2022-02-11 09:07:11 +11:00
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/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2008 Blender Foundation. All rights reserved. */
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2008-12-23 02:07:13 +00:00
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2019-02-18 08:08:12 +11:00
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/** \file
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* \ingroup edscr
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2011-02-27 20:29:51 +00:00
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*/
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Grease Pencil - Storyboarding Features (merge from GPencil_EditStrokes branch)
This merge-commit brings in a number of new features and workflow/UI improvements for
working with Grease Pencil. While these were originally targetted at improving
the workflow for creating 3D storyboards in Blender using the Grease Pencil,
many of these changes should also prove useful in other workflows too.
The main highlights here are:
1) It is now possible to edit Grease Pencil strokes
- Use D Tab, or toggle the "Enable Editing" toggles in the Toolbar/Properties regions
to enter "Stroke Edit Mode". In this mode, many common editing tools will
operate on Grease Pencil stroke points instead.
- Tools implemented include Select, Select All/Border/Circle/Linked/More/Less,
Grab, Rotate, Scale, Bend, Shear, To Sphere, Mirror, Duplicate, Delete.
- Proportional Editing works when using the transform tools
2) Grease Pencil stroke settings can now be animated
NOTE: Currently drivers don't work, but if time allows, this may still be
added before the release.
3) Strokes can be drawn with "filled" interiors, using a separate set of
colour/opacity settings to the ones used for the lines themselves.
This makes use of OpenGL filled polys, which has the limitation of only
being able to fill convex shapes. Some artifacts may be visible on concave
shapes (e.g. pacman's mouth will be overdrawn)
4) "Volumetric Strokes" - An alternative drawing technique for stroke drawing
has been added which draws strokes as a series of screen-aligned discs.
While this was originally a partial experimental technique at getting better
quality 3D lines, the effects possible using this technique were interesting
enough to warrant making this a dedicated feature. Best results when partial
opacity and large stroke widths are used.
5) Improved Onion Skinning Support
- Different colours can be selected for the before/after ghosts. To do so,
enable the "colour wheel" toggle beside the Onion Skinning toggle, and set
the colours accordingly.
- Different numbers of ghosts can be shown before/after the current frame
6) Grease Pencil datablocks are now attached to the scene by default instead of
the active object.
- For a long time, the object-attachment has proved to be quite problematic
for users to keep track of. Now that this is done at scene level, it is
easier for most users to use.
- An exception for old files (and for any addons which may benefit from object
attachment instead), is that if the active object has a Grease Pencil datablock,
that will be used instead.
- It is not currently possible to choose object-attachment from the UI, but
it is simple to do this from the console instead, by doing:
context.active_object.grease_pencil = bpy.data.grease_pencil["blah"]
7) Various UI Cleanups
- The layers UI has been cleaned up to use a list instead of the nested-panels
design. Apart from saving space, this is also much nicer to look at now.
- The UI code is now all defined in Python. To support this, it has been necessary
to add some new context properties to make it easier to access these settings.
e.g. "gpencil_data" for the datablock
"active_gpencil_layer" and "active_gpencil_frame" for active data,
"editable_gpencil_strokes" for the strokes that can be edited
- The "stroke placement/alignment" settings (previously "Drawing Settings" at the
bottom of the Grease Pencil panel in the Properties Region) is now located in
the toolbar. These were more toolsettings than properties for how GPencil got drawn.
- "Use Sketching Sessions" has been renamed "Continuous Drawing", as per a
suggestion for an earlier discussion on developer.blender.org
- By default, the painting operator will wait for a mouse button to be pressed
before it starts creating the stroke. This is to make it easier to include
this operator in various toolbars/menus/etc. To get it immediately starting
(as when you hold down DKEy to draw), set "wait_for_input" to False.
- GPencil Layers can be rearranged in the "Grease Pencil" mode of the Action Editor
- Toolbar panels have been added to all the other editors which support these.
8) Pie menus for quick-access to tools
A set of experimental pie menus has been included for quick access to many
tools and settings. It is not necessary to use these to get things done,
but they have been designed to help make certain common tasks easier.
- Ctrl-D = The main pie menu. Reveals tools in a context sensitive and
spatially stable manner.
- D Q = "Quick Settings" pie. This allows quick access to the active
layer's settings. Notably, colours, thickness, and turning
onion skinning on/off.
2014-12-01 01:52:06 +13:00
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#include <stdio.h>
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2008-12-23 02:07:13 +00:00
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#include <stdlib.h>
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2009-03-19 19:03:38 +00:00
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#include <string.h>
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2008-12-23 02:07:13 +00:00
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2018-04-16 16:27:55 +02:00
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#include "MEM_guardedalloc.h"
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2020-03-30 19:33:13 +02:00
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#include "DNA_anim_types.h"
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2009-10-29 19:59:38 +00:00
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#include "DNA_armature_types.h"
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Grease Pencil - Storyboarding Features (merge from GPencil_EditStrokes branch)
This merge-commit brings in a number of new features and workflow/UI improvements for
working with Grease Pencil. While these were originally targetted at improving
the workflow for creating 3D storyboards in Blender using the Grease Pencil,
many of these changes should also prove useful in other workflows too.
The main highlights here are:
1) It is now possible to edit Grease Pencil strokes
- Use D Tab, or toggle the "Enable Editing" toggles in the Toolbar/Properties regions
to enter "Stroke Edit Mode". In this mode, many common editing tools will
operate on Grease Pencil stroke points instead.
- Tools implemented include Select, Select All/Border/Circle/Linked/More/Less,
Grab, Rotate, Scale, Bend, Shear, To Sphere, Mirror, Duplicate, Delete.
- Proportional Editing works when using the transform tools
2) Grease Pencil stroke settings can now be animated
NOTE: Currently drivers don't work, but if time allows, this may still be
added before the release.
3) Strokes can be drawn with "filled" interiors, using a separate set of
colour/opacity settings to the ones used for the lines themselves.
This makes use of OpenGL filled polys, which has the limitation of only
being able to fill convex shapes. Some artifacts may be visible on concave
shapes (e.g. pacman's mouth will be overdrawn)
4) "Volumetric Strokes" - An alternative drawing technique for stroke drawing
has been added which draws strokes as a series of screen-aligned discs.
While this was originally a partial experimental technique at getting better
quality 3D lines, the effects possible using this technique were interesting
enough to warrant making this a dedicated feature. Best results when partial
opacity and large stroke widths are used.
5) Improved Onion Skinning Support
- Different colours can be selected for the before/after ghosts. To do so,
enable the "colour wheel" toggle beside the Onion Skinning toggle, and set
the colours accordingly.
- Different numbers of ghosts can be shown before/after the current frame
6) Grease Pencil datablocks are now attached to the scene by default instead of
the active object.
- For a long time, the object-attachment has proved to be quite problematic
for users to keep track of. Now that this is done at scene level, it is
easier for most users to use.
- An exception for old files (and for any addons which may benefit from object
attachment instead), is that if the active object has a Grease Pencil datablock,
that will be used instead.
- It is not currently possible to choose object-attachment from the UI, but
it is simple to do this from the console instead, by doing:
context.active_object.grease_pencil = bpy.data.grease_pencil["blah"]
7) Various UI Cleanups
- The layers UI has been cleaned up to use a list instead of the nested-panels
design. Apart from saving space, this is also much nicer to look at now.
- The UI code is now all defined in Python. To support this, it has been necessary
to add some new context properties to make it easier to access these settings.
e.g. "gpencil_data" for the datablock
"active_gpencil_layer" and "active_gpencil_frame" for active data,
"editable_gpencil_strokes" for the strokes that can be edited
- The "stroke placement/alignment" settings (previously "Drawing Settings" at the
bottom of the Grease Pencil panel in the Properties Region) is now located in
the toolbar. These were more toolsettings than properties for how GPencil got drawn.
- "Use Sketching Sessions" has been renamed "Continuous Drawing", as per a
suggestion for an earlier discussion on developer.blender.org
- By default, the painting operator will wait for a mouse button to be pressed
before it starts creating the stroke. This is to make it easier to include
this operator in various toolbars/menus/etc. To get it immediately starting
(as when you hold down DKEy to draw), set "wait_for_input" to False.
- GPencil Layers can be rearranged in the "Grease Pencil" mode of the Action Editor
- Toolbar panels have been added to all the other editors which support these.
8) Pie menus for quick-access to tools
A set of experimental pie menus has been included for quick access to many
tools and settings. It is not necessary to use these to get things done,
but they have been designed to help make certain common tasks easier.
- Ctrl-D = The main pie menu. Reveals tools in a context sensitive and
spatially stable manner.
- D Q = "Quick Settings" pie. This allows quick access to the active
layer's settings. Notably, colours, thickness, and turning
onion skinning on/off.
2014-12-01 01:52:06 +13:00
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#include "DNA_gpencil_types.h"
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2020-03-19 09:33:03 +01:00
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#include "DNA_object_types.h"
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2008-12-23 02:07:13 +00:00
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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2020-03-19 09:33:03 +01:00
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#include "DNA_sequence_types.h"
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2011-11-08 16:59:06 +00:00
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#include "DNA_space_types.h"
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#include "DNA_windowmanager_types.h"
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2021-07-08 22:33:02 +02:00
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#include "DNA_workspace_types.h"
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2008-12-23 02:07:13 +00:00
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2020-10-02 11:56:06 +02:00
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#include "BLI_ghash.h"
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2020-04-03 17:38:58 +02:00
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#include "BLI_listbase.h"
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2011-01-07 18:36:47 +00:00
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#include "BLI_utildefines.h"
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2009-10-29 19:59:38 +00:00
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#include "BKE_action.h"
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2010-11-03 01:56:02 +00:00
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#include "BKE_armature.h"
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2020-10-02 12:57:11 +02:00
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#include "BKE_blender.h"
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2020-03-19 09:33:03 +01:00
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#include "BKE_context.h"
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Grease Pencil - Storyboarding Features (merge from GPencil_EditStrokes branch)
This merge-commit brings in a number of new features and workflow/UI improvements for
working with Grease Pencil. While these were originally targetted at improving
the workflow for creating 3D storyboards in Blender using the Grease Pencil,
many of these changes should also prove useful in other workflows too.
The main highlights here are:
1) It is now possible to edit Grease Pencil strokes
- Use D Tab, or toggle the "Enable Editing" toggles in the Toolbar/Properties regions
to enter "Stroke Edit Mode". In this mode, many common editing tools will
operate on Grease Pencil stroke points instead.
- Tools implemented include Select, Select All/Border/Circle/Linked/More/Less,
Grab, Rotate, Scale, Bend, Shear, To Sphere, Mirror, Duplicate, Delete.
- Proportional Editing works when using the transform tools
2) Grease Pencil stroke settings can now be animated
NOTE: Currently drivers don't work, but if time allows, this may still be
added before the release.
3) Strokes can be drawn with "filled" interiors, using a separate set of
colour/opacity settings to the ones used for the lines themselves.
This makes use of OpenGL filled polys, which has the limitation of only
being able to fill convex shapes. Some artifacts may be visible on concave
shapes (e.g. pacman's mouth will be overdrawn)
4) "Volumetric Strokes" - An alternative drawing technique for stroke drawing
has been added which draws strokes as a series of screen-aligned discs.
While this was originally a partial experimental technique at getting better
quality 3D lines, the effects possible using this technique were interesting
enough to warrant making this a dedicated feature. Best results when partial
opacity and large stroke widths are used.
5) Improved Onion Skinning Support
- Different colours can be selected for the before/after ghosts. To do so,
enable the "colour wheel" toggle beside the Onion Skinning toggle, and set
the colours accordingly.
- Different numbers of ghosts can be shown before/after the current frame
6) Grease Pencil datablocks are now attached to the scene by default instead of
the active object.
- For a long time, the object-attachment has proved to be quite problematic
for users to keep track of. Now that this is done at scene level, it is
easier for most users to use.
- An exception for old files (and for any addons which may benefit from object
attachment instead), is that if the active object has a Grease Pencil datablock,
that will be used instead.
- It is not currently possible to choose object-attachment from the UI, but
it is simple to do this from the console instead, by doing:
context.active_object.grease_pencil = bpy.data.grease_pencil["blah"]
7) Various UI Cleanups
- The layers UI has been cleaned up to use a list instead of the nested-panels
design. Apart from saving space, this is also much nicer to look at now.
- The UI code is now all defined in Python. To support this, it has been necessary
to add some new context properties to make it easier to access these settings.
e.g. "gpencil_data" for the datablock
"active_gpencil_layer" and "active_gpencil_frame" for active data,
"editable_gpencil_strokes" for the strokes that can be edited
- The "stroke placement/alignment" settings (previously "Drawing Settings" at the
bottom of the Grease Pencil panel in the Properties Region) is now located in
the toolbar. These were more toolsettings than properties for how GPencil got drawn.
- "Use Sketching Sessions" has been renamed "Continuous Drawing", as per a
suggestion for an earlier discussion on developer.blender.org
- By default, the painting operator will wait for a mouse button to be pressed
before it starts creating the stroke. This is to make it easier to include
this operator in various toolbars/menus/etc. To get it immediately starting
(as when you hold down DKEy to draw), set "wait_for_input" to False.
- GPencil Layers can be rearranged in the "Grease Pencil" mode of the Action Editor
- Toolbar panels have been added to all the other editors which support these.
8) Pie menus for quick-access to tools
A set of experimental pie menus has been included for quick access to many
tools and settings. It is not necessary to use these to get things done,
but they have been designed to help make certain common tasks easier.
- Ctrl-D = The main pie menu. Reveals tools in a context sensitive and
spatially stable manner.
- D Q = "Quick Settings" pie. This allows quick access to the active
layer's settings. Notably, colours, thickness, and turning
onion skinning on/off.
2014-12-01 01:52:06 +13:00
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#include "BKE_gpencil.h"
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Render Layers and Collections (merge from render-layers)
Design Documents
----------------
* https://wiki.blender.org/index.php/Dev:2.8/Source/Layers
* https://wiki.blender.org/index.php/Dev:2.8/Source/DataDesignRevised
User Commit Log
---------------
* New Layer and Collection system to replace render layers and viewport layers.
* A layer is a set of collections of objects (and their drawing options) required for specific tasks.
* A collection is a set of objects, equivalent of the old layers in Blender. A collection can be shared across multiple layers.
* All Scenes have a master collection that all other collections are children of.
* New collection "context" tab (in Properties Editor)
* New temporary viewport "collections" panel to control per-collection
visibility
Missing User Features
---------------------
* Collection "Filter"
Option to add objects based on their names
* Collection Manager operators
The existing buttons are placeholders
* Collection Manager drawing
The editor main region is empty
* Collection Override
* Per-Collection engine settings
This will come as a separate commit, as part of the clay-engine branch
Dev Commit Log
--------------
* New DNA file (DNA_layer_types.h) with the new structs
We are replacing Base by a new extended Base while keeping it backward
compatible with some legacy settings (i.e., lay, flag_legacy).
Renamed all Base to BaseLegacy to make it clear the areas of code that
still need to be converted
Note: manual changes were required on - deg_builder_nodes.h, rna_object.c, KX_Light.cpp
* Unittesting for main syncronization requirements
- read, write, add/copy/remove objects, copy scene, collection
link/unlinking, context)
* New Editor: Collection Manager
Based on patch by Julian Eisel
This is extracted from the layer-manager branch. With the following changes:
- Renamed references of layer manager to collections manager
- I doesn't include the editors/space_collections/ draw and util files
- The drawing code itself will be implemented separately by Julian
* Base / Object:
A little note about them. Original Blender code would try to keep them
in sync through the code, juggling flags back and forth. This will now
be handled by Depsgraph, keeping Object and Bases more separated
throughout the non-rendering code.
Scene.base is being cleared in doversion, and the old viewport drawing
code was poorly converted to use the new bases while the new viewport
code doesn't get merged and replace the old one.
Python API Changes
------------------
```
- scene.layers
+ # no longer exists
- scene.objects
+ scene.scene_layers.active.objects
- scene.objects.active
+ scene.render_layers.active.objects.active
- bpy.context.scene.objects.link()
+ bpy.context.scene_collection.objects.link()
- bpy_extras.object_utils.object_data_add(context, obdata, operator=None, use_active_layer=True, name=None)
+ bpy_extras.object_utils.object_data_add(context, obdata, operator=None, name=None)
- bpy.context.object.select
+ bpy.context.object.select = True
+ bpy.context.object.select = False
+ bpy.context.object.select_get()
+ bpy.context.object.select_set(action='SELECT')
+ bpy.context.object.select_set(action='DESELECT')
-AddObjectHelper.layers
+ # no longer exists
```
2017-02-07 10:18:38 +01:00
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#include "BKE_layer.h"
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2020-03-19 09:33:03 +01:00
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#include "BKE_object.h"
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2021-10-19 16:24:23 +02:00
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#include "BKE_tracking.h"
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2018-02-06 17:28:00 +11:00
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2009-03-19 19:03:38 +00:00
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#include "RNA_access.h"
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2022-03-14 16:54:46 +01:00
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#include "RNA_prototypes.h"
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2009-03-19 19:03:38 +00:00
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2020-03-19 09:33:03 +01:00
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#include "ED_anim_api.h"
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2009-10-29 19:59:38 +00:00
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#include "ED_armature.h"
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2021-10-19 16:24:23 +02:00
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#include "ED_clip.h"
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Grease Pencil - Storyboarding Features (merge from GPencil_EditStrokes branch)
This merge-commit brings in a number of new features and workflow/UI improvements for
working with Grease Pencil. While these were originally targetted at improving
the workflow for creating 3D storyboards in Blender using the Grease Pencil,
many of these changes should also prove useful in other workflows too.
The main highlights here are:
1) It is now possible to edit Grease Pencil strokes
- Use D Tab, or toggle the "Enable Editing" toggles in the Toolbar/Properties regions
to enter "Stroke Edit Mode". In this mode, many common editing tools will
operate on Grease Pencil stroke points instead.
- Tools implemented include Select, Select All/Border/Circle/Linked/More/Less,
Grab, Rotate, Scale, Bend, Shear, To Sphere, Mirror, Duplicate, Delete.
- Proportional Editing works when using the transform tools
2) Grease Pencil stroke settings can now be animated
NOTE: Currently drivers don't work, but if time allows, this may still be
added before the release.
3) Strokes can be drawn with "filled" interiors, using a separate set of
colour/opacity settings to the ones used for the lines themselves.
This makes use of OpenGL filled polys, which has the limitation of only
being able to fill convex shapes. Some artifacts may be visible on concave
shapes (e.g. pacman's mouth will be overdrawn)
4) "Volumetric Strokes" - An alternative drawing technique for stroke drawing
has been added which draws strokes as a series of screen-aligned discs.
While this was originally a partial experimental technique at getting better
quality 3D lines, the effects possible using this technique were interesting
enough to warrant making this a dedicated feature. Best results when partial
opacity and large stroke widths are used.
5) Improved Onion Skinning Support
- Different colours can be selected for the before/after ghosts. To do so,
enable the "colour wheel" toggle beside the Onion Skinning toggle, and set
the colours accordingly.
- Different numbers of ghosts can be shown before/after the current frame
6) Grease Pencil datablocks are now attached to the scene by default instead of
the active object.
- For a long time, the object-attachment has proved to be quite problematic
for users to keep track of. Now that this is done at scene level, it is
easier for most users to use.
- An exception for old files (and for any addons which may benefit from object
attachment instead), is that if the active object has a Grease Pencil datablock,
that will be used instead.
- It is not currently possible to choose object-attachment from the UI, but
it is simple to do this from the console instead, by doing:
context.active_object.grease_pencil = bpy.data.grease_pencil["blah"]
7) Various UI Cleanups
- The layers UI has been cleaned up to use a list instead of the nested-panels
design. Apart from saving space, this is also much nicer to look at now.
- The UI code is now all defined in Python. To support this, it has been necessary
to add some new context properties to make it easier to access these settings.
e.g. "gpencil_data" for the datablock
"active_gpencil_layer" and "active_gpencil_frame" for active data,
"editable_gpencil_strokes" for the strokes that can be edited
- The "stroke placement/alignment" settings (previously "Drawing Settings" at the
bottom of the Grease Pencil panel in the Properties Region) is now located in
the toolbar. These were more toolsettings than properties for how GPencil got drawn.
- "Use Sketching Sessions" has been renamed "Continuous Drawing", as per a
suggestion for an earlier discussion on developer.blender.org
- By default, the painting operator will wait for a mouse button to be pressed
before it starts creating the stroke. This is to make it easier to include
this operator in various toolbars/menus/etc. To get it immediately starting
(as when you hold down DKEy to draw), set "wait_for_input" to False.
- GPencil Layers can be rearranged in the "Grease Pencil" mode of the Action Editor
- Toolbar panels have been added to all the other editors which support these.
8) Pie menus for quick-access to tools
A set of experimental pie menus has been included for quick access to many
tools and settings. It is not necessary to use these to get things done,
but they have been designed to help make certain common tasks easier.
- Ctrl-D = The main pie menu. Reveals tools in a context sensitive and
spatially stable manner.
- D Q = "Quick Settings" pie. This allows quick access to the active
layer's settings. Notably, colours, thickness, and turning
onion skinning on/off.
2014-12-01 01:52:06 +13:00
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#include "ED_gpencil.h"
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2009-07-19 17:44:44 +00:00
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2022-04-04 12:52:48 +02:00
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#include "SEQ_channels.h"
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2021-08-30 20:56:37 +10:00
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#include "SEQ_select.h"
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2020-11-01 21:03:31 +01:00
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#include "SEQ_sequencer.h"
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2022-04-04 12:52:48 +02:00
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#include "SEQ_transform.h"
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2020-11-01 21:03:31 +01:00
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2011-11-10 03:44:50 +00:00
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#include "UI_interface.h"
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2020-03-19 09:33:03 +01:00
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#include "WM_api.h"
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2011-11-08 16:59:06 +00:00
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2011-02-14 17:55:27 +00:00
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#include "screen_intern.h"
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2019-04-18 17:17:32 +02:00
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const char *screen_context_dir[] = {
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"scene",
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"view_layer",
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"visible_objects",
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"selectable_objects",
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"selected_objects",
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"editable_objects",
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"selected_editable_objects",
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"objects_in_mode",
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"objects_in_mode_unique_data",
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"visible_bones",
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"editable_bones",
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"selected_bones",
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"selected_editable_bones",
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"visible_pose_bones",
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"selected_pose_bones",
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"selected_pose_bones_from_active_object",
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"active_bone",
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"active_pose_bone",
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"active_object",
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"object",
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|
|
"edit_object",
|
|
|
|
|
"sculpt_object",
|
|
|
|
|
"vertex_paint_object",
|
|
|
|
|
"weight_paint_object",
|
|
|
|
|
"image_paint_object",
|
|
|
|
|
"particle_edit_object",
|
|
|
|
|
"pose_object",
|
2021-08-30 20:56:37 +10:00
|
|
|
"active_sequence_strip",
|
2019-04-18 17:17:32 +02:00
|
|
|
"sequences",
|
|
|
|
|
"selected_sequences",
|
|
|
|
|
"selected_editable_sequences", /* sequencer */
|
2021-08-31 11:46:46 +10:00
|
|
|
"active_nla_track",
|
|
|
|
|
"active_nla_strip",
|
|
|
|
|
"selected_nla_strips", /* nla editor */
|
2021-10-19 16:24:23 +02:00
|
|
|
"selected_movieclip_tracks",
|
2019-04-18 17:17:32 +02:00
|
|
|
"gpencil_data",
|
|
|
|
|
"gpencil_data_owner", /* grease pencil data */
|
2020-01-07 11:29:42 +01:00
|
|
|
"annotation_data",
|
|
|
|
|
"annotation_data_owner",
|
2019-04-18 17:17:32 +02:00
|
|
|
"visible_gpencil_layers",
|
|
|
|
|
"editable_gpencil_layers",
|
|
|
|
|
"editable_gpencil_strokes",
|
|
|
|
|
"active_gpencil_layer",
|
|
|
|
|
"active_gpencil_frame",
|
2020-01-07 11:29:42 +01:00
|
|
|
"active_annotation_layer",
|
2019-04-18 17:17:32 +02:00
|
|
|
"active_operator",
|
2021-07-16 12:36:57 +03:00
|
|
|
"selected_visible_actions",
|
|
|
|
|
"selected_editable_actions",
|
2019-06-16 13:32:50 +03:00
|
|
|
"visible_fcurves",
|
|
|
|
|
"editable_fcurves",
|
|
|
|
|
"selected_visible_fcurves",
|
2019-04-18 17:17:32 +02:00
|
|
|
"selected_editable_fcurves",
|
2019-06-16 13:32:50 +03:00
|
|
|
"active_editable_fcurve",
|
2020-10-15 14:53:26 -04:00
|
|
|
"selected_editable_keyframes",
|
UI: Support UI list tooltips, defined via Python scripts
Makes it possible to create tooltips for UI list rows, which can be
filled in .py scripts, similar to how they can extend other menus. This
is used by the (to be committed) Pose Library add-on to display pose
operations (selecting bones of a pose, blending a pose, etc).
It's important that the Python scripts check if the UI list is the
correct one by checking the list ID.
For this to work, a new `bpy.context.ui_list` can be checked. For
example, the Pose Library add-on does the following check:
```
def is_pose_asset_view() -> bool:
# Important: Must check context first, or the menu is added for every kind of list.
list = getattr(context, "ui_list", None)
if not list or list.bl_idname != "UI_UL_asset_view" or list.list_id != "pose_assets":
return False
if not context.asset_handle:
return False
return True
```
2021-07-13 15:01:00 +02:00
|
|
|
"ui_list",
|
2021-08-06 15:18:18 +02:00
|
|
|
"asset_library_ref",
|
2019-04-18 17:17:32 +02:00
|
|
|
NULL,
|
|
|
|
|
};
|
2011-02-15 14:38:43 +00:00
|
|
|
|
2020-10-02 11:56:06 +02:00
|
|
|
/* Each function `screen_ctx_XXX()` will be called when the screen context "XXX" is requested.
|
|
|
|
|
* ensure_ed_screen_context_functions() is responsible for creating the hash map from context
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
* member name to function. */
|
2020-10-02 11:56:06 +02:00
|
|
|
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
static eContextResult screen_ctx_scene(const bContext *C, bContextDataResult *result)
|
2020-10-02 11:56:06 +02:00
|
|
|
{
|
|
|
|
|
wmWindow *win = CTX_wm_window(C);
|
|
|
|
|
Scene *scene = WM_window_get_active_scene(win);
|
|
|
|
|
CTX_data_id_pointer_set(result, &scene->id);
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
return CTX_RESULT_OK;
|
2020-10-02 11:56:06 +02:00
|
|
|
}
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
static eContextResult screen_ctx_visible_objects(const bContext *C, bContextDataResult *result)
|
2020-10-02 11:56:06 +02:00
|
|
|
{
|
|
|
|
|
wmWindow *win = CTX_wm_window(C);
|
|
|
|
|
View3D *v3d = CTX_wm_view3d(C); /* This may be NULL in a lot of cases. */
|
|
|
|
|
ViewLayer *view_layer = WM_window_get_active_view_layer(win);
|
|
|
|
|
|
|
|
|
|
LISTBASE_FOREACH (Base *, base, &view_layer->object_bases) {
|
|
|
|
|
if (BASE_VISIBLE(v3d, base)) {
|
|
|
|
|
CTX_data_id_list_add(result, &base->object->id);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION);
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
return CTX_RESULT_OK;
|
2020-10-02 11:56:06 +02:00
|
|
|
}
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
static eContextResult screen_ctx_selectable_objects(const bContext *C, bContextDataResult *result)
|
2020-10-02 11:56:06 +02:00
|
|
|
{
|
|
|
|
|
wmWindow *win = CTX_wm_window(C);
|
|
|
|
|
View3D *v3d = CTX_wm_view3d(C); /* This may be NULL in a lot of cases. */
|
|
|
|
|
ViewLayer *view_layer = WM_window_get_active_view_layer(win);
|
|
|
|
|
|
|
|
|
|
LISTBASE_FOREACH (Base *, base, &view_layer->object_bases) {
|
|
|
|
|
if (BASE_SELECTABLE(v3d, base)) {
|
|
|
|
|
CTX_data_id_list_add(result, &base->object->id);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION);
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
return CTX_RESULT_OK;
|
2020-10-02 11:56:06 +02:00
|
|
|
}
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
static eContextResult screen_ctx_selected_objects(const bContext *C, bContextDataResult *result)
|
2020-10-02 11:56:06 +02:00
|
|
|
{
|
|
|
|
|
wmWindow *win = CTX_wm_window(C);
|
|
|
|
|
View3D *v3d = CTX_wm_view3d(C); /* This may be NULL in a lot of cases. */
|
|
|
|
|
ViewLayer *view_layer = WM_window_get_active_view_layer(win);
|
|
|
|
|
|
|
|
|
|
LISTBASE_FOREACH (Base *, base, &view_layer->object_bases) {
|
|
|
|
|
if (BASE_SELECTED(v3d, base)) {
|
|
|
|
|
CTX_data_id_list_add(result, &base->object->id);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION);
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
return CTX_RESULT_OK;
|
2020-10-02 11:56:06 +02:00
|
|
|
}
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
static eContextResult screen_ctx_selected_editable_objects(const bContext *C,
|
|
|
|
|
bContextDataResult *result)
|
2020-10-02 11:56:06 +02:00
|
|
|
{
|
|
|
|
|
wmWindow *win = CTX_wm_window(C);
|
|
|
|
|
View3D *v3d = CTX_wm_view3d(C); /* This may be NULL in a lot of cases. */
|
|
|
|
|
ViewLayer *view_layer = WM_window_get_active_view_layer(win);
|
|
|
|
|
|
|
|
|
|
LISTBASE_FOREACH (Base *, base, &view_layer->object_bases) {
|
|
|
|
|
if (BASE_SELECTED_EDITABLE(v3d, base)) {
|
|
|
|
|
CTX_data_id_list_add(result, &base->object->id);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION);
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
return CTX_RESULT_OK;
|
2020-10-02 11:56:06 +02:00
|
|
|
}
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
static eContextResult screen_ctx_editable_objects(const bContext *C, bContextDataResult *result)
|
2020-10-02 11:56:06 +02:00
|
|
|
{
|
|
|
|
|
wmWindow *win = CTX_wm_window(C);
|
|
|
|
|
View3D *v3d = CTX_wm_view3d(C); /* This may be NULL in a lot of cases. */
|
|
|
|
|
ViewLayer *view_layer = WM_window_get_active_view_layer(win);
|
|
|
|
|
|
|
|
|
|
/* Visible + Editable, but not necessarily selected */
|
|
|
|
|
LISTBASE_FOREACH (Base *, base, &view_layer->object_bases) {
|
|
|
|
|
if (BASE_EDITABLE(v3d, base)) {
|
|
|
|
|
CTX_data_id_list_add(result, &base->object->id);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION);
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
return CTX_RESULT_OK;
|
2020-10-02 11:56:06 +02:00
|
|
|
}
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
static eContextResult screen_ctx_objects_in_mode(const bContext *C, bContextDataResult *result)
|
2020-10-02 11:56:06 +02:00
|
|
|
{
|
|
|
|
|
wmWindow *win = CTX_wm_window(C);
|
|
|
|
|
View3D *v3d = CTX_wm_view3d(C); /* This may be NULL in a lot of cases. */
|
|
|
|
|
ViewLayer *view_layer = WM_window_get_active_view_layer(win);
|
|
|
|
|
Object *obact = view_layer->basact ? view_layer->basact->object : NULL;
|
|
|
|
|
|
|
|
|
|
if (obact && (obact->mode != OB_MODE_OBJECT)) {
|
|
|
|
|
FOREACH_OBJECT_IN_MODE_BEGIN (view_layer, v3d, obact->type, obact->mode, ob_iter) {
|
|
|
|
|
CTX_data_id_list_add(result, &ob_iter->id);
|
|
|
|
|
}
|
|
|
|
|
FOREACH_OBJECT_IN_MODE_END;
|
|
|
|
|
}
|
|
|
|
|
CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION);
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
return CTX_RESULT_OK;
|
2020-10-02 11:56:06 +02:00
|
|
|
}
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
static eContextResult screen_ctx_objects_in_mode_unique_data(const bContext *C,
|
|
|
|
|
bContextDataResult *result)
|
2020-10-02 11:56:06 +02:00
|
|
|
{
|
|
|
|
|
wmWindow *win = CTX_wm_window(C);
|
|
|
|
|
View3D *v3d = CTX_wm_view3d(C); /* This may be NULL in a lot of cases. */
|
|
|
|
|
ViewLayer *view_layer = WM_window_get_active_view_layer(win);
|
|
|
|
|
Object *obact = view_layer->basact ? view_layer->basact->object : NULL;
|
|
|
|
|
|
|
|
|
|
if (obact && (obact->mode != OB_MODE_OBJECT)) {
|
|
|
|
|
FOREACH_OBJECT_IN_MODE_BEGIN (view_layer, v3d, obact->type, obact->mode, ob_iter) {
|
|
|
|
|
ob_iter->id.tag |= LIB_TAG_DOIT;
|
|
|
|
|
}
|
|
|
|
|
FOREACH_OBJECT_IN_MODE_END;
|
|
|
|
|
FOREACH_OBJECT_IN_MODE_BEGIN (view_layer, v3d, obact->type, obact->mode, ob_iter) {
|
|
|
|
|
if (ob_iter->id.tag & LIB_TAG_DOIT) {
|
|
|
|
|
ob_iter->id.tag &= ~LIB_TAG_DOIT;
|
|
|
|
|
CTX_data_id_list_add(result, &ob_iter->id);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
FOREACH_OBJECT_IN_MODE_END;
|
|
|
|
|
}
|
|
|
|
|
CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION);
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
return CTX_RESULT_OK;
|
2020-10-02 11:56:06 +02:00
|
|
|
}
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
static eContextResult screen_ctx_visible_or_editable_bones_(const bContext *C,
|
|
|
|
|
bContextDataResult *result,
|
|
|
|
|
const bool editable_bones)
|
2020-10-02 11:56:06 +02:00
|
|
|
{
|
|
|
|
|
wmWindow *win = CTX_wm_window(C);
|
|
|
|
|
ViewLayer *view_layer = WM_window_get_active_view_layer(win);
|
|
|
|
|
Object *obedit = OBEDIT_FROM_VIEW_LAYER(view_layer);
|
|
|
|
|
|
|
|
|
|
bArmature *arm = (obedit && obedit->type == OB_ARMATURE) ? obedit->data : NULL;
|
|
|
|
|
EditBone *flipbone = NULL;
|
|
|
|
|
|
|
|
|
|
if (arm && arm->edbo) {
|
|
|
|
|
uint objects_len;
|
|
|
|
|
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(
|
|
|
|
|
view_layer, CTX_wm_view3d(C), &objects_len);
|
|
|
|
|
for (uint i = 0; i < objects_len; i++) {
|
|
|
|
|
Object *ob = objects[i];
|
|
|
|
|
arm = ob->data;
|
|
|
|
|
|
|
|
|
|
/* Attention: X-Axis Mirroring is also handled here... */
|
|
|
|
|
LISTBASE_FOREACH (EditBone *, ebone, arm->edbo) {
|
|
|
|
|
/* first and foremost, bone must be visible and selected */
|
|
|
|
|
if (EBONE_VISIBLE(arm, ebone)) {
|
|
|
|
|
/* Get 'x-axis mirror equivalent' bone if the X-Axis Mirroring option is enabled
|
|
|
|
|
* so that most users of this data don't need to explicitly check for it themselves.
|
|
|
|
|
*
|
|
|
|
|
* We need to make sure that these mirrored copies are not selected, otherwise some
|
|
|
|
|
* bones will be operated on twice.
|
|
|
|
|
*/
|
|
|
|
|
if (arm->flag & ARM_MIRROR_EDIT) {
|
|
|
|
|
flipbone = ED_armature_ebone_get_mirrored(arm->edbo, ebone);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* if we're filtering for editable too, use the check for that instead,
|
|
|
|
|
* as it has selection check too */
|
|
|
|
|
if (editable_bones) {
|
|
|
|
|
/* only selected + editable */
|
|
|
|
|
if (EBONE_EDITABLE(ebone)) {
|
|
|
|
|
CTX_data_list_add(result, &arm->id, &RNA_EditBone, ebone);
|
|
|
|
|
|
|
|
|
|
if ((flipbone) && !(flipbone->flag & BONE_SELECTED)) {
|
|
|
|
|
CTX_data_list_add(result, &arm->id, &RNA_EditBone, flipbone);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
/* only include bones if visible */
|
|
|
|
|
CTX_data_list_add(result, &arm->id, &RNA_EditBone, ebone);
|
|
|
|
|
|
|
|
|
|
if ((flipbone) && EBONE_VISIBLE(arm, flipbone) == 0) {
|
|
|
|
|
CTX_data_list_add(result, &arm->id, &RNA_EditBone, flipbone);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
MEM_freeN(objects);
|
|
|
|
|
|
|
|
|
|
CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION);
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
return CTX_RESULT_OK;
|
2020-10-02 11:56:06 +02:00
|
|
|
}
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
return CTX_RESULT_NO_DATA;
|
2020-10-02 11:56:06 +02:00
|
|
|
}
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
static eContextResult screen_ctx_visible_bones(const bContext *C, bContextDataResult *result)
|
2020-10-02 11:56:06 +02:00
|
|
|
{
|
|
|
|
|
return screen_ctx_visible_or_editable_bones_(C, result, false);
|
|
|
|
|
}
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
static eContextResult screen_ctx_editable_bones(const bContext *C, bContextDataResult *result)
|
2020-10-02 11:56:06 +02:00
|
|
|
{
|
|
|
|
|
return screen_ctx_visible_or_editable_bones_(C, result, true);
|
|
|
|
|
}
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
static eContextResult screen_ctx_selected_bones_(const bContext *C,
|
|
|
|
|
bContextDataResult *result,
|
|
|
|
|
const bool selected_editable_bones)
|
2020-10-02 11:56:06 +02:00
|
|
|
{
|
|
|
|
|
wmWindow *win = CTX_wm_window(C);
|
|
|
|
|
ViewLayer *view_layer = WM_window_get_active_view_layer(win);
|
|
|
|
|
Object *obedit = OBEDIT_FROM_VIEW_LAYER(view_layer);
|
|
|
|
|
bArmature *arm = (obedit && obedit->type == OB_ARMATURE) ? obedit->data : NULL;
|
|
|
|
|
EditBone *flipbone = NULL;
|
|
|
|
|
|
|
|
|
|
if (arm && arm->edbo) {
|
|
|
|
|
uint objects_len;
|
|
|
|
|
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(
|
|
|
|
|
view_layer, CTX_wm_view3d(C), &objects_len);
|
|
|
|
|
for (uint i = 0; i < objects_len; i++) {
|
|
|
|
|
Object *ob = objects[i];
|
|
|
|
|
arm = ob->data;
|
|
|
|
|
|
|
|
|
|
/* Attention: X-Axis Mirroring is also handled here... */
|
|
|
|
|
LISTBASE_FOREACH (EditBone *, ebone, arm->edbo) {
|
|
|
|
|
/* first and foremost, bone must be visible and selected */
|
|
|
|
|
if (EBONE_VISIBLE(arm, ebone) && (ebone->flag & BONE_SELECTED)) {
|
|
|
|
|
/* Get 'x-axis mirror equivalent' bone if the X-Axis Mirroring option is enabled
|
|
|
|
|
* so that most users of this data don't need to explicitly check for it themselves.
|
|
|
|
|
*
|
|
|
|
|
* We need to make sure that these mirrored copies are not selected, otherwise some
|
|
|
|
|
* bones will be operated on twice.
|
|
|
|
|
*/
|
|
|
|
|
if (arm->flag & ARM_MIRROR_EDIT) {
|
|
|
|
|
flipbone = ED_armature_ebone_get_mirrored(arm->edbo, ebone);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* if we're filtering for editable too, use the check for that instead,
|
|
|
|
|
* as it has selection check too */
|
|
|
|
|
if (selected_editable_bones) {
|
|
|
|
|
/* only selected + editable */
|
|
|
|
|
if (EBONE_EDITABLE(ebone)) {
|
|
|
|
|
CTX_data_list_add(result, &arm->id, &RNA_EditBone, ebone);
|
|
|
|
|
|
|
|
|
|
if ((flipbone) && !(flipbone->flag & BONE_SELECTED)) {
|
|
|
|
|
CTX_data_list_add(result, &arm->id, &RNA_EditBone, flipbone);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
/* only include bones if selected */
|
|
|
|
|
CTX_data_list_add(result, &arm->id, &RNA_EditBone, ebone);
|
|
|
|
|
|
|
|
|
|
if ((flipbone) && !(flipbone->flag & BONE_SELECTED)) {
|
|
|
|
|
CTX_data_list_add(result, &arm->id, &RNA_EditBone, flipbone);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
MEM_freeN(objects);
|
|
|
|
|
|
|
|
|
|
CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION);
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
return CTX_RESULT_OK;
|
2020-10-02 11:56:06 +02:00
|
|
|
}
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
return CTX_RESULT_NO_DATA;
|
2020-10-02 11:56:06 +02:00
|
|
|
}
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
static eContextResult screen_ctx_selected_bones(const bContext *C, bContextDataResult *result)
|
2020-10-02 11:56:06 +02:00
|
|
|
{
|
|
|
|
|
return screen_ctx_selected_bones_(C, result, false);
|
|
|
|
|
}
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
static eContextResult screen_ctx_selected_editable_bones(const bContext *C,
|
|
|
|
|
bContextDataResult *result)
|
2020-10-02 11:56:06 +02:00
|
|
|
{
|
|
|
|
|
return screen_ctx_selected_bones_(C, result, true);
|
|
|
|
|
}
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
static eContextResult screen_ctx_visible_pose_bones(const bContext *C, bContextDataResult *result)
|
2020-10-02 11:56:06 +02:00
|
|
|
{
|
|
|
|
|
wmWindow *win = CTX_wm_window(C);
|
|
|
|
|
View3D *v3d = CTX_wm_view3d(C); /* This may be NULL in a lot of cases. */
|
|
|
|
|
ViewLayer *view_layer = WM_window_get_active_view_layer(win);
|
|
|
|
|
Object *obact = view_layer->basact ? view_layer->basact->object : NULL;
|
|
|
|
|
Object *obpose = BKE_object_pose_armature_get(obact);
|
|
|
|
|
if (obpose && obpose->pose && obpose->data) {
|
|
|
|
|
if (obpose != obact) {
|
|
|
|
|
FOREACH_PCHAN_VISIBLE_IN_OBJECT_BEGIN (obpose, pchan) {
|
|
|
|
|
CTX_data_list_add(result, &obpose->id, &RNA_PoseBone, pchan);
|
|
|
|
|
}
|
|
|
|
|
FOREACH_PCHAN_SELECTED_IN_OBJECT_END;
|
|
|
|
|
}
|
|
|
|
|
else if (obact->mode & OB_MODE_POSE) {
|
|
|
|
|
FOREACH_OBJECT_IN_MODE_BEGIN (view_layer, v3d, OB_ARMATURE, OB_MODE_POSE, ob_iter) {
|
|
|
|
|
FOREACH_PCHAN_VISIBLE_IN_OBJECT_BEGIN (ob_iter, pchan) {
|
|
|
|
|
CTX_data_list_add(result, &ob_iter->id, &RNA_PoseBone, pchan);
|
|
|
|
|
}
|
|
|
|
|
FOREACH_PCHAN_VISIBLE_IN_OBJECT_END;
|
|
|
|
|
}
|
|
|
|
|
FOREACH_OBJECT_IN_MODE_END;
|
|
|
|
|
}
|
|
|
|
|
CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION);
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
return CTX_RESULT_OK;
|
2020-10-02 11:56:06 +02:00
|
|
|
}
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
return CTX_RESULT_NO_DATA;
|
2020-10-02 11:56:06 +02:00
|
|
|
}
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
static eContextResult screen_ctx_selected_pose_bones(const bContext *C, bContextDataResult *result)
|
2020-10-02 11:56:06 +02:00
|
|
|
{
|
|
|
|
|
wmWindow *win = CTX_wm_window(C);
|
|
|
|
|
View3D *v3d = CTX_wm_view3d(C); /* This may be NULL in a lot of cases. */
|
|
|
|
|
ViewLayer *view_layer = WM_window_get_active_view_layer(win);
|
|
|
|
|
Object *obact = view_layer->basact ? view_layer->basact->object : NULL;
|
|
|
|
|
Object *obpose = BKE_object_pose_armature_get(obact);
|
|
|
|
|
if (obpose && obpose->pose && obpose->data) {
|
|
|
|
|
if (obpose != obact) {
|
|
|
|
|
FOREACH_PCHAN_SELECTED_IN_OBJECT_BEGIN (obpose, pchan) {
|
|
|
|
|
CTX_data_list_add(result, &obpose->id, &RNA_PoseBone, pchan);
|
|
|
|
|
}
|
|
|
|
|
FOREACH_PCHAN_SELECTED_IN_OBJECT_END;
|
|
|
|
|
}
|
|
|
|
|
else if (obact->mode & OB_MODE_POSE) {
|
|
|
|
|
FOREACH_OBJECT_IN_MODE_BEGIN (view_layer, v3d, OB_ARMATURE, OB_MODE_POSE, ob_iter) {
|
|
|
|
|
FOREACH_PCHAN_SELECTED_IN_OBJECT_BEGIN (ob_iter, pchan) {
|
|
|
|
|
CTX_data_list_add(result, &ob_iter->id, &RNA_PoseBone, pchan);
|
|
|
|
|
}
|
|
|
|
|
FOREACH_PCHAN_SELECTED_IN_OBJECT_END;
|
|
|
|
|
}
|
|
|
|
|
FOREACH_OBJECT_IN_MODE_END;
|
|
|
|
|
}
|
|
|
|
|
CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION);
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
return CTX_RESULT_OK;
|
2020-10-02 11:56:06 +02:00
|
|
|
}
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
return CTX_RESULT_NO_DATA;
|
2020-10-02 11:56:06 +02:00
|
|
|
}
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
static eContextResult screen_ctx_selected_pose_bones_from_active_object(const bContext *C,
|
|
|
|
|
bContextDataResult *result)
|
2020-10-02 11:56:06 +02:00
|
|
|
{
|
|
|
|
|
wmWindow *win = CTX_wm_window(C);
|
|
|
|
|
ViewLayer *view_layer = WM_window_get_active_view_layer(win);
|
|
|
|
|
Object *obact = view_layer->basact ? view_layer->basact->object : NULL;
|
|
|
|
|
Object *obpose = BKE_object_pose_armature_get(obact);
|
|
|
|
|
if (obpose && obpose->pose && obpose->data) {
|
|
|
|
|
if (obpose != obact) {
|
|
|
|
|
FOREACH_PCHAN_SELECTED_IN_OBJECT_BEGIN (obpose, pchan) {
|
|
|
|
|
CTX_data_list_add(result, &obpose->id, &RNA_PoseBone, pchan);
|
|
|
|
|
}
|
|
|
|
|
FOREACH_PCHAN_SELECTED_IN_OBJECT_END;
|
|
|
|
|
}
|
|
|
|
|
else if (obact->mode & OB_MODE_POSE) {
|
|
|
|
|
FOREACH_PCHAN_SELECTED_IN_OBJECT_BEGIN (obact, pchan) {
|
|
|
|
|
CTX_data_list_add(result, &obact->id, &RNA_PoseBone, pchan);
|
|
|
|
|
}
|
|
|
|
|
FOREACH_PCHAN_SELECTED_IN_OBJECT_END;
|
|
|
|
|
}
|
|
|
|
|
CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION);
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
return CTX_RESULT_OK;
|
2020-10-02 11:56:06 +02:00
|
|
|
}
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
return CTX_RESULT_NO_DATA;
|
2020-10-02 11:56:06 +02:00
|
|
|
}
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
static eContextResult screen_ctx_active_bone(const bContext *C, bContextDataResult *result)
|
2020-10-02 11:56:06 +02:00
|
|
|
{
|
|
|
|
|
wmWindow *win = CTX_wm_window(C);
|
|
|
|
|
ViewLayer *view_layer = WM_window_get_active_view_layer(win);
|
|
|
|
|
Object *obact = view_layer->basact ? view_layer->basact->object : NULL;
|
|
|
|
|
if (obact && obact->type == OB_ARMATURE) {
|
|
|
|
|
bArmature *arm = obact->data;
|
|
|
|
|
if (arm->edbo) {
|
|
|
|
|
if (arm->act_edbone) {
|
|
|
|
|
CTX_data_pointer_set(result, &arm->id, &RNA_EditBone, arm->act_edbone);
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
return CTX_RESULT_OK;
|
2020-10-02 11:56:06 +02:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
if (arm->act_bone) {
|
|
|
|
|
CTX_data_pointer_set(result, &arm->id, &RNA_Bone, arm->act_bone);
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
return CTX_RESULT_OK;
|
2020-10-02 11:56:06 +02:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
return CTX_RESULT_NO_DATA;
|
2020-10-02 11:56:06 +02:00
|
|
|
}
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
static eContextResult screen_ctx_active_pose_bone(const bContext *C, bContextDataResult *result)
|
2020-10-02 11:56:06 +02:00
|
|
|
{
|
|
|
|
|
wmWindow *win = CTX_wm_window(C);
|
|
|
|
|
ViewLayer *view_layer = WM_window_get_active_view_layer(win);
|
|
|
|
|
Object *obact = view_layer->basact ? view_layer->basact->object : NULL;
|
|
|
|
|
Object *obpose = BKE_object_pose_armature_get(obact);
|
|
|
|
|
|
2021-11-09 12:22:06 +01:00
|
|
|
bPoseChannel *pchan = BKE_pose_channel_active_if_layer_visible(obpose);
|
2020-10-02 11:56:06 +02:00
|
|
|
if (pchan) {
|
|
|
|
|
CTX_data_pointer_set(result, &obpose->id, &RNA_PoseBone, pchan);
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
return CTX_RESULT_OK;
|
2020-10-02 11:56:06 +02:00
|
|
|
}
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
return CTX_RESULT_NO_DATA;
|
2020-10-02 11:56:06 +02:00
|
|
|
}
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
static eContextResult screen_ctx_active_object(const bContext *C, bContextDataResult *result)
|
2020-10-02 11:56:06 +02:00
|
|
|
{
|
|
|
|
|
wmWindow *win = CTX_wm_window(C);
|
|
|
|
|
ViewLayer *view_layer = WM_window_get_active_view_layer(win);
|
|
|
|
|
Object *obact = view_layer->basact ? view_layer->basact->object : NULL;
|
|
|
|
|
|
|
|
|
|
if (obact) {
|
|
|
|
|
CTX_data_id_pointer_set(result, &obact->id);
|
|
|
|
|
}
|
|
|
|
|
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
return CTX_RESULT_OK;
|
2020-10-02 11:56:06 +02:00
|
|
|
}
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
static eContextResult screen_ctx_object(const bContext *C, bContextDataResult *result)
|
2020-10-02 11:56:06 +02:00
|
|
|
{
|
|
|
|
|
wmWindow *win = CTX_wm_window(C);
|
|
|
|
|
ViewLayer *view_layer = WM_window_get_active_view_layer(win);
|
|
|
|
|
Object *obact = view_layer->basact ? view_layer->basact->object : NULL;
|
|
|
|
|
|
|
|
|
|
if (obact) {
|
|
|
|
|
CTX_data_id_pointer_set(result, &obact->id);
|
|
|
|
|
}
|
|
|
|
|
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
return CTX_RESULT_OK;
|
2020-10-02 11:56:06 +02:00
|
|
|
}
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
static eContextResult screen_ctx_edit_object(const bContext *C, bContextDataResult *result)
|
2020-10-02 11:56:06 +02:00
|
|
|
{
|
|
|
|
|
wmWindow *win = CTX_wm_window(C);
|
|
|
|
|
ViewLayer *view_layer = WM_window_get_active_view_layer(win);
|
|
|
|
|
Object *obedit = OBEDIT_FROM_VIEW_LAYER(view_layer);
|
|
|
|
|
/* convenience for now, 1 object per scene in editmode */
|
|
|
|
|
if (obedit) {
|
|
|
|
|
CTX_data_id_pointer_set(result, &obedit->id);
|
|
|
|
|
}
|
|
|
|
|
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
return CTX_RESULT_OK;
|
2020-10-02 11:56:06 +02:00
|
|
|
}
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
static eContextResult screen_ctx_sculpt_object(const bContext *C, bContextDataResult *result)
|
2020-10-02 11:56:06 +02:00
|
|
|
{
|
|
|
|
|
wmWindow *win = CTX_wm_window(C);
|
|
|
|
|
ViewLayer *view_layer = WM_window_get_active_view_layer(win);
|
|
|
|
|
Object *obact = view_layer->basact ? view_layer->basact->object : NULL;
|
|
|
|
|
|
|
|
|
|
if (obact && (obact->mode & OB_MODE_SCULPT)) {
|
|
|
|
|
CTX_data_id_pointer_set(result, &obact->id);
|
|
|
|
|
}
|
|
|
|
|
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
return CTX_RESULT_OK;
|
2020-10-02 11:56:06 +02:00
|
|
|
}
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
static eContextResult screen_ctx_vertex_paint_object(const bContext *C, bContextDataResult *result)
|
2020-10-02 11:56:06 +02:00
|
|
|
{
|
|
|
|
|
wmWindow *win = CTX_wm_window(C);
|
|
|
|
|
ViewLayer *view_layer = WM_window_get_active_view_layer(win);
|
|
|
|
|
Object *obact = view_layer->basact ? view_layer->basact->object : NULL;
|
|
|
|
|
if (obact && (obact->mode & OB_MODE_VERTEX_PAINT)) {
|
|
|
|
|
CTX_data_id_pointer_set(result, &obact->id);
|
|
|
|
|
}
|
|
|
|
|
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
return CTX_RESULT_OK;
|
2020-10-02 11:56:06 +02:00
|
|
|
}
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
static eContextResult screen_ctx_weight_paint_object(const bContext *C, bContextDataResult *result)
|
2020-10-02 11:56:06 +02:00
|
|
|
{
|
|
|
|
|
wmWindow *win = CTX_wm_window(C);
|
|
|
|
|
ViewLayer *view_layer = WM_window_get_active_view_layer(win);
|
|
|
|
|
Object *obact = view_layer->basact ? view_layer->basact->object : NULL;
|
|
|
|
|
if (obact && (obact->mode & OB_MODE_ALL_WEIGHT_PAINT)) {
|
|
|
|
|
CTX_data_id_pointer_set(result, &obact->id);
|
|
|
|
|
}
|
|
|
|
|
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
return CTX_RESULT_OK;
|
2020-10-02 11:56:06 +02:00
|
|
|
}
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
static eContextResult screen_ctx_image_paint_object(const bContext *C, bContextDataResult *result)
|
2020-10-02 11:56:06 +02:00
|
|
|
{
|
|
|
|
|
wmWindow *win = CTX_wm_window(C);
|
|
|
|
|
ViewLayer *view_layer = WM_window_get_active_view_layer(win);
|
|
|
|
|
Object *obact = view_layer->basact ? view_layer->basact->object : NULL;
|
|
|
|
|
if (obact && (obact->mode & OB_MODE_TEXTURE_PAINT)) {
|
|
|
|
|
CTX_data_id_pointer_set(result, &obact->id);
|
|
|
|
|
}
|
|
|
|
|
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
return CTX_RESULT_OK;
|
2020-10-02 11:56:06 +02:00
|
|
|
}
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
static eContextResult screen_ctx_particle_edit_object(const bContext *C,
|
|
|
|
|
bContextDataResult *result)
|
2020-10-02 11:56:06 +02:00
|
|
|
{
|
|
|
|
|
wmWindow *win = CTX_wm_window(C);
|
|
|
|
|
ViewLayer *view_layer = WM_window_get_active_view_layer(win);
|
|
|
|
|
Object *obact = view_layer->basact ? view_layer->basact->object : NULL;
|
|
|
|
|
if (obact && (obact->mode & OB_MODE_PARTICLE_EDIT)) {
|
|
|
|
|
CTX_data_id_pointer_set(result, &obact->id);
|
|
|
|
|
}
|
|
|
|
|
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
return CTX_RESULT_OK;
|
2020-10-02 11:56:06 +02:00
|
|
|
}
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
static eContextResult screen_ctx_pose_object(const bContext *C, bContextDataResult *result)
|
2020-10-02 11:56:06 +02:00
|
|
|
{
|
|
|
|
|
wmWindow *win = CTX_wm_window(C);
|
|
|
|
|
ViewLayer *view_layer = WM_window_get_active_view_layer(win);
|
|
|
|
|
Object *obact = view_layer->basact ? view_layer->basact->object : NULL;
|
|
|
|
|
Object *obpose = BKE_object_pose_armature_get(obact);
|
|
|
|
|
if (obpose) {
|
|
|
|
|
CTX_data_id_pointer_set(result, &obpose->id);
|
|
|
|
|
}
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
return CTX_RESULT_OK;
|
2020-10-02 11:56:06 +02:00
|
|
|
}
|
2021-08-30 20:56:37 +10:00
|
|
|
static eContextResult screen_ctx_active_sequence_strip(const bContext *C,
|
|
|
|
|
bContextDataResult *result)
|
|
|
|
|
{
|
|
|
|
|
wmWindow *win = CTX_wm_window(C);
|
|
|
|
|
Scene *scene = WM_window_get_active_scene(win);
|
|
|
|
|
Sequence *seq = SEQ_select_active_get(scene);
|
|
|
|
|
if (seq) {
|
|
|
|
|
CTX_data_pointer_set(result, &scene->id, &RNA_Sequence, seq);
|
|
|
|
|
return CTX_RESULT_OK;
|
|
|
|
|
}
|
|
|
|
|
return CTX_RESULT_NO_DATA;
|
|
|
|
|
}
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
static eContextResult screen_ctx_sequences(const bContext *C, bContextDataResult *result)
|
2020-10-02 11:56:06 +02:00
|
|
|
{
|
|
|
|
|
wmWindow *win = CTX_wm_window(C);
|
|
|
|
|
Scene *scene = WM_window_get_active_scene(win);
|
2021-09-02 11:29:32 +10:00
|
|
|
Editing *ed = SEQ_editing_get(scene);
|
2020-10-02 11:56:06 +02:00
|
|
|
if (ed) {
|
|
|
|
|
LISTBASE_FOREACH (Sequence *, seq, ed->seqbasep) {
|
|
|
|
|
CTX_data_list_add(result, &scene->id, &RNA_Sequence, seq);
|
|
|
|
|
}
|
|
|
|
|
CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION);
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
return CTX_RESULT_OK;
|
2020-10-02 11:56:06 +02:00
|
|
|
}
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
return CTX_RESULT_NO_DATA;
|
2020-10-02 11:56:06 +02:00
|
|
|
}
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
static eContextResult screen_ctx_selected_sequences(const bContext *C, bContextDataResult *result)
|
2020-10-02 11:56:06 +02:00
|
|
|
{
|
|
|
|
|
wmWindow *win = CTX_wm_window(C);
|
|
|
|
|
Scene *scene = WM_window_get_active_scene(win);
|
2021-09-02 11:29:32 +10:00
|
|
|
Editing *ed = SEQ_editing_get(scene);
|
2020-10-02 11:56:06 +02:00
|
|
|
if (ed) {
|
|
|
|
|
LISTBASE_FOREACH (Sequence *, seq, ed->seqbasep) {
|
|
|
|
|
if (seq->flag & SELECT) {
|
|
|
|
|
CTX_data_list_add(result, &scene->id, &RNA_Sequence, seq);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION);
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
return CTX_RESULT_OK;
|
2020-10-02 11:56:06 +02:00
|
|
|
}
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
return CTX_RESULT_NO_DATA;
|
2020-10-02 11:56:06 +02:00
|
|
|
}
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
static eContextResult screen_ctx_selected_editable_sequences(const bContext *C,
|
|
|
|
|
bContextDataResult *result)
|
2020-10-02 11:56:06 +02:00
|
|
|
{
|
|
|
|
|
wmWindow *win = CTX_wm_window(C);
|
|
|
|
|
Scene *scene = WM_window_get_active_scene(win);
|
2021-09-02 11:29:32 +10:00
|
|
|
Editing *ed = SEQ_editing_get(scene);
|
2022-04-04 16:27:37 +02:00
|
|
|
if (ed == NULL) {
|
|
|
|
|
return CTX_RESULT_NO_DATA;
|
|
|
|
|
}
|
|
|
|
|
|
2022-04-04 12:52:48 +02:00
|
|
|
ListBase *channels = SEQ_channels_displayed_get(ed);
|
2022-04-04 16:27:37 +02:00
|
|
|
LISTBASE_FOREACH (Sequence *, seq, ed->seqbasep) {
|
|
|
|
|
if (seq->flag & SELECT && !SEQ_transform_is_locked(channels, seq)) {
|
|
|
|
|
CTX_data_list_add(result, &scene->id, &RNA_Sequence, seq);
|
2020-10-02 11:56:06 +02:00
|
|
|
}
|
|
|
|
|
}
|
2022-04-04 16:27:37 +02:00
|
|
|
CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION);
|
|
|
|
|
return CTX_RESULT_OK;
|
2020-10-02 11:56:06 +02:00
|
|
|
}
|
2022-04-04 16:27:37 +02:00
|
|
|
|
2021-08-31 11:46:46 +10:00
|
|
|
static eContextResult screen_ctx_active_nla_track(const bContext *C, bContextDataResult *result)
|
|
|
|
|
{
|
|
|
|
|
PointerRNA ptr;
|
|
|
|
|
if (ANIM_nla_context_track_ptr(C, &ptr)) {
|
2021-08-31 12:45:45 +10:00
|
|
|
CTX_data_pointer_set_ptr(result, &ptr);
|
2021-08-31 11:46:46 +10:00
|
|
|
return CTX_RESULT_OK;
|
|
|
|
|
}
|
|
|
|
|
return CTX_RESULT_NO_DATA;
|
|
|
|
|
}
|
|
|
|
|
static eContextResult screen_ctx_active_nla_strip(const bContext *C, bContextDataResult *result)
|
|
|
|
|
{
|
|
|
|
|
PointerRNA ptr;
|
|
|
|
|
if (ANIM_nla_context_strip_ptr(C, &ptr)) {
|
2021-08-31 12:45:45 +10:00
|
|
|
CTX_data_pointer_set_ptr(result, &ptr);
|
2021-08-31 11:46:46 +10:00
|
|
|
return CTX_RESULT_OK;
|
|
|
|
|
}
|
|
|
|
|
return CTX_RESULT_NO_DATA;
|
|
|
|
|
}
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
static eContextResult screen_ctx_selected_nla_strips(const bContext *C, bContextDataResult *result)
|
2020-10-02 11:56:06 +02:00
|
|
|
{
|
|
|
|
|
bAnimContext ac;
|
|
|
|
|
if (ANIM_animdata_get_context(C, &ac) != 0) {
|
|
|
|
|
ListBase anim_data = {NULL, NULL};
|
|
|
|
|
|
|
|
|
|
ANIM_animdata_filter(&ac, &anim_data, ANIMFILTER_DATA_VISIBLE, ac.data, ac.datatype);
|
|
|
|
|
LISTBASE_FOREACH (bAnimListElem *, ale, &anim_data) {
|
|
|
|
|
if (ale->datatype != ALE_NLASTRIP) {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
NlaTrack *nlt = (NlaTrack *)ale->data;
|
|
|
|
|
LISTBASE_FOREACH (NlaStrip *, strip, &nlt->strips) {
|
|
|
|
|
if (strip->flag & NLASTRIP_FLAG_SELECT) {
|
2020-12-14 16:55:19 -05:00
|
|
|
CTX_data_list_add(result, ale->id, &RNA_NlaStrip, strip);
|
2020-10-02 11:56:06 +02:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
ANIM_animdata_freelist(&anim_data);
|
|
|
|
|
|
|
|
|
|
CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION);
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
return CTX_RESULT_OK;
|
2020-10-02 11:56:06 +02:00
|
|
|
}
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
return CTX_RESULT_NO_DATA;
|
2020-10-02 11:56:06 +02:00
|
|
|
}
|
2021-10-19 16:24:23 +02:00
|
|
|
static eContextResult screen_ctx_selected_movieclip_tracks(const bContext *C,
|
|
|
|
|
bContextDataResult *result)
|
|
|
|
|
{
|
|
|
|
|
SpaceClip *space_clip = CTX_wm_space_clip(C);
|
|
|
|
|
if (space_clip == NULL) {
|
|
|
|
|
return CTX_RESULT_NO_DATA;
|
|
|
|
|
}
|
|
|
|
|
MovieClip *clip = ED_space_clip_get_clip(space_clip);
|
|
|
|
|
if (clip == NULL) {
|
|
|
|
|
return CTX_RESULT_NO_DATA;
|
|
|
|
|
}
|
|
|
|
|
MovieTracking *tracking = &clip->tracking;
|
|
|
|
|
if (tracking == NULL) {
|
|
|
|
|
return CTX_RESULT_NO_DATA;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ListBase *tracks_list = BKE_tracking_get_active_tracks(tracking);
|
|
|
|
|
LISTBASE_FOREACH (MovieTrackingTrack *, track, tracks_list) {
|
|
|
|
|
if (!TRACK_SELECTED(track)) {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
CTX_data_list_add(result, &clip->id, &RNA_MovieTrackingTrack, track);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION);
|
|
|
|
|
return CTX_RESULT_OK;
|
|
|
|
|
}
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
static eContextResult screen_ctx_gpencil_data(const bContext *C, bContextDataResult *result)
|
2020-10-02 11:56:06 +02:00
|
|
|
{
|
|
|
|
|
wmWindow *win = CTX_wm_window(C);
|
|
|
|
|
ScrArea *area = CTX_wm_area(C);
|
|
|
|
|
ViewLayer *view_layer = WM_window_get_active_view_layer(win);
|
|
|
|
|
Object *obact = view_layer->basact ? view_layer->basact->object : NULL;
|
|
|
|
|
/* FIXME: for some reason, CTX_data_active_object(C) returns NULL when called from these
|
|
|
|
|
* situations (as outlined above - see Campbell's #ifdefs).
|
|
|
|
|
* That causes the get_active function to fail when called from context.
|
|
|
|
|
* For that reason, we end up using an alternative where we pass everything in!
|
|
|
|
|
*/
|
|
|
|
|
bGPdata *gpd = ED_gpencil_data_get_active_direct(area, obact);
|
|
|
|
|
|
|
|
|
|
if (gpd) {
|
|
|
|
|
CTX_data_id_pointer_set(result, &gpd->id);
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
return CTX_RESULT_OK;
|
2020-10-02 11:56:06 +02:00
|
|
|
}
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
return CTX_RESULT_NO_DATA;
|
2020-10-02 11:56:06 +02:00
|
|
|
}
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
static eContextResult screen_ctx_gpencil_data_owner(const bContext *C, bContextDataResult *result)
|
2020-10-02 11:56:06 +02:00
|
|
|
{
|
|
|
|
|
wmWindow *win = CTX_wm_window(C);
|
|
|
|
|
ScrArea *area = CTX_wm_area(C);
|
|
|
|
|
ViewLayer *view_layer = WM_window_get_active_view_layer(win);
|
|
|
|
|
Object *obact = view_layer->basact ? view_layer->basact->object : NULL;
|
2020-10-16 21:56:58 -05:00
|
|
|
|
2020-10-02 11:56:06 +02:00
|
|
|
/* Pointer to which data/datablock owns the reference to the Grease Pencil data being used
|
|
|
|
|
* (as gpencil_data). */
|
|
|
|
|
PointerRNA ptr;
|
2020-10-16 21:56:58 -05:00
|
|
|
bGPdata **gpd_ptr = ED_gpencil_data_get_pointers_direct(area, obact, &ptr);
|
2020-10-02 11:56:06 +02:00
|
|
|
|
|
|
|
|
if (gpd_ptr) {
|
2021-08-31 12:45:45 +10:00
|
|
|
CTX_data_pointer_set_ptr(result, &ptr);
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
return CTX_RESULT_OK;
|
2020-10-02 11:56:06 +02:00
|
|
|
}
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
return CTX_RESULT_NO_DATA;
|
2020-10-02 11:56:06 +02:00
|
|
|
}
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
static eContextResult screen_ctx_annotation_data(const bContext *C, bContextDataResult *result)
|
2020-10-02 11:56:06 +02:00
|
|
|
{
|
|
|
|
|
wmWindow *win = CTX_wm_window(C);
|
|
|
|
|
bScreen *screen = CTX_wm_screen(C);
|
|
|
|
|
ScrArea *area = CTX_wm_area(C);
|
|
|
|
|
Scene *scene = WM_window_get_active_scene(win);
|
|
|
|
|
bGPdata *gpd = ED_annotation_data_get_active_direct((ID *)screen, area, scene);
|
|
|
|
|
|
|
|
|
|
if (gpd) {
|
|
|
|
|
CTX_data_id_pointer_set(result, &gpd->id);
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
return CTX_RESULT_OK;
|
2020-10-02 11:56:06 +02:00
|
|
|
}
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
return CTX_RESULT_NO_DATA;
|
2020-10-02 11:56:06 +02:00
|
|
|
}
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
static eContextResult screen_ctx_annotation_data_owner(const bContext *C,
|
|
|
|
|
bContextDataResult *result)
|
2020-10-02 11:56:06 +02:00
|
|
|
{
|
|
|
|
|
wmWindow *win = CTX_wm_window(C);
|
|
|
|
|
bScreen *screen = CTX_wm_screen(C);
|
|
|
|
|
ScrArea *area = CTX_wm_area(C);
|
|
|
|
|
Scene *scene = WM_window_get_active_scene(win);
|
2020-10-16 21:56:58 -05:00
|
|
|
|
2020-10-02 11:56:06 +02:00
|
|
|
/* Pointer to which data/datablock owns the reference to the Grease Pencil data being used. */
|
|
|
|
|
PointerRNA ptr;
|
2020-10-16 21:56:58 -05:00
|
|
|
bGPdata **gpd_ptr = ED_annotation_data_get_pointers_direct((ID *)screen, area, scene, &ptr);
|
2020-10-02 11:56:06 +02:00
|
|
|
|
|
|
|
|
if (gpd_ptr) {
|
2021-08-31 12:45:45 +10:00
|
|
|
CTX_data_pointer_set_ptr(result, &ptr);
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
return CTX_RESULT_OK;
|
2020-10-02 11:56:06 +02:00
|
|
|
}
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
return CTX_RESULT_NO_DATA;
|
2020-10-02 11:56:06 +02:00
|
|
|
}
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
static eContextResult screen_ctx_active_gpencil_layer(const bContext *C,
|
|
|
|
|
bContextDataResult *result)
|
2020-10-02 11:56:06 +02:00
|
|
|
{
|
|
|
|
|
wmWindow *win = CTX_wm_window(C);
|
|
|
|
|
ScrArea *area = CTX_wm_area(C);
|
|
|
|
|
ViewLayer *view_layer = WM_window_get_active_view_layer(win);
|
|
|
|
|
Object *obact = view_layer->basact ? view_layer->basact->object : NULL;
|
|
|
|
|
bGPdata *gpd = ED_gpencil_data_get_active_direct(area, obact);
|
|
|
|
|
|
|
|
|
|
if (gpd) {
|
|
|
|
|
bGPDlayer *gpl = BKE_gpencil_layer_active_get(gpd);
|
|
|
|
|
|
|
|
|
|
if (gpl) {
|
|
|
|
|
CTX_data_pointer_set(result, &gpd->id, &RNA_GPencilLayer, gpl);
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
return CTX_RESULT_OK;
|
2020-10-02 11:56:06 +02:00
|
|
|
}
|
|
|
|
|
}
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
return CTX_RESULT_NO_DATA;
|
2020-10-02 11:56:06 +02:00
|
|
|
}
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
static eContextResult screen_ctx_active_annotation_layer(const bContext *C,
|
|
|
|
|
bContextDataResult *result)
|
2020-10-02 11:56:06 +02:00
|
|
|
{
|
|
|
|
|
wmWindow *win = CTX_wm_window(C);
|
|
|
|
|
bScreen *screen = CTX_wm_screen(C);
|
|
|
|
|
ScrArea *area = CTX_wm_area(C);
|
|
|
|
|
Scene *scene = WM_window_get_active_scene(win);
|
|
|
|
|
bGPdata *gpd = ED_annotation_data_get_active_direct((ID *)screen, area, scene);
|
|
|
|
|
|
|
|
|
|
if (gpd) {
|
|
|
|
|
bGPDlayer *gpl = BKE_gpencil_layer_active_get(gpd);
|
|
|
|
|
|
|
|
|
|
if (gpl) {
|
|
|
|
|
CTX_data_pointer_set(result, &gpd->id, &RNA_GPencilLayer, gpl);
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
return CTX_RESULT_OK;
|
2020-10-02 11:56:06 +02:00
|
|
|
}
|
|
|
|
|
}
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
return CTX_RESULT_NO_DATA;
|
2020-10-02 11:56:06 +02:00
|
|
|
}
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
static eContextResult screen_ctx_active_gpencil_frame(const bContext *C,
|
|
|
|
|
bContextDataResult *result)
|
2020-10-02 11:56:06 +02:00
|
|
|
{
|
|
|
|
|
wmWindow *win = CTX_wm_window(C);
|
|
|
|
|
ScrArea *area = CTX_wm_area(C);
|
|
|
|
|
ViewLayer *view_layer = WM_window_get_active_view_layer(win);
|
|
|
|
|
Object *obact = view_layer->basact ? view_layer->basact->object : NULL;
|
|
|
|
|
bGPdata *gpd = ED_gpencil_data_get_active_direct(area, obact);
|
|
|
|
|
|
|
|
|
|
if (gpd) {
|
|
|
|
|
bGPDlayer *gpl = BKE_gpencil_layer_active_get(gpd);
|
|
|
|
|
|
|
|
|
|
if (gpl) {
|
|
|
|
|
CTX_data_pointer_set(result, &gpd->id, &RNA_GPencilLayer, gpl->actframe);
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
return CTX_RESULT_OK;
|
2020-10-02 11:56:06 +02:00
|
|
|
}
|
|
|
|
|
}
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
return CTX_RESULT_NO_DATA;
|
2020-10-02 11:56:06 +02:00
|
|
|
}
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
static eContextResult screen_ctx_visible_gpencil_layers(const bContext *C,
|
|
|
|
|
bContextDataResult *result)
|
2020-10-02 11:56:06 +02:00
|
|
|
{
|
|
|
|
|
wmWindow *win = CTX_wm_window(C);
|
|
|
|
|
ScrArea *area = CTX_wm_area(C);
|
|
|
|
|
ViewLayer *view_layer = WM_window_get_active_view_layer(win);
|
|
|
|
|
Object *obact = view_layer->basact ? view_layer->basact->object : NULL;
|
|
|
|
|
bGPdata *gpd = ED_gpencil_data_get_active_direct(area, obact);
|
|
|
|
|
|
|
|
|
|
if (gpd) {
|
|
|
|
|
LISTBASE_FOREACH (bGPDlayer *, gpl, &gpd->layers) {
|
|
|
|
|
if ((gpl->flag & GP_LAYER_HIDE) == 0) {
|
|
|
|
|
CTX_data_list_add(result, &gpd->id, &RNA_GPencilLayer, gpl);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION);
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
return CTX_RESULT_OK;
|
2020-10-02 11:56:06 +02:00
|
|
|
}
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
return CTX_RESULT_NO_DATA;
|
2020-10-02 11:56:06 +02:00
|
|
|
}
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
static eContextResult screen_ctx_editable_gpencil_layers(const bContext *C,
|
|
|
|
|
bContextDataResult *result)
|
2020-10-02 11:56:06 +02:00
|
|
|
{
|
|
|
|
|
wmWindow *win = CTX_wm_window(C);
|
|
|
|
|
ScrArea *area = CTX_wm_area(C);
|
|
|
|
|
ViewLayer *view_layer = WM_window_get_active_view_layer(win);
|
|
|
|
|
Object *obact = view_layer->basact ? view_layer->basact->object : NULL;
|
|
|
|
|
bGPdata *gpd = ED_gpencil_data_get_active_direct(area, obact);
|
|
|
|
|
|
|
|
|
|
if (gpd) {
|
|
|
|
|
LISTBASE_FOREACH (bGPDlayer *, gpl, &gpd->layers) {
|
|
|
|
|
if (BKE_gpencil_layer_is_editable(gpl)) {
|
|
|
|
|
CTX_data_list_add(result, &gpd->id, &RNA_GPencilLayer, gpl);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION);
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
return CTX_RESULT_OK;
|
2020-10-02 11:56:06 +02:00
|
|
|
}
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
return CTX_RESULT_NO_DATA;
|
2020-10-02 11:56:06 +02:00
|
|
|
}
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
static eContextResult screen_ctx_editable_gpencil_strokes(const bContext *C,
|
|
|
|
|
bContextDataResult *result)
|
2020-10-02 11:56:06 +02:00
|
|
|
{
|
|
|
|
|
wmWindow *win = CTX_wm_window(C);
|
|
|
|
|
ScrArea *area = CTX_wm_area(C);
|
|
|
|
|
ViewLayer *view_layer = WM_window_get_active_view_layer(win);
|
|
|
|
|
Object *obact = view_layer->basact ? view_layer->basact->object : NULL;
|
|
|
|
|
|
|
|
|
|
bGPdata *gpd = ED_gpencil_data_get_active_direct(area, obact);
|
|
|
|
|
const bool is_multiedit = (bool)GPENCIL_MULTIEDIT_SESSIONS_ON(gpd);
|
|
|
|
|
|
2020-10-16 21:56:58 -05:00
|
|
|
if (gpd == NULL) {
|
|
|
|
|
return CTX_RESULT_NO_DATA;
|
|
|
|
|
}
|
2020-10-02 11:56:06 +02:00
|
|
|
|
2020-10-16 21:56:58 -05:00
|
|
|
LISTBASE_FOREACH (bGPDlayer *, gpl, &gpd->layers) {
|
|
|
|
|
if (BKE_gpencil_layer_is_editable(gpl) && (gpl->actframe)) {
|
|
|
|
|
bGPDframe *gpf;
|
|
|
|
|
bGPDframe *init_gpf = gpl->actframe;
|
|
|
|
|
if (is_multiedit) {
|
|
|
|
|
init_gpf = gpl->frames.first;
|
|
|
|
|
}
|
2020-10-02 11:56:06 +02:00
|
|
|
|
2020-10-16 21:56:58 -05:00
|
|
|
for (gpf = init_gpf; gpf; gpf = gpf->next) {
|
|
|
|
|
if ((gpf == gpl->actframe) || ((gpf->flag & GP_FRAME_SELECT) && (is_multiedit))) {
|
|
|
|
|
LISTBASE_FOREACH (bGPDstroke *, gps, &gpf->strokes) {
|
|
|
|
|
if (ED_gpencil_stroke_can_use_direct(area, gps)) {
|
|
|
|
|
/* check if the color is editable */
|
2021-01-16 16:44:49 +01:00
|
|
|
if (ED_gpencil_stroke_material_editable(obact, gpl, gps) == false) {
|
2020-10-16 21:56:58 -05:00
|
|
|
continue;
|
2020-10-02 11:56:06 +02:00
|
|
|
}
|
2020-10-16 21:56:58 -05:00
|
|
|
|
|
|
|
|
CTX_data_list_add(result, &gpd->id, &RNA_GPencilStroke, gps);
|
2020-10-02 11:56:06 +02:00
|
|
|
}
|
|
|
|
|
}
|
2020-10-16 21:56:58 -05:00
|
|
|
}
|
2021-06-26 21:35:18 +10:00
|
|
|
/* If not multi-edit out of loop. */
|
2020-10-16 21:56:58 -05:00
|
|
|
if (!is_multiedit) {
|
|
|
|
|
break;
|
2020-10-02 11:56:06 +02:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
2020-10-16 21:56:58 -05:00
|
|
|
CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION);
|
|
|
|
|
return CTX_RESULT_OK;
|
2020-10-02 11:56:06 +02:00
|
|
|
}
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
static eContextResult screen_ctx_active_operator(const bContext *C, bContextDataResult *result)
|
2020-10-02 11:56:06 +02:00
|
|
|
{
|
|
|
|
|
wmOperator *op = NULL;
|
|
|
|
|
|
|
|
|
|
SpaceFile *sfile = CTX_wm_space_file(C);
|
|
|
|
|
if (sfile) {
|
|
|
|
|
op = sfile->op;
|
|
|
|
|
}
|
|
|
|
|
else if ((op = UI_context_active_operator_get(C))) {
|
|
|
|
|
/* do nothing */
|
|
|
|
|
}
|
|
|
|
|
else {
|
2021-07-03 23:08:40 +10:00
|
|
|
/* NOTE: this checks poll, could be a problem, but this also
|
2020-10-02 11:56:06 +02:00
|
|
|
* happens for the toolbar */
|
|
|
|
|
op = WM_operator_last_redo(C);
|
|
|
|
|
}
|
2021-07-03 23:08:40 +10:00
|
|
|
/* TODO: get the operator from popup's. */
|
2020-10-02 11:56:06 +02:00
|
|
|
|
|
|
|
|
if (op && op->ptr) {
|
|
|
|
|
CTX_data_pointer_set(result, NULL, &RNA_Operator, op);
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
return CTX_RESULT_OK;
|
2020-10-02 11:56:06 +02:00
|
|
|
}
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
return CTX_RESULT_NO_DATA;
|
2020-10-02 11:56:06 +02:00
|
|
|
}
|
2021-07-16 12:36:57 +03:00
|
|
|
static eContextResult screen_ctx_sel_actions_impl(const bContext *C,
|
|
|
|
|
bContextDataResult *result,
|
|
|
|
|
bool editable)
|
|
|
|
|
{
|
|
|
|
|
bAnimContext ac;
|
|
|
|
|
if (ANIM_animdata_get_context(C, &ac) && ELEM(ac.spacetype, SPACE_ACTION, SPACE_GRAPH)) {
|
|
|
|
|
/* In the Action and Shape Key editor always use the action field at the top. */
|
|
|
|
|
if (ac.spacetype == SPACE_ACTION) {
|
|
|
|
|
SpaceAction *saction = (SpaceAction *)ac.sl;
|
|
|
|
|
|
|
|
|
|
if (ELEM(saction->mode, SACTCONT_ACTION, SACTCONT_SHAPEKEY)) {
|
|
|
|
|
if (saction->action && !(editable && ID_IS_LINKED(saction->action))) {
|
|
|
|
|
CTX_data_id_list_add(result, &saction->action->id);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION);
|
|
|
|
|
return CTX_RESULT_OK;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Search for selected animation data items. */
|
|
|
|
|
ListBase anim_data = {NULL, NULL};
|
|
|
|
|
|
|
|
|
|
int filter = ANIMFILTER_DATA_VISIBLE;
|
|
|
|
|
bool check_selected = false;
|
|
|
|
|
|
|
|
|
|
switch (ac.spacetype) {
|
|
|
|
|
case SPACE_GRAPH:
|
|
|
|
|
filter |= ANIMFILTER_CURVE_VISIBLE | ANIMFILTER_SEL;
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case SPACE_ACTION:
|
|
|
|
|
filter |= ANIMFILTER_LIST_VISIBLE | ANIMFILTER_LIST_CHANNELS;
|
|
|
|
|
check_selected = true;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ANIM_animdata_filter(&ac, &anim_data, filter, ac.data, ac.datatype);
|
|
|
|
|
|
|
|
|
|
GSet *seen_set = BLI_gset_ptr_new("seen actions");
|
|
|
|
|
|
|
|
|
|
LISTBASE_FOREACH (bAnimListElem *, ale, &anim_data) {
|
|
|
|
|
/* In dopesheet check selection status of individual items, skipping
|
|
|
|
|
* if not selected or has no selection flag. This is needed so that
|
|
|
|
|
* selecting action or group rows without any channels works. */
|
|
|
|
|
if (check_selected && ANIM_channel_setting_get(&ac, ale, ACHANNEL_SETTING_SELECT) <= 0) {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bAction *action = ANIM_channel_action_get(ale);
|
|
|
|
|
|
|
|
|
|
if (action) {
|
|
|
|
|
if (editable && ID_IS_LINKED(action)) {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Add the action to the output list if not already added. */
|
2022-06-27 17:20:21 +10:00
|
|
|
if (BLI_gset_add(seen_set, action)) {
|
2021-07-16 12:36:57 +03:00
|
|
|
CTX_data_id_list_add(result, &action->id);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
BLI_gset_free(seen_set, NULL);
|
|
|
|
|
|
|
|
|
|
ANIM_animdata_freelist(&anim_data);
|
|
|
|
|
|
|
|
|
|
CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION);
|
|
|
|
|
return CTX_RESULT_OK;
|
|
|
|
|
}
|
|
|
|
|
return CTX_RESULT_NO_DATA;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static eContextResult screen_ctx_selected_visible_actions(const bContext *C,
|
|
|
|
|
bContextDataResult *result)
|
|
|
|
|
{
|
|
|
|
|
return screen_ctx_sel_actions_impl(C, result, false);
|
|
|
|
|
}
|
|
|
|
|
static eContextResult screen_ctx_selected_editable_actions(const bContext *C,
|
|
|
|
|
bContextDataResult *result)
|
|
|
|
|
{
|
|
|
|
|
return screen_ctx_sel_actions_impl(C, result, true);
|
|
|
|
|
}
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
static eContextResult screen_ctx_sel_edit_fcurves_(const bContext *C,
|
|
|
|
|
bContextDataResult *result,
|
|
|
|
|
const int extra_filter)
|
2020-10-02 11:56:06 +02:00
|
|
|
{
|
|
|
|
|
bAnimContext ac;
|
|
|
|
|
if (ANIM_animdata_get_context(C, &ac) && ELEM(ac.spacetype, SPACE_ACTION, SPACE_GRAPH)) {
|
|
|
|
|
ListBase anim_data = {NULL, NULL};
|
|
|
|
|
|
|
|
|
|
int filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_NODUPLIS) |
|
|
|
|
|
(ac.spacetype == SPACE_GRAPH ? ANIMFILTER_CURVE_VISIBLE :
|
|
|
|
|
ANIMFILTER_LIST_VISIBLE) |
|
|
|
|
|
extra_filter;
|
|
|
|
|
|
|
|
|
|
ANIM_animdata_filter(&ac, &anim_data, filter, ac.data, ac.datatype);
|
|
|
|
|
|
|
|
|
|
LISTBASE_FOREACH (bAnimListElem *, ale, &anim_data) {
|
|
|
|
|
if (ELEM(ale->type, ANIMTYPE_FCURVE, ANIMTYPE_NLACURVE)) {
|
|
|
|
|
CTX_data_list_add(result, ale->fcurve_owner_id, &RNA_FCurve, ale->data);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ANIM_animdata_freelist(&anim_data);
|
|
|
|
|
|
|
|
|
|
CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION);
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
return CTX_RESULT_OK;
|
2020-10-02 11:56:06 +02:00
|
|
|
}
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
return CTX_RESULT_NO_DATA;
|
2020-10-02 11:56:06 +02:00
|
|
|
}
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
static eContextResult screen_ctx_editable_fcurves(const bContext *C, bContextDataResult *result)
|
2020-10-02 11:56:06 +02:00
|
|
|
{
|
|
|
|
|
return screen_ctx_sel_edit_fcurves_(C, result, ANIMFILTER_FOREDIT);
|
|
|
|
|
}
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
static eContextResult screen_ctx_visible_fcurves(const bContext *C, bContextDataResult *result)
|
2020-10-02 11:56:06 +02:00
|
|
|
{
|
|
|
|
|
return screen_ctx_sel_edit_fcurves_(C, result, 0);
|
|
|
|
|
}
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
static eContextResult screen_ctx_selected_editable_fcurves(const bContext *C,
|
|
|
|
|
bContextDataResult *result)
|
2020-10-02 11:56:06 +02:00
|
|
|
{
|
|
|
|
|
return screen_ctx_sel_edit_fcurves_(C, result, ANIMFILTER_SEL | ANIMFILTER_FOREDIT);
|
|
|
|
|
}
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
static eContextResult screen_ctx_selected_visible_fcurves(const bContext *C,
|
|
|
|
|
bContextDataResult *result)
|
2008-12-23 02:07:13 +00:00
|
|
|
{
|
2020-10-02 11:56:06 +02:00
|
|
|
return screen_ctx_sel_edit_fcurves_(C, result, ANIMFILTER_SEL);
|
|
|
|
|
}
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
static eContextResult screen_ctx_active_editable_fcurve(const bContext *C,
|
|
|
|
|
bContextDataResult *result)
|
2020-10-02 11:56:06 +02:00
|
|
|
{
|
|
|
|
|
bAnimContext ac;
|
|
|
|
|
if (ANIM_animdata_get_context(C, &ac) && ELEM(ac.spacetype, SPACE_GRAPH)) {
|
|
|
|
|
ListBase anim_data = {NULL, NULL};
|
|
|
|
|
|
|
|
|
|
int filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_ACTIVE | ANIMFILTER_FOREDIT |
|
|
|
|
|
ANIMFILTER_CURVE_VISIBLE);
|
|
|
|
|
|
|
|
|
|
ANIM_animdata_filter(&ac, &anim_data, filter, ac.data, ac.datatype);
|
|
|
|
|
|
|
|
|
|
LISTBASE_FOREACH (bAnimListElem *, ale, &anim_data) {
|
|
|
|
|
if (ELEM(ale->type, ANIMTYPE_FCURVE, ANIMTYPE_NLACURVE)) {
|
|
|
|
|
CTX_data_pointer_set(result, ale->fcurve_owner_id, &RNA_FCurve, ale->data);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
2019-04-17 06:17:24 +02:00
|
|
|
|
2020-10-02 11:56:06 +02:00
|
|
|
ANIM_animdata_freelist(&anim_data);
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
return CTX_RESULT_OK;
|
2020-10-02 11:56:06 +02:00
|
|
|
}
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
return CTX_RESULT_NO_DATA;
|
2020-10-02 11:56:06 +02:00
|
|
|
}
|
2020-10-15 14:53:26 -04:00
|
|
|
static eContextResult screen_ctx_selected_editable_keyframes(const bContext *C,
|
|
|
|
|
bContextDataResult *result)
|
|
|
|
|
{
|
|
|
|
|
bAnimContext ac;
|
|
|
|
|
if (ANIM_animdata_get_context(C, &ac) && ELEM(ac.spacetype, SPACE_ACTION, SPACE_GRAPH)) {
|
|
|
|
|
ListBase anim_data = {NULL, NULL};
|
|
|
|
|
|
|
|
|
|
/* Use keyframes from editable selected FCurves. */
|
|
|
|
|
int filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_NODUPLIS | ANIMFILTER_FOREDIT |
|
|
|
|
|
ANIMFILTER_SEL) |
|
|
|
|
|
(ac.spacetype == SPACE_GRAPH ? ANIMFILTER_CURVE_VISIBLE :
|
|
|
|
|
ANIMFILTER_LIST_VISIBLE);
|
|
|
|
|
|
|
|
|
|
ANIM_animdata_filter(&ac, &anim_data, filter, ac.data, ac.datatype);
|
|
|
|
|
|
|
|
|
|
int i;
|
|
|
|
|
FCurve *fcurve;
|
|
|
|
|
BezTriple *bezt;
|
|
|
|
|
LISTBASE_FOREACH (bAnimListElem *, ale, &anim_data) {
|
|
|
|
|
if (!ELEM(ale->type, ANIMTYPE_FCURVE, ANIMTYPE_NLACURVE)) {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fcurve = (FCurve *)ale->data;
|
2020-12-03 15:02:56 +01:00
|
|
|
if (fcurve->bezt == NULL) {
|
|
|
|
|
/* Skip baked FCurves. */
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
2020-10-15 14:53:26 -04:00
|
|
|
for (i = 0, bezt = fcurve->bezt; i < fcurve->totvert; i++, bezt++) {
|
|
|
|
|
if ((bezt->f2 & SELECT) == 0) {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
CTX_data_list_add(result, ale->fcurve_owner_id, &RNA_Keyframe, bezt);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ANIM_animdata_freelist(&anim_data);
|
|
|
|
|
|
|
|
|
|
CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION);
|
|
|
|
|
return CTX_RESULT_OK;
|
|
|
|
|
}
|
|
|
|
|
return CTX_RESULT_NO_DATA;
|
|
|
|
|
}
|
2020-10-02 11:56:06 +02:00
|
|
|
|
2021-07-08 22:33:02 +02:00
|
|
|
static eContextResult screen_ctx_asset_library(const bContext *C, bContextDataResult *result)
|
|
|
|
|
{
|
|
|
|
|
WorkSpace *workspace = CTX_wm_workspace(C);
|
|
|
|
|
CTX_data_pointer_set(
|
2021-08-06 15:18:18 +02:00
|
|
|
result, &workspace->id, &RNA_AssetLibraryReference, &workspace->asset_library_ref);
|
2021-07-08 22:33:02 +02:00
|
|
|
return CTX_RESULT_OK;
|
|
|
|
|
}
|
|
|
|
|
|
UI: Support UI list tooltips, defined via Python scripts
Makes it possible to create tooltips for UI list rows, which can be
filled in .py scripts, similar to how they can extend other menus. This
is used by the (to be committed) Pose Library add-on to display pose
operations (selecting bones of a pose, blending a pose, etc).
It's important that the Python scripts check if the UI list is the
correct one by checking the list ID.
For this to work, a new `bpy.context.ui_list` can be checked. For
example, the Pose Library add-on does the following check:
```
def is_pose_asset_view() -> bool:
# Important: Must check context first, or the menu is added for every kind of list.
list = getattr(context, "ui_list", None)
if not list or list.bl_idname != "UI_UL_asset_view" or list.list_id != "pose_assets":
return False
if not context.asset_handle:
return False
return True
```
2021-07-13 15:01:00 +02:00
|
|
|
static eContextResult screen_ctx_ui_list(const bContext *C, bContextDataResult *result)
|
|
|
|
|
{
|
|
|
|
|
wmWindow *win = CTX_wm_window(C);
|
|
|
|
|
ARegion *region = CTX_wm_region(C);
|
2021-09-24 21:10:02 +10:00
|
|
|
if (region) {
|
|
|
|
|
uiList *list = UI_list_find_mouse_over(region, win->eventstate);
|
|
|
|
|
if (list) {
|
|
|
|
|
CTX_data_pointer_set(result, NULL, &RNA_UIList, list);
|
|
|
|
|
return CTX_RESULT_OK;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return CTX_RESULT_NO_DATA;
|
UI: Support UI list tooltips, defined via Python scripts
Makes it possible to create tooltips for UI list rows, which can be
filled in .py scripts, similar to how they can extend other menus. This
is used by the (to be committed) Pose Library add-on to display pose
operations (selecting bones of a pose, blending a pose, etc).
It's important that the Python scripts check if the UI list is the
correct one by checking the list ID.
For this to work, a new `bpy.context.ui_list` can be checked. For
example, the Pose Library add-on does the following check:
```
def is_pose_asset_view() -> bool:
# Important: Must check context first, or the menu is added for every kind of list.
list = getattr(context, "ui_list", None)
if not list or list.bl_idname != "UI_UL_asset_view" or list.list_id != "pose_assets":
return False
if not context.asset_handle:
return False
return True
```
2021-07-13 15:01:00 +02:00
|
|
|
}
|
|
|
|
|
|
2020-10-02 12:57:11 +02:00
|
|
|
/* Registry of context callback functions. */
|
|
|
|
|
|
2020-10-02 11:47:44 -06:00
|
|
|
typedef eContextResult (*context_callback)(const bContext *C, bContextDataResult *result);
|
2020-10-02 12:57:11 +02:00
|
|
|
static GHash *ed_screen_context_functions = NULL;
|
|
|
|
|
|
|
|
|
|
static void free_context_function_ghash(void *UNUSED(user_data))
|
|
|
|
|
{
|
|
|
|
|
BLI_ghash_free(ed_screen_context_functions, NULL, NULL);
|
|
|
|
|
}
|
|
|
|
|
static inline void register_context_function(const char *member, context_callback function)
|
|
|
|
|
{
|
|
|
|
|
BLI_ghash_insert(ed_screen_context_functions, (void *)member, function);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void ensure_ed_screen_context_functions(void)
|
|
|
|
|
{
|
|
|
|
|
if (ed_screen_context_functions != NULL) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Murmur hash is faster for smaller strings (according to BLI_hash_mm2). */
|
|
|
|
|
ed_screen_context_functions = BLI_ghash_new(
|
|
|
|
|
BLI_ghashutil_strhash_p_murmur, BLI_ghashutil_strcmp, __func__);
|
|
|
|
|
|
|
|
|
|
BKE_blender_atexit_register(free_context_function_ghash, NULL);
|
|
|
|
|
|
|
|
|
|
register_context_function("scene", screen_ctx_scene);
|
|
|
|
|
register_context_function("visible_objects", screen_ctx_visible_objects);
|
|
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|
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register_context_function("selectable_objects", screen_ctx_selectable_objects);
|
|
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|
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register_context_function("selected_objects", screen_ctx_selected_objects);
|
|
|
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|
register_context_function("selected_editable_objects", screen_ctx_selected_editable_objects);
|
|
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|
|
register_context_function("editable_objects", screen_ctx_editable_objects);
|
|
|
|
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register_context_function("objects_in_mode", screen_ctx_objects_in_mode);
|
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|
|
register_context_function("objects_in_mode_unique_data", screen_ctx_objects_in_mode_unique_data);
|
|
|
|
|
register_context_function("visible_bones", screen_ctx_visible_bones);
|
|
|
|
|
register_context_function("editable_bones", screen_ctx_editable_bones);
|
|
|
|
|
register_context_function("selected_bones", screen_ctx_selected_bones);
|
|
|
|
|
register_context_function("selected_editable_bones", screen_ctx_selected_editable_bones);
|
|
|
|
|
register_context_function("visible_pose_bones", screen_ctx_visible_pose_bones);
|
|
|
|
|
register_context_function("selected_pose_bones", screen_ctx_selected_pose_bones);
|
|
|
|
|
register_context_function("selected_pose_bones_from_active_object",
|
|
|
|
|
screen_ctx_selected_pose_bones_from_active_object);
|
|
|
|
|
register_context_function("active_bone", screen_ctx_active_bone);
|
|
|
|
|
register_context_function("active_pose_bone", screen_ctx_active_pose_bone);
|
|
|
|
|
register_context_function("active_object", screen_ctx_active_object);
|
|
|
|
|
register_context_function("object", screen_ctx_object);
|
|
|
|
|
register_context_function("edit_object", screen_ctx_edit_object);
|
|
|
|
|
register_context_function("sculpt_object", screen_ctx_sculpt_object);
|
|
|
|
|
register_context_function("vertex_paint_object", screen_ctx_vertex_paint_object);
|
|
|
|
|
register_context_function("weight_paint_object", screen_ctx_weight_paint_object);
|
|
|
|
|
register_context_function("image_paint_object", screen_ctx_image_paint_object);
|
|
|
|
|
register_context_function("particle_edit_object", screen_ctx_particle_edit_object);
|
|
|
|
|
register_context_function("pose_object", screen_ctx_pose_object);
|
2021-08-30 20:56:37 +10:00
|
|
|
register_context_function("active_sequence_strip", screen_ctx_active_sequence_strip);
|
2020-10-02 12:57:11 +02:00
|
|
|
register_context_function("sequences", screen_ctx_sequences);
|
|
|
|
|
register_context_function("selected_sequences", screen_ctx_selected_sequences);
|
|
|
|
|
register_context_function("selected_editable_sequences", screen_ctx_selected_editable_sequences);
|
2021-08-31 11:46:46 +10:00
|
|
|
register_context_function("active_nla_track", screen_ctx_active_nla_track);
|
|
|
|
|
register_context_function("active_nla_strip", screen_ctx_active_nla_strip);
|
2020-10-02 12:57:11 +02:00
|
|
|
register_context_function("selected_nla_strips", screen_ctx_selected_nla_strips);
|
2021-10-19 16:24:23 +02:00
|
|
|
register_context_function("selected_movieclip_tracks", screen_ctx_selected_movieclip_tracks);
|
2020-10-02 12:57:11 +02:00
|
|
|
register_context_function("gpencil_data", screen_ctx_gpencil_data);
|
|
|
|
|
register_context_function("gpencil_data_owner", screen_ctx_gpencil_data_owner);
|
|
|
|
|
register_context_function("annotation_data", screen_ctx_annotation_data);
|
|
|
|
|
register_context_function("annotation_data_owner", screen_ctx_annotation_data_owner);
|
|
|
|
|
register_context_function("active_gpencil_layer", screen_ctx_active_gpencil_layer);
|
|
|
|
|
register_context_function("active_annotation_layer", screen_ctx_active_annotation_layer);
|
|
|
|
|
register_context_function("active_gpencil_frame", screen_ctx_active_gpencil_frame);
|
|
|
|
|
register_context_function("visible_gpencil_layers", screen_ctx_visible_gpencil_layers);
|
|
|
|
|
register_context_function("editable_gpencil_layers", screen_ctx_editable_gpencil_layers);
|
|
|
|
|
register_context_function("editable_gpencil_strokes", screen_ctx_editable_gpencil_strokes);
|
|
|
|
|
register_context_function("active_operator", screen_ctx_active_operator);
|
2021-07-16 12:36:57 +03:00
|
|
|
register_context_function("selected_visible_actions", screen_ctx_selected_visible_actions);
|
|
|
|
|
register_context_function("selected_editable_actions", screen_ctx_selected_editable_actions);
|
2020-10-02 12:57:11 +02:00
|
|
|
register_context_function("editable_fcurves", screen_ctx_editable_fcurves);
|
|
|
|
|
register_context_function("visible_fcurves", screen_ctx_visible_fcurves);
|
|
|
|
|
register_context_function("selected_editable_fcurves", screen_ctx_selected_editable_fcurves);
|
|
|
|
|
register_context_function("selected_visible_fcurves", screen_ctx_selected_visible_fcurves);
|
|
|
|
|
register_context_function("active_editable_fcurve", screen_ctx_active_editable_fcurve);
|
2020-10-15 14:53:26 -04:00
|
|
|
register_context_function("selected_editable_keyframes", screen_ctx_selected_editable_keyframes);
|
2021-08-06 15:18:18 +02:00
|
|
|
register_context_function("asset_library_ref", screen_ctx_asset_library);
|
UI: Support UI list tooltips, defined via Python scripts
Makes it possible to create tooltips for UI list rows, which can be
filled in .py scripts, similar to how they can extend other menus. This
is used by the (to be committed) Pose Library add-on to display pose
operations (selecting bones of a pose, blending a pose, etc).
It's important that the Python scripts check if the UI list is the
correct one by checking the list ID.
For this to work, a new `bpy.context.ui_list` can be checked. For
example, the Pose Library add-on does the following check:
```
def is_pose_asset_view() -> bool:
# Important: Must check context first, or the menu is added for every kind of list.
list = getattr(context, "ui_list", None)
if not list or list.bl_idname != "UI_UL_asset_view" or list.list_id != "pose_assets":
return False
if not context.asset_handle:
return False
return True
```
2021-07-13 15:01:00 +02:00
|
|
|
register_context_function("ui_list", screen_ctx_ui_list);
|
2020-10-02 12:57:11 +02:00
|
|
|
}
|
|
|
|
|
|
2020-10-02 11:56:06 +02:00
|
|
|
int ed_screen_context(const bContext *C, const char *member, bContextDataResult *result)
|
|
|
|
|
{
|
2012-03-24 06:38:07 +00:00
|
|
|
if (CTX_data_dir(member)) {
|
2011-02-15 14:38:43 +00:00
|
|
|
CTX_data_dir_set(result, screen_context_dir);
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
return CTX_RESULT_OK;
|
2009-06-20 14:55:28 +00:00
|
|
|
}
|
2020-10-02 11:56:06 +02:00
|
|
|
|
2020-10-02 12:57:11 +02:00
|
|
|
ensure_ed_screen_context_functions();
|
|
|
|
|
context_callback callback = BLI_ghash_lookup(ed_screen_context_functions, member);
|
|
|
|
|
if (callback == NULL) {
|
Cleanup: Use enum for return values in context callbacks
Define enum `eContextResult` and use its values for returns, instead of
just returning 1, 0, or -1 (and always having some comment that explains
what -1 means).
This also cleans up the mixup between returning `0` and `false`, and `1`
and `true`. An inconsistency was discovered during this cleanup, and
marked with `TODO(sybren)`. It's not fixed here, as it would consititute
a functional change.
The enum isn't used everywhere, as enums in C and C++ can have different
storage sizes. To prevent issues, callback functions are still declared
as returning`int`. To at least make things easier to understand for
humans, I marked those with `int /*eContextResult*/`.
This is a followup of D9090, and is intended to unify how context
callbacks return values. This will make it easier to extend the approach
in D9090 to those functions.
No functional changes.
Differential Revision: https://developer.blender.org/D9095
2020-10-02 18:56:25 +02:00
|
|
|
return CTX_RESULT_MEMBER_NOT_FOUND;
|
2019-06-16 13:32:50 +03:00
|
|
|
}
|
2019-04-17 06:17:24 +02:00
|
|
|
|
2020-10-02 12:57:11 +02:00
|
|
|
return callback(C, result);
|
2008-12-23 02:07:13 +00:00
|
|
|
}
|