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test/source/blender/blenkernel/intern/simulation.cc

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup bke
*/
#include <iostream>
#include "MEM_guardedalloc.h"
#include "DNA_ID.h"
#include "DNA_defaults.h"
#include "DNA_scene_types.h"
#include "DNA_simulation_types.h"
#include "BLI_compiler_compat.h"
#include "BLI_float3.hh"
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BLI_rand.h"
#include "BLI_span.hh"
#include "BLI_string.h"
#include "BLI_utildefines.h"
#include "BKE_anim_data.h"
#include "BKE_animsys.h"
#include "BKE_customdata.h"
#include "BKE_idtype.h"
#include "BKE_lib_id.h"
#include "BKE_lib_query.h"
#include "BKE_lib_remap.h"
#include "BKE_main.h"
#include "BKE_node.h"
#include "BKE_pointcache.h"
#include "BKE_simulation.h"
#include "NOD_node_tree_multi_function.hh"
#include "NOD_simulation.h"
#include "BLT_translation.h"
#include "FN_attributes_ref.hh"
#include "FN_multi_function_network_evaluation.hh"
#include "FN_multi_function_network_optimization.hh"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
#include "SIM_simulation_update.hh"
static void simulation_init_data(ID *id)
{
Simulation *simulation = (Simulation *)id;
BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(simulation, id));
MEMCPY_STRUCT_AFTER(simulation, DNA_struct_default_get(Simulation), id);
bNodeTree *ntree = ntreeAddTree(nullptr, "Simulation Nodetree", ntreeType_Simulation->idname);
simulation->nodetree = ntree;
}
static void simulation_copy_data(Main *bmain, ID *id_dst, const ID *id_src, const int flag)
{
Simulation *simulation_dst = (Simulation *)id_dst;
Simulation *simulation_src = (Simulation *)id_src;
/* We always need allocation of our private ID data. */
const int flag_private_id_data = flag & ~LIB_ID_CREATE_NO_ALLOCATE;
if (simulation_src->nodetree) {
BKE_id_copy_ex(bmain,
(ID *)simulation_src->nodetree,
(ID **)&simulation_dst->nodetree,
flag_private_id_data);
}
BLI_listbase_clear(&simulation_dst->states);
}
static void free_simulation_state_head(SimulationState *state)
{
MEM_freeN(state->name);
}
static void free_particle_simulation_state(ParticleSimulationState *state)
{
free_simulation_state_head(&state->head);
CustomData_free(&state->attributes, state->tot_particles);
BKE_ptcache_free_list(&state->ptcaches);
MEM_freeN(state);
}
SimulationState *BKE_simulation_state_add(Simulation *simulation,
eSimulationStateType type,
const char *name)
{
BLI_assert(simulation != nullptr);
BLI_assert(name != nullptr);
bool is_cow_simulation = DEG_is_evaluated_id(&simulation->id);
switch (type) {
case SIM_STATE_TYPE_PARTICLES: {
ParticleSimulationState *state = (ParticleSimulationState *)MEM_callocN(sizeof(*state), AT);
state->head.type = SIM_STATE_TYPE_PARTICLES;
state->head.name = BLI_strdup(name);
CustomData_reset(&state->attributes);
if (!is_cow_simulation) {
state->point_cache = BKE_ptcache_add(&state->ptcaches);
}
BLI_addtail(&simulation->states, state);
return &state->head;
}
}
BLI_assert(false);
return nullptr;
}
void BKE_simulation_state_remove(Simulation *simulation, SimulationState *state)
{
BLI_assert(simulation != nullptr);
BLI_assert(state != nullptr);
BLI_assert(BLI_findindex(&simulation->states, state) >= 0);
BLI_remlink(&simulation->states, state);
switch ((eSimulationStateType)state->type) {
case SIM_STATE_TYPE_PARTICLES: {
free_particle_simulation_state((ParticleSimulationState *)state);
break;
}
}
}
void BKE_simulation_state_remove_all(Simulation *simulation)
{
BLI_assert(simulation != nullptr);
while (!BLI_listbase_is_empty(&simulation->states)) {
BKE_simulation_state_remove(simulation, (SimulationState *)simulation->states.first);
}
}
static void simulation_free_data(ID *id)
{
Simulation *simulation = (Simulation *)id;
BKE_animdata_free(&simulation->id, false);
if (simulation->nodetree) {
ntreeFreeEmbeddedTree(simulation->nodetree);
MEM_freeN(simulation->nodetree);
simulation->nodetree = nullptr;
}
BKE_simulation_state_remove_all(simulation);
}
static void simulation_foreach_id(ID *id, LibraryForeachIDData *data)
{
Simulation *simulation = (Simulation *)id;
if (simulation->nodetree) {
/* nodetree **are owned by IDs**, treat them as mere sub-data and not real ID! */
BKE_library_foreach_ID_embedded(data, (ID **)&simulation->nodetree);
}
}
IDTypeInfo IDType_ID_SIM = {
/* id_code */ ID_SIM,
/* id_filter */ FILTER_ID_SIM,
/* main_listbase_index */ INDEX_ID_SIM,
/* struct_size */ sizeof(Simulation),
/* name */ "Simulation",
/* name_plural */ "simulations",
/* translation_context */ BLT_I18NCONTEXT_ID_SIMULATION,
/* flags */ 0,
/* init_data */ simulation_init_data,
/* copy_data */ simulation_copy_data,
/* free_data */ simulation_free_data,
/* make_local */ nullptr,
/* foreach_id */ simulation_foreach_id,
};
void *BKE_simulation_add(Main *bmain, const char *name)
{
Simulation *simulation = (Simulation *)BKE_libblock_alloc(bmain, ID_SIM, name, 0);
simulation_init_data(&simulation->id);
return simulation;
}
void BKE_simulation_data_update(Depsgraph *depsgraph, Scene *scene, Simulation *simulation)
{
blender::sim::update_simulation_in_depsgraph(depsgraph, scene, simulation);
}