2022-02-11 09:07:11 +11:00
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/* SPDX-License-Identifier: GPL-2.0-or-later */
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2020-12-02 13:25:25 +01:00
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#pragma once
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2021-09-09 12:54:20 +02:00
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#include "FN_field.hh"
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#include "FN_multi_function_builder.hh"
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2020-12-02 13:25:25 +01:00
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#include "BKE_attribute_access.hh"
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2022-04-01 08:40:45 -05:00
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#include "BKE_geometry_fields.hh"
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2020-12-02 13:25:25 +01:00
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#include "BKE_geometry_set.hh"
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2021-02-16 12:30:42 +01:00
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#include "BKE_geometry_set_instances.hh"
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2020-12-02 13:25:25 +01:00
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#include "DNA_node_types.h"
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2021-02-16 13:06:18 -06:00
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#include "NOD_derived_node_tree.hh"
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2021-07-07 11:20:19 +02:00
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#include "NOD_geometry_nodes_eval_log.hh"
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2021-02-16 13:06:18 -06:00
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Geometry Nodes: support instance attributes when realizing instances
This patch refactors the instance-realization code and adds new functionality.
* Named and anonymous attributes are propagated from instances to the
realized geometry. If the same attribute exists on the geometry and on an
instance, the attribute on the geometry has precedence.
* The id attribute has special handling to avoid creating the same id on many
output points. This is necessary to make e.g. the Random Value node work
as expected afterwards.
Realizing instance attributes has an effect on existing files, especially due to the
id attribute. To avoid breaking existing files, the Realize Instances node now has
a legacy option that is enabled for all already existing Realize Instances nodes.
Removing this legacy behavior does affect some existing files (although not many).
We can decide whether it's worth to remove the old behavior as a separate step.
This refactor also improves performance when realizing instances. That is mainly
due to multi-threading. See D13446 to get the file used for benchmarking. The
curve code is not as optimized as it could be yet. That's mainly because the storage
for these attributes might change soonish and it wasn't worth optimizing for the
current storage format right now.
```
1,000,000 x mesh vertex: 530 ms -> 130 ms
1,000,000 x simple cube: 1290 ms -> 190 ms
1,000,000 x point: 1000 ms -> 150 ms
1,000,000 x curve spiral: 1740 ms -> 330 ms
1,000,000 x curve line: 1110 ms -> 210 ms
10,000 x subdivided cylinder: 170 ms -> 40 ms
10 x subdivided spiral: 180 ms -> 180 ms
```
Differential Revision: https://developer.blender.org/D13446
2021-12-14 15:57:58 +01:00
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#include "GEO_realize_instances.hh"
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2021-01-19 16:58:05 +01:00
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struct Depsgraph;
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2021-02-16 17:15:08 -06:00
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struct ModifierData;
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2021-01-19 16:58:05 +01:00
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2020-12-02 13:25:25 +01:00
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namespace blender::nodes {
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2021-09-22 19:45:47 +02:00
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using bke::AnonymousAttributeFieldInput;
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using bke::AttributeFieldInput;
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2021-09-09 12:54:20 +02:00
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using bke::AttributeIDRef;
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using bke::GeometryComponentFieldContext;
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2021-12-06 19:05:29 +01:00
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using bke::GeometryFieldInput;
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Geometry Nodes: use virtual arrays in internal attribute api
A virtual array is a data structure that is similar to a normal array
in that its elements can be accessed by an index. However, a virtual
array does not have to be a contiguous array internally. Instead, its
elements can be layed out arbitrarily while element access happens
through a virtual function call. However, the virtual array data
structures are designed so that the virtual function call can be avoided
in cases where it could become a bottleneck.
Most commonly, a virtual array is backed by an actual array/span or
is a single value internally, that is the same for every index.
Besides those, there are many more specialized virtual arrays like the
ones that provides vertex positions based on the `MVert` struct or
vertex group weights.
Not all attributes used by geometry nodes are stored in simple contiguous
arrays. To provide uniform access to all kinds of attributes, the attribute
API has to provide virtual array functionality that hides the implementation
details of attributes.
Before this refactor, the attribute API provided its own virtual array
implementation as part of the `ReadAttribute` and `WriteAttribute` types.
That resulted in unnecessary code duplication with the virtual array system.
Even worse, it bound many algorithms used by geometry nodes to the specifics
of the attribute API, even though they could also use different data sources
(such as data from sockets, default values, later results of expressions, ...).
This refactor removes the `ReadAttribute` and `WriteAttribute` types and
replaces them with `GVArray` and `GVMutableArray` respectively. The `GV`
stands for "generic virtual". The "generic" means that the data type contained
in those virtual arrays is only known at run-time. There are the corresponding
statically typed types `VArray<T>` and `VMutableArray<T>` as well.
No regressions are expected from this refactor. It does come with one
improvement for users. The attribute API can convert the data type
on write now. This is especially useful when writing to builtin attributes
like `material_index` with e.g. the Attribute Math node (which usually
just writes to float attributes, while `material_index` is an integer attribute).
Differential Revision: https://developer.blender.org/D10994
2021-04-17 16:41:03 +02:00
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using bke::OutputAttribute;
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using bke::OutputAttribute_Typed;
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using bke::ReadAttributeLookup;
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2021-09-09 12:54:20 +02:00
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using bke::StrongAnonymousAttributeID;
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using bke::WeakAnonymousAttributeID;
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Geometry Nodes: use virtual arrays in internal attribute api
A virtual array is a data structure that is similar to a normal array
in that its elements can be accessed by an index. However, a virtual
array does not have to be a contiguous array internally. Instead, its
elements can be layed out arbitrarily while element access happens
through a virtual function call. However, the virtual array data
structures are designed so that the virtual function call can be avoided
in cases where it could become a bottleneck.
Most commonly, a virtual array is backed by an actual array/span or
is a single value internally, that is the same for every index.
Besides those, there are many more specialized virtual arrays like the
ones that provides vertex positions based on the `MVert` struct or
vertex group weights.
Not all attributes used by geometry nodes are stored in simple contiguous
arrays. To provide uniform access to all kinds of attributes, the attribute
API has to provide virtual array functionality that hides the implementation
details of attributes.
Before this refactor, the attribute API provided its own virtual array
implementation as part of the `ReadAttribute` and `WriteAttribute` types.
That resulted in unnecessary code duplication with the virtual array system.
Even worse, it bound many algorithms used by geometry nodes to the specifics
of the attribute API, even though they could also use different data sources
(such as data from sockets, default values, later results of expressions, ...).
This refactor removes the `ReadAttribute` and `WriteAttribute` types and
replaces them with `GVArray` and `GVMutableArray` respectively. The `GV`
stands for "generic virtual". The "generic" means that the data type contained
in those virtual arrays is only known at run-time. There are the corresponding
statically typed types `VArray<T>` and `VMutableArray<T>` as well.
No regressions are expected from this refactor. It does come with one
improvement for users. The attribute API can convert the data type
on write now. This is especially useful when writing to builtin attributes
like `material_index` with e.g. the Attribute Math node (which usually
just writes to float attributes, while `material_index` is an integer attribute).
Differential Revision: https://developer.blender.org/D10994
2021-04-17 16:41:03 +02:00
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using bke::WriteAttributeLookup;
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2021-09-09 12:54:20 +02:00
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using fn::Field;
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2021-09-27 10:16:38 +02:00
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using fn::FieldContext;
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using fn::FieldEvaluator;
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2021-09-09 12:54:20 +02:00
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using fn::FieldInput;
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using fn::FieldOperation;
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using fn::GField;
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2021-11-23 14:47:25 +01:00
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using fn::ValueOrField;
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2022-06-01 14:38:06 +10:00
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using geometry_nodes_eval_log::eNamedAttrUsage;
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2021-07-07 11:20:19 +02:00
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using geometry_nodes_eval_log::NodeWarningType;
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2020-12-02 13:25:25 +01:00
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2021-04-27 13:03:40 +02:00
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/**
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2021-07-07 11:20:19 +02:00
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* This class exists to separate the memory management details of the geometry nodes evaluator
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* from the node execution functions and related utilities.
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2021-04-27 13:03:40 +02:00
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*/
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class GeoNodeExecParamsProvider {
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public:
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DNode dnode;
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const Object *self_object = nullptr;
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const ModifierData *modifier = nullptr;
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Depsgraph *depsgraph = nullptr;
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2021-07-07 11:20:19 +02:00
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geometry_nodes_eval_log::GeoLogger *logger = nullptr;
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2021-04-27 13:03:40 +02:00
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/**
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* Returns true when the node is allowed to get/extract the input value. The identifier is
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* expected to be valid. This may return false if the input value has been consumed already.
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*/
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virtual bool can_get_input(StringRef identifier) const = 0;
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/**
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* Returns true when the node is allowed to set the output value. The identifier is expected to
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* be valid. This may return false if the output value has been set already.
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*/
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virtual bool can_set_output(StringRef identifier) const = 0;
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/**
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* Take ownership of an input value. The caller is responsible for destructing the value. It does
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* not have to be freed, because the memory is managed by the geometry nodes evaluator.
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*/
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virtual GMutablePointer extract_input(StringRef identifier) = 0;
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/**
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* Similar to #extract_input, but has to be used for multi-input sockets.
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*/
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virtual Vector<GMutablePointer> extract_multi_input(StringRef identifier) = 0;
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/**
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* Get the input value for the identifier without taking ownership of it.
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*/
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virtual GPointer get_input(StringRef identifier) const = 0;
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/**
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* Prepare a memory buffer for an output value of the node. The returned memory has to be
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* initialized by the caller. The identifier and type are expected to be correct.
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*/
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2021-05-20 11:34:47 +02:00
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virtual GMutablePointer alloc_output_value(const CPPType &type) = 0;
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/**
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* The value has been allocated with #alloc_output_value.
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*/
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virtual void set_output(StringRef identifier, GMutablePointer value) = 0;
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/* A description for these methods is provided in GeoNodeExecParams. */
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virtual void set_input_unused(StringRef identifier) = 0;
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virtual bool output_is_required(StringRef identifier) const = 0;
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virtual bool lazy_require_input(StringRef identifier) = 0;
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virtual bool lazy_output_is_required(StringRef identifier) const = 0;
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2021-11-26 18:00:52 +01:00
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virtual void set_default_remaining_outputs() = 0;
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2021-04-27 13:03:40 +02:00
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};
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2020-12-02 13:25:25 +01:00
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class GeoNodeExecParams {
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private:
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2021-04-27 13:03:40 +02:00
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GeoNodeExecParamsProvider *provider_;
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2020-12-02 13:25:25 +01:00
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public:
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2021-04-27 13:03:40 +02:00
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GeoNodeExecParams(GeoNodeExecParamsProvider &provider) : provider_(&provider)
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2020-12-02 13:25:25 +01:00
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{
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}
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2021-09-09 12:54:20 +02:00
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template<typename T>
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2021-12-27 16:08:11 +01:00
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static inline constexpr bool is_field_base_type_v =
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is_same_any_v<T, float, int, bool, ColorGeometry4f, float3, std::string>;
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2021-09-09 12:54:20 +02:00
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2020-12-02 13:25:25 +01:00
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/**
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* Get the input value for the input socket with the given identifier.
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*
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* The node calling becomes responsible for destructing the value before it is done
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* executing. This method can only be called once for each identifier.
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*/
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GMutablePointer extract_input(StringRef identifier)
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{
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#ifdef DEBUG
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2021-04-27 13:03:40 +02:00
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this->check_input_access(identifier);
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2020-12-02 13:25:25 +01:00
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#endif
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2021-04-27 13:03:40 +02:00
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return provider_->extract_input(identifier);
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2020-12-02 13:25:25 +01:00
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}
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/**
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* Get the input value for the input socket with the given identifier.
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*
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* This method can only be called once for each identifier.
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*/
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template<typename T> T extract_input(StringRef identifier)
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{
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2021-11-23 14:47:25 +01:00
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if constexpr (is_field_base_type_v<T>) {
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ValueOrField<T> value_or_field = this->extract_input<ValueOrField<T>>(identifier);
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return value_or_field.as_value();
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}
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else if constexpr (fn::is_field_v<T>) {
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using BaseType = typename T::base_type;
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ValueOrField<BaseType> value_or_field = this->extract_input<ValueOrField<BaseType>>(
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identifier);
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return value_or_field.as_field();
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2021-09-09 12:54:20 +02:00
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}
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else {
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2020-12-02 13:25:25 +01:00
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#ifdef DEBUG
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2021-09-09 12:54:20 +02:00
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this->check_input_access(identifier, &CPPType::get<T>());
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2020-12-02 13:25:25 +01:00
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#endif
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2021-09-09 12:54:20 +02:00
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GMutablePointer gvalue = this->extract_input(identifier);
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2021-10-26 20:00:03 +02:00
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T value = gvalue.relocate_out<T>();
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if constexpr (std::is_same_v<T, GeometrySet>) {
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this->check_input_geometry_set(identifier, value);
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}
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return value;
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2021-09-09 12:54:20 +02:00
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}
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2020-12-02 13:25:25 +01:00
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}
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2021-10-26 20:00:03 +02:00
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void check_input_geometry_set(StringRef identifier, const GeometrySet &geometry_set) const;
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2021-02-03 11:02:01 -06:00
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/**
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* Get input as vector for multi input socket with the given identifier.
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*
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* This method can only be called once for each identifier.
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*/
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template<typename T> Vector<T> extract_multi_input(StringRef identifier)
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{
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2021-04-27 13:03:40 +02:00
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Vector<GMutablePointer> gvalues = provider_->extract_multi_input(identifier);
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2021-02-03 11:02:01 -06:00
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Vector<T> values;
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2021-04-27 13:03:40 +02:00
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for (GMutablePointer gvalue : gvalues) {
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2021-11-23 14:47:25 +01:00
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if constexpr (is_field_base_type_v<T>) {
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const ValueOrField<T> value_or_field = gvalue.relocate_out<ValueOrField<T>>();
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values.append(value_or_field.as_value());
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2021-09-09 12:54:20 +02:00
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}
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else {
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values.append(gvalue.relocate_out<T>());
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}
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2021-02-03 11:02:01 -06:00
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}
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return values;
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}
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2020-12-02 13:25:25 +01:00
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/**
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* Get the input value for the input socket with the given identifier.
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*/
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2021-11-23 14:47:25 +01:00
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template<typename T> T get_input(StringRef identifier) const
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2020-12-02 13:25:25 +01:00
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{
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2021-11-23 14:47:25 +01:00
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if constexpr (is_field_base_type_v<T>) {
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ValueOrField<T> value_or_field = this->get_input<ValueOrField<T>>(identifier);
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return value_or_field.as_value();
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}
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else if constexpr (fn::is_field_v<T>) {
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using BaseType = typename T::base_type;
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ValueOrField<BaseType> value_or_field = this->get_input<ValueOrField<BaseType>>(identifier);
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return value_or_field.as_field();
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2021-09-09 12:54:20 +02:00
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}
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else {
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2020-12-02 13:25:25 +01:00
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#ifdef DEBUG
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2021-09-09 12:54:20 +02:00
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this->check_input_access(identifier, &CPPType::get<T>());
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2020-12-18 13:28:43 +01:00
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#endif
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2021-09-09 12:54:20 +02:00
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GPointer gvalue = provider_->get_input(identifier);
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BLI_assert(gvalue.is_type<T>());
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2021-10-26 20:00:03 +02:00
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const T &value = *(const T *)gvalue.get();
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if constexpr (std::is_same_v<T, GeometrySet>) {
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this->check_input_geometry_set(identifier, value);
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}
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return value;
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2021-09-09 12:54:20 +02:00
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}
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2020-12-18 13:28:43 +01:00
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}
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2020-12-02 13:25:25 +01:00
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/**
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* Store the output value for the given socket identifier.
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*/
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template<typename T> void set_output(StringRef identifier, T &&value)
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{
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2021-04-27 13:03:40 +02:00
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using StoredT = std::decay_t<T>;
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2021-11-23 14:47:25 +01:00
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if constexpr (is_field_base_type_v<StoredT>) {
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this->set_output(identifier, ValueOrField<StoredT>(std::forward<T>(value)));
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}
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else if constexpr (fn::is_field_v<StoredT>) {
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|
|
using BaseType = typename StoredT::base_type;
|
|
|
|
|
this->set_output(identifier, ValueOrField<BaseType>(std::forward<T>(value)));
|
2021-09-09 12:54:20 +02:00
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
const CPPType &type = CPPType::get<StoredT>();
|
2020-12-02 13:25:25 +01:00
|
|
|
#ifdef DEBUG
|
2021-09-09 12:54:20 +02:00
|
|
|
this->check_output_access(identifier, type);
|
2020-12-02 13:25:25 +01:00
|
|
|
#endif
|
2021-09-09 12:54:20 +02:00
|
|
|
GMutablePointer gvalue = provider_->alloc_output_value(type);
|
|
|
|
|
new (gvalue.get()) StoredT(std::forward<T>(value));
|
|
|
|
|
provider_->set_output(identifier, gvalue);
|
|
|
|
|
}
|
2021-05-20 11:34:47 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Tell the evaluator that a specific input won't be used anymore.
|
|
|
|
|
*/
|
|
|
|
|
void set_input_unused(StringRef identifier)
|
|
|
|
|
{
|
|
|
|
|
provider_->set_input_unused(identifier);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Returns true when the output has to be computed.
|
2021-05-25 18:25:55 +10:00
|
|
|
* Nodes that support laziness could use the #lazy_output_is_required variant to possibly avoid
|
2021-05-20 11:34:47 +02:00
|
|
|
* some computations.
|
|
|
|
|
*/
|
|
|
|
|
bool output_is_required(StringRef identifier) const
|
|
|
|
|
{
|
|
|
|
|
return provider_->output_is_required(identifier);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Tell the evaluator that a specific input is required.
|
|
|
|
|
* This returns true when the input will only be available in the next execution.
|
|
|
|
|
* False is returned if the input is available already.
|
2021-05-25 18:25:55 +10:00
|
|
|
* This can only be used when the node supports laziness.
|
2021-05-20 11:34:47 +02:00
|
|
|
*/
|
|
|
|
|
bool lazy_require_input(StringRef identifier)
|
|
|
|
|
{
|
|
|
|
|
return provider_->lazy_require_input(identifier);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Asks the evaluator if a specific output is required right now. If this returns false, the
|
|
|
|
|
* value might still need to be computed later.
|
2021-05-25 18:25:55 +10:00
|
|
|
* This can only be used when the node supports laziness.
|
2021-05-20 11:34:47 +02:00
|
|
|
*/
|
|
|
|
|
bool lazy_output_is_required(StringRef identifier)
|
|
|
|
|
{
|
|
|
|
|
return provider_->lazy_output_is_required(identifier);
|
2020-12-02 13:25:25 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Get the node that is currently being executed.
|
|
|
|
|
*/
|
|
|
|
|
const bNode &node() const
|
|
|
|
|
{
|
2021-04-27 13:03:40 +02:00
|
|
|
return *provider_->dnode->bnode();
|
2020-12-02 13:25:25 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const Object *self_object() const
|
|
|
|
|
{
|
2021-04-27 13:03:40 +02:00
|
|
|
return provider_->self_object;
|
2020-12-02 13:25:25 +01:00
|
|
|
}
|
|
|
|
|
|
2021-01-19 16:58:05 +01:00
|
|
|
Depsgraph *depsgraph() const
|
|
|
|
|
{
|
2021-04-27 13:03:40 +02:00
|
|
|
return provider_->depsgraph;
|
2021-01-19 16:58:05 +01:00
|
|
|
}
|
|
|
|
|
|
2021-02-16 17:15:08 -06:00
|
|
|
/**
|
|
|
|
|
* Add an error message displayed at the top of the node when displaying the node tree,
|
|
|
|
|
* and potentially elsewhere in Blender.
|
|
|
|
|
*/
|
|
|
|
|
void error_message_add(const NodeWarningType type, std::string message) const;
|
|
|
|
|
|
2021-10-26 15:32:01 +02:00
|
|
|
std::string attribute_producer_name() const;
|
|
|
|
|
|
2021-11-26 18:00:52 +01:00
|
|
|
void set_default_remaining_outputs();
|
|
|
|
|
|
2022-06-01 14:38:06 +10:00
|
|
|
void used_named_attribute(std::string attribute_name, eNamedAttrUsage usage);
|
2022-04-14 16:31:09 +02:00
|
|
|
|
2020-12-02 13:25:25 +01:00
|
|
|
private:
|
|
|
|
|
/* Utilities for detecting common errors at when using this class. */
|
2021-04-27 13:03:40 +02:00
|
|
|
void check_input_access(StringRef identifier, const CPPType *requested_type = nullptr) const;
|
|
|
|
|
void check_output_access(StringRef identifier, const CPPType &value_type) const;
|
2020-12-14 11:43:46 -06:00
|
|
|
|
2021-06-28 15:44:12 +10:00
|
|
|
/* Find the active socket with the input name (not the identifier). */
|
2020-12-14 11:43:46 -06:00
|
|
|
const bNodeSocket *find_available_socket(const StringRef name) const;
|
2020-12-02 13:25:25 +01:00
|
|
|
};
|
|
|
|
|
|
|
|
|
|
} // namespace blender::nodes
|