2023-08-04 13:24:17 +10:00
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/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: Apache-2.0 */
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2011-12-16 18:15:07 +00:00
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2020-02-11 21:40:23 -07:00
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#include "stdcycles.h"
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2011-12-16 18:15:07 +00:00
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2016-05-29 12:24:47 +02:00
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shader node_normal(normal direction = normal(0.0, 0.0, 0.0),
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2011-12-16 18:15:07 +00:00
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normal NormalIn = normal(0.0, 0.0, 0.0),
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output normal NormalOut = normal(0.0, 0.0, 0.0),
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2012-09-02 12:24:04 +00:00
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output float Dot = 1.0)
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2011-12-16 18:15:07 +00:00
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{
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2016-05-29 12:24:47 +02:00
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NormalOut = normalize(direction);
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2014-12-10 19:07:26 +05:00
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Dot = dot(NormalOut, normalize(NormalIn));
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2011-12-16 18:15:07 +00:00
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}
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