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test/source/blender/freestyle/intern/stroke/CurveAdvancedIterators.h

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __FREESTYLE_CURVE_ADVANCED_ITERATORS_H__
#define __FREESTYLE_CURVE_ADVANCED_ITERATORS_H__
/** \file blender/freestyle/intern/stroke/CurveAdvancedIterators.h
* \ingroup freestyle
* \brief Iterators used to iterate over the elements of the Curve. Can't be used in python
* \author Stephane Grabli
* \date 01/08/2003
*/
#include "Stroke.h"
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Attempt to fix a potential name conflict between Freestyle and the compositor. A crash in the Freestyle renderer was reported by Ton on IRC with a stack trace below. Note that #2 is in Freestyle, whereas #1 is in the compositor. The problem was observed in a debug build on OS X 10.7 (gcc 4.2, openmp disabled, no llvm). ---------------------------------------------------------------------- Program received signal EXC_BAD_ACCESS, Could not access memory. Reason: 13 at address: 0x0000000000000000 [Switching to process 72386 thread 0xf303] 0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43 43 delete (this->m_outputsockets.back()); Current language: auto; currently c++ (gdb) where #0 0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43 #1 0x0000000100c29066 in Node::~Node (this=0x10e501c80) at COM_Node.h:49 #2 0x000000010089c273 in NodeShape::~NodeShape (this=0x10e501c80) at NodeShape.cpp:43 #3 0x000000010089910b in NodeGroup::destroy (this=0x10e501da0) at NodeGroup.cpp:61 #4 0x00000001008990cd in NodeGroup::destroy (this=0x10e5014b0) at NodeGroup.cpp:59 #5 0x00000001008990cd in NodeGroup::destroy (this=0x114e18da0) at NodeGroup.cpp:59 #6 0x00000001007e6602 in Controller::ClearRootNode (this=0x114e19640) at Controller.cpp:329 #7 0x00000001007ea52e in Controller::LoadMesh (this=0x114e19640, re=0x10aba4638, srl=0x1140f5258) at Controller.cpp:302 #8 0x00000001008030ad in prepare (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:302 #9 0x000000010080457a in FRS_do_stroke_rendering (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:600 #10 0x00000001006aeb9d in add_freestyle (re=0x10aba4638) at pipeline.c:1584 #11 0x00000001006aceb7 in do_render_3d (re=0x10aba4638) at pipeline.c:1094 #12 0x00000001006ae061 in do_render_fields_blur_3d (re=0x10aba4638) at pipeline.c:1367 #13 0x00000001006afa16 in do_render_composite_fields_blur_3d (re=0x10aba4638) at pipeline.c:1815 #14 0x00000001006b04e4 in do_render_all_options (re=0x10aba4638) at pipeline.c:2021 ---------------------------------------------------------------------- Apparently a name conflict between the two Blender modules is taking place. The present commit hence intends to address it by putting all the Freestyle C++ classes in the namespace 'Freestyle'. This revision will also prevent potential name conflicts with other Blender modules in the future. Special thanks to Lukas Toenne for the help with C++ namespace.
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namespace Freestyle {
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namespace CurveInternal {
class CurvePoint_const_traits : public Const_traits<CurvePoint*>
{
public:
typedef deque<CurvePoint*> vertex_container;
typedef vertex_container::const_iterator vertex_container_iterator;
typedef SVertex vertex_type;
};
class CurvePoint_nonconst_traits : public Nonconst_traits<CurvePoint*>
{
public:
typedef deque<CurvePoint*> vertex_container;
typedef vertex_container::iterator vertex_container_iterator;
typedef SVertex vertex_type;
};
/**********************************/
/* */
/* */
/* CurvePoint Iterator */
/* */
/* */
/**********************************/
/*! iterator on a curve. Allows an iterating outside initial vertices. A CurvePoint is instanciated an returned
* when the iterator is dereferenced.
*/
template<class Traits>
class __point_iterator : public IteratorBase<Traits, BidirectionalIteratorTag_Traits>
{
public:
typedef __point_iterator <Traits> Self;
typedef typename Traits::vertex_container_iterator vertex_container_iterator;
typedef typename Traits::vertex_type vertex_type;
typedef CurvePoint Point;
typedef Point point_type;
typedef __point_iterator<CurvePoint_nonconst_traits> iterator;
typedef __point_iterator<CurvePoint_const_traits> const_iterator;
#if 0
typedef Vertex vertex_type ;
typedef vertex_container_iterator vertex_iterator_type;
typedef CurvePoint<Vertex> Point;
typedef Point point_type;
#endif
typedef IteratorBase<Traits, BidirectionalIteratorTag_Traits> parent_class;
#if 0
#if defined(__GNUC__) && (__GNUC__ < 3)
typedef bidirectional_iterator<CurvePoint<Vertex>, ptrdiff_t> bidirectional_point_iterator;
#else
typedef iterator<bidirectional_iterator_tag, CurvePoint<Vertex>, ptrdiff_t> bidirectional_point_iterator;
#endif
#endif
friend class Curve;
#if 0
friend class Curve::vertex_iterator;
friend class __point_iterator<CurvePoint_nonconst_traits>;
friend class iterator;
#endif
//protected:
public:
float _CurvilinearLength;
float _step;
vertex_container_iterator __A;
vertex_container_iterator __B;
vertex_container_iterator _begin;
vertex_container_iterator _end;
int _n;
int _currentn;
float _t;
mutable Point *_Point;
public:
inline __point_iterator(float step = 0.0f) : parent_class()
{
_step = step;
_CurvilinearLength = 0.0f;
_t = 0.0f;
_Point = 0;
_n = 0;
_currentn = 0;
}
inline __point_iterator(const iterator& iBrother) : parent_class()
{
__A = iBrother.__A;
__B = iBrother.__B;
_begin = iBrother._begin;
_end = iBrother._end;
_CurvilinearLength = iBrother._CurvilinearLength;
_step = iBrother._step;
_t = iBrother._t;
if (iBrother._Point == 0)
_Point = 0;
else
_Point = new Point(*(iBrother._Point));
_n = iBrother._n;
_currentn = iBrother._currentn;
}
inline __point_iterator(const const_iterator& iBrother) : parent_class()
{
__A = iBrother.__A;
__B = iBrother.__B;
_begin = iBrother._begin;
_end = iBrother._end;
_CurvilinearLength = iBrother._CurvilinearLength;
_step = iBrother._step;
_t = iBrother._t;
if (iBrother._Point == 0)
_Point = 0;
else
_Point = new Point(*(iBrother._Point));
_n = iBrother._n;
_currentn = iBrother._currentn;
}
inline Self& operator=(const Self& iBrother)
{
//((bidirectional_point_iterator*)this)->operator=(iBrother);
__A = iBrother.__A;
__B = iBrother.__B;
_begin = iBrother._begin;
_end = iBrother._end;
_CurvilinearLength = iBrother._CurvilinearLength;
_step = iBrother._step;
_t = iBrother._t;
if (iBrother._Point == 0)
_Point = 0;
else
_Point = new Point(*(iBrother._Point));
_n = iBrother._n;
_currentn = iBrother._currentn;
return *this;
}
virtual ~__point_iterator()
{
if (_Point != 0)
delete _Point;
}
//protected: //FIXME
public:
inline __point_iterator(vertex_container_iterator iA, vertex_container_iterator iB,
vertex_container_iterator ibegin, vertex_container_iterator iend,
int currentn, int n, float step, float t = 0.0f, float iCurvilinearLength = 0.0f)
: parent_class()
{
__A = iA;
__B = iB;
_begin = ibegin;
_end = iend;
_CurvilinearLength = iCurvilinearLength;
_step = step;
_t = t;
_Point = 0;
_n = n;
_currentn = currentn;
}
public:
// operators
inline Self& operator++() // operator corresponding to ++i
{
increment();
return *this;
}
/* Operator corresponding to i++, i.e. it returns the value *and then* increments.
* Thats why we store the value in a temp.
*/
inline Self operator++(int)
{
Self tmp = *this;
increment();
return tmp;
}
inline Self& operator--() // operator corresponding to --i
{
decrement();
return *this;
}
inline Self operator--(int) // operator corresponding to i--
{
Self tmp = *this;
decrement();
return tmp;
}
// comparibility
virtual bool operator!=(const Self& b) const
{
return ((__A != b.__A) || (__B != b.__B) || (_t != b._t));
}
virtual bool operator==(const Self& b) const
{
return !(*this != b);
}
// dereferencing
virtual typename Traits::reference operator*() const
{
if (_Point != 0) {
delete _Point;
_Point = 0;
}
if ((_currentn < 0) || (_currentn >= _n))
return _Point; // 0 in this case
return (_Point = new Point(*__A, *__B, _t));
}
virtual typename Traits::pointer operator->() const
{
return &(operator*());
}
virtual bool begin() const
{
if ((__A == _begin) && (_t < (float)M_EPSILON))
return true;
return false;
}
virtual bool end() const
{
if ((__B == _end))
return true;
return false;
}
protected:
virtual void increment()
{
if (_Point != 0) {
delete _Point;
_Point = 0;
}
if ((_currentn == _n - 1) && (_t == 1.0f)) {
// we're setting the iterator to end
++__A;
++__B;
++_currentn;
_t = 0.0f;
return;
}
if (0 == _step) { // means we iterate over initial vertices
Vec3r vec_tmp((*__B)->point2d() - (*__A)->point2d());
_CurvilinearLength += vec_tmp.norm();
if (_currentn == _n - 1) {
_t = 1.0f;
return;
}
++__B;
++__A;
++_currentn;
return;
}
// compute the new position:
Vec3r vec_tmp2((*__A)->point2d() - (*__B)->point2d());
float normAB = vec_tmp2.norm();
if (normAB > M_EPSILON) {
_CurvilinearLength += _step;
_t = _t + _step / normAB;
}
else {
_t = 1.0f; // AB is a null segment, we're directly at its end
}
//if normAB ~= 0, we don't change these values
if (_t >= 1) {
_CurvilinearLength -= normAB * (_t - 1);
if (_currentn == _n - 1) {
_t = 1.0f;
}
else {
_t = 0.0f;
++_currentn;
++__A;
++__B;
}
}
}
virtual void decrement()
{
if (_Point != 0) {
delete _Point;
_Point = 0;
}
if (_t == 0.0f) { // we're at the beginning of the edge
_t = 1.0f;
--_currentn;
--__A;
--__B;
if (_currentn == _n - 1)
return;
}
if (0 == _step) { // means we iterate over initial vertices
Vec3r vec_tmp((*__B)->point2d() - (*__A)->point2d());
_CurvilinearLength -= vec_tmp.norm();
_t = 0;
return;
}
// compute the new position:
Vec3r vec_tmp2((*__A)->point2d() - (*__B)->point2d());
float normAB = vec_tmp2.norm();
if (normAB >M_EPSILON) {
_CurvilinearLength -= _step;
_t = _t - _step / normAB;
}
else {
_t = -1.0f; // We just need a negative value here
}
// round value
if (fabs(_t) < (float)M_EPSILON)
_t = 0.0f;
if (_t < 0) {
if (_currentn == 0)
_CurvilinearLength = 0.0f;
else
_CurvilinearLength += normAB * (-_t);
_t = 0.0f;
}
}
};
} // end of namespace CurveInternal
Attempt to fix a potential name conflict between Freestyle and the compositor. A crash in the Freestyle renderer was reported by Ton on IRC with a stack trace below. Note that #2 is in Freestyle, whereas #1 is in the compositor. The problem was observed in a debug build on OS X 10.7 (gcc 4.2, openmp disabled, no llvm). ---------------------------------------------------------------------- Program received signal EXC_BAD_ACCESS, Could not access memory. Reason: 13 at address: 0x0000000000000000 [Switching to process 72386 thread 0xf303] 0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43 43 delete (this->m_outputsockets.back()); Current language: auto; currently c++ (gdb) where #0 0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43 #1 0x0000000100c29066 in Node::~Node (this=0x10e501c80) at COM_Node.h:49 #2 0x000000010089c273 in NodeShape::~NodeShape (this=0x10e501c80) at NodeShape.cpp:43 #3 0x000000010089910b in NodeGroup::destroy (this=0x10e501da0) at NodeGroup.cpp:61 #4 0x00000001008990cd in NodeGroup::destroy (this=0x10e5014b0) at NodeGroup.cpp:59 #5 0x00000001008990cd in NodeGroup::destroy (this=0x114e18da0) at NodeGroup.cpp:59 #6 0x00000001007e6602 in Controller::ClearRootNode (this=0x114e19640) at Controller.cpp:329 #7 0x00000001007ea52e in Controller::LoadMesh (this=0x114e19640, re=0x10aba4638, srl=0x1140f5258) at Controller.cpp:302 #8 0x00000001008030ad in prepare (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:302 #9 0x000000010080457a in FRS_do_stroke_rendering (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:600 #10 0x00000001006aeb9d in add_freestyle (re=0x10aba4638) at pipeline.c:1584 #11 0x00000001006aceb7 in do_render_3d (re=0x10aba4638) at pipeline.c:1094 #12 0x00000001006ae061 in do_render_fields_blur_3d (re=0x10aba4638) at pipeline.c:1367 #13 0x00000001006afa16 in do_render_composite_fields_blur_3d (re=0x10aba4638) at pipeline.c:1815 #14 0x00000001006b04e4 in do_render_all_options (re=0x10aba4638) at pipeline.c:2021 ---------------------------------------------------------------------- Apparently a name conflict between the two Blender modules is taking place. The present commit hence intends to address it by putting all the Freestyle C++ classes in the namespace 'Freestyle'. This revision will also prevent potential name conflicts with other Blender modules in the future. Special thanks to Lukas Toenne for the help with C++ namespace.
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} /* namespace Freestyle */
#endif // __FREESTYLE_CURVE_ADVANCED_ITERATORS_H__