48 lines
1.7 KiB
C++
48 lines
1.7 KiB
C++
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// Copyright 2021 Blender Foundation. All rights reserved.
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "internal/evaluator/evaluator_cache_impl.h"
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#include "internal/evaluator/eval_output_gpu.h"
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OpenSubdiv_EvaluatorCacheImpl::OpenSubdiv_EvaluatorCacheImpl()
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{
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}
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OpenSubdiv_EvaluatorCacheImpl::~OpenSubdiv_EvaluatorCacheImpl()
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{
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delete static_cast<blender::opensubdiv::GpuEvalOutput::EvaluatorCache *>(eval_cache);
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}
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OpenSubdiv_EvaluatorCacheImpl *openSubdiv_createEvaluatorCacheInternal(
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eOpenSubdivEvaluator evaluator_type)
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{
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if (evaluator_type != eOpenSubdivEvaluator::OPENSUBDIV_EVALUATOR_GLSL_COMPUTE) {
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return nullptr;
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}
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OpenSubdiv_EvaluatorCacheImpl *evaluator_cache;
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evaluator_cache = new OpenSubdiv_EvaluatorCacheImpl;
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blender::opensubdiv::GpuEvalOutput::EvaluatorCache *eval_cache;
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eval_cache = new blender::opensubdiv::GpuEvalOutput::EvaluatorCache();
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evaluator_cache->eval_cache = eval_cache;
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return evaluator_cache;
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}
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void openSubdiv_deleteEvaluatorCacheInternal(OpenSubdiv_EvaluatorCacheImpl *evaluator_cache)
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{
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delete evaluator_cache;
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}
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