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test/source/blender/gpu/intern/gpu_codegen.h

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/* SPDX-FileCopyrightText: 2005 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup gpu
*
* Generate shader code from the intermediate node graph.
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*/
#pragma once
#include "GPU_material.h"
#include "GPU_shader.h"
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#ifdef __cplusplus
extern "C" {
#endif
struct GPUNodeGraph;
typedef struct GPUPass GPUPass;
/* Pass */
GPUPass *GPU_generate_pass(GPUMaterial *material,
struct GPUNodeGraph *graph,
GPUCodegenCallbackFn finalize_source_cb,
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void *thunk,
bool optimize_graph);
GPUShader *GPU_pass_shader_get(GPUPass *pass);
bool GPU_pass_compile(GPUPass *pass, const char *shname);
void GPU_pass_release(GPUPass *pass);
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bool GPU_pass_should_optimize(GPUPass *pass);
/* Module */
void gpu_codegen_init(void);
void gpu_codegen_exit(void);
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#ifdef __cplusplus
}
#endif