diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index 64c3da55318..3fd355f3c06 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -1797,6 +1797,8 @@ static void gpu_update_lamps_shadows(Scene *scene, View3D *v3d) Scene *sce; Base *base; Object *ob; + ARegion ar; + RegionView3D rv3d; shadows.first= shadows.last= NULL; @@ -1835,7 +1837,20 @@ static void gpu_update_lamps_shadows(Scene *scene, View3D *v3d) v3d->flag2 &= ~V3D_SOLID_TEX; GPU_lamp_shadow_buffer_bind(shadow->lamp, viewmat, &winsize, winmat); -// XXX drawview3d_render(v3d, viewmat, winsize, winsize, winmat, 1); + + memset(&ar, 0, sizeof(ar)); + memset(&rv3d, 0, sizeof(rv3d)); + + ar.regiondata= &rv3d; + ar.regiontype= RGN_TYPE_WINDOW; + rv3d.persp= RV3D_CAMOB; + copy_m4_m4(rv3d.winmat, winmat); + copy_m4_m4(rv3d.viewmat, viewmat); + invert_m4_m4(rv3d.viewinv, rv3d.viewmat); + mul_m4_m4m4(rv3d.persmat, rv3d.viewmat, rv3d.winmat); + invert_m4_m4(rv3d.persinv, rv3d.viewinv); + + ED_view3d_draw_offscreen(scene, v3d, &ar, winsize, winsize, viewmat, winmat); GPU_lamp_shadow_buffer_unbind(shadow->lamp); v3d->drawtype= drawtype;