2022-02-11 09:07:11 +11:00
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/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2020 Blender Foundation. All rights reserved. */
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2020-08-07 17:00:28 +02:00
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/** \file
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* \ingroup gpu
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*
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* GPUBackend derived class contain allocators that do not need a context bound.
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* The backend is init at startup and is accessible using GPU_backend_get() */
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#pragma once
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2022-02-08 23:19:31 +01:00
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#include "GPU_vertex_buffer.h"
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2020-08-08 15:24:52 +02:00
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namespace blender {
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namespace gpu {
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2020-08-07 17:00:28 +02:00
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2020-09-08 04:12:12 +02:00
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class Context;
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2020-08-21 12:30:55 +02:00
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class Batch;
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class DrawList;
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2020-08-29 01:13:54 +02:00
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class FrameBuffer;
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2020-09-06 02:46:51 +02:00
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class IndexBuf;
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2020-09-07 23:52:55 +02:00
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class QueryPool;
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2020-08-21 12:30:55 +02:00
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class Shader;
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2020-09-02 01:25:32 +02:00
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class Texture;
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2020-08-21 12:30:55 +02:00
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class UniformBuf;
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2022-02-08 23:19:31 +01:00
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class StorageBuf;
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2020-09-06 23:45:51 +02:00
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class VertBuf;
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2020-08-21 12:30:55 +02:00
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2020-08-07 17:00:28 +02:00
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class GPUBackend {
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public:
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2022-01-06 19:00:35 +11:00
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virtual ~GPUBackend() = default;
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2020-08-07 17:00:28 +02:00
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2022-01-05 21:44:03 -05:00
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static GPUBackend *get();
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2020-08-08 15:24:52 +02:00
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2022-01-05 21:44:03 -05:00
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virtual void samplers_update() = 0;
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2021-05-26 16:49:17 +02:00
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virtual void compute_dispatch(int groups_x_len, int groups_y_len, int groups_z_len) = 0;
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2022-03-16 08:58:59 +01:00
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virtual void compute_dispatch_indirect(StorageBuf *indirect_buf) = 0;
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2020-09-05 17:31:53 +02:00
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2020-09-08 04:12:12 +02:00
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virtual Context *context_alloc(void *ghost_window) = 0;
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2020-08-10 11:41:22 +02:00
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2022-01-05 21:44:03 -05:00
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virtual Batch *batch_alloc() = 0;
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2020-08-08 15:24:52 +02:00
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virtual DrawList *drawlist_alloc(int list_length) = 0;
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2020-08-29 01:13:54 +02:00
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virtual FrameBuffer *framebuffer_alloc(const char *name) = 0;
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2022-01-05 21:44:03 -05:00
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virtual IndexBuf *indexbuf_alloc() = 0;
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virtual QueryPool *querypool_alloc() = 0;
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2020-08-14 15:20:35 +02:00
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virtual Shader *shader_alloc(const char *name) = 0;
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2020-09-02 01:25:32 +02:00
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virtual Texture *texture_alloc(const char *name) = 0;
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2020-08-21 12:30:55 +02:00
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virtual UniformBuf *uniformbuf_alloc(int size, const char *name) = 0;
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2022-02-08 23:19:31 +01:00
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virtual StorageBuf *storagebuf_alloc(int size, GPUUsageType usage, const char *name) = 0;
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2022-01-05 21:44:03 -05:00
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virtual VertBuf *vertbuf_alloc() = 0;
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2022-03-22 12:38:28 +01:00
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/* Render Frame Coordination --
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* Used for performing per-frame actions globally */
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virtual void render_begin() = 0;
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virtual void render_end() = 0;
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virtual void render_step() = 0;
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2020-08-07 17:00:28 +02:00
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};
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2020-08-08 15:24:52 +02:00
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} // namespace gpu
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} // namespace blender
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