2023-08-16 00:20:26 +10:00
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/* SPDX-FileCopyrightText: 2020 Blender Authors
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2023-05-31 16:19:06 +02:00
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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2020-09-07 23:52:55 +02:00
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/** \file
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* \ingroup gpu
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*/
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#pragma once
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#include "BLI_vector.hh"
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#include "gpu_query.hh"
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2022-08-15 14:58:04 +02:00
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#include <epoxy/gl.h>
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2020-09-07 23:52:55 +02:00
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namespace blender::gpu {
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class GLQueryPool : public QueryPool {
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private:
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/** Contains queries object handles. */
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2022-02-12 21:52:24 -08:00
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Vector<GLuint, QUERY_MIN_LEN> query_ids_;
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2020-09-07 23:52:55 +02:00
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/** Type of this query pool. */
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GPUQueryType type_;
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/** Associated GL type. */
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GLenum gl_type_;
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/** Number of queries that have been issued since last initialization.
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* Should be equal to query_ids_.size(). */
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uint32_t query_issued_;
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/** Can only be initialized once. */
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bool initialized_ = false;
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public:
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~GLQueryPool();
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void init(GPUQueryType type) override;
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2022-01-05 21:44:03 -05:00
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void begin_query() override;
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void end_query() override;
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2020-09-07 23:52:55 +02:00
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void get_occlusion_result(MutableSpan<uint32_t> r_values) override;
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};
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static inline GLenum to_gl(GPUQueryType type)
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{
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if (type == GPU_QUERY_OCCLUSION) {
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2020-09-19 14:32:41 +10:00
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/* TODO(fclem): try with GL_ANY_SAMPLES_PASSED. */
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2020-09-07 23:52:55 +02:00
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return GL_SAMPLES_PASSED;
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}
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BLI_assert(0);
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return GL_SAMPLES_PASSED;
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}
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2020-09-19 14:32:41 +10:00
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} // namespace blender::gpu
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