2022-10-31 16:01:02 +01:00
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/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2022 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup gpu
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*/
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#include "vk_uniform_buffer.hh"
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namespace blender::gpu {
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void VKUniformBuffer::update(const void * /*data*/)
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{
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}
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2022-11-15 20:15:04 +01:00
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void VKUniformBuffer::clear_to_zero()
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{
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}
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2022-10-31 16:01:02 +01:00
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void VKUniformBuffer::bind(int /*slot*/)
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{
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}
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2022-11-15 16:23:18 +01:00
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void VKUniformBuffer::bind_as_ssbo(int /*slot*/)
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{
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}
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2022-10-31 16:01:02 +01:00
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void VKUniformBuffer::unbind()
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{
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}
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} // namespace blender::gpu
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