2002-10-12 11:37:38 +00:00
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/* toolbox (SPACEKEY) related
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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2004-04-20 22:00:33 +00:00
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#ifndef BIF_TOOLBOX_H
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#define BIF_TOOLBOX_H
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2002-10-12 11:37:38 +00:00
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/* toolbox.c */
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void asciitoraw (int ch, short unsigned int *event, short unsigned int *qual);
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First commit of a new toolbox system.
Aim was to find a simple & easy system, script alike, to add and configure
a toolbox system, so that others can experiment, but also of course Python.
Summary:
- spacebar calls it up. SHIFT+A still does old toolbox
- hold left or rightmouse for 0.4 second, and it pops up as well
this is experimental! Can be tweaked with Userdef var "ThresA"
- it is a little bit complete for Object mode only. Needs still work
at information desing/structure level
- the code works like an engine, interpreting structs like this:
static TBitem addmenu_curve[]= {
{ 0, "Bezier Curve", 0, NULL},
{ 0, "Bezier Circle", 1, NULL},
{ 0, "NURBS Curve", 2, NULL},
{ 0, "NURBS Circle", 3, NULL},
{ 0, "Path", 4, NULL},
{ -1, "", 0, do_info_add_curvemenu}};
- first value is ICON code,
- then name
- return value
- pointer to optional child
last row has -1 to indicate its the last...
plus a callback to event function.
I also built an old toolbox style callback for this:
static TBitem tb_object_select[]= {
{ 0, "Border Select|B", 'b', NULL},
{ 0, "(De)select All|A", 'a', NULL},
{ 0, "Linked...|Shift L", 'L', NULL},
{ 0, "Grouped...|Shift G", 'G', NULL},
{ -1, "", 0, tb_do_hotkey}};
here the return values are put back as hotkeys in mainqueue.
A mainloop can do all context switching, and build menus on the fly.
Meaning, it also allows other designs such as radials...
2003-10-25 00:08:12 +00:00
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void toolbox_n(void);
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2003-10-29 00:23:16 +00:00
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void toolbox_n_add(void);
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Patch #3365, Toolbox from Tuhopuu
Patch prvovided by Guillermo, code was - afaik - from Rob Haarsma.
This changes the toolbox (space menu) to have the first level aligned
vertically. Works much easier that way, and since the items open either
left or right, it doesn't flip order of the contents for it either.
To allow people to test (and to compare) it's a user menu setting (in
View & Controls, "Plain menus"). I've turned this on by default though,
since I propose to not have it a user setting. User setting can be
removed later.
Fixed two bugs in patch:
- if saved in user settings, first time usage of this toolbox opened in
wrong location
- Button for "plain menus" was writing a short in an int
(causing this new menu not to work for big endian systems)
As a bonus I've added the long wanted hotkey support for opening and
closing sublevels of pulldowns with arrow keys!
I didn't add the commenting out of correcting pulldown menu order, which
is based on location of the originating button in the UI. This uncommenting
didn't solve anything, since button definitions itself can be flipped too.
(Example: the data brose menus in top bar need to be corrected).
I can imagine the order flipping is sometimes annoying, but it still has
reasons to be there;
- the most important / most used items are always closest to the mouse.
(like opening properties panel, or "Add new" for material.
- it follows muscle memory and 'locus of attention' (mouse position).
- menus are configured to open to the top for bottom headers, and to the
bottom for top headers. We can expect the UI is configured consistantly
for headers, so in general the menus will appear consistant as well.
Where menu flipping fails is especially for alphabetic listings, like in
the menu button of fileselect. However, that one should be configured to
open by default to the bottom, so ordering is consistant as well.
If people like to check this themselves; uncomment the lines in the top
of the function uiBlockFlipOrder() in src/interface.c
2005-11-19 15:16:34 +00:00
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void reset_toolbox(void);
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First commit of a new toolbox system.
Aim was to find a simple & easy system, script alike, to add and configure
a toolbox system, so that others can experiment, but also of course Python.
Summary:
- spacebar calls it up. SHIFT+A still does old toolbox
- hold left or rightmouse for 0.4 second, and it pops up as well
this is experimental! Can be tweaked with Userdef var "ThresA"
- it is a little bit complete for Object mode only. Needs still work
at information desing/structure level
- the code works like an engine, interpreting structs like this:
static TBitem addmenu_curve[]= {
{ 0, "Bezier Curve", 0, NULL},
{ 0, "Bezier Circle", 1, NULL},
{ 0, "NURBS Curve", 2, NULL},
{ 0, "NURBS Circle", 3, NULL},
{ 0, "Path", 4, NULL},
{ -1, "", 0, do_info_add_curvemenu}};
- first value is ICON code,
- then name
- return value
- pointer to optional child
last row has -1 to indicate its the last...
plus a callback to event function.
I also built an old toolbox style callback for this:
static TBitem tb_object_select[]= {
{ 0, "Border Select|B", 'b', NULL},
{ 0, "(De)select All|A", 'a', NULL},
{ 0, "Linked...|Shift L", 'L', NULL},
{ 0, "Grouped...|Shift G", 'G', NULL},
{ -1, "", 0, tb_do_hotkey}};
here the return values are put back as hotkeys in mainqueue.
A mainloop can do all context switching, and build menus on the fly.
Meaning, it also allows other designs such as radials...
2003-10-25 00:08:12 +00:00
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2002-10-12 11:37:38 +00:00
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void notice (char *str, ...);
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void error (char *fmt, ...);
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2007-04-22 22:08:19 +00:00
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void error_libdata (void);
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2002-10-12 11:37:38 +00:00
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int saveover (char *filename);
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int okee (char *fmt, ...);
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short button (short *var, short min, short max, char *str);
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2004-04-11 00:23:06 +00:00
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short fbutton (float *var, float min, float max, float a1, float a2, char *str);
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2002-10-12 11:37:38 +00:00
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short sbutton (char *var, float min, float max, char *str); /* __NLA */
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2005-12-07 12:36:26 +00:00
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2006-11-24 18:58:59 +00:00
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int movetolayer_buts (unsigned int *lay, char *title);
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int movetolayer_short_buts (short *lay, char *title);
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2005-12-07 12:36:26 +00:00
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2002-10-12 11:37:38 +00:00
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void draw_numbuts_tip (char *str, int x1, int y1, int x2, int y2);
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int do_clever_numbuts (char *name, int tot, int winevent);
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2003-10-07 18:24:02 +00:00
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void clever_numbuts_buts(void);
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2002-10-12 11:37:38 +00:00
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void add_numbut (int nr, int type, char *str, float min, float max, void *poin, char *tip);
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void clever_numbuts (void);
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void replace_names_but (void);
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2004-09-29 16:27:12 +00:00
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void BIF_screendump(int fscreen);
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2002-10-12 11:37:38 +00:00
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void write_screendump(char *name);
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2002-10-30 00:05:50 +00:00
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2004-04-20 22:00:33 +00:00
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#endif
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