2022-02-11 13:53:21 +01:00
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/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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2011-04-27 11:58:34 +00:00
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2021-10-24 14:19:19 +02:00
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#pragma once
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2011-04-27 11:58:34 +00:00
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CCL_NAMESPACE_BEGIN
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/* Light Path Node */
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2021-10-17 16:22:20 +02:00
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template<uint node_feature_mask, typename ConstIntegratorGenericState>
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2021-10-17 16:10:10 +02:00
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ccl_device_noinline void svm_node_light_path(KernelGlobals kg,
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2021-10-17 16:22:20 +02:00
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ConstIntegratorGenericState state,
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Cycles: Kernel address space changes for MSL
This is the first of a sequence of changes to support compiling Cycles kernels as MSL (Metal Shading Language) in preparation for a Metal GPU device implementation.
MSL requires that all pointer types be declared with explicit address space attributes (device, thread, etc...). There is already precedent for this with Cycles' address space macros (ccl_global, ccl_private, etc...), therefore the first step of MSL-enablement is to apply these consistently. Line-for-line this represents the largest change required to enable MSL. Applying this change first will simplify future patches as well as offering the emergent benefit of enhanced descriptiveness.
The vast majority of deltas in this patch fall into one of two cases:
- Ensuring ccl_private is specified for thread-local pointer types
- Ensuring ccl_global is specified for device-wide pointer types
Additionally, the ccl_addr_space qualifier can be removed. Prior to Cycles X, ccl_addr_space was used as a context-dependent address space qualifier, but now it is either redundant (e.g. in struct typedefs), or can be replaced by ccl_global in the case of pointer types. Associated function variants (e.g. lcg_step_float_addrspace) are also redundant.
In cases where address space qualifiers are chained with "const", this patch places the address space qualifier first. The rationale for this is that the choice of address space is likely to have the greater impact on runtime performance and overall architecture.
The final part of this patch is the addition of a metal/compat.h header. This is partially complete and will be extended in future patches, paving the way for the full Metal implementation.
Ref T92212
Reviewed By: brecht
Maniphest Tasks: T92212
Differential Revision: https://developer.blender.org/D12864
2021-10-14 13:53:40 +01:00
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ccl_private const ShaderData *sd,
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ccl_private float *stack,
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Cycles: merge of cycles-x branch, a major update to the renderer
This includes much improved GPU rendering performance, viewport interactivity,
new shadow catcher, revamped sampling settings, subsurface scattering anisotropy,
new GPU volume sampling, improved PMJ sampling pattern, and more.
Some features have also been removed or changed, breaking backwards compatibility.
Including the removal of the OpenCL backend, for which alternatives are under
development.
Release notes and code docs:
https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles
https://wiki.blender.org/wiki/Source/Render/Cycles
Credits:
* Sergey Sharybin
* Brecht Van Lommel
* Patrick Mours (OptiX backend)
* Christophe Hery (subsurface scattering anisotropy)
* William Leeson (PMJ sampling pattern)
* Alaska (various fixes and tweaks)
* Thomas Dinges (various fixes)
For the full commit history, see the cycles-x branch. This squashes together
all the changes since intermediate changes would often fail building or tests.
Ref T87839, T87837, T87836
Fixes T90734, T89353, T80267, T80267, T77185, T69800
2021-09-20 17:59:20 +02:00
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uint type,
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uint out_offset,
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2021-10-17 20:09:45 +02:00
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uint32_t path_flag)
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2011-04-27 11:58:34 +00:00
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{
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float info = 0.0f;
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switch (type) {
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case NODE_LP_camera:
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info = (path_flag & PATH_RAY_CAMERA) ? 1.0f : 0.0f;
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break;
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case NODE_LP_shadow:
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info = (path_flag & PATH_RAY_SHADOW) ? 1.0f : 0.0f;
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break;
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case NODE_LP_diffuse:
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info = (path_flag & PATH_RAY_DIFFUSE) ? 1.0f : 0.0f;
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break;
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case NODE_LP_glossy:
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info = (path_flag & PATH_RAY_GLOSSY) ? 1.0f : 0.0f;
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break;
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2011-09-01 15:53:36 +00:00
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case NODE_LP_singular:
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info = (path_flag & PATH_RAY_SINGULAR) ? 1.0f : 0.0f;
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break;
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2011-04-27 11:58:34 +00:00
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case NODE_LP_reflection:
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info = (path_flag & PATH_RAY_REFLECT) ? 1.0f : 0.0f;
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break;
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case NODE_LP_transmission:
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info = (path_flag & PATH_RAY_TRANSMIT) ? 1.0f : 0.0f;
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break;
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2013-12-28 01:54:44 +01:00
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case NODE_LP_volume_scatter:
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info = (path_flag & PATH_RAY_VOLUME_SCATTER) ? 1.0f : 0.0f;
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break;
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2017-02-16 06:24:13 -05:00
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case NODE_LP_backfacing:
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info = (sd->flag & SD_BACKFACING) ? 1.0f : 0.0f;
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break;
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case NODE_LP_ray_length:
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info = sd->ray_length;
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2016-01-06 23:38:13 +01:00
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break;
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Cycles: merge of cycles-x branch, a major update to the renderer
This includes much improved GPU rendering performance, viewport interactivity,
new shadow catcher, revamped sampling settings, subsurface scattering anisotropy,
new GPU volume sampling, improved PMJ sampling pattern, and more.
Some features have also been removed or changed, breaking backwards compatibility.
Including the removal of the OpenCL backend, for which alternatives are under
development.
Release notes and code docs:
https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles
https://wiki.blender.org/wiki/Source/Render/Cycles
Credits:
* Sergey Sharybin
* Brecht Van Lommel
* Patrick Mours (OptiX backend)
* Christophe Hery (subsurface scattering anisotropy)
* William Leeson (PMJ sampling pattern)
* Alaska (various fixes and tweaks)
* Thomas Dinges (various fixes)
For the full commit history, see the cycles-x branch. This squashes together
all the changes since intermediate changes would often fail building or tests.
Ref T87839, T87837, T87836
Fixes T90734, T89353, T80267, T80267, T77185, T69800
2021-09-20 17:59:20 +02:00
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case NODE_LP_ray_depth: {
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/* Read bounce from difference location depending if this is a shadow
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* path. It's a bit dubious to have integrate state details leak into
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* this function but hard to avoid currently. */
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2021-10-17 16:10:10 +02:00
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IF_KERNEL_NODES_FEATURE(LIGHT_PATH)
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{
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2021-10-17 16:22:20 +02:00
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info = (float)integrator_state_bounce(state, path_flag);
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2021-10-17 16:10:10 +02:00
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}
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Cycles: merge of cycles-x branch, a major update to the renderer
This includes much improved GPU rendering performance, viewport interactivity,
new shadow catcher, revamped sampling settings, subsurface scattering anisotropy,
new GPU volume sampling, improved PMJ sampling pattern, and more.
Some features have also been removed or changed, breaking backwards compatibility.
Including the removal of the OpenCL backend, for which alternatives are under
development.
Release notes and code docs:
https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles
https://wiki.blender.org/wiki/Source/Render/Cycles
Credits:
* Sergey Sharybin
* Brecht Van Lommel
* Patrick Mours (OptiX backend)
* Christophe Hery (subsurface scattering anisotropy)
* William Leeson (PMJ sampling pattern)
* Alaska (various fixes and tweaks)
* Thomas Dinges (various fixes)
For the full commit history, see the cycles-x branch. This squashes together
all the changes since intermediate changes would often fail building or tests.
Ref T87839, T87837, T87836
Fixes T90734, T89353, T80267, T80267, T77185, T69800
2021-09-20 17:59:20 +02:00
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2022-02-26 02:15:22 +01:00
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/* For background, light emission and shadow evaluation from a
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* surface or volume we are effectively one bounce further. */
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Cycles: merge of cycles-x branch, a major update to the renderer
This includes much improved GPU rendering performance, viewport interactivity,
new shadow catcher, revamped sampling settings, subsurface scattering anisotropy,
new GPU volume sampling, improved PMJ sampling pattern, and more.
Some features have also been removed or changed, breaking backwards compatibility.
Including the removal of the OpenCL backend, for which alternatives are under
development.
Release notes and code docs:
https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles
https://wiki.blender.org/wiki/Source/Render/Cycles
Credits:
* Sergey Sharybin
* Brecht Van Lommel
* Patrick Mours (OptiX backend)
* Christophe Hery (subsurface scattering anisotropy)
* William Leeson (PMJ sampling pattern)
* Alaska (various fixes and tweaks)
* Thomas Dinges (various fixes)
For the full commit history, see the cycles-x branch. This squashes together
all the changes since intermediate changes would often fail building or tests.
Ref T87839, T87837, T87836
Fixes T90734, T89353, T80267, T80267, T77185, T69800
2021-09-20 17:59:20 +02:00
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if (path_flag & (PATH_RAY_SHADOW | PATH_RAY_EMISSION)) {
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2021-10-17 16:22:20 +02:00
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info += 1.0f;
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Cycles: merge of cycles-x branch, a major update to the renderer
This includes much improved GPU rendering performance, viewport interactivity,
new shadow catcher, revamped sampling settings, subsurface scattering anisotropy,
new GPU volume sampling, improved PMJ sampling pattern, and more.
Some features have also been removed or changed, breaking backwards compatibility.
Including the removal of the OpenCL backend, for which alternatives are under
development.
Release notes and code docs:
https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles
https://wiki.blender.org/wiki/Source/Render/Cycles
Credits:
* Sergey Sharybin
* Brecht Van Lommel
* Patrick Mours (OptiX backend)
* Christophe Hery (subsurface scattering anisotropy)
* William Leeson (PMJ sampling pattern)
* Alaska (various fixes and tweaks)
* Thomas Dinges (various fixes)
For the full commit history, see the cycles-x branch. This squashes together
all the changes since intermediate changes would often fail building or tests.
Ref T87839, T87837, T87836
Fixes T90734, T89353, T80267, T80267, T77185, T69800
2021-09-20 17:59:20 +02:00
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}
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2016-12-06 16:15:36 +01:00
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break;
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Cycles: merge of cycles-x branch, a major update to the renderer
This includes much improved GPU rendering performance, viewport interactivity,
new shadow catcher, revamped sampling settings, subsurface scattering anisotropy,
new GPU volume sampling, improved PMJ sampling pattern, and more.
Some features have also been removed or changed, breaking backwards compatibility.
Including the removal of the OpenCL backend, for which alternatives are under
development.
Release notes and code docs:
https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles
https://wiki.blender.org/wiki/Source/Render/Cycles
Credits:
* Sergey Sharybin
* Brecht Van Lommel
* Patrick Mours (OptiX backend)
* Christophe Hery (subsurface scattering anisotropy)
* William Leeson (PMJ sampling pattern)
* Alaska (various fixes and tweaks)
* Thomas Dinges (various fixes)
For the full commit history, see the cycles-x branch. This squashes together
all the changes since intermediate changes would often fail building or tests.
Ref T87839, T87837, T87836
Fixes T90734, T89353, T80267, T80267, T77185, T69800
2021-09-20 17:59:20 +02:00
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}
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case NODE_LP_ray_transparent: {
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2021-10-17 16:10:10 +02:00
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IF_KERNEL_NODES_FEATURE(LIGHT_PATH)
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{
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2021-10-17 16:22:20 +02:00
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info = (float)integrator_state_transparent_bounce(state, path_flag);
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2021-10-17 16:10:10 +02:00
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}
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Cycles: merge of cycles-x branch, a major update to the renderer
This includes much improved GPU rendering performance, viewport interactivity,
new shadow catcher, revamped sampling settings, subsurface scattering anisotropy,
new GPU volume sampling, improved PMJ sampling pattern, and more.
Some features have also been removed or changed, breaking backwards compatibility.
Including the removal of the OpenCL backend, for which alternatives are under
development.
Release notes and code docs:
https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles
https://wiki.blender.org/wiki/Source/Render/Cycles
Credits:
* Sergey Sharybin
* Brecht Van Lommel
* Patrick Mours (OptiX backend)
* Christophe Hery (subsurface scattering anisotropy)
* William Leeson (PMJ sampling pattern)
* Alaska (various fixes and tweaks)
* Thomas Dinges (various fixes)
For the full commit history, see the cycles-x branch. This squashes together
all the changes since intermediate changes would often fail building or tests.
Ref T87839, T87837, T87836
Fixes T90734, T89353, T80267, T80267, T77185, T69800
2021-09-20 17:59:20 +02:00
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break;
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}
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2016-12-06 16:15:36 +01:00
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case NODE_LP_ray_diffuse:
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2021-10-17 16:22:20 +02:00
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IF_KERNEL_NODES_FEATURE(LIGHT_PATH)
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{
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info = (float)integrator_state_diffuse_bounce(state, path_flag);
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}
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2016-12-06 16:15:36 +01:00
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break;
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case NODE_LP_ray_glossy:
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2021-10-17 16:22:20 +02:00
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IF_KERNEL_NODES_FEATURE(LIGHT_PATH)
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{
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info = (float)integrator_state_glossy_bounce(state, path_flag);
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}
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2016-01-06 23:38:13 +01:00
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break;
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case NODE_LP_ray_transmission:
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2021-10-17 16:22:20 +02:00
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IF_KERNEL_NODES_FEATURE(LIGHT_PATH)
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{
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info = (float)integrator_state_transmission_bounce(state, path_flag);
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}
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2019-04-17 06:17:24 +02:00
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break;
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2011-04-27 11:58:34 +00:00
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}
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2011-08-09 18:53:54 +00:00
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stack_store_float(stack, out_offset, info);
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2011-04-27 11:58:34 +00:00
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}
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2012-05-07 20:24:38 +00:00
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/* Light Falloff Node */
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Cycles: Kernel address space changes for MSL
This is the first of a sequence of changes to support compiling Cycles kernels as MSL (Metal Shading Language) in preparation for a Metal GPU device implementation.
MSL requires that all pointer types be declared with explicit address space attributes (device, thread, etc...). There is already precedent for this with Cycles' address space macros (ccl_global, ccl_private, etc...), therefore the first step of MSL-enablement is to apply these consistently. Line-for-line this represents the largest change required to enable MSL. Applying this change first will simplify future patches as well as offering the emergent benefit of enhanced descriptiveness.
The vast majority of deltas in this patch fall into one of two cases:
- Ensuring ccl_private is specified for thread-local pointer types
- Ensuring ccl_global is specified for device-wide pointer types
Additionally, the ccl_addr_space qualifier can be removed. Prior to Cycles X, ccl_addr_space was used as a context-dependent address space qualifier, but now it is either redundant (e.g. in struct typedefs), or can be replaced by ccl_global in the case of pointer types. Associated function variants (e.g. lcg_step_float_addrspace) are also redundant.
In cases where address space qualifiers are chained with "const", this patch places the address space qualifier first. The rationale for this is that the choice of address space is likely to have the greater impact on runtime performance and overall architecture.
The final part of this patch is the addition of a metal/compat.h header. This is partially complete and will be extended in future patches, paving the way for the full Metal implementation.
Ref T92212
Reviewed By: brecht
Maniphest Tasks: T92212
Differential Revision: https://developer.blender.org/D12864
2021-10-14 13:53:40 +01:00
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ccl_device_noinline void svm_node_light_falloff(ccl_private ShaderData *sd,
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ccl_private float *stack,
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uint4 node)
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2012-05-07 20:24:38 +00:00
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{
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uint strength_offset, out_offset, smooth_offset;
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2019-08-21 11:59:57 +02:00
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svm_unpack_node_uchar3(node.z, &strength_offset, &smooth_offset, &out_offset);
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2012-05-07 20:24:38 +00:00
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float strength = stack_load_float(stack, strength_offset);
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uint type = node.y;
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switch (type) {
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case NODE_LIGHT_FALLOFF_QUADRATIC:
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break;
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2017-02-16 06:24:13 -05:00
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case NODE_LIGHT_FALLOFF_LINEAR:
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strength *= sd->ray_length;
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break;
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case NODE_LIGHT_FALLOFF_CONSTANT:
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strength *= sd->ray_length * sd->ray_length;
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break;
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2012-05-07 20:24:38 +00:00
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}
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float smooth = stack_load_float(stack, smooth_offset);
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if (smooth > 0.0f) {
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2017-02-16 06:24:13 -05:00
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float squared = sd->ray_length * sd->ray_length;
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2016-02-18 01:13:07 +01:00
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/* Distant lamps set the ray length to FLT_MAX, which causes squared to overflow. */
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if (isfinite(squared)) {
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strength *= squared / (smooth + squared);
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}
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2012-05-07 20:24:38 +00:00
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}
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stack_store_float(stack, out_offset, strength);
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}
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2011-04-27 11:58:34 +00:00
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CCL_NAMESPACE_END
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