2023-08-16 00:20:26 +10:00
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/* SPDX-FileCopyrightText: 2004-2022 Blender Authors
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2023-06-14 23:30:43 +10:00
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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2013-02-23 18:32:28 +00:00
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2019-02-18 08:08:12 +11:00
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/** \file
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* \ingroup freestyle
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2013-02-23 18:32:28 +00:00
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*/
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2008-07-23 07:56:08 +00:00
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#include "BPy_Interface1D.h"
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2008-07-12 04:02:08 +00:00
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2008-07-23 07:56:08 +00:00
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#include "BPy_Convert.h"
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2020-03-19 09:33:03 +01:00
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#include "Interface1D/BPy_FEdge.h"
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2008-08-01 02:15:25 +00:00
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#include "Interface1D/BPy_FrsCurve.h"
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2020-03-19 09:33:03 +01:00
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#include "Interface1D/BPy_Stroke.h"
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#include "Interface1D/BPy_ViewEdge.h"
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2008-07-26 02:33:21 +00:00
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#include "Interface1D/Curve/BPy_Chain.h"
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#include "Interface1D/FEdge/BPy_FEdgeSharp.h"
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#include "Interface1D/FEdge/BPy_FEdgeSmooth.h"
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2008-07-23 07:56:08 +00:00
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#include "BPy_MediumType.h"
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2008-07-12 04:02:08 +00:00
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2021-02-08 17:28:15 +02:00
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using namespace Freestyle;
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2008-07-12 04:02:08 +00:00
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///////////////////////////////////////////////////////////////////////////////////////////
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//-------------------MODULE INITIALIZATION--------------------------------
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Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks. Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes). Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes). The names with these two letters were replaced with
more straightforward names. Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
2013-02-14 23:48:34 +00:00
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int Interface1D_Init(PyObject *module)
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2008-07-12 04:02:08 +00:00
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{
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2020-11-06 17:49:09 +01:00
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if (module == nullptr) {
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2009-09-27 00:32:20 +00:00
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return -1;
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2019-05-31 22:51:19 +10:00
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}
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2019-04-17 06:17:24 +02:00
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2019-05-31 22:51:19 +10:00
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if (PyType_Ready(&Interface1D_Type) < 0) {
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2009-09-27 00:32:20 +00:00
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return -1;
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2019-05-31 22:51:19 +10:00
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}
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2024-09-26 17:07:06 +10:00
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PyModule_AddObjectRef(module, "Interface1D", (PyObject *)&Interface1D_Type);
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2019-04-17 06:17:24 +02:00
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2019-05-31 22:51:19 +10:00
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if (PyType_Ready(&FrsCurve_Type) < 0) {
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2009-09-27 00:32:20 +00:00
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return -1;
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2019-05-31 22:51:19 +10:00
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}
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2024-09-26 17:07:06 +10:00
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PyModule_AddObjectRef(module, "Curve", (PyObject *)&FrsCurve_Type);
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2019-04-17 06:17:24 +02:00
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2019-05-31 22:51:19 +10:00
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if (PyType_Ready(&Chain_Type) < 0) {
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2009-09-27 00:32:20 +00:00
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return -1;
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2019-05-31 22:51:19 +10:00
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}
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2024-09-26 17:07:06 +10:00
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PyModule_AddObjectRef(module, "Chain", (PyObject *)&Chain_Type);
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2019-04-17 06:17:24 +02:00
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2019-05-31 22:51:19 +10:00
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if (PyType_Ready(&FEdge_Type) < 0) {
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2009-09-27 00:32:20 +00:00
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return -1;
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2019-05-31 22:51:19 +10:00
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}
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2024-09-26 17:07:06 +10:00
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PyModule_AddObjectRef(module, "FEdge", (PyObject *)&FEdge_Type);
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2019-04-17 06:17:24 +02:00
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2019-05-31 22:51:19 +10:00
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if (PyType_Ready(&FEdgeSharp_Type) < 0) {
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2009-09-27 00:32:20 +00:00
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return -1;
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2019-05-31 22:51:19 +10:00
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}
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2024-09-26 17:07:06 +10:00
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PyModule_AddObjectRef(module, "FEdgeSharp", (PyObject *)&FEdgeSharp_Type);
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2019-04-17 06:17:24 +02:00
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2019-05-31 22:51:19 +10:00
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if (PyType_Ready(&FEdgeSmooth_Type) < 0) {
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2009-09-27 00:32:20 +00:00
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return -1;
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2019-05-31 22:51:19 +10:00
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}
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2024-09-26 17:07:06 +10:00
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PyModule_AddObjectRef(module, "FEdgeSmooth", (PyObject *)&FEdgeSmooth_Type);
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2019-04-17 06:17:24 +02:00
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2019-05-31 22:51:19 +10:00
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if (PyType_Ready(&Stroke_Type) < 0) {
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2009-09-27 00:32:20 +00:00
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return -1;
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2019-05-31 22:51:19 +10:00
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}
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2024-09-26 17:07:06 +10:00
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PyModule_AddObjectRef(module, "Stroke", (PyObject *)&Stroke_Type);
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2019-04-17 06:17:24 +02:00
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2024-02-08 23:10:04 +11:00
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#define ADD_TYPE_CONST(id) \
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PyLong_subtype_add_to_dict(Stroke_Type.tp_dict, &MediumType_Type, STRINGIFY(id), Stroke::id)
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ADD_TYPE_CONST(DRY_MEDIUM);
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ADD_TYPE_CONST(HUMID_MEDIUM);
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ADD_TYPE_CONST(OPAQUE_MEDIUM);
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#undef ADD_TYPE_CONST
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2019-04-17 06:17:24 +02:00
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2019-05-31 22:51:19 +10:00
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if (PyType_Ready(&ViewEdge_Type) < 0) {
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2009-09-27 00:32:20 +00:00
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return -1;
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2019-05-31 22:51:19 +10:00
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}
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2024-09-26 17:07:06 +10:00
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PyModule_AddObjectRef(module, "ViewEdge", (PyObject *)&ViewEdge_Type);
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2019-04-17 06:17:24 +02:00
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Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks. Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes). Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes). The names with these two letters were replaced with
more straightforward names. Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
2013-02-14 23:48:34 +00:00
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FEdgeSharp_mathutils_register_callback();
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FEdgeSmooth_mathutils_register_callback();
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2019-04-17 06:17:24 +02:00
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2009-09-27 00:32:20 +00:00
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return 0;
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2008-07-09 08:24:13 +00:00
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}
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Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks. Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes). Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes). The names with these two letters were replaced with
more straightforward names. Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
2013-02-14 23:48:34 +00:00
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/*----------------------Interface1D methods ----------------------------*/
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2008-07-09 08:24:13 +00:00
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2024-01-25 10:22:16 +11:00
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PyDoc_STRVAR(
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/* Wrap. */
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Interface1D_doc,
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"Base class for any 1D element.\n"
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"\n"
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".. method:: __init__()\n"
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"\n"
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2025-08-22 14:05:28 +10:00
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" Default constructor.\n");
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Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks. Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes). Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes). The names with these two letters were replaced with
more straightforward names. Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
2013-02-14 23:48:34 +00:00
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static int Interface1D_init(BPy_Interface1D *self, PyObject *args, PyObject *kwds)
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2008-07-15 01:07:19 +00:00
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{
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2020-11-06 17:49:09 +01:00
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static const char *kwlist[] = {nullptr};
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2013-02-21 02:57:44 +00:00
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2019-05-31 22:51:19 +10:00
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if (!PyArg_ParseTupleAndKeywords(args, kwds, "", (char **)kwlist)) {
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Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks. Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes). Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes). The names with these two letters were replaced with
more straightforward names. Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
2013-02-14 23:48:34 +00:00
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return -1;
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2019-05-31 22:51:19 +10:00
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}
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soc-2008-mxcurioni: reimplemented the initialization/allocation for base classes. The Python object type tp_new slot is now set to PyType_GenericNew, instead of the former custom functions. As a note, by default, Python does not set this slot: it is therefore mandatory for the base classes. For children classes, only __init__ is needed.
To make our base classes subclasses, the Py_TPFLAGS_BASETYPE flag was added to the object type tp_flags slot.
Finally, I began to implement CurvePoint, descendant of Interface0D. This commit allowed me to verify that my SWIG replacement method works: interfaces are well taken into account by children. For a test, use the following code:
================================
import Blender
from Blender import Freestyle
from Blender.Freestyle import *
print Interface0D()
print CurvePoint()
================================
The __repr__ method is only implemented in Interface0D:
PyObject * Interface0D___repr__(BPy_Interface0D* self)
{
return PyString_FromFormat("type: %s - address: %p", self->if0D->getExactTypeName().c_str(), self->if0D );}
and the result is of the form:
type: Interface0D - address: 0x18e5ccc0
type: CurvePoint - address: 0x18e473f0
As you can see, the correct getExactTypeName of the class is called.
2008-07-15 05:33:12 +00:00
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self->if1D = new Interface1D();
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2014-06-24 22:44:53 +09:00
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self->borrowed = false;
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soc-2008-mxcurioni: reimplemented the initialization/allocation for base classes. The Python object type tp_new slot is now set to PyType_GenericNew, instead of the former custom functions. As a note, by default, Python does not set this slot: it is therefore mandatory for the base classes. For children classes, only __init__ is needed.
To make our base classes subclasses, the Py_TPFLAGS_BASETYPE flag was added to the object type tp_flags slot.
Finally, I began to implement CurvePoint, descendant of Interface0D. This commit allowed me to verify that my SWIG replacement method works: interfaces are well taken into account by children. For a test, use the following code:
================================
import Blender
from Blender import Freestyle
from Blender.Freestyle import *
print Interface0D()
print CurvePoint()
================================
The __repr__ method is only implemented in Interface0D:
PyObject * Interface0D___repr__(BPy_Interface0D* self)
{
return PyString_FromFormat("type: %s - address: %p", self->if0D->getExactTypeName().c_str(), self->if0D );}
and the result is of the form:
type: Interface0D - address: 0x18e5ccc0
type: CurvePoint - address: 0x18e473f0
As you can see, the correct getExactTypeName of the class is called.
2008-07-15 05:33:12 +00:00
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return 0;
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2008-07-15 01:07:19 +00:00
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}
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2013-03-07 23:17:23 +00:00
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static void Interface1D_dealloc(BPy_Interface1D *self)
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2008-07-15 01:07:19 +00:00
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{
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2019-05-31 22:51:19 +10:00
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if (self->if1D && !self->borrowed) {
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2008-08-02 07:39:49 +00:00
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delete self->if1D;
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2019-05-31 22:51:19 +10:00
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}
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2013-03-07 23:17:23 +00:00
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Py_TYPE(self)->tp_free((PyObject *)self);
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2008-07-15 01:07:19 +00:00
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}
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2013-03-07 23:17:23 +00:00
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static PyObject *Interface1D_repr(BPy_Interface1D *self)
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2008-07-15 01:07:19 +00:00
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{
|
Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks. Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes). Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes). The names with these two letters were replaced with
more straightforward names. Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
2013-02-14 23:48:34 +00:00
|
|
|
return PyUnicode_FromFormat(
|
|
|
|
|
"type: %s - address: %p", self->if1D->getExactTypeName().c_str(), self->if1D);
|
2008-07-09 08:24:13 +00:00
|
|
|
}
|
|
|
|
|
|
2024-01-25 10:22:16 +11:00
|
|
|
PyDoc_STRVAR(
|
|
|
|
|
/* Wrap. */
|
|
|
|
|
Interface1D_vertices_begin_doc,
|
|
|
|
|
".. method:: vertices_begin()\n"
|
|
|
|
|
"\n"
|
|
|
|
|
" Returns an iterator over the Interface1D vertices, pointing to the\n"
|
|
|
|
|
" first vertex.\n"
|
|
|
|
|
"\n"
|
|
|
|
|
" :return: An Interface0DIterator pointing to the first vertex.\n"
|
2025-08-22 14:05:28 +10:00
|
|
|
" :rtype: :class:`Interface0DIterator`\n");
|
2018-10-11 08:49:28 +11:00
|
|
|
static PyObject *Interface1D_vertices_begin(BPy_Interface1D *self)
|
Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks. Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes). Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes). The names with these two letters were replaced with
more straightforward names. Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
2013-02-14 23:48:34 +00:00
|
|
|
{
|
|
|
|
|
Interface0DIterator if0D_it(self->if1D->verticesBegin());
|
2014-06-24 22:44:53 +09:00
|
|
|
return BPy_Interface0DIterator_from_Interface0DIterator(if0D_it, false);
|
2008-08-01 21:55:58 +00:00
|
|
|
}
|
|
|
|
|
|
2024-01-25 10:22:16 +11:00
|
|
|
PyDoc_STRVAR(
|
|
|
|
|
/* Wrap. */
|
|
|
|
|
Interface1D_vertices_end_doc,
|
|
|
|
|
".. method:: vertices_end()\n"
|
|
|
|
|
"\n"
|
|
|
|
|
" Returns an iterator over the Interface1D vertices, pointing after\n"
|
|
|
|
|
" the last vertex.\n"
|
|
|
|
|
"\n"
|
|
|
|
|
" :return: An Interface0DIterator pointing after the last vertex.\n"
|
2025-08-22 14:05:28 +10:00
|
|
|
" :rtype: :class:`Interface0DIterator`\n");
|
2018-10-11 08:49:28 +11:00
|
|
|
static PyObject *Interface1D_vertices_end(BPy_Interface1D *self)
|
Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks. Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes). Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes). The names with these two letters were replaced with
more straightforward names. Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
2013-02-14 23:48:34 +00:00
|
|
|
{
|
|
|
|
|
Interface0DIterator if0D_it(self->if1D->verticesEnd());
|
2014-06-24 22:44:53 +09:00
|
|
|
return BPy_Interface0DIterator_from_Interface0DIterator(if0D_it, true);
|
2008-08-01 21:55:58 +00:00
|
|
|
}
|
|
|
|
|
|
2024-01-25 10:22:16 +11:00
|
|
|
PyDoc_STRVAR(
|
|
|
|
|
/* Wrap. */
|
|
|
|
|
Interface1D_points_begin_doc,
|
|
|
|
|
".. method:: points_begin(t=0.0)\n"
|
|
|
|
|
"\n"
|
|
|
|
|
" Returns an iterator over the Interface1D points, pointing to the\n"
|
|
|
|
|
" first point. The difference with vertices_begin() is that here we can\n"
|
|
|
|
|
" iterate over points of the 1D element at a any given sampling.\n"
|
|
|
|
|
" Indeed, for each iteration, a virtual point is created.\n"
|
|
|
|
|
"\n"
|
|
|
|
|
" :arg t: A sampling with which we want to iterate over points of\n"
|
|
|
|
|
" this 1D element.\n"
|
|
|
|
|
" :type t: float\n"
|
|
|
|
|
" :return: An Interface0DIterator pointing to the first point.\n"
|
2025-08-22 14:05:28 +10:00
|
|
|
" :rtype: :class:`Interface0DIterator`\n");
|
2018-10-11 08:49:28 +11:00
|
|
|
static PyObject *Interface1D_points_begin(BPy_Interface1D *self, PyObject *args, PyObject *kwds)
|
Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks. Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes). Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes). The names with these two letters were replaced with
more straightforward names. Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
2013-02-14 23:48:34 +00:00
|
|
|
{
|
2020-11-06 17:49:09 +01:00
|
|
|
static const char *kwlist[] = {"t", nullptr};
|
2013-02-24 02:39:38 +00:00
|
|
|
float f = 0.0f;
|
2008-08-01 21:55:58 +00:00
|
|
|
|
2019-05-31 22:51:19 +10:00
|
|
|
if (!PyArg_ParseTupleAndKeywords(args, kwds, "|f", (char **)kwlist, &f)) {
|
2020-11-06 17:49:09 +01:00
|
|
|
return nullptr;
|
2019-05-31 22:51:19 +10:00
|
|
|
}
|
Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks. Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes). Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes). The names with these two letters were replaced with
more straightforward names. Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
2013-02-14 23:48:34 +00:00
|
|
|
Interface0DIterator if0D_it(self->if1D->pointsBegin(f));
|
2014-06-24 22:44:53 +09:00
|
|
|
return BPy_Interface0DIterator_from_Interface0DIterator(if0D_it, false);
|
2008-08-01 21:55:58 +00:00
|
|
|
}
|
|
|
|
|
|
2024-01-25 10:22:16 +11:00
|
|
|
PyDoc_STRVAR(
|
|
|
|
|
/* Wrap. */
|
|
|
|
|
Interface1D_points_end_doc,
|
|
|
|
|
".. method:: points_end(t=0.0)\n"
|
|
|
|
|
"\n"
|
|
|
|
|
" Returns an iterator over the Interface1D points, pointing after the\n"
|
|
|
|
|
" last point. The difference with vertices_end() is that here we can\n"
|
|
|
|
|
" iterate over points of the 1D element at a given sampling. Indeed,\n"
|
|
|
|
|
" for each iteration, a virtual point is created.\n"
|
|
|
|
|
"\n"
|
|
|
|
|
" :arg t: A sampling with which we want to iterate over points of\n"
|
|
|
|
|
" this 1D element.\n"
|
|
|
|
|
" :type t: float\n"
|
|
|
|
|
" :return: An Interface0DIterator pointing after the last point.\n"
|
2025-08-22 14:05:28 +10:00
|
|
|
" :rtype: :class:`Interface0DIterator`\n");
|
2018-10-11 08:49:28 +11:00
|
|
|
static PyObject *Interface1D_points_end(BPy_Interface1D *self, PyObject *args, PyObject *kwds)
|
Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks. Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes). Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes). The names with these two letters were replaced with
more straightforward names. Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
2013-02-14 23:48:34 +00:00
|
|
|
{
|
2020-11-06 17:49:09 +01:00
|
|
|
static const char *kwlist[] = {"t", nullptr};
|
2013-02-24 02:39:38 +00:00
|
|
|
float f = 0.0f;
|
2008-08-01 21:55:58 +00:00
|
|
|
|
2019-05-31 22:51:19 +10:00
|
|
|
if (!PyArg_ParseTupleAndKeywords(args, kwds, "|f", (char **)kwlist, &f)) {
|
2020-11-06 17:49:09 +01:00
|
|
|
return nullptr;
|
2019-05-31 22:51:19 +10:00
|
|
|
}
|
Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks. Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes). Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes). The names with these two letters were replaced with
more straightforward names. Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
2013-02-14 23:48:34 +00:00
|
|
|
Interface0DIterator if0D_it(self->if1D->pointsEnd(f));
|
2014-06-24 22:44:53 +09:00
|
|
|
return BPy_Interface0DIterator_from_Interface0DIterator(if0D_it, true);
|
2008-08-01 21:55:58 +00:00
|
|
|
}
|
|
|
|
|
|
2025-04-01 12:06:03 +11:00
|
|
|
#ifdef __GNUC__
|
|
|
|
|
# ifdef __clang__
|
|
|
|
|
# pragma clang diagnostic push
|
|
|
|
|
# pragma clang diagnostic ignored "-Wcast-function-type"
|
|
|
|
|
# else
|
|
|
|
|
# pragma GCC diagnostic push
|
|
|
|
|
# pragma GCC diagnostic ignored "-Wcast-function-type"
|
|
|
|
|
# endif
|
|
|
|
|
#endif
|
|
|
|
|
|
2010-04-17 23:47:47 +00:00
|
|
|
static PyMethodDef BPy_Interface1D_methods[] = {
|
Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks. Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes). Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes). The names with these two letters were replaced with
more straightforward names. Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
2013-02-14 23:48:34 +00:00
|
|
|
{"vertices_begin",
|
|
|
|
|
(PyCFunction)Interface1D_vertices_begin,
|
|
|
|
|
METH_NOARGS,
|
|
|
|
|
Interface1D_vertices_begin_doc},
|
|
|
|
|
{"vertices_end",
|
|
|
|
|
(PyCFunction)Interface1D_vertices_end,
|
|
|
|
|
METH_NOARGS,
|
|
|
|
|
Interface1D_vertices_end_doc},
|
2013-02-24 02:39:38 +00:00
|
|
|
{"points_begin",
|
|
|
|
|
(PyCFunction)Interface1D_points_begin,
|
|
|
|
|
METH_VARARGS | METH_KEYWORDS,
|
|
|
|
|
Interface1D_points_begin_doc},
|
|
|
|
|
{"points_end",
|
|
|
|
|
(PyCFunction)Interface1D_points_end,
|
|
|
|
|
METH_VARARGS | METH_KEYWORDS,
|
|
|
|
|
Interface1D_points_end_doc},
|
2020-11-06 17:49:09 +01:00
|
|
|
{nullptr, nullptr, 0, nullptr},
|
2010-04-17 23:47:47 +00:00
|
|
|
};
|
|
|
|
|
|
2025-04-01 12:06:03 +11:00
|
|
|
#ifdef __GNUC__
|
|
|
|
|
# ifdef __clang__
|
|
|
|
|
# pragma clang diagnostic pop
|
|
|
|
|
# else
|
|
|
|
|
# pragma GCC diagnostic pop
|
|
|
|
|
# endif
|
|
|
|
|
#endif
|
|
|
|
|
|
Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks. Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes). Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes). The names with these two letters were replaced with
more straightforward names. Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
2013-02-14 23:48:34 +00:00
|
|
|
/*----------------------Interface1D get/setters ----------------------------*/
|
|
|
|
|
|
2024-01-25 10:22:16 +11:00
|
|
|
PyDoc_STRVAR(
|
|
|
|
|
/* Wrap. */
|
|
|
|
|
Interface1D_name_doc,
|
|
|
|
|
"The string of the name of the 1D element.\n"
|
|
|
|
|
"\n"
|
2025-08-22 14:05:28 +10:00
|
|
|
":type: str\n");
|
2022-10-03 17:37:25 -05:00
|
|
|
static PyObject *Interface1D_name_get(BPy_Interface1D *self, void * /*closure*/)
|
Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks. Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes). Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes). The names with these two letters were replaced with
more straightforward names. Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
2013-02-14 23:48:34 +00:00
|
|
|
{
|
2013-02-22 01:29:50 +00:00
|
|
|
return PyUnicode_FromString(Py_TYPE(self)->tp_name);
|
Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks. Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes). Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes). The names with these two letters were replaced with
more straightforward names. Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
2013-02-14 23:48:34 +00:00
|
|
|
}
|
|
|
|
|
|
2024-01-25 10:22:16 +11:00
|
|
|
PyDoc_STRVAR(
|
|
|
|
|
/* Wrap. */
|
|
|
|
|
Interface1D_id_doc,
|
|
|
|
|
"The Id of this Interface1D.\n"
|
|
|
|
|
"\n"
|
2025-08-22 14:05:28 +10:00
|
|
|
":type: :class:`Id`\n");
|
2022-10-03 17:37:25 -05:00
|
|
|
static PyObject *Interface1D_id_get(BPy_Interface1D *self, void * /*closure*/)
|
Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks. Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes). Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes). The names with these two letters were replaced with
more straightforward names. Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
2013-02-14 23:48:34 +00:00
|
|
|
{
|
|
|
|
|
Id id(self->if1D->getId());
|
2019-05-31 22:51:19 +10:00
|
|
|
if (PyErr_Occurred()) {
|
2020-11-06 17:49:09 +01:00
|
|
|
return nullptr;
|
2019-05-31 22:51:19 +10:00
|
|
|
}
|
Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks. Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes). Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes). The names with these two letters were replaced with
more straightforward names. Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
2013-02-14 23:48:34 +00:00
|
|
|
return BPy_Id_from_Id(id); // return a copy
|
|
|
|
|
}
|
|
|
|
|
|
2024-01-25 10:22:16 +11:00
|
|
|
PyDoc_STRVAR(
|
|
|
|
|
/* Wrap. */
|
|
|
|
|
Interface1D_nature_doc,
|
|
|
|
|
"The nature of this Interface1D.\n"
|
|
|
|
|
"\n"
|
2025-08-22 14:05:28 +10:00
|
|
|
":type: :class:`Nature`\n");
|
2022-10-03 17:37:25 -05:00
|
|
|
static PyObject *Interface1D_nature_get(BPy_Interface1D *self, void * /*closure*/)
|
Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks. Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes). Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes). The names with these two letters were replaced with
more straightforward names. Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
2013-02-14 23:48:34 +00:00
|
|
|
{
|
|
|
|
|
Nature::VertexNature nature = self->if1D->getNature();
|
2019-05-31 22:51:19 +10:00
|
|
|
if (PyErr_Occurred()) {
|
2020-11-06 17:49:09 +01:00
|
|
|
return nullptr;
|
2019-05-31 22:51:19 +10:00
|
|
|
}
|
Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks. Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes). Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes). The names with these two letters were replaced with
more straightforward names. Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
2013-02-14 23:48:34 +00:00
|
|
|
return BPy_Nature_from_Nature(nature);
|
|
|
|
|
}
|
|
|
|
|
|
2024-01-25 10:22:16 +11:00
|
|
|
PyDoc_STRVAR(
|
|
|
|
|
/* Wrap. */
|
|
|
|
|
Interface1D_length_2d_doc,
|
|
|
|
|
"The 2D length of this Interface1D.\n"
|
|
|
|
|
"\n"
|
2025-08-22 14:05:28 +10:00
|
|
|
":type: float\n");
|
2022-10-03 17:37:25 -05:00
|
|
|
static PyObject *Interface1D_length_2d_get(BPy_Interface1D *self, void * /*closure*/)
|
Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks. Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes). Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes). The names with these two letters were replaced with
more straightforward names. Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
2013-02-14 23:48:34 +00:00
|
|
|
{
|
|
|
|
|
real length = self->if1D->getLength2D();
|
2019-05-31 22:51:19 +10:00
|
|
|
if (PyErr_Occurred()) {
|
2020-11-06 17:49:09 +01:00
|
|
|
return nullptr;
|
2019-05-31 22:51:19 +10:00
|
|
|
}
|
2022-09-25 18:33:28 +10:00
|
|
|
return PyFloat_FromDouble(double(length));
|
Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks. Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes). Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes). The names with these two letters were replaced with
more straightforward names. Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
2013-02-14 23:48:34 +00:00
|
|
|
}
|
|
|
|
|
|
2024-01-25 10:22:16 +11:00
|
|
|
PyDoc_STRVAR(
|
|
|
|
|
/* Wrap. */
|
|
|
|
|
Interface1D_time_stamp_doc,
|
|
|
|
|
"The time stamp of the 1D element, mainly used for selection.\n"
|
|
|
|
|
"\n"
|
2025-08-22 14:05:28 +10:00
|
|
|
":type: int\n");
|
2022-10-03 17:37:25 -05:00
|
|
|
static PyObject *Interface1D_time_stamp_get(BPy_Interface1D *self, void * /*closure*/)
|
Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks. Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes). Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes). The names with these two letters were replaced with
more straightforward names. Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
2013-02-14 23:48:34 +00:00
|
|
|
{
|
|
|
|
|
return PyLong_FromLong(self->if1D->getTimeStamp());
|
|
|
|
|
}
|
|
|
|
|
|
2022-10-03 17:37:25 -05:00
|
|
|
static int Interface1D_time_stamp_set(BPy_Interface1D *self, PyObject *value, void * /*closure*/)
|
Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks. Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes). Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes). The names with these two letters were replaced with
more straightforward names. Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
2013-02-14 23:48:34 +00:00
|
|
|
{
|
|
|
|
|
int timestamp;
|
2019-04-17 06:17:24 +02:00
|
|
|
|
Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks. Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes). Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes). The names with these two letters were replaced with
more straightforward names. Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
2013-02-14 23:48:34 +00:00
|
|
|
if ((timestamp = PyLong_AsLong(value)) == -1 && PyErr_Occurred()) {
|
|
|
|
|
PyErr_SetString(PyExc_TypeError, "value must be a number");
|
|
|
|
|
return -1;
|
|
|
|
|
}
|
|
|
|
|
self->if1D->setTimeStamp(timestamp);
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static PyGetSetDef BPy_Interface1D_getseters[] = {
|
2020-11-06 17:49:09 +01:00
|
|
|
{"name", (getter)Interface1D_name_get, (setter) nullptr, Interface1D_name_doc, nullptr},
|
|
|
|
|
{"id", (getter)Interface1D_id_get, (setter) nullptr, Interface1D_id_doc, nullptr},
|
|
|
|
|
{"nature", (getter)Interface1D_nature_get, (setter) nullptr, Interface1D_nature_doc, nullptr},
|
2019-12-20 10:42:57 +11:00
|
|
|
{"length_2d",
|
Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks. Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes). Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes). The names with these two letters were replaced with
more straightforward names. Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
2013-02-14 23:48:34 +00:00
|
|
|
(getter)Interface1D_length_2d_get,
|
2020-11-06 17:49:09 +01:00
|
|
|
(setter) nullptr,
|
2019-12-20 10:42:57 +11:00
|
|
|
Interface1D_length_2d_doc,
|
2020-11-06 17:49:09 +01:00
|
|
|
nullptr},
|
2019-12-20 10:42:57 +11:00
|
|
|
{"time_stamp",
|
2013-03-07 23:17:23 +00:00
|
|
|
(getter)Interface1D_time_stamp_get,
|
|
|
|
|
(setter)Interface1D_time_stamp_set,
|
2019-12-20 10:42:57 +11:00
|
|
|
Interface1D_time_stamp_doc,
|
2020-11-06 17:49:09 +01:00
|
|
|
nullptr},
|
|
|
|
|
{nullptr, nullptr, nullptr, nullptr, nullptr} /* Sentinel */
|
Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks. Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes). Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes). The names with these two letters were replaced with
more straightforward names. Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
2013-02-14 23:48:34 +00:00
|
|
|
};
|
|
|
|
|
|
2010-04-17 23:47:47 +00:00
|
|
|
/*-----------------------BPy_Interface1D type definition ------------------------------*/
|
|
|
|
|
|
|
|
|
|
PyTypeObject Interface1D_Type = {
|
2023-07-16 17:43:31 +10:00
|
|
|
/*ob_base*/ PyVarObject_HEAD_INIT(nullptr, 0)
|
2022-11-07 22:34:35 +11:00
|
|
|
/*tp_name*/ "Interface1D",
|
|
|
|
|
/*tp_basicsize*/ sizeof(BPy_Interface1D),
|
|
|
|
|
/*tp_itemsize*/ 0,
|
|
|
|
|
/*tp_dealloc*/ (destructor)Interface1D_dealloc,
|
|
|
|
|
/*tp_vectorcall_offset*/ 0,
|
|
|
|
|
/*tp_getattr*/ nullptr,
|
|
|
|
|
/*tp_setattr*/ nullptr,
|
|
|
|
|
/*tp_as_async*/ nullptr,
|
|
|
|
|
/*tp_repr*/ (reprfunc)Interface1D_repr,
|
|
|
|
|
/*tp_as_number*/ nullptr,
|
|
|
|
|
/*tp_as_sequence*/ nullptr,
|
|
|
|
|
/*tp_as_mapping*/ nullptr,
|
|
|
|
|
/*tp_hash*/ nullptr,
|
|
|
|
|
/*tp_call*/ nullptr,
|
|
|
|
|
/*tp_str*/ nullptr,
|
|
|
|
|
/*tp_getattro*/ nullptr,
|
|
|
|
|
/*tp_setattro*/ nullptr,
|
|
|
|
|
/*tp_as_buffer*/ nullptr,
|
|
|
|
|
/*tp_flags*/ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
|
|
|
|
|
/*tp_doc*/ Interface1D_doc,
|
|
|
|
|
/*tp_traverse*/ nullptr,
|
|
|
|
|
/*tp_clear*/ nullptr,
|
|
|
|
|
/*tp_richcompare*/ nullptr,
|
|
|
|
|
/*tp_weaklistoffset*/ 0,
|
|
|
|
|
/*tp_iter*/ nullptr,
|
|
|
|
|
/*tp_iternext*/ nullptr,
|
|
|
|
|
/*tp_methods*/ BPy_Interface1D_methods,
|
|
|
|
|
/*tp_members*/ nullptr,
|
|
|
|
|
/*tp_getset*/ BPy_Interface1D_getseters,
|
|
|
|
|
/*tp_base*/ nullptr,
|
|
|
|
|
/*tp_dict*/ nullptr,
|
|
|
|
|
/*tp_descr_get*/ nullptr,
|
|
|
|
|
/*tp_descr_set*/ nullptr,
|
|
|
|
|
/*tp_dictoffset*/ 0,
|
|
|
|
|
/*tp_init*/ (initproc)Interface1D_init,
|
|
|
|
|
/*tp_alloc*/ nullptr,
|
|
|
|
|
/*tp_new*/ PyType_GenericNew,
|
2010-04-17 23:47:47 +00:00
|
|
|
};
|
|
|
|
|
|
2008-07-12 04:02:08 +00:00
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////
|