From 02e3bf22ab6059db03c856f1d34b27a24ef8ec31 Mon Sep 17 00:00:00 2001 From: Alexander Gavrilov Date: Tue, 14 May 2019 12:09:02 +0300 Subject: [PATCH] Depsgraph: detect bbone_segments drivers from Object animation data. --- source/blender/depsgraph/intern/builder/deg_builder.cc | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/source/blender/depsgraph/intern/builder/deg_builder.cc b/source/blender/depsgraph/intern/builder/deg_builder.cc index 71f482e8630..36c6d246097 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder.cc +++ b/source/blender/depsgraph/intern/builder/deg_builder.cc @@ -114,7 +114,10 @@ bool DepsgraphBuilder::check_pchan_has_bbone(Object *object, const bPoseChannel } bArmature *armature = static_cast(object->data); AnimatedPropertyID property_id(&armature->id, &RNA_Bone, pchan->bone, "bbone_segments"); - return cache_->isPropertyAnimated(&armature->id, property_id); + /* Check both Object and Armature animation data, because drivers modifying Armature + * state could easily be created in the Object AnimData. */ + return cache_->isPropertyAnimated(&object->id, property_id) || + cache_->isPropertyAnimated(&armature->id, property_id); } bool DepsgraphBuilder::check_pchan_has_bbone_segments(Object *object, const bPoseChannel *pchan)