diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index 2470b607b07..17fc5e3dd92 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -3148,7 +3148,7 @@ void node_tex_coord( out vec3 generated, out vec3 normal, out vec3 uv, out vec3 object, out vec3 camera, out vec3 window, out vec3 reflection) { - generated = attr_orco * 0.5 + 0.5; + generated = attr_orco; normal = normalize((obinvmat * (viewinvmat * vec4(N, 0.0))).xyz); uv = attr_uv; object = (obinvmat * (viewinvmat * vec4(I, 1.0))).xyz;