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test/source/blender/freestyle/intern/python/StrokeShader/BPy_ConstantThicknessShader.h

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/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
* \ingroup freestyle
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*/
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#pragma once
#include "../BPy_StrokeShader.h"
#ifdef __cplusplus
extern "C" {
#endif
///////////////////////////////////////////////////////////////////////////////////////////
extern PyTypeObject ConstantThicknessShader_Type;
#define BPy_ConstantThicknessShader_Check(v) \
(PyObject_IsInstance((PyObject *)v, (PyObject *)&ConstantThicknessShader_Type))
/*---------------------------Python BPy_ConstantThicknessShader structure definition----------*/
typedef struct {
BPy_StrokeShader py_ss;
} BPy_ConstantThicknessShader;
///////////////////////////////////////////////////////////////////////////////////////////
#ifdef __cplusplus
}
#endif