Bugfix #22030: Animation Editors and Layer Animation

Added new filtering option for animation editors (indicated as the 'ghost' toggle beside the 'select'(-ed only) toggle), which will include objects/bones that aren't visible (i.e. are hidden or on a hidden layer). 

This should make it possible to edit such types of animation, and also prevent flickering as these channels come in/out of view.
This commit is contained in:
Joshua Leung
2010-07-05 04:37:30 +00:00
parent faf1c9a4bb
commit 05eb72ff14
4 changed files with 23 additions and 8 deletions

View File

@@ -550,6 +550,9 @@ typedef enum eDopeSheet_FilterFlag {
/* NLA-specific filters */
ADS_FILTER_NLA_NOACT = (1<<25), /* if the AnimData block has no NLA data, don't include to just show Action-line */
/* general filtering 3 */
ADS_FILTER_INCL_HIDDEN = (1<<26), /* include 'hidden' channels too (i.e. those from hidden Objects/Bones) */
/* combination filters (some only used at runtime) */
ADS_FILTER_NOOBDATA = (ADS_FILTER_NOCAM|ADS_FILTER_NOMAT|ADS_FILTER_NOLAM|ADS_FILTER_NOCUR|ADS_FILTER_NOPART|ADS_FILTER_NOARM),
} eDopeSheet_FilterFlag;