versioning code.
The patch doesn't include tests for the new operators. Tests will be added
in a later patch.
Reviewers: brecht, JacquesLucke
Differential Revision: https://developer.blender.org/D5523
2019-08-21 19:36:33 +02:00
|
|
|
{
|
|
|
|
|
return make_float3((b.x != 0.0f) ? a.x / b.x : 0.0f,
|
|
|
|
|
(b.y != 0.0f) ? a.y / b.y : 0.0f,
|
|
|
|
|
(b.z != 0.0f) ? a.z / b.z : 0.0f);
|
|
|
|
|
}
|
|
|
|
|
|
2022-06-23 14:29:17 +02:00
|
|
|
ccl_device_inline float3 safe_divide(const float3 a, const float b)
|
Shading: Add more operators to Vector Math node.
Add Multiply, Divide, Project, Reflect, Distance, Length, Scale, Snap,
Floor, Ceil, Modulo, Fraction, Absolute, Minimum, and Maximum operators
to the Vector Math node. The Value output has been removed from operators
whose output is a vector, and the other way around. All of those removals
has been handled properly in versioning code.
The patch doesn't include tests for the new operators. Tests will be added
in a later patch.
Reviewers: brecht, JacquesLucke
Differential Revision: https://developer.blender.org/D5523
2019-08-21 19:36:33 +02:00
|
|
|
{
|
2021-02-17 01:47:18 +01:00
|
|
|
return (b != 0.0f) ? a / b : zero_float3();
|
Shading: Add more operators to Vector Math node.
Add Multiply, Divide, Project, Reflect, Distance, Length, Scale, Snap,
Floor, Ceil, Modulo, Fraction, Absolute, Minimum, and Maximum operators
to the Vector Math node. The Value output has been removed from operators
whose output is a vector, and the other way around. All of those removals
has been handled properly in versioning code.
The patch doesn't include tests for the new operators. Tests will be added
in a later patch.
Reviewers: brecht, JacquesLucke
Differential Revision: https://developer.blender.org/D5523
2019-08-21 19:36:33 +02:00
|
|
|
}
|
|
|
|
|
|
2025-01-01 18:15:54 +01:00
|
|
|
ccl_device_inline float3 interp(const float3 a, const float3 b, const float t)
|
2017-04-14 14:05:23 +02:00
|
|
|
{
|
|
|
|
|
return a + t * (b - a);
|
|
|
|
|
}
|
|
|
|
|
|
2025-01-01 18:15:54 +01:00
|
|
|
ccl_device_inline float3 sqr(const float3 a)
|
2019-05-31 22:38:50 +02:00
|
|
|
{
|
|
|
|
|
return a * a;
|
|
|
|
|
}
|
|
|
|
|
|
2017-04-14 14:05:23 +02:00
|
|
|
ccl_device_inline bool is_zero(const float3 a)
|
|
|
|
|
{
|
|
|
|
|
#ifdef __KERNEL_SSE__
|
|
|
|
|
return a == make_float3(0.0f);
|
|
|
|
|
#else
|
|
|
|
|
return (a.x == 0.0f && a.y == 0.0f && a.z == 0.0f);
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
2024-11-29 12:20:56 +01:00
|
|
|
ccl_device_inline bool any_zero(const float3 a)
|
|
|
|
|
{
|
|
|
|
|
return (a.x == 0.0f || a.y == 0.0f || a.z == 0.0f);
|
|
|
|
|
}
|
|
|
|
|
|
2017-04-14 14:05:23 +02:00
|
|
|
ccl_device_inline float reduce_add(const float3 a)
|
|
|
|
|
{
|
2021-02-14 15:01:26 +01:00
|
|
|
#if defined(__KERNEL_SSE__) && defined(__KERNEL_NEON__)
|
|
|
|
|
__m128 t = a.m128;
|
2024-03-06 15:44:46 +01:00
|
|
|
t = vsetq_lane_f32(0.0f, t, 3);
|
2021-02-14 15:01:26 +01:00
|
|
|
return vaddvq_f32(t);
|
|
|
|
|
#else
|
2017-04-14 14:05:23 +02:00
|
|
|
return (a.x + a.y + a.z);
|
2021-02-14 15:01:26 +01:00
|
|
|
#endif
|
2017-04-14 14:05:23 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ccl_device_inline float average(const float3 a)
|
|
|
|
|
{
|
|
|
|
|
return reduce_add(a) * (1.0f / 3.0f);
|
|
|
|
|
}
|
|
|
|
|
|
2022-06-23 14:29:17 +02:00
|
|
|
ccl_device_inline bool isequal(const float3 a, const float3 b)
|
2017-04-14 14:05:23 +02:00
|
|
|
{
|
2021-11-18 14:25:05 +01:00
|
|
|
#if defined(__KERNEL_METAL__)
|
|
|
|
|
return all(a == b);
|
|
|
|
|
#else
|
2017-04-14 14:05:23 +02:00
|
|
|
return a == b;
|
2021-11-18 14:25:05 +01:00
|
|
|
#endif
|
2017-04-14 14:05:23 +02:00
|
|
|
}
|
2017-05-07 14:40:58 +02:00
|
|
|
|
2025-04-08 17:04:18 +02:00
|
|
|
template<class MaskType>
|
|
|
|
|
ccl_device_inline float3 select(const MaskType mask, const float3 a, const float3 b)
|
|
|
|
|
{
|
|
|
|
|
#if defined(__KERNEL_METAL__)
|
|
|
|
|
return metal::select(b, a, bool3(mask));
|
|
|
|
|
#elif defined(__KERNEL_SSE__)
|
|
|
|
|
# ifdef __KERNEL_SSE42__
|
|
|
|
|
return float3(_mm_blendv_ps(b.m128, a.m128, _mm_castsi128_ps(mask.m128)));
|
|
|
|
|
# else
|
|
|
|
|
return float4(
|
|
|
|
|
_mm_or_ps(_mm_and_ps(_mm_castsi128_ps(mask), a), _mm_andnot_ps(_mm_castsi128_ps(mask), b)));
|
|
|
|
|
# endif
|
|
|
|
|
#else
|
|
|
|
|
return make_float3((mask.x) ? a.x : b.x, (mask.y) ? a.y : b.y, (mask.z) ? a.z : b.z);
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<class MaskType> ccl_device_inline float3 mask(const MaskType mask, const float3 a)
|
|
|
|
|
{
|
|
|
|
|
/* Replace elements of x with zero where mask isn't set. */
|
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|
return select(mask, a, zero_float3());
|
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|
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|
}
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|
2023-06-13 09:18:12 +02:00
|
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/* Consistent name for this would be pow, but HIP compiler crashes in name mangling. */
|
2025-01-01 18:15:54 +01:00
|
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|
ccl_device_inline float3 power(const float3 v, const float e)
|
2018-07-20 19:07:35 +02:00
|
|
|
{
|
|
|
|
|
return make_float3(powf(v.x, e), powf(v.y, e), powf(v.z, e));
|
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|
}
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|
2025-07-24 17:03:06 +02:00
|
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|
ccl_device_inline float3 safe_pow(const float3 a, const float3 b)
|
|
|
|
|
{
|
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|
|
|
return make_float3(safe_powf(a.x, b.x), safe_powf(a.y, b.y), safe_powf(a.z, b.z));
|
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|
|
|
}
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|
|
2025-08-04 15:36:36 +02:00
|
|
|
ccl_device_inline auto isequal_mask(const float3 a, const float3 b)
|
2025-07-24 17:03:06 +02:00
|
|
|
{
|
|
|
|
|
#if defined(__KERNEL_METAL__)
|
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|
|
return a == b;
|
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|
|
#elif defined __KERNEL_NEON__
|
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|
return int3(vreinterpretq_m128i_s32(vceqq_f32(a.m128, b.m128)));
|
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|
|
#elif defined(__KERNEL_SSE__)
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|
|
return int3(_mm_castps_si128(_mm_cmpeq_ps(a.m128, b.m128)));
|
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|
#else
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|
return make_int3(a.x == b.x, a.y == b.y, a.z == b.z);
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|
#endif
|
|
|
|
|
}
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|
2025-08-04 15:36:36 +02:00
|
|
|
ccl_device_inline auto is_zero_mask(const float3 a)
|
2025-07-24 17:03:06 +02:00
|
|
|
{
|
2025-08-04 15:36:36 +02:00
|
|
|
return isequal_mask(a, zero_float3());
|
2025-07-24 17:03:06 +02:00
|
|
|
}
|
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|
|
ccl_device_inline float3 safe_floored_fmod(const float3 a, const float3 b)
|
|
|
|
|
{
|
2025-08-04 15:36:36 +02:00
|
|
|
return select(is_zero_mask(b), zero_float3(), a - floor(a / b) * b);
|
2025-07-24 17:03:06 +02:00
|
|
|
}
|
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|
|
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|
|
ccl_device_inline float3 wrap(const float3 value, const float3 max, const float3 min)
|
|
|
|
|
{
|
|
|
|
|
return safe_floored_fmod(value - min, max - min) + min;
|
|
|
|
|
}
|
|
|
|
|
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|
|
|
|
ccl_device_inline float3 safe_fmod(const float3 a, const float3 b)
|
|
|
|
|
{
|
2025-08-04 15:36:36 +02:00
|
|
|
return select(is_zero_mask(b), zero_float3(), fmod(a, b));
|
2025-07-24 17:03:06 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ccl_device_inline float3 compatible_sign(const float3 v)
|
|
|
|
|
{
|
|
|
|
|
return make_float3(compatible_signf(v.x), compatible_signf(v.y), compatible_signf(v.z));
|
|
|
|
|
}
|
|
|
|
|
|
2025-01-01 18:15:54 +01:00
|
|
|
ccl_device_inline bool isfinite_safe(const float3 v)
|
2017-05-19 23:04:13 +02:00
|
|
|
{
|
|
|
|
|
return isfinite_safe(v.x) && isfinite_safe(v.y) && isfinite_safe(v.z);
|
|
|
|
|
}
|
|
|
|
|
|
2025-01-01 18:15:54 +01:00
|
|
|
ccl_device_inline float3 ensure_finite(const float3 v)
|
2017-05-07 14:40:58 +02:00
|
|
|
{
|
2025-01-01 18:15:54 +01:00
|
|
|
float3 r = v;
|
|
|
|
|
if (!isfinite_safe(r.x)) {
|
|
|
|
|
r.x = 0.0f;
|
2024-12-26 17:53:56 +01:00
|
|
|
}
|
2025-01-01 18:15:54 +01:00
|
|
|
if (!isfinite_safe(r.y)) {
|
|
|
|
|
r.y = 0.0f;
|
2024-12-26 17:53:56 +01:00
|
|
|
}
|
2025-01-01 18:15:54 +01:00
|
|
|
if (!isfinite_safe(r.z)) {
|
|
|
|
|
r.z = 0.0f;
|
2024-12-26 17:53:56 +01:00
|
|
|
}
|
2025-01-01 18:15:54 +01:00
|
|
|
return r;
|
2017-05-07 14:40:58 +02:00
|
|
|
}
|
|
|
|
|
|
2024-12-26 17:53:56 +01:00
|
|
|
/* Triangle */
|
|
|
|
|
|
2024-12-29 17:32:00 +01:00
|
|
|
ccl_device_inline float triangle_area(const ccl_private float3 &v1,
|
|
|
|
|
const ccl_private float3 &v2,
|
|
|
|
|
const ccl_private float3 &v3)
|
2024-12-26 17:53:56 +01:00
|
|
|
{
|
|
|
|
|
return len(cross(v3 - v2, v1 - v2)) * 0.5f;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Orthonormal vectors */
|
|
|
|
|
|
|
|
|
|
ccl_device_inline void make_orthonormals(const float3 N,
|
|
|
|
|
ccl_private float3 *a,
|
|
|
|
|
ccl_private float3 *b)
|
|
|
|
|
{
|
|
|
|
|
#if 0
|
|
|
|
|
if (fabsf(N.y) >= 0.999f) {
|
|
|
|
|
*a = make_float3(1, 0, 0);
|
|
|
|
|
*b = make_float3(0, 0, 1);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
if (fabsf(N.z) >= 0.999f) {
|
|
|
|
|
*a = make_float3(1, 0, 0);
|
|
|
|
|
*b = make_float3(0, 1, 0);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
if (N.x != N.y || N.x != N.z) {
|
|
|
|
|
*a = make_float3(N.z - N.y, N.x - N.z, N.y - N.x); //(1,1,1)x N
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
*a = make_float3(N.z - N.y, N.x + N.z, -N.y - N.x); //(-1,1,1)x N
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
*a = normalize(*a);
|
|
|
|
|
*b = cross(N, *a);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Rotation of point around axis and angle */
|
|
|
|
|
|
2025-01-01 18:15:54 +01:00
|
|
|
ccl_device_inline float3 rotate_around_axis(const float3 p, const float3 axis, const float angle)
|
2024-12-26 17:53:56 +01:00
|
|
|
{
|
2024-12-29 17:32:00 +01:00
|
|
|
const float costheta = cosf(angle);
|
|
|
|
|
const float sintheta = sinf(angle);
|
2024-12-26 17:53:56 +01:00
|
|
|
float3 r;
|
|
|
|
|
|
|
|
|
|
r.x = ((costheta + (1 - costheta) * axis.x * axis.x) * p.x) +
|
|
|
|
|
(((1 - costheta) * axis.x * axis.y - axis.z * sintheta) * p.y) +
|
|
|
|
|
(((1 - costheta) * axis.x * axis.z + axis.y * sintheta) * p.z);
|
|
|
|
|
|
|
|
|
|
r.y = (((1 - costheta) * axis.x * axis.y + axis.z * sintheta) * p.x) +
|
|
|
|
|
((costheta + (1 - costheta) * axis.y * axis.y) * p.y) +
|
|
|
|
|
(((1 - costheta) * axis.y * axis.z - axis.x * sintheta) * p.z);
|
|
|
|
|
|
|
|
|
|
r.z = (((1 - costheta) * axis.x * axis.z - axis.y * sintheta) * p.x) +
|
|
|
|
|
(((1 - costheta) * axis.y * axis.z + axis.x * sintheta) * p.y) +
|
|
|
|
|
((costheta + (1 - costheta) * axis.z * axis.z) * p.z);
|
|
|
|
|
|
|
|
|
|
return r;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Calculate the angle between the two vectors a and b.
|
|
|
|
|
* The usual approach `acos(dot(a, b))` has severe precision issues for small angles,
|
|
|
|
|
* which are avoided by this method.
|
|
|
|
|
* Based on "Mangled Angles" from https://people.eecs.berkeley.edu/~wkahan/Mindless.pdf
|
|
|
|
|
*/
|
2025-01-01 18:15:54 +01:00
|
|
|
ccl_device_inline float precise_angle(const float3 a, const float3 b)
|
2024-12-26 17:53:56 +01:00
|
|
|
{
|
|
|
|
|
return 2.0f * atan2f(len(a - b), len(a + b));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Tangent of the angle between vectors a and b. */
|
2025-01-01 18:15:54 +01:00
|
|
|
ccl_device_inline float tan_angle(const float3 a, const float3 b)
|
2024-12-26 17:53:56 +01:00
|
|
|
{
|
|
|
|
|
return len(cross(a, b)) / dot(a, b);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* projections */
|
|
|
|
|
ccl_device_inline float2 map_to_tube(const float3 co)
|
|
|
|
|
{
|
2024-12-29 17:32:00 +01:00
|
|
|
float len;
|
|
|
|
|
float u;
|
|
|
|
|
float v;
|
2024-12-26 17:53:56 +01:00
|
|
|
len = sqrtf(co.x * co.x + co.y * co.y);
|
|
|
|
|
if (len > 0.0f) {
|
|
|
|
|
u = (1.0f - (atan2f(co.x / len, co.y / len) / M_PI_F)) * 0.5f;
|
|
|
|
|
v = (co.z + 1.0f) * 0.5f;
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
u = v = 0.0f;
|
|
|
|
|
}
|
|
|
|
|
return make_float2(u, v);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ccl_device_inline float2 map_to_sphere(const float3 co)
|
|
|
|
|
{
|
2024-12-29 17:32:00 +01:00
|
|
|
const float l = dot(co, co);
|
|
|
|
|
float u;
|
|
|
|
|
float v;
|
2024-12-26 17:53:56 +01:00
|
|
|
if (l > 0.0f) {
|
|
|
|
|
if (UNLIKELY(co.x == 0.0f && co.y == 0.0f)) {
|
|
|
|
|
u = 0.0f; /* Otherwise domain error. */
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
u = (0.5f - atan2f(co.x, co.y) * M_1_2PI_F);
|
|
|
|
|
}
|
|
|
|
|
v = 1.0f - safe_acosf(co.z / sqrtf(l)) * M_1_PI_F;
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
u = v = 0.0f;
|
|
|
|
|
}
|
|
|
|
|
return make_float2(u, v);
|
|
|
|
|
}
|
|
|
|
|
|
2025-07-24 12:05:01 +02:00
|
|
|
ccl_device_inline void copy_v3_v3(ccl_private float *r, const float3 val)
|
|
|
|
|
{
|
|
|
|
|
r[0] = val.x;
|
|
|
|
|
r[1] = val.y;
|
|
|
|
|
r[2] = val.z;
|
|
|
|
|
}
|
|
|
|
|
|
2024-11-29 12:20:56 +01:00
|
|
|
ccl_device_inline uint3 float3_as_uint3(const float3 f)
|
|
|
|
|
{
|
|
|
|
|
#ifdef __KERNEL_METAL__
|
|
|
|
|
return as_type<uint3>(f);
|
|
|
|
|
#else
|
|
|
|
|
return make_uint3(__float_as_uint(f.x), __float_as_uint(f.y), __float_as_uint(f.z));
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ccl_device_inline float3 uint3_as_float3(const uint3 f)
|
|
|
|
|
{
|
|
|
|
|
#ifdef __KERNEL_METAL__
|
|
|
|
|
return as_type<float3>(f);
|
|
|
|
|
#else
|
|
|
|
|
return make_float3(__uint_as_float(f.x), __uint_as_float(f.y), __uint_as_float(f.z));
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
2017-04-14 14:05:23 +02:00
|
|
|
CCL_NAMESPACE_END
|