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test/source/blender/gpu/intern/gpu_compute.cc

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/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup gpu
*/
#include "GPU_compute.hh"
#include "gpu_backend.hh"
void GPU_compute_dispatch(GPUShader *shader,
uint groups_x_len,
uint groups_y_len,
uint groups_z_len,
const blender::gpu::shader::SpecializationConstants *constants_state)
{
blender::gpu::GPUBackend &gpu_backend = *blender::gpu::GPUBackend::get();
GPU_shader_bind(shader, constants_state);
gpu_backend.compute_dispatch(groups_x_len, groups_y_len, groups_z_len);
}
void GPU_compute_dispatch_indirect(
GPUShader *shader,
GPUStorageBuf *indirect_buf_,
const blender::gpu::shader::SpecializationConstants *constants_state)
{
blender::gpu::GPUBackend &gpu_backend = *blender::gpu::GPUBackend::get();
blender::gpu::StorageBuf *indirect_buf = reinterpret_cast<blender::gpu::StorageBuf *>(
indirect_buf_);
GPU_shader_bind(shader, constants_state);
gpu_backend.compute_dispatch_indirect(indirect_buf);
}