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test/source/blender/compositor/intern/COM_MultiThreadedOperation.h

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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2021 Blender Foundation. */
#pragma once
#include "COM_NodeOperation.h"
namespace blender::compositor {
class MultiThreadedOperation : public NodeOperation {
protected:
/**
* Number of execution passes.
*/
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int num_passes_;
/**
* Current execution pass.
*/
int current_pass_;
protected:
MultiThreadedOperation();
/**
* Called before an update memory buffer pass is executed. Single-threaded calls.
*/
virtual void update_memory_buffer_started(MemoryBuffer *UNUSED(output),
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const rcti &UNUSED(area),
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Span<MemoryBuffer *> UNUSED(inputs))
{
}
/**
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* Executes operation updating a memory buffer area. Multi-threaded calls.
*/
virtual void update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs) = 0;
/**
* Called after an update memory buffer pass is executed. Single-threaded calls.
*/
virtual void update_memory_buffer_finished(MemoryBuffer *UNUSED(output),
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const rcti &UNUSED(area),
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Span<MemoryBuffer *> UNUSED(inputs))
{
}
private:
void update_memory_buffer(MemoryBuffer *output,
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const rcti &area,
Span<MemoryBuffer *> inputs) override;
};
} // namespace blender::compositor