2007-06-25 19:50:25 +00:00
|
|
|
/**
|
|
|
|
|
* $Id$
|
|
|
|
|
*
|
2008-04-16 22:40:48 +00:00
|
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
2007-06-25 19:50:25 +00:00
|
|
|
*
|
|
|
|
|
* This program is free software; you can redistribute it and/or
|
|
|
|
|
* modify it under the terms of the GNU General Public License
|
|
|
|
|
* as published by the Free Software Foundation; either version 2
|
2008-04-16 22:40:48 +00:00
|
|
|
* of the License, or (at your option) any later version.
|
2007-06-25 19:50:25 +00:00
|
|
|
*
|
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
|
*
|
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
|
|
|
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
|
*
|
|
|
|
|
* Contributors: Amorilia (amorilia@gamebox.net)
|
|
|
|
|
*
|
2008-04-16 22:40:48 +00:00
|
|
|
* ***** END GPL LICENSE BLOCK *****
|
2007-06-25 19:50:25 +00:00
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
#ifndef _DDS_COMMON_H
|
|
|
|
|
#define _DDS_COMMON_H
|
|
|
|
|
|
|
|
|
|
#ifndef min
|
|
|
|
|
#define min(a,b) ((a) <= (b) ? (a) : (b))
|
|
|
|
|
#endif
|
|
|
|
|
#ifndef max
|
|
|
|
|
#define max(a,b) ((a) >= (b) ? (a) : (b))
|
|
|
|
|
#endif
|
|
|
|
|
#ifndef clamp
|
|
|
|
|
#define clamp(x,a,b) min(max((x), (a)), (b))
|
|
|
|
|
#endif
|
This is patch: [#7975] imbuf for DDS textures: improved read support and a few bugs fixed
Kent
Notes From the author:
The attached patch syncs the DDS code in Blender with the latest revision
(324) of the nvidia texture tools. This fixes a few minor issues and adds
support for a more types of DDS textures, in particular uncompressed textures
that don't have the standard 16, 24, or 32 bits per pixel.
Note: I have started using the nvidia texture tools convention for naming
integer types (uint, uint16, uint8, uint64 etc.) because doing so makes it
much easier to merge patches from upstream. Since the code is compiled
separately from the rest of Blender, this likely does not pose a problem.
However, if there turns out to be a good reason for avoiding those nvidia type
names from upstream, I'd be happy to fix it.
Regards,
Amorilia
2007-12-26 21:46:30 +00:00
|
|
|
|
|
|
|
|
template<typename T>
|
|
|
|
|
inline void
|
|
|
|
|
swap(T & a, T & b)
|
|
|
|
|
{
|
|
|
|
|
T tmp = a;
|
|
|
|
|
a = b;
|
|
|
|
|
b = tmp;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
typedef unsigned char uint8;
|
|
|
|
|
typedef unsigned short uint16;
|
|
|
|
|
typedef unsigned int uint;
|
|
|
|
|
typedef unsigned int uint32;
|
|
|
|
|
typedef unsigned long long uint64;
|
2007-06-25 19:50:25 +00:00
|
|
|
|
|
|
|
|
#endif
|