Improve Voxel Remesher volume projection artifacts on sharp edges
The voxel remesher was using the voxel size to limit the shrink-wrap projection distance. Now that distance is increased to help preserving more detail on hard surface edges. Reviewed By: pablodp606 Differential Revision: https://developer.blender.org/D6204
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Submodule release/scripts/addons updated: feca8c5289...8ad9de7c1e
Submodule release/scripts/addons_contrib updated: f2f4a8b3bf...26a8b2eadc
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