Improve Voxel Remesher volume projection artifacts on sharp edges

The voxel remesher was using the voxel size to limit the shrink-wrap
projection distance. Now that distance is increased to help preserving
more detail on hard surface edges.

Reviewed By: pablodp606

Differential Revision: https://developer.blender.org/D6204
This commit is contained in:
Leha
2020-10-15 18:48:18 +02:00
committed by Pablo Dobarro
parent e7ab802ab0
commit 0fed1bea65
5 changed files with 9 additions and 5 deletions