diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_vector_displacement.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_vector_displacement.glsl index b486e126479..6cdc63ee9c1 100644 --- a/source/blender/gpu/shaders/material/gpu_shader_material_vector_displacement.glsl +++ b/source/blender/gpu/shaders/material/gpu_shader_material_vector_displacement.glsl @@ -3,6 +3,7 @@ * SPDX-License-Identifier: GPL-2.0-or-later */ #include "gpu_shader_material_transform_utils.glsl" +#include "gpu_shader_math_vector_safe_lib.glsl" void node_vector_displacement_tangent( float4 vector, float midlevel, float scale, float4 T, out float3 result)