Moved the image paint tool and the vertex/weight paint tool (blend mode?)

to the Brush data. This now works the same way as sculpt, with named 
preset brushes that retain settings.
This commit is contained in:
Matt Ebb
2010-01-20 08:30:40 +00:00
parent e8b123a1e4
commit 02ca0fda8e
9 changed files with 11077 additions and 9524 deletions

View File

@@ -500,13 +500,13 @@ class VIEW3D_PT_tools_brush(PaintPanel):
row = col.row()
if context.sculpt_object and brush:
defaulttools = 8
defaultbrushes = 8
elif context.texture_paint_object and brush:
defaulttools = 4
defaultbrushes = 4
else:
defaulttools = 2
defaultbrushes = 7
row.template_list(settings, "brushes", settings, "active_brush_index", rows=2, maxrows=defaulttools)
row.template_list(settings, "brushes", settings, "active_brush_index", rows=2, maxrows=defaultbrushes)
col.template_ID(settings, "brush", new="brush.add")
@@ -657,8 +657,9 @@ class VIEW3D_PT_tools_brush_tool(PaintPanel):
def poll(self, context):
settings = self.paint_settings(context)
return (settings and settings.brush and (context.sculpt_object or
context.texture_paint_object))
return (settings and settings.brush and
(context.sculpt_object or context.texture_paint_object or
context.vertex_paint_object or context.weight_paint_object))
def draw(self, context):
layout = self.layout
@@ -673,10 +674,13 @@ class VIEW3D_PT_tools_brush_tool(PaintPanel):
if context.sculpt_object:
col.prop(brush, "sculpt_tool", expand=True)
elif context.texture_paint_object:
col.prop_enum(settings, "tool", 'DRAW')
col.prop_enum(settings, "tool", 'SOFTEN')
col.prop_enum(settings, "tool", 'CLONE')
col.prop_enum(settings, "tool", 'SMEAR')
col.prop(brush, "imagepaint_tool", expand=True)
#col.prop_enum(settings, "tool", 'DRAW')
#col.prop_enum(settings, "tool", 'SOFTEN')
#col.prop_enum(settings, "tool", 'CLONE')
#col.prop_enum(settings, "tool", 'SMEAR')
elif context.vertex_paint_object or context.weight_paint_object:
col.prop(brush, "vertexpaint_tool", expand=True)
class VIEW3D_PT_tools_brush_stroke(PaintPanel):
@@ -780,7 +784,6 @@ class VIEW3D_PT_tools_weightpaint(View3DPanel):
layout = self.layout
col = layout.column()
# col.label(text="Blend:")
col.operator("object.vertex_group_normalize_all", text="Normalize All")
col.operator("object.vertex_group_normalize", text="Normalize")
col.operator("object.vertex_group_invert", text="Invert")
@@ -798,8 +801,6 @@ class VIEW3D_PT_tools_weightpaint_options(View3DPanel):
wpaint = context.tool_settings.weight_paint
col = layout.column()
col.label(text="Blend:")
col.prop(wpaint, "mode", text="")
col.prop(wpaint, "all_faces")
col.prop(wpaint, "normals")
col.prop(wpaint, "spray")
@@ -830,8 +831,7 @@ class VIEW3D_PT_tools_vertexpaint(View3DPanel):
vpaint = context.tool_settings.vertex_paint
col = layout.column()
col.label(text="Blend:")
col.prop(vpaint, "mode", text="")
#col.prop(vpaint, "mode", text="")
col.prop(vpaint, "all_faces")
col.prop(vpaint, "normals")
col.prop(vpaint, "spray")
@@ -850,7 +850,7 @@ class VIEW3D_PT_tools_projectpaint(View3DPanel):
bl_label = "Project Paint"
def poll(self, context):
return context.tool_settings.image_paint.tool != 'SMEAR'
return context.tool_settings.image_paint.brush.imagepaint_tool != 'SMEAR'
def draw_header(self, context):
ipaint = context.tool_settings.image_paint
@@ -893,7 +893,7 @@ class VIEW3D_PT_tools_projectpaint(View3DPanel):
col = layout.column()
sub = col.column()
row = sub.row()
row.active = (settings.tool == 'CLONE')
row.active = (settings.brush.imagepaint_tool == 'CLONE')
row.prop(ipaint, "use_clone_layer", text="Clone")
row.menu("VIEW3D_MT_tools_projectpaint_clone", text=context.active_object.data.uv_texture_clone.name)