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5f02b167d191969474c8f3575abdd6dbaeffeb57
test/extern/libredcode/SConscript

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== RED one (redcode) == This adds redcode (the file format of RED one, R3D) support to blender. Seems to work fine with the footage I found on the web, but keep in mind, that because of the unoptimized nature of libopenjpeg, frame decoding isn't that fast. It is also a rather challenging task, to make 4k-float-footage realtime :)
2008-06-02 21:35:57 +00:00
#!/usr/bin/python
import sys
import os
import shutil
Import('env')
sources = env.Glob('*.c')
incs = '. ../libopenjpeg'
env.BlenderLib ( libname='extern_redcode',
sources=sources, includes=Split(incs),
defines=[],
Merged https://svn.blender.org/svnroot/bf-blender/branches/soc-2008-mxcurioni (r22789) and https://svn.blender.org/svnroot/bf-blender/trunk/blender (r23338) with the "Ignore ancestry" and "Ignore line endings" options enabled (using TortoiseSVN on Windows). After the merge operation, all changes (i.e., deletion) in source/blender/freestyle/ were reverted in order to keep the primary source tree of the Freestyle renderer.
2009-09-18 22:25:49 +00:00
libtype=['core','intern'],
priority=[5, 5], compileflags = [])
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