56 lines
2.0 KiB
C
56 lines
2.0 KiB
C
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/*
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* Copyright 2011-2021 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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CCL_NAMESPACE_BEGIN
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class AdaptiveSampling {
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public:
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AdaptiveSampling();
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/* Align number of samples so that they align with the adaptive filtering.
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*
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* Returns the new value for the `num_samples` so that after rendering so many samples on top
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* of `start_sample` filtering is required.
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*
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* The alignment happens in a way that allows to render as many samples as possible without
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* missing any filtering point. This means that the result is "clamped" by the nearest sample
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* at which filtering is needed. This is part of mechanism which ensures that all devices will
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* perform same exact filtering and adaptive sampling, regardless of their performance.
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*
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* `start_sample` is the 0-based index of sample.
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*
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* NOTE: The start sample is included into the number of samples to render. This means that
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* if the number of samples is 1, then the path tracer will render samples [align_samples],
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* if the number of samples is 2, then the path tracer will render samples [align_samples,
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* align_samples + 1] and so on. */
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int align_samples(int start_sample, int num_samples) const;
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/* Check whether adaptive sampling filter should happen at this sample.
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* Returns false if the adaptive sampling is not use.
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*
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* `sample` is the 0-based index of sample. */
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bool need_filter(int sample) const;
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bool use = false;
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int adaptive_step = 0;
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int min_samples = 0;
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float threshold = 0.0f;
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};
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CCL_NAMESPACE_END
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