Tests: move utilities into their own directory

These programs don't run as part of automated tests but can be useful
utilities for developers to expose issues or bisecting
(in the case of event simulation).
This commit is contained in:
Campbell Barton
2023-09-27 14:50:59 +10:00
parent 7bc4478484
commit 01bc51e7eb
3 changed files with 16 additions and 0 deletions

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# SPDX-FileCopyrightText: 2011-2023 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
# semi-useful script, runs all operators in a number of different
# contexts, cheap way to find misc small bugs but is in no way a complete test.
#
# only error checked for here is a segfault.
import bpy
import sys
USE_ATTRSET = False
USE_FILES = "" # "/mango/"
USE_RANDOM = False
USE_RANDOM_SCREEN = False
RANDOM_SEED = [1] # so we can redo crashes
RANDOM_RESET = 0.1 # 10% chance of resetting on each new operator
RANDOM_MULTIPLY = 10
STATE = {
"counter": 0,
}
op_blacklist = (
"script.reload",
"export*.*",
"import*.*",
"*.save_*",
"*.read_*",
"*.open_*",
"*.link_append",
"render.render",
"render.play_rendered_anim",
"sound.bake_animation", # OK but slow
"sound.mixdown", # OK but slow
"object.bake_image", # OK but slow
"object.paths_calculate", # OK but slow
"object.paths_update", # OK but slow
"ptcache.bake_all", # OK but slow
"nla.bake", # OK but slow
"*.*_export",
"*.*_import",
"ed.undo",
"ed.undo_push",
"image.external_edit", # just annoying - but harmless (opens an app).
"image.project_edit", # just annoying - but harmless (opens an app).
"object.quadriflow_remesh", # OK but slow.
"preferences.studiolight_new",
"script.autoexec_warn_clear",
"screen.delete", # already used for random screens
"wm.blenderplayer_start",
"wm.recover_auto_save",
"wm.quit_blender",
"wm.window_close",
"wm.url_open",
"wm.doc_view",
"wm.doc_edit",
"wm.doc_view_manual",
"wm.path_open",
"wm.copy_prev_settings",
"wm.theme_install",
"wm.context_*",
"wm.properties_add",
"wm.properties_remove",
"wm.properties_edit",
"wm.properties_context_change",
"wm.operator_cheat_sheet",
"wm.interface_theme_*",
"wm.previews_ensure", # slow - but harmless
"wm.keyitem_add", # just annoying - but harmless
"wm.keyconfig_activate", # just annoying - but harmless
"wm.keyconfig_preset_add", # just annoying - but harmless
"wm.keyconfig_test", # just annoying - but harmless
"wm.memory_statistics", # another annoying one
"wm.dependency_relations", # another annoying one
"wm.keymap_restore", # another annoying one
"wm.addon_*", # harmless, but don't change state
"console.*", # just annoying - but harmless
"wm.url_open_preset", # Annoying but harmless (opens web pages).
"render.cycles_integrator_preset_add",
"render.cycles_performance_preset_add",
"render.cycles_sampling_preset_add",
"render.cycles_viewport_sampling_preset_add",
"render.preset_add",
# FIXME:
# Crashes with non-trivial fixes.
#
# Expects undo stack.
"object.voxel_remesh",
"mesh.paint_mask_slice",
"paint.mask_flood_fill",
"sculpt.mask_from_cavity",
# TODO: use empty temp dir to avoid behavior depending on local setup.
"view3d.pastebuffer",
# Needs active window.
"scene.new",
)
def blend_list(mainpath):
import os
from os.path import join, splitext
def file_list(path, filename_check=None):
for dirpath, dirnames, filenames in os.walk(path):
# skip '.git'
dirnames[:] = [d for d in dirnames if not d.startswith(".")]
for filename in filenames:
filepath = join(dirpath, filename)
if filename_check is None or filename_check(filepath):
yield filepath
def is_blend(filename):
ext = splitext(filename)[1]
return (ext in {".blend", })
return list(sorted(file_list(mainpath, is_blend)))
if USE_FILES:
USE_FILES_LS = blend_list(USE_FILES)
# print(USE_FILES_LS)
def filter_op_list(operators):
from fnmatch import fnmatchcase
def is_op_ok(op):
for op_match in op_blacklist:
if fnmatchcase(op, op_match):
print(" skipping: %s (%s)" % (op, op_match))
return False
return True
operators[:] = [op for op in operators if is_op_ok(op[0])]
def reset_blend():
bpy.ops.wm.read_factory_settings()
for scene in bpy.data.scenes:
# reduce range so any bake action doesn't take too long
scene.frame_start = 1
scene.frame_end = 5
if USE_RANDOM_SCREEN:
import random
for _ in range(random.randint(0, len(bpy.data.screens))):
bpy.ops.screen.delete()
print("Scree IS", bpy.context.screen)
def reset_file():
import random
f = USE_FILES_LS[random.randint(0, len(USE_FILES_LS) - 1)]
bpy.ops.wm.open_mainfile(filepath=f)
if USE_ATTRSET:
def build_property_typemap(skip_classes):
property_typemap = {}
for attr in dir(bpy.types):
cls = getattr(bpy.types, attr)
if issubclass(cls, skip_classes):
continue
# # to support skip-save we can't get all props
# properties = cls.bl_rna.properties.keys()
properties = []
for prop_id, prop in cls.bl_rna.properties.items():
if not prop.is_skip_save:
properties.append(prop_id)
properties.remove("rna_type")
property_typemap[attr] = properties
return property_typemap
CLS_BLACKLIST = (
bpy.types.BrushTextureSlot,
bpy.types.Brush,
)
property_typemap = build_property_typemap(CLS_BLACKLIST)
bpy_struct_type = bpy.types.Struct.__base__
def id_walk(value, parent):
value_type = type(value)
value_type_name = value_type.__name__
value_id = getattr(value, "id_data", Ellipsis)
value_props = property_typemap.get(value_type_name, ())
for prop in value_props:
subvalue = getattr(value, prop)
if subvalue == parent:
continue
# grr, recursive!
if prop == "point_caches":
continue
subvalue_type = type(subvalue)
yield value, prop, subvalue_type
subvalue_id = getattr(subvalue, "id_data", Ellipsis)
if value_id == subvalue_id:
if subvalue_type == float:
pass
elif subvalue_type == int:
pass
elif subvalue_type == bool:
pass
elif subvalue_type == str:
pass
elif hasattr(subvalue, "__len__"):
for sub_item in subvalue[:]:
if isinstance(sub_item, bpy_struct_type):
subitem_id = getattr(sub_item, "id_data", Ellipsis)
if subitem_id == subvalue_id:
yield from id_walk(sub_item, value)
if subvalue_type.__name__ in property_typemap:
yield from id_walk(subvalue, value)
# main function
_random_values = (
None, object, type,
1, 0.1, -1, # float("nan"),
"", "test", b"", b"test",
(), [], {},
(10,), (10, 20), (0, 0, 0),
{0: "", 1: "hello", 2: "test"}, {"": 0, "hello": 1, "test": 2},
set(), {"", "test", "."}, {None, ..., type},
range(10), (" " * i for i in range(10)),
)
def attrset_data():
for attr in dir(bpy.data):
if attr == "window_managers":
continue
seq = getattr(bpy.data, attr)
if seq.__class__.__name__ == 'bpy_prop_collection':
for id_data in seq:
for val, prop, _tp in id_walk(id_data, bpy.data):
# print(id_data)
for val_rnd in _random_values:
try:
setattr(val, prop, val_rnd)
except:
pass
def run_ops(operators, setup_func=None, reset=True):
from bpy import context
print("\ncontext:", setup_func.__name__)
def temp_override_default_kwargs():
return {
"window": context.window_manager.windows[0],
}
# first invoke
for op_id, op in operators:
with context.temp_override(window=context.window_manager.windows[0]):
if not op.poll():
continue
print(" operator: %4d, %s" % (STATE["counter"], op_id))
STATE["counter"] += 1
sys.stdout.flush() # in case of crash
# disable will get blender in a bad state and crash easy!
if reset:
reset_test = True
if USE_RANDOM:
import random
if random.random() < (1.0 - RANDOM_RESET):
reset_test = False
if reset_test:
if USE_FILES:
reset_file()
else:
reset_blend()
del reset_test
with context.temp_override(**temp_override_default_kwargs()):
if USE_RANDOM:
# we can't be sure it will work
try:
setup_func()
except:
pass
else:
setup_func()
for mode in {'EXEC_DEFAULT', 'INVOKE_DEFAULT'}:
try:
op(mode)
except:
# import traceback
# traceback.print_exc()
pass
if USE_ATTRSET:
attrset_data()
if not operators:
# run test
if reset:
reset_blend()
with context.temp_override(**temp_override_default_kwargs()):
if USE_RANDOM:
# we can't be sure it will work
try:
setup_func()
except:
pass
else:
setup_func()
# contexts
def ctx_clear_scene(): # copied from batch_import.py
bpy.ops.wm.read_factory_settings(use_empty=True)
def ctx_editmode_mesh():
bpy.ops.object.mode_set(mode='EDIT')
def ctx_editmode_mesh_extra():
bpy.ops.object.vertex_group_add()
bpy.ops.object.shape_key_add(from_mix=False)
bpy.ops.object.shape_key_add(from_mix=True)
bpy.ops.mesh.uv_texture_add()
bpy.ops.object.material_slot_add()
# editmode last!
bpy.ops.object.mode_set(mode='EDIT')
def ctx_editmode_mesh_empty():
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.mesh.select_all(action='SELECT')
bpy.ops.mesh.delete()
def ctx_editmode_curves():
bpy.ops.curve.primitive_nurbs_circle_add()
bpy.ops.object.mode_set(mode='EDIT')
def ctx_editmode_curves_empty():
bpy.ops.curve.primitive_nurbs_circle_add()
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.curve.select_all(action='SELECT')
bpy.ops.curve.delete(type='VERT')
def ctx_editmode_surface():
bpy.ops.surface.primitive_nurbs_surface_torus_add()
bpy.ops.object.mode_set(mode='EDIT')
def ctx_editmode_mball():
bpy.ops.object.metaball_add()
bpy.ops.object.mode_set(mode='EDIT')
def ctx_editmode_text():
bpy.ops.object.text_add()
bpy.ops.object.mode_set(mode='EDIT')
def ctx_editmode_armature():
bpy.ops.object.armature_add()
bpy.ops.object.mode_set(mode='EDIT')
def ctx_editmode_armature_empty():
bpy.ops.object.armature_add()
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.armature.select_all(action='SELECT')
bpy.ops.armature.delete()
def ctx_editmode_lattice():
bpy.ops.object.add(type='LATTICE')
bpy.ops.object.mode_set(mode='EDIT')
# bpy.ops.object.vertex_group_add()
def ctx_object_empty():
bpy.ops.object.add(type='EMPTY')
def ctx_object_pose():
bpy.ops.object.armature_add()
bpy.ops.object.mode_set(mode='POSE')
bpy.ops.pose.select_all(action='SELECT')
def ctx_object_volume():
bpy.ops.object.add(type='VOLUME')
def ctx_object_paint_weight():
bpy.ops.object.mode_set(mode='WEIGHT_PAINT')
def ctx_object_paint_vertex():
bpy.ops.object.mode_set(mode='VERTEX_PAINT')
def ctx_object_paint_sculpt():
bpy.ops.object.mode_set(mode='SCULPT')
def ctx_object_paint_texture():
bpy.ops.object.mode_set(mode='TEXTURE_PAINT')
def bpy_check_type_duplicates():
# non essential sanity check
bl_types = dir(bpy.types)
bl_types_unique = set(bl_types)
if len(bl_types) != len(bl_types_unique):
print("Error, found duplicates in 'bpy.types'")
for t in sorted(bl_types_unique):
tot = bl_types.count(t)
if tot > 1:
print(" '%s', %d" % (t, tot))
import sys
sys.exit(1)
def main():
bpy_check_type_duplicates()
# reset_blend()
import bpy
operators = []
for mod_name in dir(bpy.ops):
mod = getattr(bpy.ops, mod_name)
for submod_name in dir(mod):
op = getattr(mod, submod_name)
operators.append(("%s.%s" % (mod_name, submod_name), op))
operators.sort(key=lambda op: op[0])
filter_op_list(operators)
# for testing, mix the list up.
# operators.reverse()
if USE_RANDOM:
import random
random.seed(RANDOM_SEED[0])
operators = operators * RANDOM_MULTIPLY
random.shuffle(operators)
# 2 passes, first just run setup_func to make sure they are ok
for operators_test in ((), operators):
# Run the operator tests in different contexts
run_ops(operators_test, setup_func=lambda: None)
if USE_FILES:
continue
run_ops(operators_test, setup_func=ctx_clear_scene)
# object modes
run_ops(operators_test, setup_func=ctx_object_empty)
run_ops(operators_test, setup_func=ctx_object_pose)
run_ops(operators_test, setup_func=ctx_object_paint_weight)
run_ops(operators_test, setup_func=ctx_object_paint_vertex)
run_ops(operators_test, setup_func=ctx_object_paint_sculpt)
run_ops(operators_test, setup_func=ctx_object_paint_texture)
# mesh
run_ops(operators_test, setup_func=ctx_editmode_mesh)
run_ops(operators_test, setup_func=ctx_editmode_mesh_extra)
run_ops(operators_test, setup_func=ctx_editmode_mesh_empty)
# armature
run_ops(operators_test, setup_func=ctx_editmode_armature)
run_ops(operators_test, setup_func=ctx_editmode_armature_empty)
# curves
run_ops(operators_test, setup_func=ctx_editmode_curves)
run_ops(operators_test, setup_func=ctx_editmode_curves_empty)
run_ops(operators_test, setup_func=ctx_editmode_surface)
# other
run_ops(operators_test, setup_func=ctx_editmode_mball)
run_ops(operators_test, setup_func=ctx_editmode_text)
run_ops(operators_test, setup_func=ctx_editmode_lattice)
run_ops(operators_test, setup_func=ctx_object_volume)
if not operators_test:
print("All setup functions run fine!")
print("Finished %r" % __file__)
if __name__ == "__main__":
# for i in range(200):
# RANDOM_SEED[0] += 1
# main()
main()

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# SPDX-FileCopyrightText: 2021-2022 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
r"""
Overview
========
This is a utility to generate events from the command line,
so reproducible test cases can be written without having to create a custom script each time.
The key differentiating feature for this utility as is that it's able to control modal operators.
Possible use cases for this script include:
- Creating reproducible user interactions for the purpose of benchmarking and profiling.
Note that cursor-motion actions report the update time between events
which can be helpful when measuring optimizations.
- As a convenient way to replay interactive actions that reproduce a bug.
- For writing tests (although some extra functionality may be necessary in this case).
Actions
=======
You will notice most of the functionality is supported using the actions command line argument,
this is a kind of mini-language to drive Blender.
While the current set of commands is fairly limited more can be added as needed.
To see a list of actions as well as their arguments run:
./blender.bin --python tests/python/bl_run_operators_event_simulate.py -- --help
Examples
========
Rotate in edit-mode examples:
./blender.bin \
--factory-startup \
--enable-event-simulate \
--python tests/python/bl_run_operators_event_simulate.py \
-- \
--actions \
'area_maximize(ui_type="VIEW_3D")' \
'operator("object.mode_set", mode="EDIT")' \
'operator("mesh.select_all", action="SELECT")' \
'operator("mesh.subdivide", number_cuts=5)' \
'operator("transform.rotate")' \
'cursor_motion(path="CIRCLE", radius=300, steps=100, repeat=2)'
Sculpt stroke:
./blender.bin \
--factory-startup \
--enable-event-simulate \
--python tests/python/bl_run_operators_event_simulate.py \
-- \
--actions \
'area_maximize(ui_type="VIEW_3D")' \
'event(type="FIVE", value="TAP", ctrl=True)' \
'menu("Visual Geometry to Mesh")' \
'menu("Frame Selected")' \
'menu("Toggle Sculpt Mode")' \
'event(type="WHEELDOWNMOUSE", value="TAP", repeat=2)' \
'event(type="LEFTMOUSE", value="PRESS")' \
'cursor_motion(path="CIRCLE", radius=300, steps=100, repeat=5)' \
'event(type="LEFTMOUSE", value="RELEASE")'
Implementation
==============
While most of the operations listed above can be executed in Python directly,
either the event loop won't be handled between actions (the case for typical Python script),
or the context for executing the actions is not properly set (the case for timers).
This utility executes actions as if the user initiated them from a key shortcut.
"""
import os
import sys
import argparse
from argparse import ArgumentTypeError
import bpy
# -----------------------------------------------------------------------------
# Constants
EVENT_TYPES = tuple(bpy.types.Event.bl_rna.properties["type"].enum_items.keys())
EVENT_VALUES = tuple(bpy.types.Event.bl_rna.properties["value"].enum_items.keys())
# `TAP` is just convenience for (`PRESS`, `RELEASE`).
EVENT_VALUES_EXTRA = EVENT_VALUES + ('TAP',)
# -----------------------------------------------------------------------------
# Globals
# Assign a global since this script is not going to be loading new files (which would free the window).
win = bpy.context.window_manager.windows[0]
# -----------------------------------------------------------------------------
# Utilities
def find_main_area(ui_type=None):
"""
Find the largest area from the current screen.
"""
area_best = None
size_best = -1
for area in win.screen.areas:
if ui_type is not None:
if ui_type != area.ui_type:
continue
size = area.width * area.height
if size > size_best:
size_best = size
area_best = area
return area_best
def gen_events_type_text(text):
"""
Generate events to type in `text`.
"""
for ch in text:
kw_extra = {}
# The event type in this case is ignored as only the unicode value is used for text input.
type = 'SPACE'
if ch == '\t':
type = 'TAB'
elif ch == '\n':
type = 'RET'
else:
kw_extra["unicode"] = ch
yield dict(type=type, value='PRESS', **kw_extra)
kw_extra.pop("unicode", None)
yield dict(type=type, value='RELEASE', **kw_extra)
def repr_action(name, args, kwargs):
return "%s(%s)" % (
name,
", ".join(
[repr(value) for value in args] +
[("%s=%r" % (key, value)) for key, value in kwargs.items()]
)
)
# -----------------------------------------------------------------------------
# Simulate Events
def mouse_location_get():
return (
run_event_simulate.last_event["x"],
run_event_simulate.last_event["y"],
)
def run_event_simulate(*, event_iter, exit_fn):
"""
Pass events from event_iter into Blender.
"""
last_event = run_event_simulate.last_event
def event_step():
win = bpy.context.window_manager.windows[0]
val = next(event_step.run_events, Ellipsis)
if val is Ellipsis:
bpy.app.use_event_simulate = False
print("Finished simulation")
exit_fn()
return None
# Run event simulation.
for attr in ("x", "y"):
if attr in val:
last_event[attr] = val[attr]
else:
val[attr] = last_event[attr]
# Fake event value, since press, release is so common.
if val.get("value") == 'TAP':
del val["value"]
win.event_simulate(**val, value='PRESS')
# Needed if new files are loaded.
# win = bpy.context.window_manager.windows[0]
win.event_simulate(**val, value='RELEASE')
else:
# print("val", val)
win.event_simulate(**val)
return 0.0
event_step.run_events = iter(event_iter)
bpy.app.timers.register(event_step, first_interval=0.0, persistent=True)
run_event_simulate.last_event = dict(
x=win.width // 2,
y=win.height // 2,
)
# -----------------------------------------------------------------------------
# Action Implementations
# Static methods from this class are automatically exposed as actions and included in the help text.
class action_handlers:
@staticmethod
def area_maximize(*, ui_type=None, only_validate=False):
"""
ui_type:
Select the area type (typically 'VIEW_3D').
Note that this area type needs to exist in the current screen.
"""
if not ((ui_type is None) or (isinstance(ui_type, str))):
raise ArgumentTypeError("'type' argument %r not None or a string type")
if only_validate:
return
area = find_main_area(ui_type=ui_type)
if area is None:
raise ArgumentTypeError("Area with ui_type=%r not found" % ui_type)
x = area.x + (area.width // 2)
y = area.y + (area.height // 2)
yield dict(type='MOUSEMOVE', value='NOTHING', x=x, y=y)
yield dict(type='SPACE', value='TAP', ctrl=True, alt=True)
x = win.width // 2
y = win.height // 2
yield dict(type='MOUSEMOVE', value='NOTHING', x=x, y=y)
@staticmethod
def menu(text, *, only_validate=False):
"""
text: Menu item to search for and execute.
"""
if not isinstance(text, str):
raise ArgumentTypeError("'text' argument not a string")
if only_validate:
return
yield dict(type='F3', value='TAP')
yield from gen_events_type_text(text)
yield dict(type='RET', value='TAP')
@staticmethod
def event(*, type, value, ctrl=False, alt=False, shift=False, repeat=1, only_validate=False):
"""
type: The event, typically key, e.g. 'ESC', 'RET', 'SPACE', 'A'.
value: The event type, valid values include: 'PRESS', 'RELEASE', 'TAP'.
ctrl: Control modifier.
alt: Alt modifier.
shift: Shift modifier.
"""
valid_items = EVENT_VALUES_EXTRA
if value not in valid_items:
raise ArgumentTypeError("'value' argument %r not in %r" % (value, valid_items))
valid_items = EVENT_TYPES
if type not in valid_items:
raise ArgumentTypeError("'type' argument %r not in %r" % (value, valid_items))
valid_items = range(1, sys.maxsize)
if repeat not in valid_items:
raise ArgumentTypeError("'repeat' argument %r not in %r" % (repeat, valid_items))
del valid_items
if only_validate:
return
for _ in range(repeat):
yield dict(type=type, ctrl=ctrl, alt=alt, shift=shift, value=value)
@staticmethod
def cursor_motion(*, path, steps, radius=100, repeat=1, only_validate=False):
"""
path: The path type to use in ('CIRCLE').
steps: The number of events to generate.
radius: The radius in pixels.
repeat: Number of times to repeat the cursor rotation.
"""
import time
from math import sin, cos, pi
valid_items = range(1, sys.maxsize)
if steps not in valid_items:
raise ArgumentTypeError("'steps' argument %r not in %r" % (steps, valid_items))
valid_items = range(1, sys.maxsize)
if radius not in valid_items:
raise ArgumentTypeError("'radius' argument %r not in %r" % (steps, valid_items))
valid_items = ('CIRCLE',)
if path not in valid_items:
raise ArgumentTypeError("'path' argument %r not in %r" % (path, valid_items))
valid_items = range(1, sys.maxsize)
if repeat not in valid_items:
raise ArgumentTypeError("'repeat' argument %r not in %r" % (repeat, valid_items))
del valid_items
if only_validate:
return
x_init, y_init = mouse_location_get()
y_init_ofs = y_init + radius
yield dict(type='MOUSEMOVE', value='NOTHING', x=x_init, y=y_init_ofs)
print("\n" "Times for: %s" % os.path.basename(bpy.data.filepath))
t = time.time()
step_total = 0
if path == 'CIRCLE':
for _ in range(repeat):
for i in range(1, steps + 1):
phi = (i / steps) * 2.0 * pi
x_ofs = -radius * sin(phi)
y_ofs = +radius * cos(phi)
step_total += 1
yield dict(
type='MOUSEMOVE',
value='NOTHING',
x=int(x_init + x_ofs),
y=int(y_init + y_ofs),
)
delta = time.time() - t
delta_step = delta / step_total
print(
"Average:",
("%.6f FPS" % (1 / delta_step)).rjust(10),
)
yield dict(type='MOUSEMOVE', value='NOTHING', x=x_init, y=y_init)
@staticmethod
def operator(idname, *, only_validate=False, **kw):
"""
idname: The operator identifier (positional argument only).
kw: Passed to the operator.
"""
# Create a temporary key binding to call the operator.
wm = bpy.context.window_manager
keyconf = wm.keyconfigs.user
keymap_id = "Screen"
key_to_map = 'F24'
if only_validate:
op_mod, op_submod = idname.partition(".")[0::2]
op = getattr(getattr(bpy.ops, op_mod), op_submod)
try:
# The poll result doesn't matter we only want to know if the operator exists or not.
op.poll()
except AttributeError:
raise ArgumentTypeError("Operator %r does not exist" % (idname))
keymap = keyconf.keymaps[keymap_id]
kmi = keymap.keymap_items.new(idname=idname, type=key_to_map, value='PRESS')
kmi.idname = idname
props = kmi.properties
for key, value in kw.items():
if not hasattr(props, key):
raise ArgumentTypeError("Operator %r does not have a %r property" % (idname, key))
try:
setattr(props, key, value)
except Exception as ex:
raise ArgumentTypeError("Operator %r assign %r property with error %s" % (idname, key, str(ex)))
keymap.keymap_items.remove(kmi)
return
keymap = keyconf.keymaps[keymap_id]
kmi = keymap.keymap_items.new(idname=idname, type=key_to_map, value='PRESS')
kmi.idname = idname
props = kmi.properties
for key, value in kw.items():
setattr(props, key, value)
yield dict(type=key_to_map, value='TAP')
keymap = keyconf.keymaps[keymap_id]
kmi = keymap.keymap_items[-1]
keymap.keymap_items.remove(kmi)
ACTION_DIR = tuple([
key for key in sorted(action_handlers.__dict__.keys())
if not key.startswith("_")
])
def handle_action(op, args, kwargs, only_validate=False):
fn = getattr(action_handlers, op, None)
if fn is None:
raise ArgumentTypeError("Action %r is not found in %r" % (op, ACTION_DIR))
yield from fn(*args, **kwargs, only_validate=only_validate)
# -----------------------------------------------------------------------------
# Argument Parsing
class BlenderAction(argparse.Action):
"""
This class is used to extract positional & keyword arguments from
a string, validate them, and return the (action, positional_args, keyword_args).
All of this happens during argument parsing so any errors in the actions
show useful error messages instead of failing to execute part way through.
"""
@staticmethod
def _parse_value(value, index):
"""
Convert:
"value(1, 2, a=1, b='', c=None)"
To:
("value", (1, 2), {"a": 1, "b": "", "c": None})
"""
split = value.find("(")
if split == -1:
op = value
args = None
kwargs = None
else:
op = value[:split]
namespace = {op: lambda *args, **kwargs: (args, kwargs)}
expr = value
try:
args, kwargs = eval(expr, namespace, namespace)
except Exception as ex:
raise ArgumentTypeError("Unable to parse \"%s\" at index %d, error: %s" % (expr, index, str(ex)))
# Creating a list is necessary since this is a generator.
try:
dummy_result = list(handle_action(op, args, kwargs, only_validate=True))
except ArgumentTypeError as ex:
raise ArgumentTypeError("Invalid 'action' arguments \"%s\" at index %d, %s" % (value, index, str(ex)))
# Validation should never yield any events.
assert not dummy_result
return (op, args, kwargs)
def __call__(self, parser, namespace, values, option_string=None):
setattr(
namespace,
self.dest, [
self._parse_value(value, index)
for index, value in enumerate(values)
],
)
def argparse_create():
import inspect
import textwrap
# When --help or no args are given, print this help
parser = argparse.ArgumentParser(
description=__doc__,
formatter_class=argparse.RawTextHelpFormatter,
)
parser.add_argument(
"--keep-open",
dest="keep_open",
default=False,
action="store_true",
help=(
"Keep the window open instead of exiting once event simulation is complete.\n"
"This can be useful to inspect the state of the file once the simulation is complete."
),
required=False,
)
parser.add_argument(
"--time-actions",
dest="time_actions",
default=False,
action="store_true",
help=(
"Display the time each action takes\n"
"(useful for measuring delay between key-presses)."
),
required=False,
)
# Collect doc-strings from static methods in `actions`.
actions_docstring = []
for action_key in ACTION_DIR:
action = getattr(action_handlers, action_key)
args = str(inspect.signature(action))
args = "(" + args[1:].removeprefix("*, ")
args = args.replace(", *, ", ", ") # Needed in case the are positional arguments.
args = args.replace(", only_validate=False", "")
actions_docstring.append("- %s%s\n" % (action_key, args))
docs = textwrap.dedent((action.__doc__ or "").lstrip("\n").rstrip()) + "\n\n"
actions_docstring.append(textwrap.indent(docs, " "))
parser.add_argument(
"--actions",
dest="actions",
metavar='ACTIONS', type=str,
help=(
"\n" "Arguments must use one of the following prefix:\n"
"\n" + "".join(actions_docstring)
),
nargs='+',
required=True,
action=BlenderAction,
)
return parser
# -----------------------------------------------------------------------------
# Default Startup
def setup_default_preferences(prefs):
"""
Set preferences useful for automation.
"""
prefs.view.show_splash = False
prefs.view.smooth_view = 0
prefs.view.use_save_prompt = False
prefs.view.show_developer_ui = True
prefs.filepaths.use_auto_save_temporary_files = False
# -----------------------------------------------------------------------------
# Main Function
def main_event_iter(*, action_list, time_actions):
"""
Yield all events from action handlers.
"""
area = find_main_area()
x_init = area.x + (area.width // 2)
y_init = area.y + (area.height // 2)
yield dict(type='MOUSEMOVE', value='NOTHING', x=x_init, y=y_init)
if time_actions:
import time
t_prev = time.time()
for (op, args, kwargs) in action_list:
yield from handle_action(op, args, kwargs)
if time_actions:
t = time.time()
print("%.4f: %s" % ((t - t_prev), repr_action(op, args, kwargs)))
t_prev = t
def main():
from sys import argv
argv = argv[argv.index("--") + 1:] if "--" in argv else []
try:
args = argparse_create().parse_args(argv)
except ArgumentTypeError as ex:
print(ex)
sys.exit(1)
setup_default_preferences(bpy.context.preferences)
def exit_fn():
if not args.keep_open:
sys.exit(0)
else:
bpy.app.use_event_simulate = False
run_event_simulate(
event_iter=main_event_iter(action_list=args.actions, time_actions=args.time_actions),
exit_fn=exit_fn,
)
if __name__ == "__main__":
main()

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tests/utils/readme.rst Normal file
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Test Utilities
==============
These tests are not intended to run as part of automated unit testing,
rather they can be used to expose issues though stress testing or other less predictable
actions that aren't practical to include in unit tests.
Examples include:
- Loading many blend files from a directory, which can expose issues in file reading.
- Running operators in various contexts which can expose crashes.
- Simulating user input for so ``git bisect`` can be performed on bugs that require user interaction.
- Fuzz testing file importers & file format support.
Note that we could make reduced versions of these tests into unit tests at some point.