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test/tests/python/overlay/overlay_common.py

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# SPDX-FileCopyrightText: 2025 Blender Authors
#
# SPDX-License-Identifier: Apache-2.0
import bpy
import os
from pathlib import Path
import argparse
"""Common functionality for Overlay render tests.
The intended usage is setting up a Permutations instance containing all the variants/permutations for a given blend file,
then passing it to the `run_test(permutations)` function.
The `run_test` function also checks for a `--test` argument in `sys.argv`.
When set, it will reproduce the state of a given test number.
So:
`blender "(...)/tests/files/overlay/<test>.blend" -P "(...)/tests/python/overlay/<test>.py" -- --test <test-number>`
will open the blend file and set its state to the <test-number> permutation, instead of running the tests.
Common permutations can also be declared inside this file.
See `ob_modes_permutations` for an example on how to setup permutations.
"""
class Permutations:
"""Container class for the permutations of a given test file.
Can be combined with other Permutations.
"""
def __init__(self, reset_key=None, variants_dict={}):
"""Setup the initial set of permutations.
:reset_key: str - The variants_dict key that resets the test to its default state.
:variants_dict: {str: lambda}
- Where the key is the name of the state variation (for example "xray-on" or "xray-off")
and the lambda sets the blend to that state.
"""
reset = []
if reset_key:
reset = [variants_dict[reset_key]]
self.dict = {k: Permutation([v], reset) for k, v in variants_dict.items()}
def add(self, key_filter_cb=None, permutations_array=[]):
"""Combine two sets of permutations.
Replaces the current permutations with every possible combination of current and incoming permutations,
unless key_filter_cb is set and returns False for a given key, in which case they're kept as-is.
:key_filter_cb: lambda (key: str): :bool:
- A callback for deciding which keys the permutations should be applied to.
:permutations: [Permutations]
- An array of Permutations instances. Each Permutations instance is applied sequentially,
so a.add(None, [b]); a.add(None, [c]) is equivalent to a.add(None, [b, c])
"""
for permutations in permutations_array:
dict_copy = self.dict.copy()
self.dict = {}
for key, permutation in dict_copy.items():
if key_filter_cb and not key_filter_cb(key):
self.dict[key] = permutation
continue
for key_in, permutation_in in permutations.dict.items():
self.dict[f"{key}_{key_in}"] = permutation.combine(permutation_in)
def loop(self):
"""Loop through each permutation, applying its state before yielding its key."""
for key, permutation in self.dict.items():
permutation.apply()
yield key
permutation.reset()
class Permutation:
"""A single test permutation.
A permutation containing all the callbacks needed for setting up its state (_apply),
and for resetting the test back to its default state (_reset).
This class is meant to be used internally by the Permutations class.
"""
def __init__(self, apply, reset):
self._apply = apply
self._reset = reset
def combine(self, other):
return Permutation(self._apply + other._apply, self._reset + other._reset)
def apply(self):
for cb in self._apply:
cb()
def reset(self):
for cb in self._reset:
cb()
def set_permutation_from_args(permutations):
"""If the command line requested a specific permutation, set the blend state to it."""
import sys
if "--" not in sys.argv:
return False
parser = argparse.ArgumentParser()
parser.add_argument("--test", type=int, default=0, required=True)
args = parser.parse_args(sys.argv[sys.argv.index("--") + 1:])
if args.test == 0:
return False
else:
key = list(permutations.dict.keys())[args.test]
print(f"Set test permutation {args.test}: {key}")
permutations.dict[key].apply()
return True
def render_permutations(permutations):
"""Render each permutation and generate a list, following the conventions expected by render_report.py."""
base_output_path = bpy.context.scene.render.filepath
base_testname = Path(bpy.data.filepath).stem
output_paths = []
permutation_index = 0
for key in permutations.loop():
permutation_index += 1
testname = f"{permutation_index:04d}_{key}"
filepath = f"{base_output_path}_{testname}0001.png"
testpath = f"{base_testname}_{testname}"
output_paths.append(testpath)
bpy.context.scene.render.filepath = filepath
bpy.ops.render.opengl(write_still=True, view_context=True)
output_list_txt = bpy.data.filepath.replace(".blend", "_permutations.txt")
with open(output_list_txt, 'w') as file:
file.write("\n".join(output_paths))
def run_test(permutations):
"""Check if the command line requested a specific permutation, otherwise run all tests and quit Blender."""
if set_permutation_from_args(permutations):
return
def run():
render_permutations(permutations)
bpy.ops.wm.quit_blender()
bpy.app.timers.register(run, first_interval=1)
def ob_modes_permutations(ob, space):
"""Returns permutations for every possible object mode and overlay settings."""
shading = space.shading
overlay = space.overlay
ob_modes = Permutations(None, {
"object": lambda: bpy.ops.object.mode_set(mode='OBJECT'),
"edit": lambda: bpy.ops.object.mode_set(mode='EDIT'),
"sculpt": lambda: bpy.ops.object.mode_set(mode='SCULPT'),
"vertex-paint": lambda: bpy.ops.object.mode_set(mode='VERTEX_PAINT'),
"weight-paint": lambda: bpy.ops.object.mode_set(mode='WEIGHT_PAINT'),
"texture-paint": lambda: bpy.ops.object.mode_set(mode='TEXTURE_PAINT'),
})
ob_modes.add(lambda key: "sculpt" in key, [
Permutations("mask-off", {
"mask-off": lambda: setattr(overlay, "show_sculpt_mask", False),
"mask-on": lambda: setattr(overlay, "show_sculpt_mask", True),
}),
Permutations("sets-off", {
"sets-off": lambda: setattr(overlay, "show_sculpt_face_sets", False),
"sets-on": lambda: setattr(overlay, "show_sculpt_face_sets", True),
}),
])
ob_modes.add(lambda key: "paint" in key, [
Permutations("mask-off", {
"mask-off": lambda: (
setattr(ob.data, "use_paint_mask", False), setattr(ob.data, "use_paint_mask_vertex", False)),
"mask-face": lambda: (
setattr(ob.data, "use_paint_mask", True), setattr(ob.data, "use_paint_mask_vertex", False)),
"mask-vert": lambda: (
setattr(ob.data, "use_paint_mask", False), setattr(ob.data, "use_paint_mask_vertex", True)),
}),
Permutations("paint-wire-off", {
"paint-wire-off": lambda: setattr(overlay, "show_paint_wire", False),
"paint-wire-on": lambda: setattr(overlay, "show_paint_wire", True),
}),
])
ob_modes.add(lambda key: "weight-paint" in key, [
Permutations("w-contours-off", {
"w-contours-off": lambda: setattr(overlay, "show_wpaint_contours", False),
"w-contours-on": lambda: setattr(overlay, "show_wpaint_contours", True),
})
])
# TODO: Edit mode variants.
shading_modes = Permutations("solid", {
"solid": lambda: setattr(shading, "type", 'SOLID'),
"wireframe": lambda: setattr(shading, "type", 'WIREFRAME'),
})
shading_modes.add(lambda key: key == "solid", [
Permutations("xray-off", {
"xray-off": lambda: (
setattr(shading, "show_xray", False)),
"xray-on": lambda: (
setattr(shading, "show_xray", True), setattr(shading, "xray_alpha", 0.5)),
"xray-on-alpha-1": lambda: (
setattr(shading, "show_xray", True), setattr(shading, "xray_alpha", 1.0)),
})
])
shading_modes.add(lambda key: key == "wireframe", [
Permutations("xray-off", {
"xray-off": lambda: (
setattr(shading, "show_xray_wireframe", False)),
"xray-on": lambda: (
setattr(shading, "show_xray_wireframe", True), setattr(shading, "xray_alpha_wireframe", 0.5)),
"xray-on-alpha-1": lambda: (
setattr(shading, "show_xray_wireframe", True), setattr(shading, "xray_alpha_wireframe", 1.0)),
})
])
shading_modes.add(lambda key: "solid" in key, [
Permutations("ob-solid", {
"ob-solid": lambda: setattr(ob, "display_type", 'SOLID'),
"ob-wire": lambda: setattr(ob, "display_type", 'WIRE'),
})
])
shading_modes.add(lambda key: "ob-solid" in key, [
Permutations("ob-wire-off", {
"ob-wire-off": lambda: setattr(ob, "show_wire", False),
"ob-wire-on": lambda: setattr(ob, "show_wire", True),
})
])
in_front_modes = Permutations("in-front-off", {
"in-front-off": lambda: setattr(ob, "show_in_front", False),
"in-front-on": lambda: setattr(ob, "show_in_front", True),
})
ob_modes.add(None, [shading_modes, in_front_modes])
return ob_modes