Bugfix #22030: Animation Editors and Layer Animation
Added new filtering option for animation editors (indicated as the 'ghost' toggle beside the 'select'(-ed only) toggle), which will include objects/bones that aren't visible (i.e. are hidden or on a hidden layer). This should make it possible to edit such types of animation, and also prevent flickering as these channels come in/out of view.
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@@ -550,6 +550,9 @@ typedef enum eDopeSheet_FilterFlag {
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/* NLA-specific filters */
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ADS_FILTER_NLA_NOACT = (1<<25), /* if the AnimData block has no NLA data, don't include to just show Action-line */
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/* general filtering 3 */
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ADS_FILTER_INCL_HIDDEN = (1<<26), /* include 'hidden' channels too (i.e. those from hidden Objects/Bones) */
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/* combination filters (some only used at runtime) */
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ADS_FILTER_NOOBDATA = (ADS_FILTER_NOCAM|ADS_FILTER_NOMAT|ADS_FILTER_NOLAM|ADS_FILTER_NOCUR|ADS_FILTER_NOPART|ADS_FILTER_NOARM),
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} eDopeSheet_FilterFlag;
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