fix [#28909] OpenCollada export / import sintel lite v2.1 crashes on import.
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@@ -1596,7 +1596,7 @@ void BL_CreatePhysicsObjectNew(KX_GameObject* gameobj,
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objprop.m_boundclass = KX_BOUNDPOLYTOPE;
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break;
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}
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// Object is not a mesh... fall through OB_BOUND_POLYH to
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// Object is not a mesh... fall through OB_BOUND_TRIANGLE_MESH to
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// OB_BOUND_SPHERE
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case OB_BOUND_TRIANGLE_MESH:
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if (blenderobject->type == OB_MESH)
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