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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2008 Blender Foundation. All rights reserved. */
#pragma once
#include <algorithm>
#include <map>
#include <string>
#include "BCMath.h"
#include "BCSampleData.h"
#include "ExportSettings.h"
#include "BKE_object.h"
#include "BLI_math_rotation.h"
#include "DNA_armature_types.h"
#include "DNA_camera_types.h"
#include "DNA_light_types.h"
#include "DNA_material_types.h"
#include "DNA_object_types.h"
typedef std::map<Bone *, BCMatrix *> BCBoneMatrixMap;
class BCSample {
private:
BCMatrix obmat;
BCBoneMatrixMap bonemats; /* For Armature animation */
public:
BCSample(Object *ob) : obmat(ob)
{
}
~BCSample();
void add_bone_matrix(Bone *bone, Matrix &mat);
/** Get channel value. */
bool get_value(std::string channel_target, int array_index, float *val) const;
const BCMatrix &get_matrix() const;
const BCMatrix *get_matrix(Bone *bone) const; /* returns NULL if bone is not animated */
};
typedef std::map<Object *, BCSample *> BCSampleMap;
typedef std::map<int, const BCSample *> BCFrameSampleMap;
typedef std::map<int, const BCMatrix *> BCMatrixSampleMap;