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test/source/blender/freestyle/intern/view_map/Functions1D.cpp

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
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/** \file
* \ingroup freestyle
* \brief Functions taking 1D input
*/
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#include "Functions1D.h"
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using namespace std;
Attempt to fix a potential name conflict between Freestyle and the compositor. A crash in the Freestyle renderer was reported by Ton on IRC with a stack trace below. Note that #2 is in Freestyle, whereas #1 is in the compositor. The problem was observed in a debug build on OS X 10.7 (gcc 4.2, openmp disabled, no llvm). ---------------------------------------------------------------------- Program received signal EXC_BAD_ACCESS, Could not access memory. Reason: 13 at address: 0x0000000000000000 [Switching to process 72386 thread 0xf303] 0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43 43 delete (this->m_outputsockets.back()); Current language: auto; currently c++ (gdb) where #0 0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43 #1 0x0000000100c29066 in Node::~Node (this=0x10e501c80) at COM_Node.h:49 #2 0x000000010089c273 in NodeShape::~NodeShape (this=0x10e501c80) at NodeShape.cpp:43 #3 0x000000010089910b in NodeGroup::destroy (this=0x10e501da0) at NodeGroup.cpp:61 #4 0x00000001008990cd in NodeGroup::destroy (this=0x10e5014b0) at NodeGroup.cpp:59 #5 0x00000001008990cd in NodeGroup::destroy (this=0x114e18da0) at NodeGroup.cpp:59 #6 0x00000001007e6602 in Controller::ClearRootNode (this=0x114e19640) at Controller.cpp:329 #7 0x00000001007ea52e in Controller::LoadMesh (this=0x114e19640, re=0x10aba4638, srl=0x1140f5258) at Controller.cpp:302 #8 0x00000001008030ad in prepare (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:302 #9 0x000000010080457a in FRS_do_stroke_rendering (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:600 #10 0x00000001006aeb9d in add_freestyle (re=0x10aba4638) at pipeline.c:1584 #11 0x00000001006aceb7 in do_render_3d (re=0x10aba4638) at pipeline.c:1094 #12 0x00000001006ae061 in do_render_fields_blur_3d (re=0x10aba4638) at pipeline.c:1367 #13 0x00000001006afa16 in do_render_composite_fields_blur_3d (re=0x10aba4638) at pipeline.c:1815 #14 0x00000001006b04e4 in do_render_all_options (re=0x10aba4638) at pipeline.c:2021 ---------------------------------------------------------------------- Apparently a name conflict between the two Blender modules is taking place. The present commit hence intends to address it by putting all the Freestyle C++ classes in the namespace 'Freestyle'. This revision will also prevent potential name conflicts with other Blender modules in the future. Special thanks to Lukas Toenne for the help with C++ namespace.
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namespace Freestyle {
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namespace Functions1D {
int GetXF1D::operator()(Interface1D &inter)
{
result = integrate(_func, inter.verticesBegin(), inter.verticesEnd(), _integration);
return 0;
}
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int GetYF1D::operator()(Interface1D &inter)
{
result = integrate(_func, inter.verticesBegin(), inter.verticesEnd(), _integration);
return 0;
}
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int GetZF1D::operator()(Interface1D &inter)
{
result = integrate(_func, inter.verticesBegin(), inter.verticesEnd(), _integration);
return 0;
}
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int GetProjectedXF1D::operator()(Interface1D &inter)
{
result = integrate(_func, inter.verticesBegin(), inter.verticesEnd(), _integration);
return 0;
}
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int GetProjectedYF1D::operator()(Interface1D &inter)
{
result = integrate(_func, inter.verticesBegin(), inter.verticesEnd(), _integration);
return 0;
}
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int GetProjectedZF1D::operator()(Interface1D &inter)
{
result = integrate(_func, inter.verticesBegin(), inter.verticesEnd(), _integration);
return 0;
}
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int Orientation2DF1D::operator()(Interface1D &inter)
{
FEdge *fe = dynamic_cast<FEdge *>(&inter);
if (fe) {
Vec3r res = fe->orientation2d();
result = Vec2f(res[0], res[1]);
}
else {
result = integrate(_func, inter.verticesBegin(), inter.verticesEnd(), _integration);
}
return 0;
}
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int Orientation3DF1D::operator()(Interface1D &inter)
{
result = integrate(_func, inter.verticesBegin(), inter.verticesEnd(), _integration);
return 0;
}
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int ZDiscontinuityF1D::operator()(Interface1D &inter)
{
result = integrate(_func, inter.verticesBegin(), inter.verticesEnd(), _integration);
return 0;
}
int QuantitativeInvisibilityF1D::operator()(Interface1D &inter)
{
ViewEdge *ve = dynamic_cast<ViewEdge *>(&inter);
if (ve) {
result = ve->qi();
return 0;
}
FEdge *fe = dynamic_cast<FEdge *>(&inter);
if (fe) {
result = fe->qi();
return 0;
}
result = integrate(_func, inter.verticesBegin(), inter.verticesEnd(), _integration);
return 0;
}
int CurveNatureF1D::operator()(Interface1D &inter)
{
ViewEdge *ve = dynamic_cast<ViewEdge *>(&inter);
if (ve) {
result = ve->getNature();
}
else {
// we return a nature that contains every natures of the viewedges spanned by the chain.
Nature::EdgeNature nat = Nature::NO_FEATURE;
Interface0DIterator it = inter.verticesBegin();
while (!it.isEnd()) {
nat |= _func(it);
++it;
}
result = nat;
}
return 0;
}
int TimeStampF1D::operator()(Interface1D &inter)
{
TimeStamp *timestamp = TimeStamp::instance();
inter.setTimeStamp(timestamp->getTimeStamp());
return 0;
}
int ChainingTimeStampF1D::operator()(Interface1D &inter)
{
TimeStamp *timestamp = TimeStamp::instance();
ViewEdge *ve = dynamic_cast<ViewEdge *>(&inter);
if (ve)
ve->setChainingTimeStamp(timestamp->getTimeStamp());
return 0;
}
int IncrementChainingTimeStampF1D::operator()(Interface1D &inter)
{
ViewEdge *ve = dynamic_cast<ViewEdge *>(&inter);
if (ve)
ve->setChainingTimeStamp(ve->getChainingTimeStamp() + 1);
return 0;
}
int GetShapeF1D::operator()(Interface1D &inter)
{
vector<ViewShape *> shapesVector;
set<ViewShape *> shapesSet;
ViewEdge *ve = dynamic_cast<ViewEdge *>(&inter);
if (ve) {
shapesVector.push_back(ve->viewShape());
}
else {
Interface0DIterator it = inter.verticesBegin(), itend = inter.verticesEnd();
for (; it != itend; ++it)
shapesSet.insert(Functions0D::getShapeF0D(it));
shapesVector.insert<set<ViewShape *>::iterator>(
shapesVector.begin(), shapesSet.begin(), shapesSet.end());
}
result = shapesVector;
return 0;
}
int GetOccludersF1D::operator()(Interface1D &inter)
{
vector<ViewShape *> shapesVector;
set<ViewShape *> shapesSet;
ViewEdge *ve = dynamic_cast<ViewEdge *>(&inter);
if (ve) {
result = ve->occluders();
}
else {
Interface0DIterator it = inter.verticesBegin(), itend = inter.verticesEnd();
for (; it != itend; ++it) {
Functions0D::getOccludersF0D(it, shapesSet);
}
shapesVector.insert(shapesVector.begin(), shapesSet.begin(), shapesSet.end());
result = shapesVector;
}
return 0;
}
int GetOccludeeF1D::operator()(Interface1D &inter)
{
vector<ViewShape *> shapesVector;
set<ViewShape *> shapesSet;
ViewEdge *ve = dynamic_cast<ViewEdge *>(&inter);
if (ve) {
ViewShape *aShape = ve->aShape();
if (aShape) {
shapesVector.push_back(aShape);
}
}
else {
Interface0DIterator it = inter.verticesBegin(), itend = inter.verticesEnd();
for (; it != itend; ++it) {
shapesSet.insert(Functions0D::getOccludeeF0D(it));
}
shapesVector.insert<set<ViewShape *>::iterator>(
shapesVector.begin(), shapesSet.begin(), shapesSet.end());
}
result = shapesVector;
return 0;
}
// Internal
////////////
void getOccludeeF1D(Interface1D &inter, set<ViewShape *> &oShapes)
{
ViewEdge *ve = dynamic_cast<ViewEdge *>(&inter);
if (ve) {
ViewShape *aShape = ve->aShape();
if (aShape == 0) {
oShapes.insert((ViewShape *)0);
return;
}
oShapes.insert(aShape);
}
else {
Interface0DIterator it = inter.verticesBegin(), itend = inter.verticesEnd();
for (; it != itend; ++it)
oShapes.insert(Functions0D::getOccludeeF0D(it));
}
}
void getOccludersF1D(Interface1D &inter, set<ViewShape *> &oShapes)
{
ViewEdge *ve = dynamic_cast<ViewEdge *>(&inter);
if (ve) {
vector<ViewShape *> &occluders = ve->occluders();
oShapes.insert<vector<ViewShape *>::iterator>(occluders.begin(), occluders.end());
}
else {
Interface0DIterator it = inter.verticesBegin(), itend = inter.verticesEnd();
for (; it != itend; ++it) {
set<ViewShape *> shapes;
Functions0D::getOccludersF0D(it, shapes);
for (set<ViewShape *>::iterator s = shapes.begin(), send = shapes.end(); s != send; ++s)
oShapes.insert(*s);
}
}
}
void getShapeF1D(Interface1D &inter, set<ViewShape *> &oShapes)
{
ViewEdge *ve = dynamic_cast<ViewEdge *>(&inter);
if (ve) {
oShapes.insert(ve->viewShape());
}
else {
Interface0DIterator it = inter.verticesBegin(), itend = inter.verticesEnd();
for (; it != itend; ++it)
oShapes.insert(Functions0D::getShapeF0D(it));
}
}
} // end of namespace Functions1D
Attempt to fix a potential name conflict between Freestyle and the compositor. A crash in the Freestyle renderer was reported by Ton on IRC with a stack trace below. Note that #2 is in Freestyle, whereas #1 is in the compositor. The problem was observed in a debug build on OS X 10.7 (gcc 4.2, openmp disabled, no llvm). ---------------------------------------------------------------------- Program received signal EXC_BAD_ACCESS, Could not access memory. Reason: 13 at address: 0x0000000000000000 [Switching to process 72386 thread 0xf303] 0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43 43 delete (this->m_outputsockets.back()); Current language: auto; currently c++ (gdb) where #0 0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43 #1 0x0000000100c29066 in Node::~Node (this=0x10e501c80) at COM_Node.h:49 #2 0x000000010089c273 in NodeShape::~NodeShape (this=0x10e501c80) at NodeShape.cpp:43 #3 0x000000010089910b in NodeGroup::destroy (this=0x10e501da0) at NodeGroup.cpp:61 #4 0x00000001008990cd in NodeGroup::destroy (this=0x10e5014b0) at NodeGroup.cpp:59 #5 0x00000001008990cd in NodeGroup::destroy (this=0x114e18da0) at NodeGroup.cpp:59 #6 0x00000001007e6602 in Controller::ClearRootNode (this=0x114e19640) at Controller.cpp:329 #7 0x00000001007ea52e in Controller::LoadMesh (this=0x114e19640, re=0x10aba4638, srl=0x1140f5258) at Controller.cpp:302 #8 0x00000001008030ad in prepare (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:302 #9 0x000000010080457a in FRS_do_stroke_rendering (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:600 #10 0x00000001006aeb9d in add_freestyle (re=0x10aba4638) at pipeline.c:1584 #11 0x00000001006aceb7 in do_render_3d (re=0x10aba4638) at pipeline.c:1094 #12 0x00000001006ae061 in do_render_fields_blur_3d (re=0x10aba4638) at pipeline.c:1367 #13 0x00000001006afa16 in do_render_composite_fields_blur_3d (re=0x10aba4638) at pipeline.c:1815 #14 0x00000001006b04e4 in do_render_all_options (re=0x10aba4638) at pipeline.c:2021 ---------------------------------------------------------------------- Apparently a name conflict between the two Blender modules is taking place. The present commit hence intends to address it by putting all the Freestyle C++ classes in the namespace 'Freestyle'. This revision will also prevent potential name conflicts with other Blender modules in the future. Special thanks to Lukas Toenne for the help with C++ namespace.
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} /* namespace Freestyle */