From 0feeef89f06cf48e1ba14db6aeef296140bd04cb Mon Sep 17 00:00:00 2001 From: Dalai Felinto Date: Fri, 25 Aug 2017 14:19:27 +0200 Subject: [PATCH] Fix T52528: generated texture mismatch between Cycles and Eevee Finally orco should be working 100% on Eevee now. Thanks for Sergey Sharybin for reporting this. --- source/blender/gpu/shaders/gpu_shader_material.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index 2470b607b07..17fc5e3dd92 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -3148,7 +3148,7 @@ void node_tex_coord( out vec3 generated, out vec3 normal, out vec3 uv, out vec3 object, out vec3 camera, out vec3 window, out vec3 reflection) { - generated = attr_orco * 0.5 + 0.5; + generated = attr_orco; normal = normalize((obinvmat * (viewinvmat * vec4(N, 0.0))).xyz); uv = attr_uv; object = (obinvmat * (viewinvmat * vec4(I, 1.0))).xyz;