Cleanup: spelling in comments, reference enum types in doc-strings
Also use doxy formatting for structs in sculpt_uv.c.
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@@ -249,8 +249,10 @@ typedef enum {
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} GPUUniformBuiltin;
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#define GPU_NUM_UNIFORMS (GPU_UNIFORM_SRGB_TRANSFORM + 1)
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/** TODO: To be moved as private API. Not really used outside of gpu_matrix.cc and doesn't really
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* offer a noticeable perf boost. */
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/**
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* TODO: To be moved as private API. Not really used outside of gpu_matrix.cc and doesn't really
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* offer a noticeable performance boost.
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*/
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int GPU_shader_get_builtin_uniform(GPUShader *shader, int builtin);
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/** DEPRECATED: Use hardcoded buffer location instead. */
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@@ -18,17 +18,17 @@ namespace blender::gpu {
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/**
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* `VK_ALLOCATION_CALLBACKS` initializes allocation callbacks for host allocations.
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* The macro creates a local static variable with the name `vk_allocation_callbacks`
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* that can be passed to vulkan API functions that expect
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* that can be passed to VULKAN API functions that expect
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* `const VkAllocationCallbacks *pAllocator`.
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*
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* When Blender is compiled with `WITH_VULKAN_GUARDEDALLOC` this will use
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* `MEM_guardedalloc` for host allocations that the driver does on behalf
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* of blender. More internal allocations are still being allocated via the
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* implemention inside the vulkan device driver.
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* implementation inside the VULKAN device driver.
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*
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* When `WITH_VULKAN_GUARDEDALLOC=Off` the memory allocation implemented
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* in the vulkan device driver is used for both internal and application
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* focussed memory operations.
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* focused memory operations.
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*/
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#ifdef WITH_VULKAN_GUARDEDALLOC
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