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test/source/blender/nodes/intern/derived_node_tree.cc

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "NOD_derived_node_tree.hh"
#include "BLI_dot_export.hh"
namespace blender::nodes {
DerivedNodeTree::DerivedNodeTree(bNodeTree &btree, NodeTreeRefMap &node_tree_refs)
{
/* Construct all possible contexts immediately. This is significantly cheaper than inlining all
* node groups. If it still becomes a performance issue in the future, contexts could be
* constructed lazily when they are needed. */
root_context_ = &this->construct_context_recursively(nullptr, nullptr, btree, node_tree_refs);
}
DTreeContext &DerivedNodeTree::construct_context_recursively(DTreeContext *parent_context,
const NodeRef *parent_node,
bNodeTree &btree,
NodeTreeRefMap &node_tree_refs)
{
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DTreeContext &context = *allocator_.construct<DTreeContext>().release();
context.parent_context_ = parent_context;
context.parent_node_ = parent_node;
context.derived_tree_ = this;
context.tree_ = &get_tree_ref_from_map(node_tree_refs, btree);
used_node_tree_refs_.add(context.tree_);
for (const NodeRef *node : context.tree_->nodes()) {
if (node->is_group_node()) {
bNode *bnode = node->bnode();
bNodeTree *child_btree = reinterpret_cast<bNodeTree *>(bnode->id);
if (child_btree != nullptr) {
DTreeContext &child = this->construct_context_recursively(
&context, node, *child_btree, node_tree_refs);
context.children_.add_new(node, &child);
}
}
}
return context;
}
DerivedNodeTree::~DerivedNodeTree()
{
/* Has to be destructed manually, because the context info is allocated in a linear allocator. */
this->destruct_context_recursively(root_context_);
}
void DerivedNodeTree::destruct_context_recursively(DTreeContext *context)
{
for (DTreeContext *child : context->children_.values()) {
this->destruct_context_recursively(child);
}
context->~DTreeContext();
}
bool DerivedNodeTree::has_link_cycles() const
{
for (const NodeTreeRef *tree_ref : used_node_tree_refs_) {
if (tree_ref->has_link_cycles()) {
return true;
}
}
return false;
}
bool DerivedNodeTree::has_undefined_nodes_or_sockets() const
{
for (const NodeTreeRef *tree_ref : used_node_tree_refs_) {
if (tree_ref->has_undefined_nodes_or_sockets()) {
return true;
}
}
return false;
}
void DerivedNodeTree::foreach_node(FunctionRef<void(DNode)> callback) const
{
this->foreach_node_in_context_recursive(*root_context_, callback);
}
void DerivedNodeTree::foreach_node_in_context_recursive(const DTreeContext &context,
FunctionRef<void(DNode)> callback) const
{
for (const NodeRef *node_ref : context.tree_->nodes()) {
callback(DNode(&context, node_ref));
}
for (const DTreeContext *child_context : context.children_.values()) {
this->foreach_node_in_context_recursive(*child_context, callback);
}
}
DOutputSocket DInputSocket::get_corresponding_group_node_output() const
{
BLI_assert(*this);
BLI_assert(socket_ref_->node().is_group_output_node());
BLI_assert(socket_ref_->index() < socket_ref_->node().inputs().size() - 1);
const DTreeContext *parent_context = context_->parent_context();
const NodeRef *parent_node = context_->parent_node();
BLI_assert(parent_context != nullptr);
BLI_assert(parent_node != nullptr);
const int socket_index = socket_ref_->index();
return {parent_context, &parent_node->output(socket_index)};
}
Vector<DOutputSocket> DInputSocket::get_corresponding_group_input_sockets() const
{
BLI_assert(*this);
BLI_assert(socket_ref_->node().is_group_node());
const DTreeContext *child_context = context_->child_context(socket_ref_->node());
BLI_assert(child_context != nullptr);
const NodeTreeRef &child_tree = child_context->tree();
Span<const NodeRef *> group_input_nodes = child_tree.nodes_by_type("NodeGroupInput");
const int socket_index = socket_ref_->index();
Vector<DOutputSocket> sockets;
for (const NodeRef *group_input_node : group_input_nodes) {
sockets.append(DOutputSocket(child_context, &group_input_node->output(socket_index)));
}
return sockets;
}
DInputSocket DOutputSocket::get_corresponding_group_node_input() const
{
BLI_assert(*this);
BLI_assert(socket_ref_->node().is_group_input_node());
BLI_assert(socket_ref_->index() < socket_ref_->node().outputs().size() - 1);
const DTreeContext *parent_context = context_->parent_context();
const NodeRef *parent_node = context_->parent_node();
BLI_assert(parent_context != nullptr);
BLI_assert(parent_node != nullptr);
const int socket_index = socket_ref_->index();
return {parent_context, &parent_node->input(socket_index)};
}
DInputSocket DOutputSocket::get_active_corresponding_group_output_socket() const
{
BLI_assert(*this);
BLI_assert(socket_ref_->node().is_group_node());
const DTreeContext *child_context = context_->child_context(socket_ref_->node());
if (child_context == nullptr) {
/* Can happen when the group node references a non-existent group (e.g. when the group is
* linked but the original file is not found). */
return {};
}
const NodeTreeRef &child_tree = child_context->tree();
Span<const NodeRef *> group_output_nodes = child_tree.nodes_by_type("NodeGroupOutput");
const int socket_index = socket_ref_->index();
for (const NodeRef *group_output_node : group_output_nodes) {
if (group_output_node->bnode()->flag & NODE_DO_OUTPUT || group_output_nodes.size() == 1) {
return {child_context, &group_output_node->input(socket_index)};
}
}
return {};
}
void DInputSocket::foreach_origin_socket(FunctionRef<void(DSocket)> origin_fn) const
{
BLI_assert(*this);
for (const OutputSocketRef *linked_socket : socket_ref_->as_input().logically_linked_sockets()) {
const NodeRef &linked_node = linked_socket->node();
DOutputSocket linked_dsocket{context_, linked_socket};
if (linked_node.is_group_input_node()) {
if (context_->is_root()) {
/* This is a group input in the root node group. */
origin_fn(linked_dsocket);
}
else {
DInputSocket socket_in_parent_group = linked_dsocket.get_corresponding_group_node_input();
if (socket_in_parent_group->is_logically_linked()) {
/* Follow the links coming into the corresponding socket on the parent group node. */
socket_in_parent_group.foreach_origin_socket(origin_fn);
}
else {
/* The corresponding input on the parent group node is not connected. Therefore, we use
* the value of that input socket directly. */
origin_fn(socket_in_parent_group);
}
}
}
else if (linked_node.is_group_node()) {
DInputSocket socket_in_group = linked_dsocket.get_active_corresponding_group_output_socket();
if (socket_in_group) {
if (socket_in_group->is_logically_linked()) {
/* Follow the links coming into the group output node of the child node group. */
socket_in_group.foreach_origin_socket(origin_fn);
}
else {
/* The output of the child node group is not connected, so we have to get the value from
* that socket. */
origin_fn(socket_in_group);
}
}
}
else {
/* The normal case: just use the value of a linked output socket. */
origin_fn(linked_dsocket);
Geometry Nodes: initial scattering and geometry nodes This is the initial merge from the geometry-nodes branch. Nodes: * Attribute Math * Boolean * Edge Split * Float Compare * Object Info * Point Distribute * Point Instance * Random Attribute * Random Float * Subdivision Surface * Transform * Triangulate It includes the initial evaluation of geometry node groups in the Geometry Nodes modifier. Notes on the Generic attribute access API The API adds an indirection for attribute access. That has the following benefits: * Most code does not have to care about how an attribute is stored internally. This is mainly necessary, because we have to deal with "legacy" attributes such as vertex weights and attributes that are embedded into other structs such as vertex positions. * When reading from an attribute, we generally don't care what domain the attribute is stored on. So we want to abstract away the interpolation that that adapts attributes from one domain to another domain (this is not actually implemented yet). Other possible improvements for later iterations include: * Actually implement interpolation between domains. * Don't use inheritance for the different attribute types. A single class for read access and one for write access might be enough, because we know all the ways in which attributes are stored internally. We don't want more different internal structures in the future. On the contrary, ideally we can consolidate the different storage formats in the future to reduce the need for this indirection. * Remove the need for heap allocations when creating attribute accessors. It includes commits from: * Dalai Felinto * Hans Goudey * Jacques Lucke * Léo Depoix
2020-12-02 13:25:25 +01:00
}
}
}
void DOutputSocket::foreach_target_socket(ForeachTargetSocketFn target_fn) const
{
TargetSocketPathInfo path_info;
this->foreach_target_socket(target_fn, path_info);
}
void DOutputSocket::foreach_target_socket(ForeachTargetSocketFn target_fn,
TargetSocketPathInfo &path_info) const
{
for (const LinkRef *link : socket_ref_->as_output().directly_linked_links()) {
if (link->is_muted()) {
continue;
}
const DInputSocket &linked_socket{context_, &link->to()};
if (!linked_socket->is_available()) {
continue;
}
const DNode linked_node = linked_socket.node();
if (linked_node->is_reroute_node()) {
const DInputSocket reroute_input = linked_socket;
const DOutputSocket reroute_output = linked_node.output(0);
path_info.sockets.append(reroute_input);
path_info.sockets.append(reroute_output);
reroute_output.foreach_target_socket(target_fn, path_info);
path_info.sockets.pop_last();
path_info.sockets.pop_last();
}
else if (linked_node->is_muted()) {
for (const InternalLinkRef *internal_link : linked_node->internal_links()) {
if (&internal_link->from() != linked_socket.socket_ref()) {
continue;
}
/* The internal link only forwards the first incoming link. */
if (linked_socket->is_multi_input_socket()) {
if (linked_socket->directly_linked_links()[0] != link) {
continue;
}
}
const DInputSocket mute_input = linked_socket;
const DOutputSocket mute_output{context_, &internal_link->to()};
path_info.sockets.append(mute_input);
path_info.sockets.append(mute_output);
mute_output.foreach_target_socket(target_fn, path_info);
path_info.sockets.pop_last();
path_info.sockets.pop_last();
}
}
else if (linked_node->is_group_output_node()) {
if (linked_node.node_ref() != context_->tree().group_output_node()) {
continue;
}
if (context_->is_root()) {
/* This is a group output in the root node group. */
path_info.sockets.append(linked_socket);
target_fn(linked_socket, path_info);
path_info.sockets.pop_last();
}
else {
/* Follow the links going out of the group node in the parent node group. */
const DOutputSocket socket_in_parent_group =
linked_socket.get_corresponding_group_node_output();
path_info.sockets.append(linked_socket);
path_info.sockets.append(socket_in_parent_group);
socket_in_parent_group.foreach_target_socket(target_fn, path_info);
path_info.sockets.pop_last();
path_info.sockets.pop_last();
}
}
else if (linked_node->is_group_node()) {
/* Follow the links within the nested node group. */
path_info.sockets.append(linked_socket);
const Vector<DOutputSocket> sockets_in_group =
linked_socket.get_corresponding_group_input_sockets();
for (const DOutputSocket &socket_in_group : sockets_in_group) {
path_info.sockets.append(socket_in_group);
socket_in_group.foreach_target_socket(target_fn, path_info);
path_info.sockets.pop_last();
}
path_info.sockets.pop_last();
}
else {
/* The normal case: just use the linked input socket as target. */
path_info.sockets.append(linked_socket);
target_fn(linked_socket, path_info);
path_info.sockets.pop_last();
}
}
}
/* Each nested node group gets its own cluster. Just as node groups, clusters can be nested. */
static dot::Cluster *get_dot_cluster_for_context(
dot::DirectedGraph &digraph,
const DTreeContext *context,
Map<const DTreeContext *, dot::Cluster *> &dot_clusters)
{
return dot_clusters.lookup_or_add_cb(context, [&]() -> dot::Cluster * {
const DTreeContext *parent_context = context->parent_context();
if (parent_context == nullptr) {
return nullptr;
}
dot::Cluster *parent_cluster = get_dot_cluster_for_context(
digraph, parent_context, dot_clusters);
std::string cluster_name = context->tree().name() + " / " + context->parent_node()->name();
dot::Cluster &cluster = digraph.new_cluster(cluster_name);
cluster.set_parent_cluster(parent_cluster);
return &cluster;
});
}
std::string DerivedNodeTree::to_dot() const
{
dot::DirectedGraph digraph;
digraph.set_rankdir(dot::Attr_rankdir::LeftToRight);
Map<const DTreeContext *, dot::Cluster *> dot_clusters;
Map<DInputSocket, dot::NodePort> dot_input_sockets;
Map<DOutputSocket, dot::NodePort> dot_output_sockets;
this->foreach_node([&](DNode node) {
/* Ignore nodes that should not show up in the final output. */
if (node->is_muted() || node->is_group_node() || node->is_reroute_node() || node->is_frame()) {
return;
}
if (!node.context()->is_root()) {
if (node->is_group_input_node() || node->is_group_output_node()) {
return;
}
}
dot::Cluster *cluster = get_dot_cluster_for_context(digraph, node.context(), dot_clusters);
dot::Node &dot_node = digraph.new_node("");
dot_node.set_parent_cluster(cluster);
dot_node.set_background_color("white");
Vector<std::string> input_names;
Vector<std::string> output_names;
for (const InputSocketRef *socket : node->inputs()) {
if (socket->is_available()) {
input_names.append(socket->name());
}
}
for (const OutputSocketRef *socket : node->outputs()) {
if (socket->is_available()) {
output_names.append(socket->name());
}
}
dot::NodeWithSocketsRef dot_node_with_sockets = dot::NodeWithSocketsRef(
dot_node, node->name(), input_names, output_names);
int input_index = 0;
for (const InputSocketRef *socket : node->inputs()) {
if (socket->is_available()) {
dot_input_sockets.add_new(DInputSocket{node.context(), socket},
dot_node_with_sockets.input(input_index));
input_index++;
}
}
int output_index = 0;
for (const OutputSocketRef *socket : node->outputs()) {
if (socket->is_available()) {
dot_output_sockets.add_new(DOutputSocket{node.context(), socket},
dot_node_with_sockets.output(output_index));
output_index++;
}
}
});
/* Floating inputs are used for example to visualize unlinked group node inputs. */
Map<DSocket, dot::Node *> dot_floating_inputs;
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for (const auto item : dot_input_sockets.items()) {
DInputSocket to_socket = item.key;
dot::NodePort dot_to_port = item.value;
to_socket.foreach_origin_socket([&](DSocket from_socket) {
if (from_socket->is_output()) {
dot::NodePort *dot_from_port = dot_output_sockets.lookup_ptr(DOutputSocket(from_socket));
if (dot_from_port != nullptr) {
digraph.new_edge(*dot_from_port, dot_to_port);
return;
}
}
dot::Node &dot_node = *dot_floating_inputs.lookup_or_add_cb(from_socket, [&]() {
dot::Node &dot_node = digraph.new_node(from_socket->name());
dot_node.set_background_color("white");
dot_node.set_shape(dot::Attr_shape::Ellipse);
dot_node.set_parent_cluster(
get_dot_cluster_for_context(digraph, from_socket.context(), dot_clusters));
return &dot_node;
});
digraph.new_edge(dot_node, dot_to_port);
});
}
digraph.set_random_cluster_bgcolors();
return digraph.to_dot_string();
}
} // namespace blender::nodes