2024-03-23 01:24:18 +01:00
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/* SPDX-FileCopyrightText: 2016 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup gpu
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*
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* Batched geometry rendering is powered by the GPU library.
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* This file contains any additions or modifications specific to Blender.
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*/
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#pragma once
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#include "BLI_compiler_attrs.h"
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2024-03-26 03:06:25 +01:00
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namespace blender::gpu {
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class Batch;
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}
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2024-03-23 01:24:18 +01:00
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/* `gpu_batch_presets.cc` */
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/* Replacement for #gluSphere */
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2024-03-26 03:06:25 +01:00
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blender::gpu::Batch *GPU_batch_preset_sphere(int lod) ATTR_WARN_UNUSED_RESULT;
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blender::gpu::Batch *GPU_batch_preset_sphere_wire(int lod) ATTR_WARN_UNUSED_RESULT;
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2024-03-23 01:24:18 +01:00
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/**
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* To be used with procedural placement inside shader.
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*/
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2024-03-26 03:06:25 +01:00
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blender::gpu::Batch *GPU_batch_preset_quad();
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2024-03-23 01:24:18 +01:00
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void gpu_batch_presets_init();
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2024-03-26 03:06:25 +01:00
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void gpu_batch_presets_register(blender::gpu::Batch *preset_batch);
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bool gpu_batch_presets_unregister(blender::gpu::Batch *preset_batch);
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2024-03-23 01:24:18 +01:00
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void gpu_batch_presets_exit();
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